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*Nightblade* Swallow Soul bug

Shagg_Nasty
Shagg_Nasty
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Ok, so first...the /bug function in the game is not loading...so I cant report this in game.

2nd..

Swallow Soul is NOT calculating healing correctly.

I hit a crit on a mob for 385dmg and the heal was only giving me 27hp a tick.

It is supposed to give 25% of the damage done...it SHOULD have been around 100+hp per tick..

96 from the 25% damage done..
10% increased heals received from armor (twilight armor)
10% increased heals received from swallow soul (Passive from morph)
15% increased healing from siphoning abilities (Soul Siphon passive)

so all that, im not sure how it is calculated...but it sure as hell should not be giving me only 27hp..

Please look into this issue, and also the issue of not being able to report bugs in game.


Thank you,

::UPDATE::

I tested this several times. It is only calculating incorrectly SOME of the time. I dont know what is causing this error but it is not 100% accurate.

Thanks,
Edited by Shagg_Nasty on July 20, 2014 5:39PM
  • Lynx7386
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    In the past there was a bug where the soul siphon passive was actually reducing healing from siphoning abilities, rather than increasing it. That bug may still be in effect, I'm not sure.

    The 10% increased healing from twilight and swallow soul apply to the heal amount, not the amount from damage. Each would only give about 10 extra healing per tick for your soul siphon at the damage you listed.

    It's also possible that the critical damage is counted after the healing effect calculation, which means you're only getting the amount of healing back that would have been done if the ability had not been a critical.

    If you have a habit of 'spamming' strife, it may be overwriting itself, or it may not and the amount of healing your'e seeing is from a lower damage hit that happened several seconds ago.

    So it's hard to tell where the bug comes from, but those are some possibilities.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • redferne.requiemneb18_ESO
    Don't worry they will fix the tooltip...
  • Sharee
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    Or maybe it heals for 25% of the damage done over the length of the heal, not on every tick.

    I.e. if you do 800 damage, it will heal you through 5 ticks of 40 healing
    800/4=200(total healing done)
    200/5=40(healing per tick, 5 ticks over 10 seconds)

    This roughly corresponds with the numbers you observed. (400 damage done, healing is 20 per tick increased by passives)
    Edited by Sharee on July 21, 2014 8:58AM
  • Comaetilico
    Comaetilico
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    Sharee wrote: »
    Or maybe it heals for 25% of the damage done over the length of the heal, not on every tick.

    I.e. if you do 800 damage, it will heal you through 5 ticks of 40 healing
    800/4=200(total healing done)
    200/5=40(healing per tick, 5 ticks over 10 seconds)

    This roughly corresponds with the numbers you observed. (400 damage done, healing is 20 per tick increased by passives)

    no it heals for 25% of total damage per tick... nad it had been consistent on all my test... (truth be told I almost always tested with the other morph since I found it more usefull)

    anyway... there is one major thing about strife (and I think swallow soul act the same way)

    that is that if you use it again before the "hot" expire it wil reset the duration but NOT recalculate the healing amount... this can be both abused or being detrimental... if your first strife is a crit and you continue to apply strife just 1 second before it elapse than you will get 25% of you CRIT damage as healing all the time... if instead you open up with a non crit and continue to refresh it you will get 25% of you NORMAL hit even if you later on score a crit and should so generate an higher amount of healing...

    this unless you let the "HOT" run out of time and than makes a new application of strife

    yes it is a BUG... but it's not really a game breaking one and as shown above it can be either good or bad based on the situation... yes ther eis also a way to "exploit it" by opening with strife while under crit boster buff... but it's not really something I would call OP even with such a combo ^^'

    PS: note that this same bug actualy is shared to all abilities that have a recurring effect based on application conditions... that is to say... refreshing the duratin of such conditions only refresh the timer but don't actualy recalculate the application condition...
  • DeLindsay
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    There is a known bug that sometimes the heal gets based off your Light attack instead of the damage done by Swallow soul. Outside of that I don't know how to help ya, it happens to me too.
    Edited by DeLindsay on July 21, 2014 9:43AM
  • cameo
    cameo
    Used it several times last night while trying out my NB again. I had it happen quite a few times where the ability hit for 200+ and the heal was less than 10 per tick. One time it was ticking at 2HP after a 400dmg crit, was very disappointing. There were other attacks going on at the time, light attacks and poison proc on weapons, so not sure which of those it took to calculate instead.
  • Xnemesis
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    the hot with all passives and gear bonuses should net you a heal for about 130hp
  • cameo
    cameo
    Xnemesis wrote: »
    the hot with all passives and gear bonuses should net you a heal for about 130hp

    Should, but something is making it inconsistent. And you can't just recast it to get the proper heal, like mentioned earlier, if you cast again it just refreshes the low heal. So you have to wait for it to run its course (and probably die by then) then recast it to fix.
    Edited by cameo on July 28, 2014 10:46PM
  • Soliss
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    Actually you have it wrong. What the Strife morphs are doing is they are calculating the heal on the next damage you land, which isn't necessarily Strife because it seems to work as a projectile and takes time to get to the target.

    Here's the order.

    1) Cast Strife
    2) Heal ability turns on for 25% of the next damage
    3) Whatever the next damage done
    4) Which may or may not be Strife.

    So here's how you break the game.

    Go burn something in Cyrodiil. It will tick for about 4000 damage per second.

    Now cast Strife. If you're lucky, you will now heal yourself for about 1000+ per tick.

    Interesting thing about the Strife heal now is that when you recast it, it doesn't recalculate the heal, it just extends the duration, so you can keep this going for a while.

    I've done this a couple of times to test it and /bug reported it. Haven't gotten any response back from the Support team though.

    It doesn't always work because it's hard to get it to time exacty right.

    When you saw it ticking for real low amounts, those were usually because Strife heals were being calculated off of bleeds or burning or crap.

    So might as well try and convince Zen to fix this by letting every one know how to get huge heals with this ability instead.
  • Samadhi
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    Soliss wrote: »
    Actually you have it wrong. What the Strife morphs are doing is they are calculating the heal on the next damage you land, which isn't necessarily Strife because it seems to work as a projectile and takes time to get to the target.
    ...

    I think it actually counts the heal off of the damage landed before Funnel Health.

    I can consistently reproduce an issue (that I /bug for) where I do the following:

    1. Sneak Attack with Veiled Strike
    2. Cast Funnel Health right after
    3. Receive heals of 700 non-crit and over 1k crit.

    They wouldn't fix it for us when it was ticking for 10 and under, but I'm sure they'll rush to fix it knowing that it can tick that high.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Soliss
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    The order is a bit off, but like I said, the really low numbers on the heals are because of the low dot damages of bleeds etc that can sometimes be used as the basis of the 25% Strife heal.

    Hopefully as more people are aware of this issue, that may convince Zenimax to fix this soon because it's been broken and reported forever.

    Using siege weapon burning, because it's the largest controllable amount of damage you can do which then can be translated into massive Strife heals.

    I was getting 1500+ heal ticks on myself and 2 other nearby players using Funnel Health translating into about 2500 healing per second without even spamming any ability. Each additional cast potentially could pick up extra Funnel Health targets as well.
  • CapuchinSeven
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    Soliss wrote: »
    Go burn something in Cyrodiil. It will tick for about 4000 damage per second.

    Now cast Strife. If you're lucky, you will now heal yourself for about 1000+ per tick.

    Yeah, I've done this myself, totally by accident but I saw it was bugged. It will go off your next damage, not the amount swallow soul hits for if something hits before it does.
  • Xnemesis
    Xnemesis
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    cameo wrote: »
    Xnemesis wrote: »
    the hot with all passives and gear bonuses should net you a heal for about 130hp

    Should, but something is making it inconsistent. And you can't just recast it to get the proper heal, like mentioned earlier, if you cast again it just refreshes the low heal. So you have to wait for it to run its course (and probably die by then) then recast it to fix.

    yup Still wondering why I cant cast this on multiple adds as well for say three DoTs and three ticking HoTs. It would make it so that us single target Nb's could take on some bigger packs without relying on stealth and surprise attack every time
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