poodlemasterb16_ESO wrote: »Spell damage scales directly from your max magic. Eat some nutritious food and check your numbers.
poodlemasterb16_ESO wrote: »Spell damage scales directly from your max magic. Eat some nutritious food and check your numbers.
At which ratio ?
At my lv i am at 54/104 spelldamage and at 1107/1245 Magica.
I dont see where i can get the other 50 spelldmg (at lv 32)
Most effective way to increase spell damage is to have a large pool of mana and reduced spell cost jewelry/passives so you can fire more spells. Add in passives that increase mana regen helps with this.
How close to the spell damage softcap are you? Harvin's Extended Stats addon would come in handy here.
pinstripesc wrote: »How do you up your spell damage? All of my gear enchants are for magicka. I don't have any +spell damage gear (mostly only jewelry from what I've read?) but I'm only at 69/158 at vet9, which seems crazy. I've got a necklace that will up it by 9, but that doesn't seem like much of an improvement.
forthewinn2 wrote: »pinstripesc wrote: »How do you up your spell damage? All of my gear enchants are for magicka. I don't have any +spell damage gear (mostly only jewelry from what I've read?) but I'm only at 69/158 at vet9, which seems crazy. I've got a necklace that will up it by 9, but that doesn't seem like much of an improvement.
@pinstripesc you currently have leeching strikes/siphoning attacks active which is reducing your spell damage and weapon damage by 22%, toggle it off and your spell damage should jump up to 88 (your weapon damage will also jump up).
pinstripesc wrote: »How do you up your spell damage? All of my gear enchants are for magicka. I don't have any +spell damage gear (mostly only jewelry from what I've read?) but I'm only at 69/158 at vet9, which seems crazy. I've got a necklace that will up it by 9, but that doesn't seem like much of an improvement.
LariahHunding wrote: »I think that you will get better results concentrating on Spell Crit instead of Spell Damage.
p_tsakirisb16_ESO wrote: »LariahHunding wrote: »I think that you will get better results concentrating on Spell Crit instead of Spell Damage.
Unfortunately not true. Almost everyone in Cyrodiil runs with at least four Impenetrable traits, on blue or better items. To "break" four blue Impenetrable items, you need potion to give you 300 spell critical, with spell penetration weapon trait.
At 4+ purple-gold Impenetrable items, forget about doing any critical damage, even if you have stack 70% critical.
I run with 5 blue Impenetrable items my Templar, and haven't see a single critical hit since I put them on, even from NBs attacking with Ambush from stealth.
You would be better off stack Magicka and power than critical. Is funny I use Inner Light now just to spot stealthers, not for the critical.
On PVE of cource, different matter. 45% spell Critical, is more likely 90% spell critical according to CLS log, and can mop up anything on your path with couple of hits.
Crit will still help heals in PvP if you are one of the rare people that actually heals lol.
p_tsakirisb16_ESO wrote: »Crit will still help heals in PvP if you are one of the rare people that actually heals lol.
Yes, but thought we are on "damage". Heals are not affected by the impenetrable trait. And I do crit a lot of heals with my Templar. Especially the EXT Ritual almost crits every tick most of the times. And more healing equals more support & alliance points.
p_tsakirisb16_ESO wrote: »Crit will still help heals in PvP if you are one of the rare people that actually heals lol.
Yes, but thought we are on "damage". Heals are not affected by the impenetrable trait. And I do crit a lot of heals with my Templar. Especially the EXT Ritual almost crits every tick most of the times. And more healing equals more support & alliance points.
Yeah the OP didn't really specify. He said spell damage which will still up a templar's heals. I just wanted to point out that spell crit isn't completely useless in PvP.