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More sandbox less theme park please.

DanteVFenris
DanteVFenris
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I was hoping this would be the mmo to do this. I know there's a lot of people that like the hold your hand theme park setting because it's simple.

-I'd like no loading screens between zones

-more points to enter zones, instead of making a giant mountain across that didn't exist in previous games.

-make more quests so we have more options.

-(I know people won't agree because they disagreed on a previous forum) but make a system where I can do higher level quests scale to me so the game isn't so cookie cutter. This would be similar to cyrodil where I can go to Burma and then go to another town half way around the map wit no penalty. Questing in cyrodil is fun.
  • fromtesonlineb16_ESO
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    It's interesting many people round here sneer at WOW, but that game has pretty much what you're asking for, at least all zones in a particular landmass are open and there aren't many 'zone lines' in narrow canyons, etc.

    What MMORPGs are 'sandboxes' in your terms, none I play are.
  • deruddb14_ESO
    deruddb14_ESO
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    Sandbox game that played, sometimes go back to is Anarchy Online.
  • DanteVFenris
    DanteVFenris
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    It's interesting many people round here sneer at WOW, but that game has pretty much what you're asking for, at least all zones in a particular landmass are open and there aren't many 'zone lines' in narrow canyons, etc.

    What MMORPGs are 'sandboxes' in your terms, none I play are.

    Wows a great game. But it is cookie cutter. There is multiple zones for the same level but it's still restricted for certain levels.

  • nerevarine1138
    nerevarine1138
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    I was hoping this would be the mmo to do this. I know there's a lot of people that like the hold your hand theme park setting because it's simple.

    -I'd like no loading screens between zones

    -more points to enter zones, instead of making a giant mountain across that didn't exist in previous games.

    -make more quests so we have more options.

    -(I know people won't agree because they disagreed on a previous forum) but make a system where I can do higher level quests scale to me so the game isn't so cookie cutter. This would be similar to cyrodil where I can go to Burma and then go to another town half way around the map wit no penalty. Questing in cyrodil is fun.

    In order:

    - I'd like a pink pony, but it's not gonna happen. The loading screens are there because your computer would melt without them.
    - Sure, why not?
    - Unless you have your Tamriel Hero achievement already, you really don't have much room to be asking for more quests. And if you do, then you're aware that the game already has a metric ton of quests available for you.
    - No. Player levels can be scaled. Quests can't.

    However, you are getting your wish. The new Champion system will make the post-50 experience much more sandbox-esque.
    ----
    Murray?
  • DanteVFenris
    DanteVFenris
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    I was hoping this would be the mmo to do this. I know there's a lot of people that like the hold your hand theme park setting because it's simple.

    -I'd like no loading screens between zones

    -more points to enter zones, instead of making a giant mountain across that didn't exist in previous games.

    -make more quests so we have more options.

    -(I know people won't agree because they disagreed on a previous forum) but make a system where I can do higher level quests scale to me so the game isn't so cookie cutter. This would be similar to cyrodil where I can go to Burma and then go to another town half way around the map wit no penalty. Questing in cyrodil is fun.

    In order:

    - I'd like a pink pony, but it's not gonna happen. The loading screens are there because your computer would melt without them.
    - Sure, why not?
    - Unless you have your Tamriel Hero achievement already, you really don't have much room to be asking for more quests. And if you do, then you're aware that the game already has a metric ton of quests available for you.
    - No. Player levels can be scaled. Quests can't.

    However, you are getting your wish. The new Champion system will make the post-50 experience much more sandbox-esque.

    There isn't really a lot of quests. I'm not vet yet, but I'm on zone 3. And I have to complete pretty much each and every quest in the zone before I'm the right level to move on. More quests equals more choices. More choices = altos won't be as boring.

    Well then I'd like player levels to be scaled for certain quests. Sense there is no open world pvp it shouldn't be game breaking. Then when quest is done your back to your weak self. I'd like to go from stonfalls to riften without any restrictions. I'm already starting to be bored of levelling, because it feels similar to other mmos. Though the quests are designed way better
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    It's interesting many people round here sneer at WOW, but that game has pretty much what you're asking for, at least all zones in a particular landmass are open and there aren't many 'zone lines' in narrow canyons, etc.

    What MMORPGs are 'sandboxes' in your terms, none I play are.

    Wows a great game. But it is cookie cutter. There is multiple zones for the same level but it's still restricted for certain levels.
    How do you allow unrestricted access in an MMO? Off-line games do it by the crass level scaling that many (such as I) hated about Oblivion and Skyrim.
  • Kronosphere
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    eve online? anyway NO scaling. that was the biggest mistake of oblivion and skyrim . scaling is the best way to make a world mundane and boring and suck out the challenge and accomplishment of everything. nothing in this system to look forward to as u can do it and u never have to build up and get better at it. plz dont do even as an option. game ruining

    EDIT: i guess what i mean to say is. not everyone enjoys facerolling everything and being able to walk around like u are secretly the god of the place. i WANT to get my butt kicked if i enter a dangerous area, i WANT to have to re think my approach to fight something. scaling always ends up a faceroll.
    Edited by Kronosphere on July 21, 2014 1:15PM
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Halorin
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    I find a curious contradiction in your saying 'Less theme park, but I want more quests'. Assuming you mean the same kinds of quests currently in the game, then those are... Theme park style quests. So.

    While I can sympathize and relate to your want for more emergent gameplay designs to be introduced to the game, I also know that this game was built as a theme park. I'm not going to walk into an Apple store and say I want their computers to be more like a PC. I'd just go get a PC.

    You should have done more research on what this game was going to be, and what it wasn't because it seems like you've just set yourself up for some form of disappointment.
    Edited by Halorin on July 21, 2014 1:19PM
  • Fairydragon3
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    It's interesting many people round here sneer at WOW, but that game has pretty much what you're asking for, at least all zones in a particular landmass are open and there aren't many 'zone lines' in narrow canyons, etc.

    What MMORPGs are 'sandboxes' in your terms, none I play are.

    I miss SWG
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I was hoping this would be the mmo to do this. I know there's a lot of people that like the hold your hand theme park setting because it's simple.

    -I'd like no loading screens between zones

    -more points to enter zones, instead of making a giant mountain across that didn't exist in previous games.

    -make more quests so we have more options.

    -(I know people won't agree because they disagreed on a previous forum) but make a system where I can do higher level quests scale to me so the game isn't so cookie cutter. This would be similar to cyrodil where I can go to Burma and then go to another town half way around the map wit no penalty. Questing in cyrodil is fun.

    In order:

    - I'd like a pink pony, but it's not gonna happen. The loading screens are there because your computer would melt without them.
    - Sure, why not?
    - Unless you have your Tamriel Hero achievement already, you really don't have much room to be asking for more quests. And if you do, then you're aware that the game already has a metric ton of quests available for you.
    - No. Player levels can be scaled. Quests can't.

    However, you are getting your wish. The new Champion system will make the post-50 experience much more sandbox-esque.

    If you didn't do your factions quests before 50 there is little incentive to go back and do them aside from the achievement. Some of the main quests offer a skill point but on the whole it's more of a time sink to go back. They really should have given you some experience at least, however trivial, if you missed quests. The OP is right though, this game is not what they said it would be pre-launch. It is not sandbox in the slightest with the possible exception of Cyrodiil. Too much emphasis is placed on level and the rewards/difficulty quickly become trivial if you spend too much time in one zone.
    :trollin:
  • Lynx7386
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    No game has been properly sandbox since pre-cu star wars galaxies. Developers now days seem to have mental conditioning against the word.
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  • Messy1
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    To me, sandbox means more player driven content, like trading goods and routes, being able to loot other players after you kill them, events that other players can organize and run, dynamic guild features, etc . . .
  • AlexDougherty
    AlexDougherty
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    I was hoping this would be the mmo to do this. I know there's a lot of people that like the hold your hand theme park setting because it's simple.
    No, some of us like theme park MMOs because they have the better stories.
    -I'd like no loading screens between zones
    Not going to happen, this would take a rewrite of the game engine.
    -more points to enter zones, instead of making a giant mountain across that didn't exist in previous games.
    Yeah I would like that too, but it's built into the engine, and they are not going to rewrite the entire game just for that.
    -make more quests so we have more options.
    Always a good idea.
    -(I know people won't agree because they disagreed on a previous forum) but make a system where I can do higher level quests scale to me so the game isn't so cookie cutter. This would be similar to cyrodil where I can go to Burma and then go to another town half way around the map wit no penalty. Questing in cyrodil is fun.
    Oh god, not this. It's a bad idea, why?, say you aren't the best player in the world, and you can't do a quest, you level up a bit, and then finish it. But if the quest scales with you, levelling doesn't help, in fact it can make it worse. And asking for help gets only the smart-alecs who say "Learn to Play" or other similarly brain-dead advice, but won't actually help you.
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  • DanteVFenris
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    I really like this game. I'm not saying I dislike it. Just tweaks that I think would be great. I understand people like scaling and then being badass in weaker environments and weak in stronger environments. People like to see that progress. I've played wow for 4 years. That system eventually gets boring. But In saying I love this game. I just think making those additions would improve it. I'm not saying the game is bad. Especially with all the new stuff comming
  • fromtesonlineb16_ESO
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    Lynx7386 wrote: »
    No game has been properly sandbox since pre-cu star wars galaxies. Developers now days seem to have mental conditioning against the word.
    Maybe SWG's fate has a lot to do with that?
  • nerevarine1138
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    To respond to a few points:

    - At no point did ZO say that this game was going to be a sandbox. And by true sandbox definitions (no levels, no content gates), Morrowind wasn't even a sandbox game.
    - OP, if you haven't played up to VR, you need to wait before demanding more quests and/or more variety. Also, I promise that you aren't completing all the content in a zone. If you do all the quests, delves, anchors and bosses in a zone, you will always outlevel content. It's impossible to do those things and be underleveled.
    - Scaling isn't the answer.
    ----
    Murray?
  • Anastasia
    Anastasia
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    I was hoping this would be the mmo to do this. I know there's a lot of people that like the hold your hand theme park setting because it's simple.

    -I'd like no loading screens between zones

    -more points to enter zones, instead of making a giant mountain across that didn't exist in previous games.

    -make more quests so we have more options.

    -(I know people won't agree because they disagreed on a previous forum) but make a system where I can do higher level quests scale to me so the game isn't so cookie cutter. This would be similar to cyrodil where I can go to Burma and then go to another town half way around the map wit no penalty. Questing in cyrodil is fun.

    In order:

    - I'd like a pink pony, but it's not gonna happen. The loading screens are there because your computer would melt without them.
    - Sure, why not?
    - Unless you have your Tamriel Hero achievement already, you really don't have much room to be asking for more quests. And if you do, then you're aware that the game already has a metric ton of quests available for you.
    - No. Player levels can be scaled. Quests can't.

    However, you are getting your wish. The new Champion system will make the post-50 experience much more sandbox-esque.

    Agreed nerevarine!

    Gah I just cannot comprehend the quick-check-out line mentality among some on these forums....

    "Yesirree Mr. Customer who is paying the price per month anyone would spend for one movie, a medium popcorn and a small soda, step right up and tell us how we need to change our complete original vision and plan for our MMO to better suit your preferences, and how quickly we need to do it!"

    MMO queue:

    Order UP!!! Next? ROFLMAO!

    Edited by Anastasia on July 21, 2014 2:15PM
  • Malpherian
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    It's interesting many people round here sneer at WOW, but that game has pretty much what you're asking for, at least all zones in a particular landmass are open and there aren't many 'zone lines' in narrow canyons, etc.

    What MMORPGs are 'sandboxes' in your terms, none I play are.

    Sanbox games (MMORPGs):

    Perpetuum
    Eve Online

    Are the only 2 current "True" sandbox games which classify as MMORPGs.

    Sandbox games do not have levels. Nor level incremental gear, instead gear is based on skills etc which you learn or train up.

    Also in a sandbox game you can go anywhere and do anything, anytime you want.


    Edited by Malpherian on July 21, 2014 2:18PM
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    - Unless you have your Tamriel Hero achievement already, you really don't have much room to be asking for more quests. And if you do, then you're aware that the game already has a metric ton of quests available for you.

    I have my Tamriel Hero achievement and I would like more quests at endgame due to already completed most of what the game has to offer in the space of a few weeks, your move....
  • Sallington
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    I have my Tamriel Hero achievement and I would like more quests at endgame due to already completed most of what the game has to offer in the space of a few weeks, your move....

    The space of a few weeks? How many hours a day are we talking here? That is nowhere close to how much time the average person can spend ingame.
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  • fromtesonlineb16_ESO
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    Sallington wrote: »

    I have my Tamriel Hero achievement and I would like more quests at endgame due to already completed most of what the game has to offer in the space of a few weeks, your move....

    The space of a few weeks? How many hours a day are we talking here? That is nowhere close to how much time the average person can spend ingame.
    Careful, you're in danger of asserting 'facts' you have no way of knowing.
  • Azzuria
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    To some extent each zone is a small sandbox. Yes, there's a main story but it's also just as easy to run off in one direction and go exploring. Even in Auridon, the main story line doesn't send you off into all locations and even the wide-ranging quests ( the dead children ) don't cover all the ground.

    No, this is not a HUGE sandbox but it is possible to hit zones that aren't your 'level'. Yes, there is a bit of theme-park hand holding going on, but far less than most MMOs, save the actual sandboxes.

    I think ESO found a pretty fair balance between an open world RPG and the constraints of an MMO.
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  • Sallington
    Sallington
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    Sallington wrote: »

    I have my Tamriel Hero achievement and I would like more quests at endgame due to already completed most of what the game has to offer in the space of a few weeks, your move....

    The space of a few weeks? How many hours a day are we talking here? That is nowhere close to how much time the average person can spend ingame.
    Careful, you're in danger of asserting 'facts' you have no way of knowing.

    I have about 62 hours of \played, and that is over the course of about 40-45 days. I have one toon I just got to 49 and one at 8. That's how much time I can put in between my job/girlfriend/family/friends/etc.

    I'm genuinely curious how many days/hours it's taken you (or others) to finish every single quest and be sincerely bored with the amount of content.

    Edit: not trying to judge anyone's use of their own time. If I didn't have a girlfriend I was living with I'd easily average 25 hours a week, probably more.
    Edited by Sallington on July 21, 2014 3:03PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • daneyulebub17_ESO
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    Yeah...not sure op's has a clue what sandbox means. No zoning and more quests? Huh?
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  • c0rp
    c0rp
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    Best sandbox mmo I played was Asherons Call. To my knowledge, its still the biggest landmass mmo to date. And it was one giant playground to explore. Its 14 years old and still has a sub lol.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Fairydragon3
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    - Unless you have your Tamriel Hero achievement already, you really don't have much room to be asking for more quests. And if you do, then you're aware that the game already has a metric ton of quests available for you.

    I have my Tamriel Hero achievement and I would like more quests at endgame due to already completed most of what the game has to offer in the space of a few weeks, your move....

    I get to play alot of hours, per week, in the past few months, I just got my crafter to VR8, and i feel like i've only experienced half of the game at it's current version
  • moxiesauce
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    I was hoping this would be the mmo to do this. I know there's a lot of people that like the hold your hand theme park setting because it's simple.

    -I'd like no loading screens between zones

    -more points to enter zones, instead of making a giant mountain across that didn't exist in previous games.

    -make more quests so we have more options.

    -(I know people won't agree because they disagreed on a previous forum) but make a system where I can do higher level quests scale to me so the game isn't so cookie cutter. This would be similar to cyrodil where I can go to Burma and then go to another town half way around the map wit no penalty. Questing in cyrodil is fun.

    I'm thinking when the game has more end game content, 1-50 will hold your hand (themepark), While 50+ will be more sandbox. I think it's the best direction to take for an MMO. + they are adding scaling to instanced content delvs/dungeons. They are even considering scaling zones.
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