The OP didn't ask for challenging endgame content of that kind, did he?nerevarine1138 wrote: »Challenging endgame content in MMOs is always going to be group content..
Ifthir_ESO wrote: »Right now anything challenging at all requires a group, whether it is PvE or PvP.
Could we please have something for those of us who aren't hardcore guild players to be challenged with? It would be nice to see more difficult, focused solo player content if possible.
fromtesonlineb16_ESO wrote: »The OP didn't ask for challenging endgame content of that kind, did he?nerevarine1138 wrote: »Challenging endgame content in MMOs is always going to be group content..
LonePirate wrote: »I share the OP's sentiment. ZOS seems to be ignoring the solo players in all of their updates and endgame content announced thus far. I am not sure if they have a handle on this game's player base just yet.
fromtesonlineb16_ESO wrote: »
fromtesonlineb16_ESO wrote: »The lack of any solo 'dailies' is a clear sign ZOS haven't 'got it' yet.
They're pandering to the small minority who in other games are the raiders, while providing nothing for the majority who reach level cap and have no desire to play such content.
But then what do you expect when they use the likes of Entropy Rising as end-game consultants?
vyndral13preub18_ESO wrote: »
In most games i have played the daily grind is just a way to get high end gear to casuals over time. So yes everyone is a loot hoe.
fromtesonlineb16_ESO wrote: »
What is it with people who keep saying "but this is an MMO, this is an MMO, this is an MMO" ?
Is there too much privet in your thicket ?
This so called MMO is a bit different and has single player content too, it was made that way to attract the players of previous TES single player games.
The single players are here and paying their whack just like everyone else.
vyndral13preub18_ESO wrote: »
In most games i have played the daily grind is just a way to get high end gear to casuals over time. So yes everyone is a loot hoe.
Nope. I'm a fun hoe. If I'm having fun I dont give a flying unmentionable about gear. I sell all my epic and legendary mats because what they give you for what they are worth doesn't make sense. I'm making a fortune from you loot hoe s
BTW hoe s is censored but hoe isnt. Plural discrimination!
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »
In most games i have played the daily grind is just a way to get high end gear to casuals over time. So yes everyone is a loot hoe.
Nope. I'm a fun hoe. If I'm having fun I dont give a flying unmentionable about gear. I sell all my epic and legendary mats because what they give you for what they are worth doesn't make sense. I'm making a fortune from you loot hoe s
BTW hoe s is censored but hoe isnt. Plural discrimination!
That would be awesome, if there was actually anything worth buying in this game.
Ps. Down with plural word!
While I support the idea of challenging solo content, we all saw what happened when it was in the game didn't we?.
Burnemdown wrote: »After watching the latest podcast, I felt as though Paul Sage, in effect, gave a big straight up middle finger to soloist. His words were " Buff up and join a guild." After that I wouldn't expect anything but " raid or go home" from TESO.
What is it with people who keep saying "but this is an MMO, this is an MMO, this is an MMO" ?
Is there too much privet in your thicket ?
This so called MMO is a bit different and has single player content too, it was made that way to attract the players of previous TES single player games.
The single players are here and paying their whack just like everyone else.
No Lunerdog, it included the interest of former TES single players because of its ES setting. No where in pre-launch promo's or advertising was it ever stated that the original design and vision for the MMO was to make it primarily focused for solo play and single players.
If so, then one of our interest groups were sorely mislead.Were we? Inclusion for a broader spectrum customer stated there would be some soloable content in lower levels 1 - 50, exactly as they stated pre-launch, and there IS. They also specifically courted veteran MMO players, both PvE and PvP. Now, the part where they said Vet Content would have a little solo viable stuff but that it was primarily group-centric...that is what has changed.
fromtesonlineb16_ESO wrote: »The lack of any solo 'dailies' is a clear sign ZOS haven't 'got it' yet.
They're pandering to the small minority who in other games are the raiders, while providing nothing for the majority who reach level cap and have no desire to play such content.
But then what do you expect when they use the likes of Entropy Rising as end-game consultants?