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Wormwood! ... Nope, just worms.

jrgray93
jrgray93
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Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.
EP: Slania Isara : Harambe Was an Inside Job
  • nerevarine1138
    nerevarine1138
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    I wish we could force people to loot those things, but yes, absent a giant stick with which to smack them over the head, the developers should probably let those nodes disappear and respawn.
    ----
    Murray?
  • Enodoc
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    Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.

    (From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)
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  • NorthernFury
    NorthernFury
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    :trollface: What's the problem with leaving worms in an alchemy node? :trollface:
    Edited by NorthernFury on July 16, 2014 2:44PM

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  • Syndy
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    Yeah this is really annoying.

    It should be common courtesy to take everything from the node and let it respawn in a bit for someone else... Even you if you run back through. But sadly no, those 3 inventory that it would take to place the worms/crawlers/crawdads in, are a situation of life and death...

    It's to hard for some people to just take everything, then when their bags fill, got and destroy the worms. Those few precious seconds lost to help others or yourself out if you happen to come by the node again are not worth the trouble.
    Edited by Syndy on July 16, 2014 3:00PM
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  • ebondeath
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    I would also be okay if these nodes were marked as "tapped" and unlootable until they despawned, but I guess some people like worms. Maybe that's how Mannimarco got his nickname.
    Edited by ebondeath on July 16, 2014 2:55PM
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  • Merlin13KAGL
    Merlin13KAGL
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    jrgray93 wrote: »
    Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.

    @jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?

    Someone looking to harvest the side item as well as the main might consider that a discourtesy...

    Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?
    Enodoc wrote: »
    Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.

    So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93‌, and @nerevarine1138?
    Enodoc wrote: »
    (From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)

    That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.

    When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!

    And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?
    :trollface: What's the problem with leaving worms in an alchemy node? :trollface:

    @NorthernFury‌, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.

    Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.

    (And for the record, I leave no worm or crawdad behind...)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I wish we could force people to loot those things, but yes, absent a giant stick with which to smack them over the head, the developers should probably let those nodes disappear and respawn.

    agreed.

    Tho i have to admit this topics title is worth the current system.
    I play every class in every situation. I love them all.
  • nerevarine1138
    nerevarine1138
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    jrgray93 wrote: »
    Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.

    @jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?

    Someone looking to harvest the side item as well as the main might consider that a discourtesy...

    Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?
    Enodoc wrote: »
    Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.

    So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93‌, and @nerevarine1138?
    Enodoc wrote: »
    (From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)

    That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.

    When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!

    And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?
    :trollface: What's the problem with leaving worms in an alchemy node? :trollface:

    @NorthernFury‌, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.

    Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.

    (And for the record, I leave no worm or crawdad behind...)

    I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.

    I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.

    These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.
    ----
    Murray?
  • AlexDougherty
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    Agreed, if they can't make alchemy nodes all or nothing, then having them despawn if they have no alchemy ingredients in them is a must.

    Also for the record, I never willingly leave any bugs behind, if I can't pick everything up, I delete something to pick them up. It's just plain bad manners to leave it like that.
    People believe what they either want to be true or what they are afraid is true!
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    Passion rules reason
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    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • jrgray93
    jrgray93
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    *snip*

    Sorry, but this argument is just really bad. Leaving the 1-5g item on the off chance that somebody wants it, but in the process tricking them into thinking they're looting one worth 50-100g, is not a cool thing to do. Nobody wants worms or crawlers. Those who do can simply buy them for just about nothing from other players and save people frustration.
    EP: Slania Isara : Harambe Was an Inside Job
  • TheBucket
    TheBucket
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    They mention in recent QnA that they were working on fixing this problem
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  • andre.roques.3b14_ESO
    I admit I have left worms, but usually it is the case where I have been questing to the point of busting my inv at the seams...as such I can't even loot the worms. But I have found an equal number of nodes that have been left in this state. I would definitely agree that any item, not just the primary component type has been looted, should cause a despawn timer on a node.
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  • Merlin13KAGL
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    @nerevarine1138, @jrgray93, @‌AlexDougherty, an immediate despawn, once the primary component is looted would solve this.

    I fear the 10-15 second timer would still allow for much of the same kind of frustration, or the new frustration at 14 seconds of "where did the node just go?"

    I say again, i do not do this and agree at the irritation it causes.
    jrgray93 wrote: »
    Leaving the 1-5g item on the off chance that somebody wants it, but in the process tricking them into thinking they're looting one worth 50-100g, is not a cool thing to do. Nobody wants worms or crawlers. Those who do can simply buy them for just about nothing from other players and save people frustration.

    @jrgray93‌, I can only assume you refer to the resale on the potion you make?

    For the record, I agree...if it's done intentionally, it's a *** move. Just offering that their may be some (mildly) legit reasons it happened and you may have had a bad run.
    Edited by Merlin13KAGL on July 16, 2014 3:38PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • bluesodafizz
    bluesodafizz
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    jrgray93 wrote: »
    Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.

    @jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?

    Someone looking to harvest the side item as well as the main might consider that a discourtesy...

    Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?
    Enodoc wrote: »
    Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.

    So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93‌, and @nerevarine1138?
    Enodoc wrote: »
    (From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)

    That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.

    When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!

    And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?
    :trollface: What's the problem with leaving worms in an alchemy node? :trollface:

    @NorthernFury‌, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.

    Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.

    (And for the record, I leave no worm or crawdad behind...)

    I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.

    I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.

    These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.

    Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.
  • AlexDougherty
    AlexDougherty
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    jrgray93 wrote: »
    Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.

    @jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?

    Someone looking to harvest the side item as well as the main might consider that a discourtesy...

    Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?
    Enodoc wrote: »
    Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.

    So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93‌, and @nerevarine1138?
    Enodoc wrote: »
    (From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)

    That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.

    When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!

    And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?
    :trollface: What's the problem with leaving worms in an alchemy node? :trollface:

    @NorthernFury‌, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.

    Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.

    (And for the record, I leave no worm or crawdad behind...)

    I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.

    I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.

    These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.

    Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.

    Just pick up the worms, if someone wants to fish they can find enough worms as it is. If you don't want them destroy them.

    And only Plumb Worms can be cooked, different ingredient entirely.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • bluesodafizz
    bluesodafizz
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    jrgray93 wrote: »
    Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.

    @jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?

    Someone looking to harvest the side item as well as the main might consider that a discourtesy...

    Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?
    Enodoc wrote: »
    Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.

    So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93‌, and @nerevarine1138?
    Enodoc wrote: »
    (From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)

    That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.

    When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!

    And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?
    :trollface: What's the problem with leaving worms in an alchemy node? :trollface:

    @NorthernFury‌, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.

    Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.

    (And for the record, I leave no worm or crawdad behind...)

    I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.

    I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.

    These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.

    Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.

    Just pick up the worms, if someone wants to fish they can find enough worms as it is. If you don't want them destroy them.

    And only Plumb Worms can be cooked, different ingredient entirely.

    Well thanks for the info, but I wasn't looking for someone to preach to me on what to do with the worms lol. I'll just keep doing what I'm doing thanks ;)
  • nerevarine1138
    nerevarine1138
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    jrgray93 wrote: »
    Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.

    @jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?

    Someone looking to harvest the side item as well as the main might consider that a discourtesy...

    Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?
    Enodoc wrote: »
    Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.

    So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93‌, and @nerevarine1138?
    Enodoc wrote: »
    (From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)

    That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.

    When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!

    And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?
    :trollface: What's the problem with leaving worms in an alchemy node? :trollface:

    @NorthernFury‌, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.

    Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.

    (And for the record, I leave no worm or crawdad behind...)

    I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.

    I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.

    These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.

    Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.

    Just pick up the worms, if someone wants to fish they can find enough worms as it is. If you don't want them destroy them.

    And only Plumb Worms can be cooked, different ingredient entirely.

    Well thanks for the info, but I wasn't looking for someone to preach to me on what to do with the worms lol. I'll just keep doing what I'm doing thanks ;)

    Please don't. No one appreciates it. No one thinks it's cute. It's incredibly bad behavior, and it shouldn't be something the developers have to fix.
    ----
    Murray?
  • Redlag
    Redlag
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    Why not ask them to stop packing them in with plants? To many people don't want them. If they did. This thread would be unnecessary, because everyone would be like, oh snap, a worm!

    Please stop packing in crawdads and worms with alchemy nodes.
  • GaldorP
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    WTB all your Worms (not "Plump Worms" please, just the "Worms" for fishing) on the EU server :) Send me a pm here :)

    Also, is there any chance we could have trading section on the official forums (one sub-forum for the US server and another one for the EU server)? :)
    Edited by GaldorP on July 16, 2014 4:00PM
  • bluesodafizz
    bluesodafizz
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    jrgray93 wrote: »
    Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.

    @jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?

    Someone looking to harvest the side item as well as the main might consider that a discourtesy...

    Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?
    Enodoc wrote: »
    Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.

    So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93‌, and @nerevarine1138?
    Enodoc wrote: »
    (From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)

    That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.

    When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!

    And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?
    :trollface: What's the problem with leaving worms in an alchemy node? :trollface:

    @NorthernFury‌, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.

    Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.

    (And for the record, I leave no worm or crawdad behind...)

    I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.

    I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.

    These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.

    Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.

    Just pick up the worms, if someone wants to fish they can find enough worms as it is. If you don't want them destroy them.

    And only Plumb Worms can be cooked, different ingredient entirely.

    Well thanks for the info, but I wasn't looking for someone to preach to me on what to do with the worms lol. I'll just keep doing what I'm doing thanks ;)

    Please don't. No one appreciates it. No one thinks it's cute. It's incredibly bad behavior, and it shouldn't be something the developers have to fix.

    Actually I was just thinking, it's no more trouble for someone else to gather and delete the worms from their inventory as it is for me, so they can just take it or move on. As I said before, this is the lowest possible priority of problems in this game, it literally doesn't matter unless you're getting mad while farming for an achievement. I really think people are taking it too seriously. You can easily find another node, usually like 10 feet away.

    Also, I don't think you're cute either when you take the wormy worms ;)
    Edited by bluesodafizz on July 16, 2014 4:19PM
  • Food4Thought
    Food4Thought
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    jrgray93 wrote: »
    Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.

    Oh, it is an issue. I have lost count of how many of these critter nodes I have come across. One second I am eye's wide for some Columbine and the next I five shades of $%#@# off because it is another node of fish bait.

    I do get it sometimes though. Your inventory is full (as mine always is after questing) and when you harvest a node you know the node resource will stack but anything else will not. And some people have autoloot add-ons which only increases the likelyhood that the garbage will be left behind.

    Frankly, I have thought about what to do to fix this annoyance but short of clearing this bugs out of the node loot table, I don't have an answer.
  • Enodoc
    Enodoc
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    Enodoc wrote: »
    Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.

    So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93‌, and @nerevarine1138?

    I'm not sure what you thought I said, but I was agreeing with the OP. Plant nodes should have at least a plant in them, with worms as an occasional bonus. Plant nodes that have only a worm should despawn.

    (Also my name has 2 "o"s in it)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • siledre
    siledre
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    I think if they revamped fishing to actually give something useful people would take the worm as well.
  • Enodoc
    Enodoc
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    jrgray93 wrote: »
    Since basic decency and common courtesy are apparently rare traits in online communities, can we just make these things despawn after 10-15 seconds if crawlers / worms / crawdads are left? I encounter an average of ~5 per hour while questing that some inconsiderate person has just left there. It's annoying. I know a lot of people see this as not being an issue, but there are equally as many (if not more) who are just so completely annoyed by this behavior. If they just despawn after a bit, I see no reason why anyone would be opposed to that.

    @jrgray93, have you considered that the previous person may have actually left it there as a courtesy to someone seeking that item, as opposed to taking something they don't need and simply destroying it?

    Someone looking to harvest the side item as well as the main might consider that a discourtesy...

    Have you also considered that the individual had every intent of taking both items, but ran into a full inventory situation (not as uncommon as you might think.), and rather than destroy something of actual gold value to themselves, they opted to leave the other behind?
    Enodoc wrote: »
    Yes, this would make complete and total sense. When collecting a plant, I expect, primarly, to get a plant, not a worm. Nodes should definitely disappear after their primary resource has been looted from them.

    So, @Endoc, you're saying you expect to retrieve a plant, not the side (bonus) item, leading to the very situation that aggravates @jrgray93‌, and @nerevarine1138?
    Enodoc wrote: »
    (From an immersion perspective; if there's not a plant there, what the hell is the worm sitting on?)

    That one's easy - as far back as Morrowind, harvesting a plant did not always mean you retrieved usable materials. It equally didn't mean the plant was completely destroyed.

    When you pick berries, do you always uproot the entire bush? Walnut collection must be exhausting!

    And from an immersion perspective, do you really want to wait an in-game month for the item to truly grow back?
    :trollface: What's the problem with leaving worms in an alchemy node? :trollface:

    @NorthernFury‌, not a thing. People sometimes forget that the component they are looking for is not always the same as someone else. If it was happening at every Node, perhaps, but five out of a hundred or more (and assuming indirectly that it was the same malicious individual that did them all), shouldn't even slow you down. It's better to collect something as opposed to finding no spawned node at all.

    Sometimes what someone does is not necessarily to spite, at least not as blatantly as chest sniping or similar activities.

    (And for the record, I leave no worm or crawdad behind...)

    I'm going to out on a limb here and say that most players don't use the worms. And there are other sources.

    I'm also going to go ahead and guess that no one is leaving those behind because they think, "Oh gee, I don't need this worm, but I bet the next alchemist who comes along will love it." They just don't want to deal with it.

    These are alchemy nodes. No one farms them for worms. There are far better sources of fishing bait.

    Actually I do leave the worms behind for other people. I don't do fishing so I just assumed people that did might want them. I don't know why but I also assumed they could be used for cooking in bosmer meals. I really don't think this is that big of a deal though, just move on and go to another node to find what you want. I've only ever encountered nodes with just worms a handful of times myself and I really wasn't bothered by it.

    Just pick up the worms, if someone wants to fish they can find enough worms as it is. If you don't want them destroy them.

    And only Plumb Worms can be cooked, different ingredient entirely.

    Well thanks for the info, but I wasn't looking for someone to preach to me on what to do with the worms lol. I'll just keep doing what I'm doing thanks ;)

    Please don't. No one appreciates it. No one thinks it's cute. It's incredibly bad behavior, and it shouldn't be something the developers have to fix.

    Actually I was just thinking, it's no more trouble for someone else to gather and delete the worms from their inventory as it is for me, so they can just take it or move on. As I said before, this is the lowest possible priority of problems in this game, it literally doesn't matter unless you're getting mad while farming for an achievement. I really think people are taking it too seriously. You can easily find another node, usually like 10 feet away.

    Also, I don't think you're cute either when you take the wormy worms ;)

    The problem here I think is that people are expecting to get a plant from a plant, and when that "plant" only has a worm in it, they feel cheated.

    Example: "Oh brilliant, a Columbine! I need one of those for my combined Restore Health Magicka Stamina Potion." *loots Columbine* "WTF where's the Columbine? This is just a worm!"

    By not taking the worm, the node is taking up a reagent spawn point without there actually being any reagent there.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • KariTR
    KariTR
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    It's not that big a deal. The OP even says "5 an hour" which only proves how little of an irritant it is...and that's only if you choose to be irritated by it.

    You have to share this world with other players and some of them pick their nose. Accept it, cus you can't change it.
  • mumok
    mumok
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    If they took worms out of plant nodes we could change it.
  • lecarcajou_ESO
    lecarcajou_ESO
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    I'm tired... so tired...
    "Morally Decentralized."
  • jrgray93
    jrgray93
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    this is the lowest possible priority of problems in this game

    Perhaps, but it is easily fixable and I'm sure Zeni has more than one employee, so they could tackle this problem while working on others. It won't slow them down.
    KariTR wrote: »
    It's not that big a deal. The OP even says "5 an hour" which only proves how little of an irritant it is.

    That's a matter of opinion. My opinion is that it is annoying enough to do something about it. It might not happen a ton, but there are other annoyances in this game as well. Why not get rid of one of them?
    Edited by jrgray93 on July 16, 2014 5:51PM
    EP: Slania Isara : Harambe Was an Inside Job
  • lecarcajou_ESO
    lecarcajou_ESO
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    Maybe it's time to think of all the other likely sources for worms besides herbs and flowers... so that if you want worms, you'll know exactly where to find them.
    "Morally Decentralized."
  • kieso
    kieso
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    I've trolled myself passing the same plant where I left the worms; makes me chuckle every time.
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