




fromtesonlineb16_ESO wrote: »Simply putting lipstick on the pig that the 'guild economy' is.
ZOS are desperately looking for way to try rescue this failed idea and not have to admit they were wrong and implement a proper MMO economy based on an AH.
fromtesonlineb16_ESO wrote: »Simply putting lipstick on the pig that the 'guild economy' is.
ZOS are desperately looking for way to try rescue this failed idea and not have to admit they were wrong and implement a proper MMO economy based on an AH.
fromtesonlineb16_ESO wrote: »Simply putting lipstick on the pig that the 'guild economy' is.
ZOS are desperately looking for way to try rescue this failed idea and not have to admit they were wrong and implement a proper MMO economy based on an AH.
Not a failed idea, ZoS isn't wrong for choosing NOT to put in an AH, there are other reasons that at this time are out of their control. OFC that doesn't stop people from chastising ZoS for things they know nothing of.
fromtesonlineb16_ESO wrote: »
That's awesome Phantax I wasn't aware that you've been a computer programmer for 20+ years working specifically in MMO design. Well, with you here giving suggestions ZoS should have everything cleared up by the end of this week right?Yep, guess my 20+ years of playing MMOs means I know nothing of how a dynamic in-game economy would work !
You only have to read through these forums to see how many people think the current iteration of trading has already failed !

fromtesonlineb16_ESO wrote: »
Paul Sage has said time and time again that due to the Megaserver, the technology just isn't present at this time to allow a global AH without itself causing serious issues. He's said this in both VLogs and ALogs. That's why they are working to improve the Guild Store system. He also said in one of his ALogs with an internet gaming site about 2 months ago that there are LOTS of Guild improvements that he wants to see happen and wanted to see in the game from launch but priorities were elsewhere at that time.
Rubbish ! Mr Sage needs to go play EVE Online then. It has a global AH/Market, it is a megaserver game (single not even a NA/EU split) and EVE has one of the most balanced, dynamic in-game economies of any MMO in existence !
wenxue2222b16_ESO wrote: »This is probably the most realistic system we can have, aside from letting players open up their own shops.
A halfway option may be to have additional menu options on some existing traders in some towns and have them sell on things that players have left with them - not sold to them for a fixed price but have have the player set their own price and receive payment only when another player has bought that item.
I'm sort of looking forward to being able to do some ingredient shopping. Go out in the morning and see what I can cook in the afternoon.
fromtesonlineb16_ESO wrote: »
Paul Sage has said time and time again that due to the Megaserver, the technology just isn't present at this time to allow a global AH without itself causing serious issues. He's said this in both VLogs and ALogs. That's why they are working to improve the Guild Store system. He also said in one of his ALogs with an internet gaming site about 2 months ago that there are LOTS of Guild improvements that he wants to see happen and wanted to see in the game from launch but priorities were elsewhere at that time.
Rubbish ! Mr Sage needs to go play EVE Online then. It has a global AH/Market, it is a megaserver game (single not even a NA/EU split) It has almost no isses, certainly none I've ever experienced and I'm a trader by choice in EVE. Also EVE has one of the most balanced, dynamic in-game economies of any MMO in existence !
fromtesonlineb16_ESO wrote: »Simply putting lipstick on the pig that the 'guild economy' is.
ZOS are desperately looking for way to try rescue this failed idea and not have to admit they were wrong and implement a proper MMO economy based on an AH.
Not a failed idea, ZoS isn't wrong for choosing NOT to put in an AH, there are other reasons that at this time are out of their control. OFC that doesn't stop people from chastising ZoS for things they know nothing of.
Yep, guess my 20+ years of playing MMOs means I know nothing of how a dynamic in-game economy would work !
You only have to read through these forums to see how many people think the current iteration of trading has already failed !
fromtesonlineb16_ESO wrote: »
Paul Sage has said time and time again that due to the Megaserver, the technology just isn't present at this time to allow a global AH without itself causing serious issues. He's said this in both VLogs and ALogs. That's why they are working to improve the Guild Store system. He also said in one of his ALogs with an internet gaming site about 2 months ago that there are LOTS of Guild improvements that he wants to see happen and wanted to see in the game from launch but priorities were elsewhere at that time.
Rubbish ! Mr Sage needs to go play EVE Online then. It has a global AH/Market, it is a megaserver game (single not even a NA/EU split) It has almost no isses, certainly none I've ever experienced and I'm a trader by choice in EVE. Also EVE has one of the most balanced, dynamic in-game economies of any MMO in existence !
GW2 shows a world-wide single AH system can work, ZOS simply have to accept they're incapable of doing what Anet can!fromtesonlineb16_ESO wrote: »
Paul Sage has said time and time again that due to the Megaserver, the technology just isn't present at this time to allow a global AH without itself causing serious issues.
fromtesonlineb16_ESO wrote: »GW2 shows a world-wide single AH system can work, ZOS simply have to accept they're incapable of doing what Anet can!fromtesonlineb16_ESO wrote: »
Paul Sage has said time and time again that due to the Megaserver, the technology just isn't present at this time to allow a global AH without itself causing serious issues.
In fact I'd suggest GW2's structure makes it MORE complicated as there are many discrete servers to coordinate not just one!.
fromtesonlineb16_ESO wrote: »Simply putting lipstick on the pig that the 'guild economy' is.
ZOS are desperately looking for way to try rescue this failed idea and not have to admit they were wrong and implement a proper MMO economy based on an AH.
Not a failed idea, ZoS isn't wrong for choosing NOT to put in an AH, there are other reasons that at this time are out of their control. OFC that doesn't stop people from chastising ZoS for things they know nothing of.
Yep, guess my 20+ years of playing MMOs means I know nothing of how a dynamic in-game economy would work !
You only have to read through these forums to see how many people think the current iteration of trading has already failed !
LOL in you '20 years playing MMOs' how many global AHs have you seen outside of WoW and wowclones?
Thank you for confirming you have no intention of letting facts get in the way of your blind defense of ZOS.fromtesonlineb16_ESO wrote: »GW2 shows a world-wide single AH system can work, ZOS simply have to accept they're incapable of doing what Anet can!fromtesonlineb16_ESO wrote: »
Paul Sage has said time and time again that due to the Megaserver, the technology just isn't present at this time to allow a global AH without itself causing serious issues.
In fact I'd suggest GW2's structure makes it MORE complicated as there are many discrete servers to coordinate not just one!.
GW2 economy is a disaster, with mats and equipment often selling for less than vendor prices.... thank you for confirming that people who want an AH are simply clueless
fromtesonlineb16_ESO wrote: »Thank you for confirming you have no intention of letting facts ghet in the way of your blind defense of ZOS.fromtesonlineb16_ESO wrote: »GW2 shows a world-wide single AH system can work, ZOS simply have to accept they're incapable of doing what Anet can!fromtesonlineb16_ESO wrote: »
Paul Sage has said time and time again that due to the Megaserver, the technology just isn't present at this time to allow a global AH without itself causing serious issues.
In fact I'd suggest GW2's structure makes it MORE complicated as there are many discrete servers to coordinate not just one!.
GW2 economy is a disaster, with mats and equipment often selling for less than vendor prices.... thank you for confirming that people who want an AH are simply clueless
It's only a 'disaster' for people (like you perhaps?) who want to be able to price-gouge due to lack of viable competition.
fromtesonlineb16_ESO wrote: »In fact I'd suggest GW2's structure makes it MORE complicated as there are many discrete servers to coordinate not just one!.
LOL in you '20 years playing MMOs' how many global AHs have you seen outside of WoW and wowclones?
Honestly not much (unless of course your database design and/or hardware is sub par) , I also suspect that ESO (along with any other MMO of scale) isn't using a single RDBMS server for stuff like this (i.e. more than likely using distributed or federated designs) where the load is spread across multiple hosts.I can't even imagine the server load it would take just to list 5000 Sanded Maple as just one single example.
fromtesonlineb16_ESO wrote: »
Paul Sage has said time and time again that due to the Megaserver, the technology just isn't present at this time to allow a global AH without itself causing serious issues. He's said this in both VLogs and ALogs. That's why they are working to improve the Guild Store system. He also said in one of his ALogs with an internet gaming site about 2 months ago that there are LOTS of Guild improvements that he wants to see happen and wanted to see in the game from launch but priorities were elsewhere at that time.That's awesome Phantax I wasn't aware that you've been a computer programmer for 20+ years working specifically in MMO design. Well, with you here giving suggestions ZoS should have everything cleared up by the end of this week right?Yep, guess my 20+ years of playing MMOs means I know nothing of how a dynamic in-game economy would work !
You only have to read through these forums to see how many people think the current iteration of trading has already failed !