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"we have a spell you can use to gain stamina (magicka to stamina)"

onlinegamer1
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From QuakeCon:
http://forums.elderscrollsonline.com/discussion/comment/1123106

(About the upcoming SpellCrafting skill)

Question: Are the spell tomes consumable? Can you make stamina abilities?
Nick: yes they are consumable. We have other plans for stamina abilities but we have a spell you can use to gain stamina (magicka to stamina).


Discuss.
  • kieso
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    Stamina abilities themselves still need some buffs; alot of their secondary morph abilities leave something to be desired and they do mediocre damage for the amount of stamina consumed when compared to Majicka abilities.
  • seneferab16_ESO
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    Have a third pool that you draw your blocks/CC breaks from.
    Edited by seneferab16_ESO on July 23, 2014 3:18PM
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  • Tremulous
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    IDK feels like their leaving Stamina builds in the dust again.
  • Evandus
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    Unless it's going to function in a similar way to Equilibrium, it will be underwhelming.
  • LunaRae
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    Yeah it feels like they were completely unprepared for showcasing any Stamina-build options for players. I can only hope they have plans to have Stam-based abilities and that spellcrafting is not going to completely neglect stam builds. I'm a stam user and a magika to stam ability won't go on my bar though.
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  • Cody
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    im a stamina user, and I wont be using this:/ not really worth the skill slot.
  • Aeratus
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    NookyZooky wrote: »
    im a stamina user, and I wont be using this:/ not really worth the skill slot.
    And how do you know it's not worth the skill slot? What if it converts 1 magicka into 3 stamina? What if it converts 1 magicka into 4 stamina? will you still not use it?

    Sorcs have a skill that converts stamina into magicka. I don't see any sorc stating that they won't use it just because they are a "magicka user."
  • Snit
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    The core issue with stamina is that the abilities don't do as much damage. This is particularly true for bow and two-handers, which lack a spammable single-target skill with good sustained DPS.

    Replenishment issues are just a matter of tweaking ability costs and the benefits of various passives. This new spell will help, too, and it's a good addition if only because there's a certain symmetry and fairness to it.

    However, the rate at which you can spam weapon skills is not the whole solution, if those weapon skills still can't compete with Force Shock, Impulse or several dozen class-based magicka skills.
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  • onlinegamer1
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    Snit wrote: »
    The core issue with stamina is that the abilities don't do as much damage. This is particularly true for bow and two-handers, which lack a spammable single-target skill with good sustained DPS.

    Replenishment issues are just a matter of tweaking ability costs and the benefits of various passives. This new spell will help, too, and it's a good addition if only because there's a certain symmetry and fairness to it.

    However, the rate at which you can spam weapon skills is not the whole solution, if those weapon skills still can't compete with Force Shock, Impulse or several dozen class-based magicka skills.

    Also from QuakeCon (same link)

    Question: (what are your) Plans for stamina builds to compare with magicka builds
    Nick: Medium armor already have a stamina reduction. Some stamina weapon abilities will get damage boosted. Doing some balance between spell crit and weapon crit. For ultimates it will pick to see the higher of the weapon attack (stats) or spell attack (stats).
  • aaron.higashib14_ESO
    aaron.higashib14_ESO
    Soul Shriven
    To me this answer indicates that they will have a system as robust for developing stamina based abilities as the spellcrafting system is for developing magicka based abilities. Remember that it is in response to the question 'can we make stamina abilities with the spell crafting system?' The answer is no, they have something else in mind for stamina based abilities. If the mages guild can help you spell craft, perhaps the fighters guild, thieves guild or dark brotherhood will allow us to "technique craft" or something similar.

    In the meantime, they are buffing stamina based abilities, and giving us a spell that converts magicka to stamina. If you can turn your magicka into a second stamina battery, I don't know why you wouldn't use it. It would be silly to leave it off your bar.
  • Holycannoli
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    It's not the lack of stamina so much as the lackluster skills themselves that's the problem. A magicka-to-stamina spell may help a little but we're still stuck with the same lousy skills vs spellcrafted spells.
  • jrgray93
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    I don't like the sound of this at all. It halfway-sorta addresses the core issue of stamina builds but not in a direct enough way. Also, the last thing I want to see is another obligatory spell slot reducing build variety.
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  • khele23eb17_ESO
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    To me this answer indicates that they will have a system as robust for developing stamina based abilities as the spellcrafting system is for developing magicka based abilities. Remember that it is in response to the question 'can we make stamina abilities with the spell crafting system?' The answer is no, they have something else in mind for stamina based abilities.

    Wanna bet the stamina counterpart wont be out sooner than a few months after spellcrafting?

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  • Aeratus
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    It's not the lack of stamina so much as the lackluster skills themselves that's the problem. A magicka-to-stamina spell may help a little but we're still stuck with the same lousy skills vs spellcrafted spells.
    We're never going to get a technique-crafting feature on the same level of spellcrafting. This is obvious just from the technical limitations of what they can do. A new weapon move requires a new animation to be implemented. On the other hand, a new spell just requires at most a change in the textures and graphical effects of the spell.

    Obviously, spells are going to have more variety, and that's just how the game is designed.

    But variety doesn't mean it's better. Better to have 1 good skill than 10 crappy ones.
    Edited by Aeratus on July 23, 2014 6:07PM
  • SirAndy
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    Discuss.
    I like it ...
  • zgrssd
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    kieso wrote: »
    Stamina abilities themselves still need some buffs; alot of their secondary morph abilities leave something to be desired and they do mediocre damage for the amount of stamina consumed when compared to Majicka abilities.
    Their primary goal was naturally balancing the class skills first. Thier balance affects PvE & PvP the most right now.
    It is nice to see they finally got Class Skill Balance far enough that they could give Stam skills some fixes with 1.2.3. I asume the trend will continue.
    And once that is mostly done they can finally work on adding the new Guildlines for Dark Brotherhood/Thieves Guild.
    To me this answer indicates that they will have a system as robust for developing stamina based abilities as the spellcrafting system is for developing magicka based abilities. Remember that it is in response to the question 'can we make stamina abilities with the spell crafting system?' The answer is no, they have something else in mind for stamina based abilities.

    Wanna bet the stamina counterpart wont be out sooner than a few months after spellcrafting?
    It is out when it is working satisfactory. Not earlier. Not later.
    And naturally the console launch and assorted features will have higher priority for now, considering it is in 2 months.
    Aeratus wrote: »
    It's not the lack of stamina so much as the lackluster skills themselves that's the problem. A magicka-to-stamina spell may help a little but we're still stuck with the same lousy skills vs spellcrafted spells.
    We're never going to get a technique-crafting feature on the same level of spellcrafting. This is obvious just from the technical limitations of what they can do. A new weapon move requires a new animation to be implemented. On the other hand, a new spell just requires at most a change in the textures and graphical effects of the spell.
    I am not so sure about that.
    A lot of the Class (mana) skills we have right now are using the Character model/skeleton heavily. And there are some varried animations in the 3 Stam Skillines. Plus the emote system.

    Of course there is only so much Stamina can do in the first place.
    Magica can be used to summon deadra, every element in several varaitions and heal without any suspension of disbeleive.
    I would like to see a Stam Healing Skilline (so you can make a medium armored healer, same way you make medium armor DPS). Not sure how you would visualise it, however.
    Maybe they could go the SWTOR way, with "healing arrows/bolts"? That way they could use conventional weapon animations for Stamina based heaing. I could see them adding a "healing crossbow" line that is stamina based (with firing speeds similar to Silver Bolts).
    Edited by zgrssd on July 23, 2014 6:46PM
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  • onlinegamer1
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    SirAndy wrote: »
    Discuss.
    I like it ...

    Its needed, and not only usable by "stamina builds".
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