I might be wrong but are you trying to do the quest ''The Lightless Remnant '' at the Rivenspire area?
Because , if that is the case then you need to know that you are not actually supposed to attack the Galgoyles but , instead, use it to destroy the statues by kiting it through the statues. If you have actually managed to kill one then either your class/build is very strong or you must be a pretty decent player
In most cases that an NB took on difficult enemies solo, it was because they were ranged. This is why bow/staff is the preferred secondary weapon. NB's health regen is the weakest in the game and cannot recover fast enough as melee. This is also just not a melee friendly game in general and ranged almost always makes big encounters more manageable
In most cases that an NB took on difficult enemies solo, it was because they were ranged. This is why bow/staff is the preferred secondary weapon. NB's health regen is the weakest in the game and cannot recover fast enough as melee. This is also just not a melee friendly game in general and ranged almost always makes big encounters more manageable
traigusb14_ESO2 wrote: »In most cases that an NB took on difficult enemies solo, it was because they were ranged. This is why bow/staff is the preferred secondary weapon. NB's health regen is the weakest in the game and cannot recover fast enough as melee. This is also just not a melee friendly game in general and ranged almost always makes big encounters more manageable
Err....
Health regen is in no way tied to class....
Yeah melee is a lot harder in general.
traigusb14_ESO2 wrote: »In most cases that an NB took on difficult enemies solo, it was because they were ranged. This is why bow/staff is the preferred secondary weapon. NB's health regen is the weakest in the game and cannot recover fast enough as melee. This is also just not a melee friendly game in general and ranged almost always makes big encounters more manageable
Err....
Health regen is in no way tied to class....
Yeah melee is a lot harder in general.
Oh, so everyone has dragon blood? Everyone has the same class heals?
You're trying to use my general terminology for ways to recover health as a technical argument. There is recovery, regeneration, health steal/absorb, direct healing, HoTs, siphoning etc. If an NB wants to have any kind of health restoring method comparable to other classes, they need a healing staff
Do we? If you want a survival Build with decent DPS than use:If an NB wants to have any kind of health restoring method comparable to other classes, they need a healing staff
Do we? If you want a survival Build with decent DPS than use:If an NB wants to have any kind of health restoring method comparable to other classes, they need a healing staff
Supprise Attack (DMG)
Blood Craze (Low DMG + DoT & HoT)
Swallow Soul (DMG + HoT)
SAP Essence (Low DMG + Heal + ATK Buff)
Leeching Strikes (Mana, Stamina and Health Regen for each Base Attack)
If you would like to a have a SelfHealing Range Build with decent DPS try:
Venom Arrow (Decent DMG + DoT)
Shadow Silk (Low DMG + 50% Snare)
Swallow Soul (DMG + HoT)
Magnum Shot (Player & Foe Knockback)
Leeching Strike (Mana, Stamina and Health Regen for each Base Attack)
I never had a problem with them with my NB. The secret is again Sparks from the DW tree. With Siphoning strikes, Haste with the Stamina morph and the base 30% we get now you can keep it up 100% of the time. They never hit you and if they get a swing in before you sparks again, strife and siphoning strikes get you back to 100%. I've soloed tons of world bosses like this.
Same goes for magical bosses, Defensive stance and unlimited stam = no damage.