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Teleport strike mechanic

makkon
makkon
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Current problem: big delay before it fires (casting time, animation delay - tell it like you want). It doesn't have decent cc (except morph with no damage).
Make it usefull not only for ganks! Its time! 1.3.x is close.

Current charge skills:
Shield chanrge - instant, stun effect
Critical charge - instant, stun or immobilize effect
Focused charge - instant, stun
all of those skills are instant and doing good amount of damage, also they put some cc effect (mostly hard cc or both - hard and soft)

So, I do not ask to add stun or omg damage to teleport strike, I just ask to delete this stupid delay to make it more competitive for dynamic fights out of stealth.

Use sword and board or 2h charge you tell me. NO, I want to use a class skill with class bonuses (crit chance, out of stealth stun etc)
Edited by makkon on July 15, 2014 9:34PM
  • Awdwyn
    Awdwyn
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    Agreed, I use this as an in-combat gap closer rather then an opener and the squat? delay at the beginning is a bit of an annoyance. It'd be really nice if this could be activated quicker to make it feel more responsive.
  • makkon
    makkon
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    also, as EU player with hundreds ping - this skill even after "alot of fixes" not working sometimes. this skill has very bad angle so slightest relief collision (hill or lowland) makes difficult to use this skill or even breaks casting.
  • pinstripesc
    pinstripesc
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    Yeah, it's the worst when you use the skill, it does the animation, but you don't go anywhere. Especially if you have your ultimate Q'd up right afterward... :(
  • Lynx7386
    Lynx7386
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    I really dont get why they even have the cast time on the ability, I agree that it should be removed.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Phinix1
    Phinix1
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    Something I found incredibly disappointing with this ability is the fact that it doesn't make you immune to projectiles while in transit. For example, if someone throws a dagger at you, and you teleport strike while it is still half way to you, it will hit you in transit as if you hadn't dodged!

    That to me is incredibly stupid and lazy and should be fixed ASAP.

    Especially since stamina classes already get royally screwed out of using the awesome roll dodge and block abilities as liberally as other classes, since we end up running out of our primary resource.
    Edited by Phinix1 on July 16, 2014 5:19AM
  • TheBucket
    TheBucket
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    All of these abilities are easily blocked and telegraphed
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • davedesigns
    davedesigns
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    I love the skill but it definitely does need some better CC and the cast time removed. Also the skill seems to lag many times while casting. I will click the skill and it will do the animation in place, but it won't be for another couple seconds that my character and the camera pops next to the enemy.
  • dennis.schmelzleb16_ESO
    makkon wrote: »
    also, as EU player with hundreds ping - this skill even after "alot of fixes" not working sometimes. this skill has very bad angle so slightest relief collision (hill or lowland) makes difficult to use this skill or even breaks casting.

    I stopped using it because of this problem.
    Even if you want to ambush someone out of stealth it sometimes doesn't work if the enemy moves.
    During fights it works 2 of 5 times for me.
    So I switched to shield charge.

  • Lokryn
    Lokryn
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    Personally, I think it should be changed to be like Shadowstep in WoW.
  • Hilgara
    Hilgara
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    I never use it in PvE. You get more damage simply from a stealthed attack so you save a slot and some majicka. In PvP it's very hit and miss. Even if it goes off without lag the player I have just jumped has moved another 5 meters before the game engine realises hes been jumped and stuns him. I'm supposed to teleport to where he is not where he was 2 seconds ago.
  • Fairydragon3
    Fairydragon3
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    Hilgara wrote: »
    I never use it in PvE. You get more damage simply from a stealthed attack so you save a slot and some majicka. In PvP it's very hit and miss. Even if it goes off without lag the player I have just jumped has moved another 5 meters before the game engine realises hes been jumped and stuns him. I'm supposed to teleport to where he is not where he was 2 seconds ago.

    Don't know about PVP, but this is my PVE Opener, sneak and get behind them, and I still get the sneak attack bonus, plus they are stunned
  • seanolan
    seanolan
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    Just so you know, the Shield Charge may technically be "instant", but I cannot count how many times I have done it outside of the perception area of a target, only to have that target respond BEFORE I hit with it...teleporting away, blocking, or even a couple of times hitting me with a heavy attack! The teleport mechanic is not well handled in this game. The mobs respond as soon as you commit to the attack, not as soon as you are actually in their response area.
  • Hilgara
    Hilgara
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    Don't know about PVP, but this is my PVE Opener, sneak and get behind them, and I still get the sneak attack bonus, plus they are stunned

    Surprise attack from behind stealthed gives more damage, doesn't take up an extra slot and stuns for longer. You first attack is the only one that benefits from the stealthed bonus. If that is ambush or teleport strike you are wasting an opportunity to get a really massive opener. I can one shot clothies (pre nerf) with a stealthed surprise attack in vet 10 areas. Also because of the ruffian passive from duel wield the damage you do after while they are in a 4 second stun gets bonus damage.
  • Fairydragon3
    Fairydragon3
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    Hilgara wrote: »

    Don't know about PVP, but this is my PVE Opener, sneak and get behind them, and I still get the sneak attack bonus, plus they are stunned

    Surprise attack from behind stealthed gives more damage, doesn't take up an extra slot and stuns for longer. You first attack is the only one that benefits from the stealthed bonus. If that is ambush or teleport strike you are wasting an opportunity to get a really massive opener. I can one shot clothies (pre nerf) with a stealthed surprise attack in vet 10 areas. Also because of the ruffian passive from duel wield the damage you do after while they are in a 4 second stun gets bonus damage.

    been testing this just now. I'm getting the same amount of damage unless it is a different armor type, when ever i sneak and do damage with my weapon, or if i sneak and use teleport strike, TP strike wins because most groups of mobs will see you as you get into striking position. I always get a longer stun anytime i sneak attack, so the only thing happening here is that sneak attack stun overwites TPS stun

    Edit seems like my TPS does more damage, but my weapons are not enchanted. also sneak attack stun does indeed last longer than using TPS,

    This still remains my best sneak attack option since again most groups of mobs will see you before you can get close
    Edited by Fairydragon3 on July 16, 2014 1:58PM
  • Hilgara
    Hilgara
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    Hilgara wrote: »

    Don't know about PVP, but this is my PVE Opener, sneak and get behind them, and I still get the sneak attack bonus, plus they are stunned

    Surprise attack from behind stealthed gives more damage, doesn't take up an extra slot and stuns for longer. You first attack is the only one that benefits from the stealthed bonus. If that is ambush or teleport strike you are wasting an opportunity to get a really massive opener. I can one shot clothies (pre nerf) with a stealthed surprise attack in vet 10 areas. Also because of the ruffian passive from duel wield the damage you do after while they are in a 4 second stun gets bonus damage.

    been testing this just now. I'm getting the same amount of damage unless it is a different armor type, when ever i sneak and do damage with my weapon, or if i sneak and use teleport strike, TP strike wins because most groups of mobs will see you as you get into striking position. I always get a longer stun anytime i sneak attack, so the only thing happening here is that sneak attack stun overwites TPS stun

    Oddly enough they don't see you, even if one of the mobs is facing you. You can one shot the caster/healer and immediately make it a 2 mob group. The stun from the stealthed surprise attack is at least 3 times longer than the ambush stun. Also if you have stacked spell crit instead of weapon crit then the following attacks will lose damage because melee damage (weapon or spell) all get their crit from weapon crit.

    So by using TS instead of a sneak surprise attack from behind you have lost 3 seconds of stun duration. A slot on your bar and a lot of crit damage (if you are stacking spell crit, which was how this discussion started)
    Edited by Hilgara on July 16, 2014 2:04PM
  • makkon
    makkon
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    Something I found incredibly disappointing with this ability is the fact that it doesn't make you immune to projectiles while in transit. For example, if someone throws a dagger at you, and you teleport strike while it is still half way to you, it will hit you in transit as if you hadn't dodged!

    That to me is incredibly stupid and lazy and should be fixed ASAP.

    Especially since stamina classes already get royally screwed out of using the awesome roll dodge and block abilities as liberally as other classes, since we end up running out of our primary resource.
    yea. I forgot about the complete helplessness during teleport strike.
    one more -1 to this ability
  • Fairydragon3
    Fairydragon3
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    Hilgara wrote: »
    Hilgara wrote: »

    Don't know about PVP, but this is my PVE Opener, sneak and get behind them, and I still get the sneak attack bonus, plus they are stunned

    Surprise attack from behind stealthed gives more damage, doesn't take up an extra slot and stuns for longer. You first attack is the only one that benefits from the stealthed bonus. If that is ambush or teleport strike you are wasting an opportunity to get a really massive opener. I can one shot clothies (pre nerf) with a stealthed surprise attack in vet 10 areas. Also because of the ruffian passive from duel wield the damage you do after while they are in a 4 second stun gets bonus damage.

    been testing this just now. I'm getting the same amount of damage unless it is a different armor type, when ever i sneak and do damage with my weapon, or if i sneak and use teleport strike, TP strike wins because most groups of mobs will see you as you get into striking position. I always get a longer stun anytime i sneak attack, so the only thing happening here is that sneak attack stun overwites TPS stun

    Oddly enough they don't see you, even if one of the mobs is facing you. You can one shot the caster/healer and immediately make it a 2 mob group. The stun from the stealthed surprise attack is at least 3 times longer than the ambush stun. Also if you have stacked spell crit instead of weapon crit then the following attacks will lose damage because melee damage (weapon or spell) all get their crit from weapon crit.

    So by using TS instead of a sneak surprise attack from behind you have lost 3 seconds of stun duration. A slot on your bar and a lot of crit damage (if you are stacking spell crit, which was how this discussion started)

    hummmm, then i have no need for the 3 second stun, and dont mind the slot take up since it help me move across places quickly rather for combat or travel. otherwise i very easily acomplish knocking down a 3 mob to two,

    Ambush, Soul Harvest, the Killer's blade. This 3 ability combo is all i tend to need. spam Whirlking blades and Vamp drain to restore stam, and the rest are dead Jim. then i have swallow soul for more HP/sec
    Edited by Fairydragon3 on July 16, 2014 8:58PM
  • someuser
    someuser
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    Even if a specific "closer" isn't the best damage ability (I agree, stealth attacks are the best), there is still real value to them... Maybe not so much in PvE where enemies are conveniently group up like a set of bowling pins to knock down, but in instanced group dungeons the ability to jump around is VERY crucial to keeping your DPS up...Especially when your primary attack is melee.

    However, shield charge is better if you want to go the sword and board route... Which I think is not the best use of the NB talent (the threat dumping stealth move is much better suited to a healer / DPS'er)...

    Personally:
    Srocs and DK make the best tanks / DPS'ers and NB and Templars make the best healer / DPS'ers... Atleast the way I like to play and how I design my characters.

    (edited for a major brain fart)
    Edited by someuser on July 16, 2014 9:46PM
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    PhinixUI addon-powered interface for ESO
  • makkon
    makkon
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    someuser wrote: »
    Personally:
    Srocs and DK make the best tanks / DPS'ers and NB and Templars make the best healer / DPS'ers... Atleast the way I like to play and how I design my characters.
    not sure about NB best healers if you are speaking about resto stave (hello sorc's surge)
    only combining funnel health and/or sap essence, but anyway healing springs spam is much more effective and easier because it works every time you want to cast it.

    anyway - this is offtop. check out theme title. this discussion is about TS and how it is versus similar spells from other trees/classes
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