If I'm missing something please point it out to me, i do not mean to bash the game, I've enjoyed it so much until this point. In all honestly though I'm very disappointed if this is it
Acercyst wrote,
" but the general idea behind an mmo is to either be a bad ass able to kill others with ease, after working your ass off of course in order to get the end game top of the line gear. Or to have some big bad boss who drops epic loot that you so dearly want, and so does everyone else...."
And here lies the real problem with this game and all the other WoW clones doing the rounds. All destined to rise and the fall on their fat wallets as players "complete" the content.
Your definition of the MMO is totally and fatally flawed. While an MMO can be those things it SHOULD also be a living breathing world where the actions of the players affect everything from politics and the economy to building and land changes. If it's not then we have to rely on developers adding new content constantly and with each added bit of content comes the inevitable introduction of tech problems, frustrated gamers who haven't yet advanced far enough to get that content and the inevitable chorus of complaints on the forums. If this other dimension was built into current MMO's the player base would provide a good portion of it's own entertainment.
Unfortunately ESO doesn't provide the added dimension so unless the developers constantly feed you new dynamic content (like Rift for example) you are stuck with this single player rpg that lets you play with friends.
It's as much an 'Elder Scrolls' game as World of Warcraft was a 'Warcraft' game: there are points of similarity and a common 'lore', beyond that there's in reality little in common between the MMO and its' franchise' in many respects.One thing is that this is not just another MMO it is also Elder Scrolls game..
From every mmo i have been through, Lineage2, aion, wow, rift, swtor there has always been raids....this game appears to not have any, not including the very few vet dungeons. In each of those mmo's they all had many different aspects to pvp....this game seems to have 1, cryodill.
So what your saying Syntse is this game just is not developed yet...?
So? Now that you're 50 you just want easy advancement?However! I hit 50 earlier today, defeated Molag bal, was an awesome ass quest line, just as the rest of em were. After that I started to finalize my research on the game, from what I've read from numerous sites including the eso forums is in order to get vet ranks i have to start over and quest from each faction's point of view. The other two methods are hours of grinding, or pvp in cryodil ( from what I've read takes 3x longer then the other to methods and is not worth it until r6).
From every mmo i have been through, Lineage2, aion, wow, rift, swtor there has always been raids....this game appears to not have any, not including the very few vet dungeons. In each of those mmo's they all had many different aspects to pvp....this game seems to have 1, cryodill.
This isn't the general idea behind an MMO at all. It's the idea behind certain, specific MMOs, and this is not one of those. It is not a formula all MMOs must follow (two words, again: EVE Online). In fact, too many MMOs have tried to follow that, and a lot of themn have become also-rans because of it.I understand this game is not any of those, there are a lot of differences, and i like that, its the reason why i bought it. but the general idea behind an mmo is to either be a bad ass able to kill others with ease, after working your ass off of course in order to get the end game top of the line gear. Or to have some big bad boss who drops epic loot that you so dearly want, and so does everyone else....
So if i'm r12, with a full set of r12 legendary gear....what can i do with it? there are no raids, and once your at that point I'm sure you will out gear your dungeon, not entirely, but you all know what i mean, it wont be as much of a challenge anymore. If the only thing i'm doing is cryodill ya that might be fun for a week with the endgame gear.......but that appears to be it.
If I'm missing something please point it out to me, i do not mean to bash the game, I've enjoyed it so much until this point. In all honestly though I'm very disappointed if this is it
Please explain the substantial difference between Craglorn Trials and, say, WOW's 10-man raids .. or Rift's raids .. or LOTRO's raids .. etc .. because I see the same phat lewt grinding in all of them, that's the only reason that content exists and Craglorn is one of them.diamondeyethunderbow_ESO wrote: »This isn't the general idea behind an MMO at all. It's the idea behind certain, specific MMOs, and this is not one of those.
I think it's pretty obvious that game content is going to involve loot drops. Are you suggesting that the presence of loot means there can't be a difference?fromtesonlineb16_ESO wrote: »Please explain the substantial difference between Craglorn Trials and, say, WOW's 10-man raids .. or Rift's raids .. or LOTRO's raids .. etc .. because I see the same phat lewt grinding in all of them, that's the only reason that content exists and Craglorn is one of them.diamondeyethunderbow_ESO wrote: »This isn't the general idea behind an MMO at all. It's the idea behind certain, specific MMOs, and this is not one of those.
I'm asking why a Craglorn trial is different from a WOW 10-man raid, which is what you asserted.diamondeyethunderbow_ESO wrote: »I think it's pretty obvious that game content is going to involve loot drops. Are you suggesting that the presence of loot means there can't be a difference?fromtesonlineb16_ESO wrote: »Please explain the substantial difference between Craglorn Trials and, say, WOW's 10-man raids .. or Rift's raids .. or LOTRO's raids .. etc .. because I see the same phat lewt grinding in all of them, that's the only reason that content exists and Craglorn is one of them.diamondeyethunderbow_ESO wrote: »This isn't the general idea behind an MMO at all. It's the idea behind certain, specific MMOs, and this is not one of those.
In any case, the concept of raiding for time is significant in difference from WoW raids, which were only about loot. I'm not a big fan of leaderboards, but they ARE a meaningful difference. The content is done for its own sake, rather than exclusively for the loot. There's also the "you have a limited number of rezez you can use" thing, in terms of mechanical differences.
fromtesonlineb16_ESO wrote: »I'm asking why a Craglorn trial is different from a WOW 10-man raid, which is what you asserted.diamondeyethunderbow_ESO wrote: »I think it's pretty obvious that game content is going to involve loot drops. Are you suggesting that the presence of loot means there can't be a difference?fromtesonlineb16_ESO wrote: »Please explain the substantial difference between Craglorn Trials and, say, WOW's 10-man raids .. or Rift's raids .. or LOTRO's raids .. etc .. because I see the same phat lewt grinding in all of them, that's the only reason that content exists and Craglorn is one of them.diamondeyethunderbow_ESO wrote: »This isn't the general idea behind an MMO at all. It's the idea behind certain, specific MMOs, and this is not one of those.
In any case, the concept of raiding for time is significant in difference from WoW raids, which were only about loot. I'm not a big fan of leaderboards, but they ARE a meaningful difference. The content is done for its own sake, rather than exclusively for the loot. There's also the "you have a limited number of rezez you can use" thing, in terms of mechanical differences.
Sorry, 'raiding for time' is an irrelevance, it merely adds a touch of 'spice' to a dungeon run, it isn't substantial in any way, shape or form, nor the rezz. issue.
Basically, the 12-man VR content ARE RAIDS whether you want to accept that parallel with WO and most other MMOs or not.
Have fun arguing the Earth's flat.
So what your saying Syntse is this game just is not developed yet...?
Yes and no. On release it had content up to veteran 10, shortly after they added content up to veteran 12 (Craglorn), they have been adding veteran dungeons. So yes I can say that it was developed and will it be done or complete at any point no, there will be new content and changes and fixes all the time. It's a living game.
There will be always people reaching level cap and getting bored to the current content and demanding more. Also there will be things that first though was a great idea but later on noticed that maybe it needs to be changed a bit to work better and serve current population.
I'm sure people would love to see complete developed MMO on release, though I doubt that release would never happen.
"There will be always people reaching level cap and getting bored to the current content and demanding more." True...but let me edit in my own words to say, additionally:
**There will be now be many more people reaching level cap and getting bored to the current content and demanding soloable endgame content.**
I think it is a real shame that especially younger folks only know MMOs such as WOW, RIFT or SWTOR.
They think that spending three days a week in a raid dungeon is what an MMO is all about...
To me, that whole raid or die philosophy has ruined the MMO business a lot. It made gaming unsocial and a boring grind.
Personally,
to have a nice quest line that keeps you busy for weeks, a good crafting system that allows you to build your own home, dynamic pvp events, trading and exploring - those are the things that made MMOs so special once.
While I had my fair share of raiding, even in a professional matter - I honestly cant understand why someone would waste three days a week without being paid for that type of content that is just every week the same.
No offence to the OP, but I just don't understand his reasoning.