Hi,
I just joined the forum to express my concern regarding the future of crafting.
The math:
- Researching 1 item fully (8 traits) with level 3 in research requires 64*0.8 = 51 days. Starting from the official launch day (04/04/14), that leads to 25/05/14, around when Arena sets started to appear in /zone chat.
- Researching an entire profession (14 items for clothing/blacksmithing, with 3 ongoing researches at any given time) requires 51*14/3 = 238 days. That's 28/11/14, plenty of time, sure.
- Now, researching an entire profession with 3 different characters (each researching 6 different items in it) requires 51*6/3 = 102 days. That's 15/07/14, 3 days ago.
I am one of those people using multiple characters for research, currently able to craft 75% of all items in 8 traits sets. I'm sure many others are ahead of me, but still, I'll be completely done in a few weeks and will have nothing left worthwhile to do to improve crafting on my characters.
So here's my question for you
@ZOS_AmeliaR and other staff members.
What is left for crafters to learn once every single item is fully researched ? What's next ?
Did you envision a way that sets crafters apart from each other or will everyone just be able to craft everything, as it is already the case now, only 4 months after launch ?
Maybe a 2nd tier of research, to upgrade each trait separately and available only when an item is completed (8 traits) could be a first answer.
With a ridiculously high timer (2x or 4x what the 8th trait took, then double or quadruple at each research) and a relatively small trait bonus (+10% or +20% compared to the basic one, meaning for example that +3% critical dmg (precise trait) would become +3.3% or +3.6%), I think it would provide a decent solution for crafters to continue progressing.
Thanks for reading.
- Gyudan