How to increase spell damage?

pinstripesc
pinstripesc
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How do you up your spell damage? All of my gear enchants are for magicka. I don't have any +spell damage gear (mostly only jewelry from what I've read?) but I'm only at 69/158 at vet9, which seems crazy. I've got a necklace that will up it by 9, but that doesn't seem like much of an improvement.
  • Srugzal
    Srugzal
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    How close to the spell damage softcap are you? Harvin's Extended Stats addon would come in handy here.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Spell damage scales directly from your max magic. Eat some nutritious food and check your numbers.
  • Tubben
    Tubben
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    Spell damage scales directly from your max magic. Eat some nutritious food and check your numbers.

    At which ratio ?

    At my lv i am at 54/104 spelldamage and at 1107/1245 Magica.

    I dont see where i can get the other 50 spelldmg (at lv 32) :smiley:
  • Qyrk
    Qyrk
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    Tubben wrote: »
    Spell damage scales directly from your max magic. Eat some nutritious food and check your numbers.

    At which ratio ?

    At my lv i am at 54/104 spelldamage and at 1107/1245 Magica.

    I dont see where i can get the other 50 spelldmg (at lv 32) :smiley:

    Your base stats (magicka/health/stamina) increase as you level. Because of this, one of the affected stats is spell dmg - that's a start.
  • Natjur
    Natjur
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    You get 1.5 spell damage per level (rounded down)
    So you get 48 spell damage based on your level alone and 6 from some passive you have. The only items that add spell damage is jewelry.

    Raising magicka does not raise the spell damage stat (the value you see on your character chart), but it causes your magicka based skills to do more damage. (1 more damage per 100 Magica of your current cap)

    Here are some links that might explain it further:

    http://www.tesoelite.com/forums/threads/weapon-power-or-spell-power.4804/
    http://elderscrollsonline.wiki.fextralife.com/stats
    http://tamrielfoundry.com/topic/weapon-damage-spell-power-values/


    Edited by Natjur on July 22, 2014 10:34PM
  • Nestor
    Nestor
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    Most effective way to increase spell damage is to have a large pool of mana and reduced spell cost jewelry/passives so you can fire more spells. Add in passives that increase mana regen helps with this.

    Edited by Nestor on July 22, 2014 10:51PM
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  • freespirit
    freespirit
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    My main is VR9, Breton and my Mundus Stone is The Mage, I know I have various abilities and gear that increase my magicka pool, without food it stands at very nearly 2000.

    Presently without the extra buffs from PVP my Spell Damage stands at 124 BUT all three pieces of jewelry I am wearing are enchanted with increase spell damage(VR6 purple enchantments) adding I believe a total of 30 atm.

    My spells rock!! :p

    Edit:-
    Wearing Blue 5 piece VR6 Gift of Magnus Armour too.........

    Unfortunately since the VR 'adjustments' I have not found it necessary to update my gear.......

    Wrong in so many ways :(
    Edited by freespirit on July 22, 2014 11:05PM
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  • Troponin
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    Nestor wrote: »
    Most effective way to increase spell damage is to have a large pool of mana and reduced spell cost jewelry/passives so you can fire more spells. Add in passives that increase mana regen helps with this.

    That depends on the build. I have seen some very clever builds that give good magicka returns so that you can gear for more damage and you end up ahead. For instance, elemental weakness and equilibrium. One of the top NB builds for dps utilizes equilibrium so that you can stack damage instead of recovery etc
  • pinstripesc
    pinstripesc
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    Srugzal wrote: »
    How close to the spell damage softcap are you? Harvin's Extended Stats addon would come in handy here.

    I'm only at 69/158.

    My max magicka is 1798. So I guess it's doing more damage, even though it says it's pitiful because it's not recording the difference on my character sheet?

    I've just read about people who have like 130 spell damage, which is like twice what mine is.

    Thanks for the links @Natjur


  • Lyall84
    Lyall84
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    Spell power?

    Max you can get with full VR12 gold glyphs on accessories gets you to 132 or something. That is why on 1.3 they are lowering the cap from 156 to 131. That way with the new set bonuses you can actually overcharge spell power.
  • pinstripesc
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    Yeah I heard about that.

    Do classes inherently get differing spell power through passives at all? I'm a nightblade. My wife is a templar and her spell power is around 30 over mine, last time I checked she didn't have any gear for it. But she does have more attribute points allocated to Magicka than I do, while my gear is more focused on +Magicka than hers.
    Edited by pinstripesc on July 23, 2014 1:09AM
  • madangrypally
    madangrypally
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    My spell power on my VR12 is at 136. This is with cyrodil 5% spell damage bonus.

    I drink a potion for when I need burst adds another 19.

    So for those 10 seconds I have 155 Spell damage. Since this is over the 152 soft cap i will loose 2 spell damage.

    So now my spell damage is at 153.

    The lowering of soft cap will greatly effect my damage.

    With Mages Guild: Might of the Guild. I have even higher Spell Damage for one attack.

    Other classes like Templars Dark flare will see a major hit since the Dark Flares Spell damage will cause them to go over soft cap thus reducing the amount of spell damage its giving.

    Overall ill see my damage go down because of the lowering of spell damage. Am I upset? Not really as its an MMO and I expect these types of things. Ill just switch build types and focus elsewhere.
  • forthewinn2
    forthewinn2
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    How do you up your spell damage? All of my gear enchants are for magicka. I don't have any +spell damage gear (mostly only jewelry from what I've read?) but I'm only at 69/158 at vet9, which seems crazy. I've got a necklace that will up it by 9, but that doesn't seem like much of an improvement.

    @pinstripesc you currently have leeching strikes/siphoning attacks active which is reducing your spell damage and weapon damage by 22%, toggle it off and your spell damage should jump up to 88 (your weapon damage will also jump up).

    Also on a side note the spell damage softcap is being lowered for the release of patch 1.3, upon which it will be 131 for PVE and 129 for PVP, here is a link:http://forums.elderscrollsonline.com/discussion/119043/patch-1-3-soft-caps-stats/p1
    Edited by forthewinn2 on July 23, 2014 7:44AM
  • pinstripesc
    pinstripesc
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    How do you up your spell damage? All of my gear enchants are for magicka. I don't have any +spell damage gear (mostly only jewelry from what I've read?) but I'm only at 69/158 at vet9, which seems crazy. I've got a necklace that will up it by 9, but that doesn't seem like much of an improvement.

    @pinstripesc you currently have leeching strikes/siphoning attacks active which is reducing your spell damage and weapon damage by 22%, toggle it off and your spell damage should jump up to 88 (your weapon damage will also jump up).

    Hah, you're totally right. Didn't even think of that..Thanks!
  • Aeradon
    Aeradon
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    What skills are you trying to use? Different skills scale off different things. Once you figure out what it scales off, then do the gearing.
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  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    How do you up your spell damage? All of my gear enchants are for magicka. I don't have any +spell damage gear (mostly only jewelry from what I've read?) but I'm only at 69/158 at vet9, which seems crazy. I've got a necklace that will up it by 9, but that doesn't seem like much of an improvement.

    Is not that difficult to get more spell damage, but you might need to sacrifice magicka regen and put it on your jewellery.

    Is all about balance :)

    At VR12 with 2 golden glyphs, I have 131 Spell power and 2100 Magicka, with 90 Magicka regen as a Khajiit Templar.

    But that is going to change comes patch 1.3 :>
    Edited by p_tsakirisb16_ESO on July 23, 2014 10:49AM
  • pinstripesc
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    I should've been more clear in my topic wording. What I wasn't understanding was why my Spell Damage value on the character sheet was so low, not so much how to improve damage my spells were actually doing.

    Thanks for all the incite though, good to know!
  • DeLindsay
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    All of these responses are VERY low for Magicka pool. It's not difficult to reach ~2400 Magicka while also getting to, or close to the (coming soon) Soft cap for Spell Damage of 131. All of that while having at or higher than the Soft cap for Magicka regen, 2-2.3K Health and having ~50% crit or higher, at least in the later half of VR.

    I can only guess some with 2K or less Magicka and lowish Spell Damage are glyphing for some Health instead of pure Magicka and not eating Magicka based food as well as wearing cost reduction Jewelry and being a non-Dunmer Vampire who has no Home Campaign in PvP (that their Faction actually does any good at). You don't even have to PvP, just set home and win, that is if you pick the correct campaign.

    Keep in mind, if it's an ability from a Weapon tree it scales off Weapon Damage and not Spell Damage, even ones costing Magicka (Resto, Destro trees). It's Class, World, Guild and Alliance War abilities that scale from Spell Damage (if they cost Magicka).
  • LariahHunding
    LariahHunding
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    I think that you will get better results concentrating on Spell Crit instead of Spell Damage.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I think that you will get better results concentrating on Spell Crit instead of Spell Damage.

    Unfortunately not true. Almost everyone in Cyrodiil runs with at least four Impenetrable traits, on blue or better items. To "break" four blue Impenetrable items, you need potion to give you 300 spell critical, with spell penetration weapon trait.
    At 4+ purple-gold Impenetrable items, forget about doing any critical damage, even if you have stack 70% critical.

    I run with 5 blue Impenetrable items my Templar, and haven't see a single critical hit since I put them on, even from NBs attacking with Ambush from stealth.

    You would be better off stack Magicka and power than critical. Is funny I use Inner Light now just to spot stealthers, not for the critical.

    On PVE of cource, different matter. 45% spell Critical, is more likely 90% spell critical according to CLS log, and can mop up anything on your path with couple of hits.
    Edited by p_tsakirisb16_ESO on July 23, 2014 12:21PM
  • LariahHunding
    LariahHunding
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    I think that you will get better results concentrating on Spell Crit instead of Spell Damage.

    Unfortunately not true. Almost everyone in Cyrodiil runs with at least four Impenetrable traits, on blue or better items. To "break" four blue Impenetrable items, you need potion to give you 300 spell critical, with spell penetration weapon trait.
    At 4+ purple-gold Impenetrable items, forget about doing any critical damage, even if you have stack 70% critical.

    I run with 5 blue Impenetrable items my Templar, and haven't see a single critical hit since I put them on, even from NBs attacking with Ambush from stealth.

    You would be better off stack Magicka and power than critical. Is funny I use Inner Light now just to spot stealthers, not for the critical.

    On PVE of cource, different matter. 45% spell Critical, is more likely 90% spell critical according to CLS log, and can mop up anything on your path with couple of hits.

    Don't PvP so don't think of that, but you are right.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • Mataata
    Mataata
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    Should be noted that Restoration staves also increase spell power based on how much health you have (if you have the Cycle of Life passive).
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  • kitsinni
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    Crit will still help heals in PvP if you are one of the rare people that actually heals lol.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    kitsinni wrote: »
    Crit will still help heals in PvP if you are one of the rare people that actually heals lol.

    Yes, but thought we are on "damage". Heals are not affected by the impenetrable trait. And I do crit a lot of heals with my Templar. Especially the EXT Ritual almost crits every tick most of the times. And more healing equals more support & alliance points.
  • kitsinni
    kitsinni
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    kitsinni wrote: »
    Crit will still help heals in PvP if you are one of the rare people that actually heals lol.

    Yes, but thought we are on "damage". Heals are not affected by the impenetrable trait. And I do crit a lot of heals with my Templar. Especially the EXT Ritual almost crits every tick most of the times. And more healing equals more support & alliance points.

    Yeah the OP didn't really specify. He said spell damage which will still up a templar's heals. I just wanted to point out that spell crit isn't completely useless in PvP.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    kitsinni wrote: »
    kitsinni wrote: »
    Crit will still help heals in PvP if you are one of the rare people that actually heals lol.

    Yes, but thought we are on "damage". Heals are not affected by the impenetrable trait. And I do crit a lot of heals with my Templar. Especially the EXT Ritual almost crits every tick most of the times. And more healing equals more support & alliance points.

    Yeah the OP didn't really specify. He said spell damage which will still up a templar's heals. I just wanted to point out that spell crit isn't completely useless in PvP.

    One agree vote for me. Is working as intended for Templar heals. Also the resto staff heals are spell critical based.
    Edited by p_tsakirisb16_ESO on July 23, 2014 2:29PM
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