Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.
Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.
(From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)
NorthernFury wrote: »What's the problem with leaving worms in an alchemy node?
nerevarine1138 wrote: »I wish we could force people to loot those things, but yes, absent a giant stick with which to smack them over the head, the developers should probably let those nodes disappear and respawn.
Merlin13KAGL wrote: »Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.
@jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?
Someone looking to harvest the side item as well as the main might consider that a discourtesy...
Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.
So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93, and @nerevarine1138?(From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)
That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.
When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!
And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?NorthernFury wrote: »What's the problem with leaving worms in an alchemy node?
@NorthernFury, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.
Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.
(And for the record, I leave no worm or crawdad behind...)
Merlin13KAGL wrote: »*snip*
Leaving the 1-5g item on the off chance that somebody wants it, but in the process tricking them into thinking they're looting one worth 50-100g, is not a cool thing to do. Nobody wants worms or crawlers. Those who do can simply buy them for just about nothing from other players and save people frustration.
nerevarine1138 wrote: »Merlin13KAGL wrote: »Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.
@jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?
Someone looking to harvest the side item as well as the main might consider that a discourtesy...
Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.
So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93, and @nerevarine1138?(From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)
That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.
When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!
And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?NorthernFury wrote: »What's the problem with leaving worms in an alchemy node?
@NorthernFury, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.
Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.
(And for the record, I leave no worm or crawdad behind...)
I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.
I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.
These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.
bluesodafizz wrote: »nerevarine1138 wrote: »Merlin13KAGL wrote: »Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.
@jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?
Someone looking to harvest the side item as well as the main might consider that a discourtesy...
Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.
So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93, and @nerevarine1138?(From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)
That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.
When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!
And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?NorthernFury wrote: »What's the problem with leaving worms in an alchemy node?
@NorthernFury, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.
Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.
(And for the record, I leave no worm or crawdad behind...)
I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.
I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.
These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.
Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.
AlexDougherty wrote: »bluesodafizz wrote: »nerevarine1138 wrote: »Merlin13KAGL wrote: »Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.
@jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?
Someone looking to harvest the side item as well as the main might consider that a discourtesy...
Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.
So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93, and @nerevarine1138?(From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)
That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.
When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!
And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?NorthernFury wrote: »What's the problem with leaving worms in an alchemy node?
@NorthernFury, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.
Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.
(And for the record, I leave no worm or crawdad behind...)
I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.
I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.
These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.
Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.
Just pick up the worms, if someone wants to fish they can find enough worms as it is. If you don't want them destroy them.
And only Plumb Worms can be cooked, different ingredient entirely.
bluesodafizz wrote: »AlexDougherty wrote: »bluesodafizz wrote: »nerevarine1138 wrote: »Merlin13KAGL wrote: »Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.
@jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?
Someone looking to harvest the side item as well as the main might consider that a discourtesy...
Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.
So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93, and @nerevarine1138?(From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)
That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.
When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!
And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?NorthernFury wrote: »What's the problem with leaving worms in an alchemy node?
@NorthernFury, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.
Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.
(And for the record, I leave no worm or crawdad behind...)
I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.
I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.
These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.
Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.
Just pick up the worms, if someone wants to fish they can find enough worms as it is. If you don't want them destroy them.
And only Plumb Worms can be cooked, different ingredient entirely.
Well thanks for the info, but I wasn't looking for someone to preach to me on what to do with the worms lol. I'll just keep doing what I'm doing thanks
nerevarine1138 wrote: »bluesodafizz wrote: »AlexDougherty wrote: »bluesodafizz wrote: »nerevarine1138 wrote: »Merlin13KAGL wrote: »Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.
@jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?
Someone looking to harvest the side item as well as the main might consider that a discourtesy...
Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.
So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93, and @nerevarine1138?(From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)
That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.
When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!
And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?NorthernFury wrote: »What's the problem with leaving worms in an alchemy node?
@NorthernFury, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.
Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.
(And for the record, I leave no worm or crawdad behind...)
I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.
I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.
These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.
Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.
Just pick up the worms, if someone wants to fish they can find enough worms as it is. If you don't want them destroy them.
And only Plumb Worms can be cooked, different ingredient entirely.
Well thanks for the info, but I wasn't looking for someone to preach to me on what to do with the worms lol. I'll just keep doing what I'm doing thanks
Please don't. No one appreciates it. No one thinks it's cute. It's incredibly bad behavior, and it shouldn't be something the developers have to fix.
Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.
Merlin13KAGL wrote: »Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.
So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93, and @nerevarine1138?
bluesodafizz wrote: »nerevarine1138 wrote: »bluesodafizz wrote: »AlexDougherty wrote: »bluesodafizz wrote: »nerevarine1138 wrote: »Merlin13KAGL wrote: »Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.
@jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?
Someone looking to harvest the side item as well as the main might consider that a discourtesy...
Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.
So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93, and @nerevarine1138?(From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)
That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.
When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!
And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?NorthernFury wrote: »What's the problem with leaving worms in an alchemy node?
@NorthernFury, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.
Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.
(And for the record, I leave no worm or crawdad behind...)
I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.
I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.
These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.
Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.
Just pick up the worms, if someone wants to fish they can find enough worms as it is. If you don't want them destroy them.
And only Plumb Worms can be cooked, different ingredient entirely.
Well thanks for the info, but I wasn't looking for someone to preach to me on what to do with the worms lol. I'll just keep doing what I'm doing thanks
Please don't. No one appreciates it. No one thinks it's cute. It's incredibly bad behavior, and it shouldn't be something the developers have to fix.
Actually I was just thinking, it's no more trouble for someone else to gather and delete the worms from their inventory as it is for me, so they can just take it or move on. As I said before, this is the lowest possible priority of problems in this game, it literally doesn't matter unless you're getting mad while farming for an achievement. I really think people are taking it too seriously. You can easily find another node, usually like 10 feet away.
Also, I don't think you're cute either when you take the wormy worms
bluesodafizz wrote: »
this is the lowest possible priority of problems in this game
It's not that big a deal. The OP even says "5 an hour" which only proves how little of an irritant it is.