dilla65ub17_ESO wrote: »I have a few problems with potions as they currently are in the game.
1) When crafting a potion sometimes I can get different results but it won't show it as a result or even when I try to make it even if the Icons are lit up showing that it would work. You seem to have just so many combos they are willing to let you do.
2) Taking and maxing out the passive Snakeblood does absolutely nothing when crafted.
3) There is a large part of what can be done with potions that are just plain omitted. Let me explain on this one. When you craft potions there are helpful potions and harmful potions; yet the harmful ones only harm you and are not usable in any other fashion but to cause our own harm. Yet in all other Elderscroll games we are allowed to make the harmful ones and use them on weapons as an added bonus ( although temporary ) to weapons.
OK that is the end of my rant and now for something most don't do. Here is what I purpose on how a possible fix could be like.
1a) Really open it up and let us make any combo possibilities we want not just the ones you want us to do.
2a) Fix Snakeblood to were it actually works for us. Even if it is just the crafter that gets the bonus; hell that would make being an Alchemist even greater as you would have better pots than others that just buy them for use. Or not make it permanent so when it is crafted it stays that way even for resale or trades; giving an added incentive for getting the passive.
3a) Let us make poisons to use on our weapons as an added bonus like in the other Elderscroll games. You can make it as temp as say 5-10 min. so not too be overly powerful but still useful in game. There are so many herbs not being used right now due to this either overlook or intentional omission on your part.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »I know when I shop for potions, I'm always looking for combo benefits. Health that also boosts stamina/magicka, etc.
But applicable poisons would be a great addition to melee combat.
2) Taking and maxing out the passive Snakeblood does absolutely nothing when crafted.
People repeat this canard a lot, and it simply isn't true. Snakeblood, like it says on the tin, "Reduces the duration of negative effects." And that is exactly what it does. Something like "lower weapon power by X for Y seconds," if you've maxed the passive and take the potion, reduces Y to 0.
For negative effects with immediate effect, like "Ravage Health X immediately," they remain unchanged. Again, there is no claim that Snakeblood does anything but mitigate/remove effects over time.2a) Fix Snakeblood to were it actually works for us. Even if it is just the crafter that gets the bonus; hell that would make being an Alchemist even greater as you would have better pots than others that just buy them for use. Or not make it permanent so when it is crafted it stays that way even for resale or trades; giving an added incentive for getting the passive.
It works. You may want it to work DIFFERENTLY, which is fine. But don't start from "it doesn't work at all," because it does. You can prove it to yourself with some test potions and Harmon's Extended stats. I've written about this in another thread here.
PlagueMonk wrote: »2) Taking and maxing out the passive Snakeblood does absolutely nothing when crafted.
People repeat this canard a lot, and it simply isn't true. Snakeblood, like it says on the tin, "Reduces the duration of negative effects." And that is exactly what it does. Something like "lower weapon power by X for Y seconds," if you've maxed the passive and take the potion, reduces Y to 0.
For negative effects with immediate effect, like "Ravage Health X immediately," they remain unchanged. Again, there is no claim that Snakeblood does anything but mitigate/remove effects over time.2a) Fix Snakeblood to were it actually works for us. Even if it is just the crafter that gets the bonus; hell that would make being an Alchemist even greater as you would have better pots than others that just buy them for use. Or not make it permanent so when it is crafted it stays that way even for resale or trades; giving an added incentive for getting the passive.
It works. You may want it to work DIFFERENTLY, which is fine. But don't start from "it doesn't work at all," because it does. You can prove it to yourself with some test potions and Harmon's Extended stats. I've written about this in another thread here.
Actually no, Snakeblood does NOT work as stated. At lvl 3 it "should" remove 100% of negative effects.
Exact wording Reduces duration of negative effects in potions by 100%.
100% to me means even an immediate effect will be neutralized because NO negative effects should be working at this point (hence the 100%)
And to be SURE I just did an experiment where I created and drank a ravage potion that did 234 immediate damage and 200 DoT for 10 secs.......guess what, I took 234 damage and THEN took 200 DoT fo 10 secs. I watched for 10 secs as the inward or negative arrows displayed on my health bar and my health bar went down.
I have tried other negative potions with durations (like move speed, decreased damage, stunned. etc) and they ALL still function. Not a single tick is removed with snakeBS.
Even by your definition there should be no DoT component at lvl 3 but guess what....THERE IS. The damn ability is completely broken and always has been.
This ability not functioning really ruins the alchemists ability to make a wide variety of potions. We are reduced to looking for 5-7 plants only to make 3-4 potions. I feel slighted by Zenimax for gimping this craft and never fixing it (or even mentioning it!)
PlagueMonk wrote: »This ability not functioning really ruins the alchemists ability to make a wide variety of potions. We are reduced to looking for 5-7 plants only to make 3-4 potions. I feel slighted by Zenimax for gimping this craft and never fixing it (or even mentioning it!)
PlagueMonk wrote: »And to be SURE I just did an experiment where I created and drank a ravage potion that did 234 immediate damage and 200 DoT for 10 secs.......guess what, I took 234 damage and THEN took 200 DoT fo 10 secs. I watched for 10 secs as the inward or negative arrows displayed on my health bar and my health bar went down.
dilla65ub17_ESO wrote: »OK here are a few screens of what I am talking about when you get some herbs combined together that just won't produce anything even though it shows it should buy the areas lighting up
And this one shows that 3 areas are lit up yet will only produce 2 affect instead of the 3 it show lit up
I agree that the negative should make the icon dim. Whether one negative should cancel two positives, that's another question, but clearly it does, at least in this case.
I hope this helps.
I agree that the negative should make the icon dim. Whether one negative should cancel two positives, that's another question, but clearly it does, at least in this case.
I hope this helps.
Probably the rationale is it's canceling only one of the two. However, it's applied before the potion effects are calculated, so you don't have the 2 required traits to make the potion.
Regardless, this is somewhere you'd expect snake blood to be able to work out the negative effects (like Purity in Skyrim)
dilla65ub17_ESO wrote: »Ok first off snakeblood as I read only works after the potion is ingested. Bummer I know and it still doesn't seem to work.
Now as Srugzal posts as per your digging you I think you fail to take one thing into account for a cancellation effect. Remember that to make anything in Alchemy you need to have 2 icons lit up to make an effect. So in keeping with this principle that they (Zenimax) have stated that that is the way to have an effect the only way to cancel out an effect ( if that is possible) is to have 8 icons lit up on the Bugloss, Columbine, and Blessed Thistle potion at the end. Also if it was a cancellation effect why did the health part lite up 2 times as if too make a health part too the potion. Ok going to stop ranting now.
dilla65ub17_ESO wrote: »
Or we could be horribly wrong and it is broken but we won't know this unless a dev says something.
poodlemasterb16_ESO wrote: »The entire snakeblood and medicinal use lines are useless to anyone who is not doing Alchemy on their main char. I have no points in either them or the 'make em' glow' line as I can see the mats easily and I make my potions for my fighters.
dilla65ub17_ESO wrote: »Now the first thing I can think of would be to make poisons usable on all weapons as a temp buff lasting say 5-10 min and maybe have a passive that can increase it's time as well as maybe it's potency.
Alchemy in ESO sucks big time. ZOS has nerfed it so bad, out of fear of unbalancing the game, as to make it just about as worthless as *** on a boar hog. Invisibility lasts only 3 or 4 seconds no matter what level the potion happens to be, the same with spell and weapon critical potions 300 for 10 seconds, totally illogical and counter intuitive to boot. The passives are odd and underpowered. The component list, and the effects list are both woefully short and uninspired. I did a re-specification and didn't put a single skill point into Alchemy. Improve it, which wouldn't be hard to do because the solutions are both simple and obvious, or get rid of it entirely.
But I did submit a /bug with a link for the ZOS devs. I've made videos like this before, and they've always responded positively.
In the video I demonstrate testing 4 different potions, and show that for all but one of them, the Snakeblood passive doesn't do anything. I also took the one that worked and applied it to a character who doesn't have the passive at all, and it did what you'd expect it to. Just in case it was something about that potion that was behaving differently, and not the passive.
So sometimes it works, and sometimes it doesn't, which is something that we didn't know before this.
And finally, for all of you who have enjoyed my discomfiture at this discovery, thank you for making it possible for me to get the 100 LOLs badge. I'm so proud.
Finally, @ZOS_AjanJ, @ZOS_JessicaFolsom, and others.... please take note.
But I did submit a /bug with a link for the ZOS devs. I've made videos like this before, and they've always responded positively.
In the video I demonstrate testing 4 different potions, and show that for all but one of them, the Snakeblood passive doesn't do anything. I also took the one that worked and applied it to a character who doesn't have the passive at all, and it did what you'd expect it to. Just in case it was something about that potion that was behaving differently, and not the passive.
So sometimes it works, and sometimes it doesn't, which is something that we didn't know before this.
And finally, for all of you who have enjoyed my discomfiture at this discovery, thank you for making it possible for me to get the 100 LOLs badge. I'm so proud.
Finally, @ZOS_AjanJ, @ZOS_JessicaFolsom, and others.... please take note.
UPDATE
My initial report has been ignored (i.e., no views on the video... Oops). ZOS, I'm disappointed. I've submitted another ticket today, 140730-002617. We'll see.
But I did submit a /bug with a link for the ZOS devs. I've made videos like this before, and they've always responded positively.
In the video I demonstrate testing 4 different potions, and show that for all but one of them, the Snakeblood passive doesn't do anything. I also took the one that worked and applied it to a character who doesn't have the passive at all, and it did what you'd expect it to. Just in case it was something about that potion that was behaving differently, and not the passive.
So sometimes it works, and sometimes it doesn't, which is something that we didn't know before this.
And finally, for all of you who have enjoyed my discomfiture at this discovery, thank you for making it possible for me to get the 100 LOLs badge. I'm so proud.
Finally, @ZOS_AjanJ, @ZOS_JessicaFolsom, and others.... please take note.
UPDATE
My initial report has been ignored (i.e., no views on the video... Oops). ZOS, I'm disappointed. I've submitted another ticket today, 140730-002617. We'll see.
UPDATE 2
The problem has been escalated, and I've heard from 2nd level support that it's been escalated further. They were able to reproduce my results, and have agreed that the Snakeblood passive gives inconsistent results and is not working as expected. The problem has been further escalated to the 3rd level. I will pass on whatever I hear next.
I've got some good news for you, this has been identified as a bug and a fix should be rolled out in an upcoming patch. I'd like to thank you for your due diligence in taking the time to report this to us in such depth.
If there is anything else you require, please feel free to reply directly to this email and I'll be more than happy to assist.