UnholyPerfection wrote: »That's really disappointing.
nerevarine1138 wrote: »UnholyPerfection wrote: »That's really disappointing.
But expected and pretty logical.
If dyes are meant to show off your prowess, it doesn't make sense to allow others to sell them to you. Otherwise, people with enough gold could sport the colors of a former emperor.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.
Hears_Bright_Colors wrote: »And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.
Game-breaking? No.
Unbalanced? No, but not really an applicable term.
Unfair? Yes. Dyes are tied to achievements for a reason. You have to do them if you want a certain dye. You can't buy the rewards of a particular achievement.
Personally, I'm not a completionist. Whatever achievements I happen to complete as I play through are the only ones I get. However, tying dyes to them gives me a reason to branch out and do some things I wouldn't normally do. I think it was a nice idea and I'm glad I can't simply buy the dyed gear I want.
Hears_Bright_Colors wrote: »And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.
Game-breaking? No.
Unbalanced? No, but not really an applicable term.
Unfair? Yes. Dyes are tied to achievements for a reason. You have to do them if you want a certain dye. You can't buy the rewards of a particular achievement.
Personally, I'm not a completionist. Whatever achievements I happen to complete as I play through are the only ones I get. However, tying dyes to them gives me a reason to branch out and do some things I wouldn't normally do. I think it was a nice idea and I'm glad I can't simply buy the dyed gear I want.
Why, because people want an extra hundred or so colors they will never use on their character? No, there will be one or two colors a person wants for his or her own personal use and then with few exceptions the rest will go unused...unless they can sell dying as a service. It's a stupid idea and it defeats the concept of interaction in the game that they have been touting since day one.
It's pretty much because of the statement below.UnholyPerfection wrote: »I'd just like to be able to dye the armour I make for my wife.
I can only imagine the first weeks of 1.3 when players are expecting 25K per armor item all because it has 1 of the Trial color Dye's on it or something like that. We'll see how it plays out but having the system bound really isn't that bad considering most players will have access to the majority of Dyes by the time they reach level 50 even without trying for achievements. It also gives those players who have achieved something special to be proud of.Yup it's so that 1 person who has completed the 'uber super mega rare' achievement don't spamm the world with pure black outfits and make a fortune.
but probably to encourage you to get your own achievements if you want that colour. No point linking them to achievements otherwise as a few crafters would just flood the market in a few weeks.
nerevarine1138 wrote: »UnholyPerfection wrote: »That's really disappointing.
But expected and pretty logical.
If dyes are meant to show off your prowess, it doesn't make sense to allow others to sell them to you. Otherwise, people with enough gold could sport the colors of a former emperor.
And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.
UnholyPerfection wrote: »I make armour for a lot of people, will I be able to dye it for them too?
UnholyPerfection wrote: »I make armour for a lot of people, will I be able to dye it for them too?
you have to wear it to dye it anyways so it'll bind if it's bindable
The way I understand it works, you can make the armor, give it to her, and she can go to a dye station and dye it herself with any dye unlocked on her account. So there's no problem unless she wants a specific shade that she hasn't unlocked yet.UnholyPerfection wrote: »I'd just like to be able to dye the armour I make for my wife.
It also seems you could help her get the achievement to unlock a color... unless it's something like Emperor Red...The way I understand it works, you can make the armor, give it to her, and she can go to a dye station and dye it herself with any dye unlocked on her account. So there's no problem unless she wants a specific shade that she hasn't unlocked yet.UnholyPerfection wrote: »I'd just like to be able to dye the armour I make for my wife.
Hears_Bright_Colors wrote: »And in what way is that game-breaking, unbalanced, unfair or in any way a negative? It would give people a decent way to make money that would not involve frakking farming for motifs for hours on end. It's not logical...dying armor should not lock it to a character, any more than crafting a specific motif should.
Game-breaking? No.
Unbalanced? No, but not really an applicable term.
Unfair? Yes. Dyes are tied to achievements for a reason. You have to do them if you want a certain dye. You can't buy the rewards of a particular achievement.
Personally, I'm not a completionist. Whatever achievements I happen to complete as I play through are the only ones I get. However, tying dyes to them gives me a reason to branch out and do some things I wouldn't normally do. I think it was a nice idea and I'm glad I can't simply buy the dyed gear I want.