I think everyone agrees that the grouping tool needs some serious help. I think there are two major improvements that could help it a lot.
1) Don't group people until there is a full group ready to go. As it currently stands you can have a group of Tank, Healer and DPS waiting on another DPS then there is a group with two DPS sitting around waiting for a group. If you just wait for a full group you won't have people waiting when there is enough people in queue for a dungeon to start.
2) Allow people to pick more than one dungeon to queue for. There are a lot of times I just want to run a dungeon V5+ and I don't really care which one. If we could queue for more than one at once then we wouldn't all be sitting around waiting as long.
NewBlacksmurf wrote: »I think everyone agrees that the grouping tool needs some serious help. I think there are two major improvements that could help it a lot.
1) Don't group people until there is a full group ready to go. As it currently stands you can have a group of Tank, Healer and DPS waiting on another DPS then there is a group with two DPS sitting around waiting for a group. If you just wait for a full group you won't have people waiting when there is enough people in queue for a dungeon to start.
2) Allow people to pick more than one dungeon to queue for. There are a lot of times I just want to run a dungeon V5+ and I don't really care which one. If we could queue for more than one at once then we wouldn't all be sitting around waiting as long.
Item #1 is not a good option as people tend to leave queue's if they are not joined with anyone.
Item #2 will cause confusion as this game does not port or suggest what dungeon someone is grouped for. Also going back to #1 if you don't group until the group is full, it doesn't allow people to grab other friends or Guild mates.
You want the social aspect of this game to stay in tact.
*What about the current tool stay the same with one exception. Class choices are made available based on the level of the skills by the system. Certain armor or spells, attacks should be at a minimum skill level in order to choose the role.
All this does is show who can play a role, the player would still determine what roles to queue as but the system would block or open up roles that make sense.
This game doesn't give good experience for dungeon running so IF they change this then item #2 is a go for me.
you sound like you dont understand, option one means your still queued just nobodies stuck in a party thats missing people till it's got all roles filled otherwise you'll irratate people or worse, they'll think by leaving they can get a group faster.
NewBlacksmurf wrote: »I think everyone agrees that the grouping tool needs some serious help. I think there are two major improvements that could help it a lot.
1) Don't group people until there is a full group ready to go. As it currently stands you can have a group of Tank, Healer and DPS waiting on another DPS then there is a group with two DPS sitting around waiting for a group. If you just wait for a full group you won't have people waiting when there is enough people in queue for a dungeon to start.
2) Allow people to pick more than one dungeon to queue for. There are a lot of times I just want to run a dungeon V5+ and I don't really care which one. If we could queue for more than one at once then we wouldn't all be sitting around waiting as long.
Item #1 is not a good option as people tend to leave queue's if they are not joined with anyone.
Item #2 will cause confusion as this game does not port or suggest what dungeon someone is grouped for. Also going back to #1 if you don't group until the group is full, it doesn't allow people to grab other friends or Guild mates.
You want the social aspect of this game to stay in tact.
*What about the current tool stay the same with one exception. Class choices are made available based on the level of the skills by the system. Certain armor or spells, attacks should be at a minimum skill level in order to choose the role.
All this does is show who can play a role, the player would still determine what roles to queue as but the system would block or open up roles that make sense.
This game doesn't give good experience for dungeon running so IF they change this then item #2 is a go for me.
you sound like you dont understand, option one means your still queued just nobodies stuck in a party thats missing people till it's got all roles filled otherwise you'll irratate people or worse, they'll think by leaving they can get a group faster.
option 2 means that you get what you pick and if your unsure you can decide as a party. this also doesnt stop you inviting new groupies as when you invite someone to party the queue drops for you to re-inlist
you sound like you dont understand, option one means your still queued just nobodies stuck in a party thats missing people till it's got all roles filled otherwise you'll irratate people or worse, they'll think by leaving they can get a group faster.
I have never used the Grouping Tool before to que up. Does it require you to state your role in the Group, then you are matched up that way? Or, does the role declaration just help someone else decide what group to join? For example, a group could be 4 Tanks rather than the classic mix.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »I think everyone agrees that the grouping tool needs some serious help. I think there are two major improvements that could help it a lot.
1) Don't group people until there is a full group ready to go. As it currently stands you can have a group of Tank, Healer and DPS waiting on another DPS then there is a group with two DPS sitting around waiting for a group. If you just wait for a full group you won't have people waiting when there is enough people in queue for a dungeon to start.
2) Allow people to pick more than one dungeon to queue for. There are a lot of times I just want to run a dungeon V5+ and I don't really care which one. If we could queue for more than one at once then we wouldn't all be sitting around waiting as long.
Item #1 is not a good option as people tend to leave queue's if they are not joined with anyone.
Item #2 will cause confusion as this game does not port or suggest what dungeon someone is grouped for. Also going back to #1 if you don't group until the group is full, it doesn't allow people to grab other friends or Guild mates.
You want the social aspect of this game to stay in tact.
*What about the current tool stay the same with one exception. Class choices are made available based on the level of the skills by the system. Certain armor or spells, attacks should be at a minimum skill level in order to choose the role.
All this does is show who can play a role, the player would still determine what roles to queue as but the system would block or open up roles that make sense.
This game doesn't give good experience for dungeon running so IF they change this then item #2 is a go for me.
you sound like you dont understand, option one means your still queued just nobodies stuck in a party thats missing people till it's got all roles filled otherwise you'll irratate people or worse, they'll think by leaving they can get a group faster.
option 2 means that you get what you pick and if your unsure you can decide as a party. this also doesnt stop you inviting new groupies as when you invite someone to party the queue drops for you to re-inlist
Not NEVER has anyone said hey we are only missing one more DPS and there are other DPS in the queue that aren't being added.
#1 - Great idea, poor example. The better way to say it is when a player hits que for X Dungeon it does not group them until the system finds all 4 matches and then boom, group ready.1) Don't group people until there is a full group ready to go. As it currently stands you can have a group of Tank, Healer and DPS waiting on another DPS then there is a group with two DPS sitting around waiting for a group. If you just wait for a full group you won't have people waiting when there is enough people in queue for a dungeon to start.
2) Allow people to pick more than one dungeon to queue for. There are a lot of times I just want to run a dungeon V5+ and I don't really care which one. If we could queue for more than one at once then we wouldn't all be sitting around waiting as long.
you sound like you dont understand, option one means your still queued just nobodies stuck in a party thats missing people till it's got all roles filled otherwise you'll irratate people or worse, they'll think by leaving they can get a group faster.
I have never used the Grouping Tool before to que up. Does it require you to state your role in the Group, then you are matched up that way? Or, does the role declaration just help someone else decide what group to join? For example, a group could be 4 Tanks rather than the classic mix.