moxiesauce wrote: »I feel that raiding should require two tanks for 12 man groups. I leveled as a tank and really enjoyed playing. Once I got to AA and Hel ra only 1 tank was needed for completion, and I found myself needed to go DPS. Some groups didn't even use a tank. I really feel the devs should put in fights that require the group to have two tanks. Any thought?
It is a major turn off . Ive argued this point to nauseam with people. Primarily people who dont Tank Vr content nor have aany of the VR dungeons actually completed when questioned past their opinion. The current mechanics are pretty boring . it requires little skill or managment or knowledge to do . its spam some AOE and CC and hold block every so often.Wait, you mean there are tanks in this game? I thought there were only:
1. DPS
2. DPS that heals
3. DPS designated to block a lot
moxiesauce wrote: »I feel that raiding should require two tanks for 12 man groups. I leveled as a tank and really enjoyed playing. Once I got to AA and Hel ra only 1 tank was needed for completion, and I found myself needed to go DPS. Some groups didn't even use a tank. I really feel the devs should put in fights that require the group to have two tanks. Any thought?
moxiesauce wrote: »I feel that raiding should require two tanks for 12 man groups. I leveled as a tank and really enjoyed playing. Once I got to AA and Hel ra only 1 tank was needed for completion, and I found myself needed to go DPS. Some groups didn't even use a tank. I really feel the devs should put in fights that require the group to have two tanks. Any thought?
I don't want to be forced to bring more thanks. That means inserting more enemies that do high damage and forces more Aggro Control, which means I have to do less DPS to keep Aggro off me. It also means with the Wonky CC issues as of late get worse.
There is nothing wrong with only one tank. Why not require exactly 4 of each? Why not require 6 healers? Why not require 8 DPS? This goes in circles.
moxiesauce wrote: »I feel that raiding should require two tanks for 12 man groups. I leveled as a tank and really enjoyed playing. Once I got to AA and Hel ra only 1 tank was needed for completion, and I found myself needed to go DPS. Some groups didn't even use a tank. I really feel the devs should put in fights that require the group to have two tanks. Any thought?
I don't want to be forced to bring more thanks. That means inserting more enemies that do high damage and forces more Aggro Control, which means I have to do less DPS to keep Aggro off me. It also means with the Wonky CC issues as of late get worse.
There is nothing wrong with only one tank. Why not require exactly 4 of each? Why not require 6 healers? Why not require 8 DPS? This goes in circles.
moxiesauce wrote: »I feel that raiding should require two tanks for 12 man groups. I leveled as a tank and really enjoyed playing. Once I got to AA and Hel ra only 1 tank was needed for completion, and I found myself needed to go DPS. Some groups didn't even use a tank. I really feel the devs should put in fights that require the group to have two tanks. Any thought?
I don't want to be forced to bring more thanks. That means inserting more enemies that do high damage and forces more Aggro Control, which means I have to do less DPS to keep Aggro off me. It also means with the Wonky CC issues as of late get worse.
There is nothing wrong with only one tank. Why not require exactly 4 of each? Why not require 6 healers? Why not require 8 DPS? This goes in circles.
MonkeyAssassin24 wrote: »moxiesauce wrote: »I feel that raiding should require two tanks for 12 man groups. I leveled as a tank and really enjoyed playing. Once I got to AA and Hel ra only 1 tank was needed for completion, and I found myself needed to go DPS. Some groups didn't even use a tank. I really feel the devs should put in fights that require the group to have two tanks. Any thought?
I don't want to be forced to bring more thanks. That means inserting more enemies that do high damage and forces more Aggro Control, which means I have to do less DPS to keep Aggro off me. It also means with the Wonky CC issues as of late get worse.
There is nothing wrong with only one tank. Why not require exactly 4 of each? Why not require 6 healers? Why not require 8 DPS? This goes in circles.
I have to agree with this, though it may just be in the wording of your title where it says that raids should require two tanks. This game already has some of the most confusing and chaotic aggro mechanics I've ever seen in a game so if they simply add higher dmg bosses and enemies or even more of them it will just cause raids to be painful instead of challenging.
If anything they just need to fix the aggro system and change the way that mitigation works, especially in regards to heavy armor and physical damage reduction. Those are the systems that need to be fixed and this will create scenarios where one or two tanks becomes optimal without becoming a requirement of the content.
MonkeyAssassin24 wrote: »moxiesauce wrote: »I feel that raiding should require two tanks for 12 man groups. I leveled as a tank and really enjoyed playing. Once I got to AA and Hel ra only 1 tank was needed for completion, and I found myself needed to go DPS. Some groups didn't even use a tank. I really feel the devs should put in fights that require the group to have two tanks. Any thought?
I don't want to be forced to bring more thanks. That means inserting more enemies that do high damage and forces more Aggro Control, which means I have to do less DPS to keep Aggro off me. It also means with the Wonky CC issues as of late get worse.
There is nothing wrong with only one tank. Why not require exactly 4 of each? Why not require 6 healers? Why not require 8 DPS? This goes in circles.
I have to agree with this, though it may just be in the wording of your title where it says that raids should require two tanks. This game already has some of the most confusing and chaotic aggro mechanics I've ever seen in a game so if they simply add higher dmg bosses and enemies or even more of them it will just cause raids to be painful instead of challenging.
If anything they just need to fix the aggro system and change the way that mitigation works, especially in regards to heavy armor and physical damage reduction. Those are the systems that need to be fixed and this will create scenarios where one or two tanks becomes optimal without becoming a requirement of the content.
Neutronium_Dragon wrote: »No. Formulaic design will mean formulaic (and ultimately, dull and predictable) encounters.
Neutronium_Dragon wrote: »No. Formulaic design will mean formulaic (and ultimately, dull and predictable) encounters.
Nox_Aeterna wrote: »In ESO , there is no point in even having one "tank" to begin with.
Honestly , until they actually balance the armors better , check the agroo ...
There is no place for this poll.
moxiesauce wrote: »I feel that raiding should require two tanks for 12 man groups. I leveled as a tank and really enjoyed playing. Once I got to AA and Hel ra only 1 tank was needed for completion, and I found myself needed to go DPS. Some groups didn't even use a tank. I really feel the devs should put in fights that require the group to have two tanks. Any thought?
eventide03b14a_ESO wrote: »moxiesauce wrote: »I feel that raiding should require two tanks for 12 man groups. I leveled as a tank and really enjoyed playing. Once I got to AA and Hel ra only 1 tank was needed for completion, and I found myself needed to go DPS. Some groups didn't even use a tank. I really feel the devs should put in fights that require the group to have two tanks. Any thought?
The problem would be more with the group mechanics. The reason why tanks are optional is that taunting in this game is a hassle. Why are none of the taunts aoe? Since keeping aggro is such a pain most DPS have learned to be self sufficient when dealing with trash. I don't really see the need for two tanks honestly and most MMO's don't use more than one tank per group except for certain bosses that have special tactics.
I'm all for ZoS adding boss mechanics that require 2 or even 3 tanks but Trials (Raids) don't NEED 2 or more tanks to be any good. That's thinking like a traditional MMO, which ESO is clearly not. What I'd like to see is a Trial that isn't based on times so it's not all about 1 tank, 1 "healer", 10 max leet deeps and the players have to actually DO something other than kill as fast as humanly possible. Something with lots of mechanics that are more about raid awareness than actual DPS output.
Or even boss fights that are more about mitigating certain damage types (forcing players to wear 1-3 pcs of Jewelry with X resist on it) and 2-4 Healers just to survive certain phases.