And how do you know it's not worth the skill slot? What if it converts 1 magicka into 3 stamina? What if it converts 1 magicka into 4 stamina? will you still not use it?NookyZooky wrote: »im a stamina user, and I wont be using this:/ not really worth the skill slot.
The core issue with stamina is that the abilities don't do as much damage. This is particularly true for bow and two-handers, which lack a spammable single-target skill with good sustained DPS.
Replenishment issues are just a matter of tweaking ability costs and the benefits of various passives. This new spell will help, too, and it's a good addition if only because there's a certain symmetry and fairness to it.
However, the rate at which you can spam weapon skills is not the whole solution, if those weapon skills still can't compete with Force Shock, Impulse or several dozen class-based magicka skills.
aaron.higashib14_ESO wrote: »To me this answer indicates that they will have a system as robust for developing stamina based abilities as the spellcrafting system is for developing magicka based abilities. Remember that it is in response to the question 'can we make stamina abilities with the spell crafting system?' The answer is no, they have something else in mind for stamina based abilities.
We're never going to get a technique-crafting feature on the same level of spellcrafting. This is obvious just from the technical limitations of what they can do. A new weapon move requires a new animation to be implemented. On the other hand, a new spell just requires at most a change in the textures and graphical effects of the spell.Holycannoli wrote: »It's not the lack of stamina so much as the lackluster skills themselves that's the problem. A magicka-to-stamina spell may help a little but we're still stuck with the same lousy skills vs spellcrafted spells.
Their primary goal was naturally balancing the class skills first. Thier balance affects PvE & PvP the most right now.Stamina abilities themselves still need some buffs; alot of their secondary morph abilities leave something to be desired and they do mediocre damage for the amount of stamina consumed when compared to Majicka abilities.
It is out when it is working satisfactory. Not earlier. Not later.khele23eb17_ESO wrote: »aaron.higashib14_ESO wrote: »To me this answer indicates that they will have a system as robust for developing stamina based abilities as the spellcrafting system is for developing magicka based abilities. Remember that it is in response to the question 'can we make stamina abilities with the spell crafting system?' The answer is no, they have something else in mind for stamina based abilities.
Wanna bet the stamina counterpart wont be out sooner than a few months after spellcrafting?
I am not so sure about that.We're never going to get a technique-crafting feature on the same level of spellcrafting. This is obvious just from the technical limitations of what they can do. A new weapon move requires a new animation to be implemented. On the other hand, a new spell just requires at most a change in the textures and graphical effects of the spell.Holycannoli wrote: »It's not the lack of stamina so much as the lackluster skills themselves that's the problem. A magicka-to-stamina spell may help a little but we're still stuck with the same lousy skills vs spellcrafted spells.
I like it ...onlinegamer1 wrote: »Discuss.