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Little things that bother me...

Hoamaii
Hoamaii
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God is in details they say, I'd expect "ZoS" to deserve it's nickname in that matter.

They sure are "details" but what makes something "a whole" is just an abundance of coherent details. Some have been bothering me a while.

Zones are part of this game's rules, right? For each zone, you get matching lvl quests, enemies, loot and ingredients, right? We did not make that rule, Zos did.
So I wonder how come it's not implemented according to the "plan" and if it bothers anybody else but me...

1. Cooking inconsistencies: I built up 2 characters, one is a Daggerfall VR, the other a lvl 38 Aldmeri mage. For each of them, I found that recipes found and looted ingredients don't match their zones. For instance, my 38 mage can only find lvl 45 recipes and loot ingredients which are either way below his level (sometimes level 5) or way above (VR levels at times). Whereas some ingredients are simply unfindable for my VR character (IceMeat is one - or whatever it's called, occasionally I'll find a couple in Cyrodiil and Coldharbor but none anywhere else).
Leveling up cooking is the fastest of all crafts, so why the zoning mess here?

2. Enchanting inconsistencies: okay, in some previous patch Zos fixed the unfindable Power Glyphs - but still leveling up is frustratingly slow. My VR char (one of these early guys that made it all up the "hard way", before all the nerfing came) worked awfully hard to barely reach lvl 19 in Enchanting - the best he can do is craft lvl 35-45 glyphs, good for my lvl character you'd think - but no because in this particular Enchanting instance, the zone/ingredients levels is respecting the game rules. I cannot find glyphs below my level, while my mage in "his" zone can only find stones above his level. Both are stuck, neither my lvl 38 mage nor my VR warrior can craft glyphs nor level up Enchanting for lack of proper ingredients. All they can do is deconstruct glyphs but they need to deconstruct something like 70 to 120 glyphs to gain one tiny Enchanting level. Trading with my guild helps a bit but even that is not nearly enough to compensate the game's imbalance. Enchanting is a catch 22 craft as it is.
Three obvious solutions here: 1. fasten Enchanting leveling (maybe not like Alchemy, but like forge perhaps). 2. lower the Enchanting perks requirements. 3. auto-calculate harvesting (and hirelings' delivery) levels according to the player's craft level, not the zone or the overall level.

3. Crafting material inconsistencies: with both my characters I found a huge "hole" between level 35 and 45. My Daggerfall warrior could not find any Dwarven or Ebony nodes AT ALL for nearly 10 levels - I had friends sending me armor pieces to deconstruct to get them ingots (but they've now unsubbed after turning VR). And sure thing, my Aldmeri mage cannot find any Spider Silk either (nor Dwarven nodes but I was careful enough as to save my warrior's ingots) in his zone. And I'm a good explorer, I can swear, in every zone I find all the books, all the Skyshards and all the treasures without ever cheating. If I can't find Spider Silk nor Dwarven nodes it's just because they are not there, why?
Sure, after the nerfing it makes little difference that my mage walks around in an armor 8 or 10 levels below his (another inconsistency but a different matter), but come on... What's the point in developping a crafting system if to make it a worst pain than it already is?

I'm sure to people who like to just fight and run and beat other players to chests and ignore all other game features beyond that, it's certainly not a big deal. But I'm sure there are other players like me who've been trying to make the most out of the game's rules and have found themselves stuck too.

Somehow I suspect these inconsistencies could be much more easily and faster fixed than the class imbalance for instance. So why are they still there?
"You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • Beesting
    Beesting
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    I trade glyphs between my two chars to level echanting, have thousands of runes from the hirelings for the last 3 months, i will take a few rekuta's to do so

    I always make sure i don't outlevel my chars level when investing skillpoint into potency rune level, because then the hireling sends you stuff you can't use.

    I also buy purple glyphs from the guildstores to deconstruct, once in a while.

    As for the spidersilk and other mats, if i can't find any i just buy it in the guildstore for 700 to 1200 a stack, or in zonechat

    Never been unable to make the stuff i need for my level.
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • AlexDougherty
    AlexDougherty
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    Not sure why your aldmeri dominion mage can't find spidersilk or dwarven metal, my admeri dominion DK has found them, not as common as oricalc or cotton, but they are there.
    Edited by AlexDougherty on July 22, 2014 4:03PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • arena25
    arena25
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    Glyphs were bad enough as it was, until they introduced the "no value armor/weapons". Before hand, glyphs were basically wasting valuable bag space. Now, I can simply get armor and weapon glyphs out of my bag. Jewelry is a different story, but i can't find any necklace or ring anywhere that will let me attach a glyph.

    As for cooking, i definitely agree. Recipes are just not working. Here's a tip: Sell to your guildies/friends/zone (in that order). No luck? Give away free.
    If you can't handle the heat...stay out of the kitchen!
  • Crumpy
    Crumpy
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    It's "the devil's in the detail". :|
    Edited by Crumpy on July 22, 2014 4:35PM
    I lyke not this quill.
  • Hoamaii
    Hoamaii
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    Crumpy wrote: »
    It's "the devil's in the detail". :|

    Ha... I'm French, and in French "God is in the details". Interesting cultural difference if you think about it... :wink:
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • Crumpy
    Crumpy
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    Ah - educational thank you and yes, a strange difference!

    I was being pedantic but could not resist. Now I am glad I did, as I have learned something. :)

    I lyke not this quill.
  • Hoamaii
    Hoamaii
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    Crumpy wrote: »
    Ah - educational thank you and yes, a strange difference!

    I was being pedantic but could not resist. Now I am glad I did, as I have learned something. :)

    No sweat man, I'm glad you did "correct" me. I learnt something too.
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • Vuron
    Vuron
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    What zone are you in with your AD mage? Malabal Tor has tons of Spidersilk and Ore.
    Edited by Vuron on July 22, 2014 6:22PM
  • Hoamaii
    Hoamaii
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    @ all:

    yeah, I know there are workarounds and I use them too - TES players (offline or online) always have to work around something. But that's not quite my point.

    My point is if flaws had intentionally been introduced in the system to encourage players to trade, they would have developped a Trade House or built an economy system, right? But no. These flaws are just "accidental", not part of the game's rules, they're only there because... well, someone just did not pay attention or did not do their job.

    Again, I'm not talking about game-breaking issues. Just little things, easy to check, easy to acknowledge, easy to fix.

    So every time I run into a new one of these minor issues, it's as if ZoS was whispering in my ingame ear, saying "Ooops, we did not mean that, sorry!.." or "Ooops, we goofed again, hehe..", or "yeah we knew about that one, but we don't care much..." or worse: "half-working? that's good enough, ain't it?".

    It's not good enough. Truly, it bothers me. It bothers me that they work so hard to nerf things so bad or give us pink armors rather than fixing things that should have never even been there in Beta stage...
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
  • Hoamaii
    Hoamaii
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    Vuron wrote: »
    What zone are you in with your AD mage? Malabal Tor has tons of Spidersilk and Ore.

    Yeah, my mage is in Malabal Tor and I swear I've explored it in all 4 directions. For some reason, all I can find is Coton!.. Out of the poor 17 SpiderSilks I have gathered, 12 of them were found in Greenshade. And all I've looted in quite a few hours in Malabal Tor (12 or 15 hours maybe) are weapons, staves, heavy and mid-armors - nothing light ever. My understanding is the looting system is random, so maybe I've been running (twice: once with my warrior and another time with my mage) in sorry streaks of bad luck. But that does not explain the missing nodes...
    "You can learn more about someone in an hour of gaming than in a whole year of conversation" - Plato
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