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Will dyeing armour make it bound?

UnholyPerfection
UnholyPerfection
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I make armour for a lot of people, will I be able to dye it for them too?
  • Neizir
    Neizir
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    Yes, dyeing armour makes it bound. I played on the PTS.
    But nothing's ever set in stone, so you never know.
    Neizir Stormstrider

    EU Megaserver

    UK
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  • seanolan
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    That...bloody...sucks. I hate this "cosmetic change binds armor/weapons" crap.
  • UnholyPerfection
    UnholyPerfection
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    That's really disappointing.
  • nerevarine1138
    nerevarine1138
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    That's really disappointing.

    But expected and pretty logical.

    If dyes are meant to show off your prowess, it doesn't make sense to allow others to sell them to you. Otherwise, people with enough gold could sport the colors of a former emperor.
    ----
    Murray?
  • seanolan
    seanolan
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    That's really disappointing.

    But expected and pretty logical.

    If dyes are meant to show off your prowess, it doesn't make sense to allow others to sell them to you. Otherwise, people with enough gold could sport the colors of a former emperor.

    And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.
  • UnholyPerfection
    UnholyPerfection
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    I'd just like to be able to dye the armour I make for my wife.
  • Ser Lobo
    Ser Lobo
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    If you pass the armor along, it should reset the color. Not bind the whole item, just reset the color itself.

    Or let you reset the color and undo the binding yourself.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Hears_Bright_Colors
    seanolan wrote: »
    And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.

    Game-breaking? No.
    Unbalanced? No, but not really an applicable term.
    Unfair? Yes. Dyes are tied to achievements for a reason. You have to do them if you want a certain dye. You can't buy the rewards of a particular achievement.

    Personally, I'm not a completionist. Whatever achievements I happen to complete as I play through are the only ones I get. However, tying dyes to them gives me a reason to branch out and do some things I wouldn't normally do. I think it was a nice idea and I'm glad I can't simply buy the dyed gear I want.

    Edited by Hears_Bright_Colors on July 20, 2014 1:57PM
  • seanolan
    seanolan
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    seanolan wrote: »
    And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.

    Game-breaking? No.
    Unbalanced? No, but not really an applicable term.
    Unfair? Yes. Dyes are tied to achievements for a reason. You have to do them if you want a certain dye. You can't buy the rewards of a particular achievement.

    Personally, I'm not a completionist. Whatever achievements I happen to complete as I play through are the only ones I get. However, tying dyes to them gives me a reason to branch out and do some things I wouldn't normally do. I think it was a nice idea and I'm glad I can't simply buy the dyed gear I want.

    Why, because people want an extra hundred or so colors they will never use on their character? No, there will be one or two colors a person wants for his or her own personal use and then with few exceptions the rest will go unused...unless they can sell dying as a service. It's a stupid idea and it defeats the concept of interaction in the game that they have been touting since day one.
  • nerevarine1138
    nerevarine1138
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    seanolan wrote: »
    seanolan wrote: »
    And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.

    Game-breaking? No.
    Unbalanced? No, but not really an applicable term.
    Unfair? Yes. Dyes are tied to achievements for a reason. You have to do them if you want a certain dye. You can't buy the rewards of a particular achievement.

    Personally, I'm not a completionist. Whatever achievements I happen to complete as I play through are the only ones I get. However, tying dyes to them gives me a reason to branch out and do some things I wouldn't normally do. I think it was a nice idea and I'm glad I can't simply buy the dyed gear I want.

    Why, because people want an extra hundred or so colors they will never use on their character? No, there will be one or two colors a person wants for his or her own personal use and then with few exceptions the rest will go unused...unless they can sell dying as a service. It's a stupid idea and it defeats the concept of interaction in the game that they have been touting since day one.

    I understand that you think it's a stupid idea. But linking the dyes to achievements means that if you see someone sporting specific colors, they've earned them. Insane as it may be to think that some things in this game will be off-limits to you without putting in some work, that's the way it will be for the foreseeable future.
    ----
    Murray?
  • Sindala
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    Yup it's so that 1 person who has completed the 'uber super mega rare' achievement don't spamm the world with pure black outfits and make a fortune.

    but probably to encourage you to get your own achievements if you want that colour. No point linking them to achievements otherwise as a few crafters would just flood the market in a few weeks.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • DenverRalphy
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    I don't agree with dyed equipment being bound. But nor do I think items should be dyed then passed along with the dyed colors intact (since it pretty much nullifies the achievement reward).

    Instead, I'd like it to work like other MMO's where you don't really dye the equipment per se. But instead the dye system works in a manner where you set the default colors for each body piece. ie... set the three colors for your chest piece, and no matter what piece of armor you equip to that slot, it uses those colors you set.
    Edited by DenverRalphy on July 20, 2014 3:33PM
  • DeLindsay
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    I'd just like to be able to dye the armour I make for my wife.
    It's pretty much because of the statement below.
    Sindala wrote: »
    Yup it's so that 1 person who has completed the 'uber super mega rare' achievement don't spamm the world with pure black outfits and make a fortune.

    but probably to encourage you to get your own achievements if you want that colour. No point linking them to achievements otherwise as a few crafters would just flood the market in a few weeks.
    I can only imagine the first weeks of 1.3 when players are expecting 25K per armor item all because it has 1 of the Trial color Dye's on it or something like that. We'll see how it plays out but having the system bound really isn't that bad considering most players will have access to the majority of Dyes by the time they reach level 50 even without trying for achievements. It also gives those players who have achieved something special to be proud of.
  • Audigy
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    seanolan wrote: »
    That's really disappointing.

    But expected and pretty logical.

    If dyes are meant to show off your prowess, it doesn't make sense to allow others to sell them to you. Otherwise, people with enough gold could sport the colors of a former emperor.

    And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.

    Calm down a bit ;)

    As far I can tell the Dye´s are not that hard to obtain, especially if you consider that most players will already have access to them on their whole account once the update hits.

    Yes things like Emperor red are going to be rare, but you can be sure that there will be enough other colors for you to pick from if you just play the game up to 50 and participate a tiny bit in crafting, pvp and questing.

    In my opinion the system is really good, It is because it shows the experience of the player in the game and their achievements.

    To me the dye system offers a great variety of colors and it would be a shame if that variety would slip under the carpet, just because some people exploit the system and try to make money.
  • Dagoth_Rac
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    I agree with not selling dyed armor. However, rather than being bound, I would prefer that the dyes get purged upon transfer to another character. So, you dye a brown robe to make it red. Upon transfer to another character, it reverts to brown. They will have to dye it themselves to get a new color.
  • madangrypally
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    Dyes are tied into Achievements and it would be silly to let others dye gear for another player.

    I am a major crafter who has all crafts to 50 on 3 or more characters. I craft a ton of gear for my guild. I still endorse not being able to dye another players gear.

  • dsalter
    dsalter
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    I make armour for a lot of people, will I be able to dye it for them too?

    you have to wear it to dye it anyways so it'll bind if it's bindable
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • DenverRalphy
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    dsalter wrote: »
    I make armour for a lot of people, will I be able to dye it for them too?

    you have to wear it to dye it anyways so it'll bind if it's bindable

    Crafted armor is not Bind on Equip.
  • Kayira
    Kayira
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    Crafted Sets are bound on equip and you mostly use a crafter for traits with 6+ traits. In endgame you wouldn't ask someone to craft you a non-set item apart from research.
    EU PC
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  • indigoblades
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    i thinks it is a poor choice to make crafted matched sets bound on equip and to make dyed items bound. To be honest i really dont like much of the economy aspects of this game. it mostly helps gold farmers i think.
  • Slurg
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    I'd just like to be able to dye the armour I make for my wife.
    The way I understand it works, you can make the armor, give it to her, and she can go to a dye station and dye it herself with any dye unlocked on her account. So there's no problem unless she wants a specific shade that she hasn't unlocked yet.
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  • Hamfast
    Hamfast
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    Slurg wrote: »
    I'd just like to be able to dye the armour I make for my wife.
    The way I understand it works, you can make the armor, give it to her, and she can go to a dye station and dye it herself with any dye unlocked on her account. So there's no problem unless she wants a specific shade that she hasn't unlocked yet.
    It also seems you could help her get the achievement to unlock a color... unless it's something like Emperor Red...
    Of all the things I have lost, I miss my mind the most...
  • Anastasia
    Anastasia
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    seanolan wrote: »
    And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.

    Game-breaking? No.
    Unbalanced? No, but not really an applicable term.
    Unfair? Yes. Dyes are tied to achievements for a reason. You have to do them if you want a certain dye. You can't buy the rewards of a particular achievement.

    Personally, I'm not a completionist. Whatever achievements I happen to complete as I play through are the only ones I get. However, tying dyes to them gives me a reason to branch out and do some things I wouldn't normally do. I think it was a nice idea and I'm glad I can't simply buy the dyed gear I want.

    Such excellent points Hears_Bright_Colors.
    Especially this line:

    You can't buy the rewards of a particular achievement.
  • dennissomb16_ESO
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    Their version of dyes is based on achievements. Some will like it some will hate it (like every thing in every mmo lol). Seeing as it is however based on achievements it makes sense that players can't dye armor for other players. I agree that it may be a better option that if you decide to pass dyed armor onto someone else that the dye simply disappears vs making the armor bound, but it is hardly a huge issue.
  • Beesting
    Beesting
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    I want people that got to V12 in a week by not doing any quests in vet zones and just farming anomaly's in craglorn to have some awesome

    Hero of the speedgrind colour

    And people that have relog farmed loads of books and sold them the same thing

    Hero of relog farming

    Lastly, but i doubt those people are still online:

    Hero of gold mats duping (reserve pure gold for them)

    Make the colors any color you like, just implement it. I want to know who is who.
    I want to meet more hero's than Tamriel hero and former emperor .

    Thank you
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Halke
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    I think one interesting way to think about this that hasn't been brought up yet (in this thread at least) is how this binding effects the RP community. Many member of that community do not have many achievements at all, but armor dying is something that has them more than a little excited. This is a great way to make them feel like they belong in this game, that their characters are different from the run of the mill adventurers that populate the game. Instead they are still forced to either wear undyed armor or choose a toon to spend time leveling and achievement hunting to get the colors that they want rather than RPing. This is a community that has already been vocal about the fact that we have no way to make costumes to have every day style clothes or robes for special events, and now a change that could *actually* help them with immersion is implemented in a way that makes it at best very difficult for them to take advantage of.
    Edited by Halke on July 21, 2014 6:06PM
  • Elencha
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    I one thousand percent agree that some things in a game should be earned, but I have to say I hate the idea that I can't choose to wear a color because it looks good rather than it's what I'm allowed to wear. I haven't tried the system out yet, but finding that colors I like are locked behind an achievement I have no intention of getting isn't going to encourage me to go get that achievement, it's going to add to my frustration with the whole MMO subgenre. This in turn will make me not get the stupid achievement on general principle.
    And let's backup a minute. If I earn the money and buy the crafted armor in the color of my choice, how have I not earned it? That's like saying you didn't earn a suit because you didn't pick the cotton of which it's made.
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