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Please add more high-end single player content.

Ifthir_ESO
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Right now anything challenging at all requires a group, whether it is PvE or PvP.

Could we please have something for those of us who aren't hardcore guild players to be challenged with? It would be nice to see more difficult, focused solo player content if possible.
  • nerevarine1138
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    Challenging endgame content in MMOs is always going to be group content. That's why it's an MMO.
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    Murray?
  • hk11
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    I think there should be enough single player content to get you to the level cap, and then a lot of group content for getting gear.
    Edited by hk11 on July 14, 2014 12:56PM
  • Hilgara
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    How about.....

    Single player PvE arena like the one in Reapers March only the content difficulty is infinite and increases slightly after every round. You win a title based on how far you get.
  • EinionYrth
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    High end group content is quite difficult solo, I believe ;)
  • fromtesonlineb16_ESO
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    Challenging endgame content in MMOs is always going to be group content..
    The OP didn't ask for challenging endgame content of that kind, did he?

  • fromtesonlineb16_ESO
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    hk11 wrote: »
    I think there should be enough single player content to get you to the level cap, and then a lot of group content for getting gear.
    Because 'getting gear' is all anyone wants to do at level cap?

    Not everyone's a loot hoe.
  • LonePirate
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    I share the OP's sentiment. ZOS seems to be ignoring the solo players in all of their updates and endgame content announced thus far. I am not sure if they have a handle on this game's player base just yet.
  • GaldorP
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    I think there should be some kind of progress that VR 12 characters can make in PvE. Like a class specialisation system where you choose one class skill tree and can learn additional skills that gain ranks very slowly. Or a grind that allows you to change the colours of your class skills' graphic effects. Anything that allows a VR 12 character to "progress" in some way would be nice. Right now the only things you can do once you have finished all quests (and leveled your skills) is farm mats or monsters to make some gold, do trials (only if you wear light armor and use staves) to get the trial sets, or work on achievements. None of these activities let your character progress. While hunting monsters you cannot even hope to find something rare. Epic and legendary upgrade materials come from refining raw materials and from hirelings, legendary runes are mostly from hirelings, rare motifs and purple cooking recipes are found almost exclusively in lootable containers in town. Give VR 12 players something meaningful to do that takes a long time to complete :O ESO needs some kind of MMOG grind for PvE (PvP has one) or people will unsubscribe after 2 months. Reaching VR 12 takes about 2 months for the average player, getting your horse to lv 50 takes about 2 months, you will have finished researching your first 8-trait item after about 2 months. It's like all the PvE grinds in this game are designed to keep people playing only for 2 months.
    Edited by GaldorP on July 14, 2014 1:52PM
  • fromtesonlineb16_ESO
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    The lack of any solo 'dailies' is a clear sign ZOS haven't 'got it' yet.

    They're pandering to the small minority who in other games are the raiders, while providing nothing for the majority who reach level cap and have no desire to play such content.

    But then what do you expect when they use the likes of Entropy Rising as end-game consultants?
    Edited by fromtesonlineb16_ESO on July 14, 2014 2:01PM
  • Audigy
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    While I support the idea of challenging solo content, we all saw what happened when it was in the game didn't we?

    A vocal minority complained until it was removed from the game ...

    I must admit I lost my faith in ZO about that matter, the VR nerf and several others have proven that they don't want us to be mentally challenged in their game.

    Lets face it, even the trials are not really a challenge - but a speed run where it matters that you skip as much as you can on your way.


    My support you have OP, but I am afraid its a pointless request, right now ZO seems to go the WOW way with raid or die :( regardless what they once promised us.
    That said, its all the fault of the community, when ZO gave us the VR challenge that many enjoyed, the people at this forum while a minority still made themselves heard and the result we all know.
    Edited by Audigy on July 14, 2014 2:02PM
  • fromtesonlineb16_ESO
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    Audigy wrote: »
    While I support the idea of challenging solo content, we all saw what happened when it was in the game didn't we?
    VR is leveling content, not end-game so it's entirely unrelated.

  • Anastasia
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    Ifthir_ESO wrote: »
    Right now anything challenging at all requires a group, whether it is PvE or PvP.

    Could we please have something for those of us who aren't hardcore guild players to be challenged with? It would be nice to see more difficult, focused solo player content if possible.
    Challenging endgame content in MMOs is always going to be group content..
    The OP didn't ask for challenging endgame content of that kind, did he?


    Nope. He very clearly did not. He asked for more viable, soloable endgame content. Which of course would seem quite normal to those who asked for soloable content, all the time, through all leveling zones including Vet Content...and voila! Got it. This was beyond easily predictable.
    Its the logical place where the players who enjoy soloing primarily would want to 'go'...but then, Zeni has admitted to somehow dropping the ball on that player population when they created this game. And now, they are busily making amends.

    Edited by Anastasia on July 14, 2014 2:24PM
  • Anastasia
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    LonePirate wrote: »
    I share the OP's sentiment. ZOS seems to be ignoring the solo players in all of their updates and endgame content announced thus far. I am not sure if they have a handle on this game's player base just yet.

    >:) They are speedily addressing the solo players' desired content for the entire game. Gotta give them some time, comeon now.

    Edited by Anastasia on July 14, 2014 2:27PM
  • vyndral13preub18_ESO
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    hk11 wrote: »
    I think there should be enough single player content to get you to the level cap, and then a lot of group content for getting gear.
    Because 'getting gear' is all anyone wants to do at level cap?

    Not everyone's a loot hoe.
    The lack of any solo 'dailies' is a clear sign ZOS haven't 'got it' yet.

    They're pandering to the small minority who in other games are the raiders, while providing nothing for the majority who reach level cap and have no desire to play such content.

    But then what do you expect when they use the likes of Entropy Rising as end-game consultants?

    In most games i have played the daily grind is just a way to get high end gear to casuals over time. So yes everyone is a loot hoe.
  • Hilgara
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    In most games i have played the daily grind is just a way to get high end gear to casuals over time. So yes everyone is a loot hoe.

    Nope. I'm a fun hoe. If I'm having fun I dont give a flying unmentionable about gear. I sell all my epic and legendary mats because what they give you for what they are worth doesn't make sense. I'm making a fortune from you loot hoe s :smiley:

    BTW hoe s is censored but hoe isnt. Plural discrimination!
    Edited by Hilgara on July 14, 2014 2:36PM
  • Audigy
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    Audigy wrote: »
    While I support the idea of challenging solo content, we all saw what happened when it was in the game didn't we?
    VR is leveling content, not end-game so it's entirely unrelated.

    Its not leveling content, it was the content for solo gamers and small groups at max level, for those not interested in raiding or dungeon grinding. 50 was supposed to be the max level, ZO just messed up by making Craglorn Trials based on VR.
  • Lunerdog
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    What is it with people who keep saying "but this is an MMO, this is an MMO, this is an MMO" ?

    Is there too much privet in your thicket ?

    This so called MMO is a bit different and has single player content too, it was made that way to attract the players of previous TES single player games.

    The single players are here and paying their whack just like everyone else.
  • Anastasia
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    Lunerdog wrote: »
    What is it with people who keep saying "but this is an MMO, this is an MMO, this is an MMO" ?

    Is there too much privet in your thicket ?

    This so called MMO is a bit different and has single player content too, it was made that way to attract the players of previous TES single player games.

    The single players are here and paying their whack just like everyone else.

    No Lunerdog, it included the interest of former TES single players because of its ES setting. No where in pre-launch promo's or advertising was it ever stated that the original design and vision for the MMO was to make it primarily focused for solo play and single players.

    If so, then one of our interest groups were sorely mislead. :o Were we? Inclusion for a broader spectrum customer stated there would be some soloable content in lower levels 1 - 50, exactly as they stated pre-launch, and there IS. They also specifically courted veteran MMO players, both PvE and PvP. Now, the part where they said Vet Content would have a little solo viable stuff but that it was primarily group-centric...that is what has changed.

  • vyndral13preub18_ESO
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    Hilgara wrote: »

    In most games i have played the daily grind is just a way to get high end gear to casuals over time. So yes everyone is a loot hoe.

    Nope. I'm a fun hoe. If I'm having fun I dont give a flying unmentionable about gear. I sell all my epic and legendary mats because what they give you for what they are worth doesn't make sense. I'm making a fortune from you loot hoe s :smiley:

    BTW hoe s is censored but hoe isnt. Plural discrimination!

    That would be awesome, if there was actually anything worth buying in this game.

    Ps. Down with plural word!
  • BBSooner
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    Hopefully ZOS does find a way to include end game solo content, both challenging and casual, to hit as msny demographics as they can. I'd enjoy some content variety.
  • Hilgara
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    Ps. Down with plural word!

    That whole sentence is an oxymoron.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Hilgara wrote: »

    In most games i have played the daily grind is just a way to get high end gear to casuals over time. So yes everyone is a loot hoe.

    Nope. I'm a fun hoe. If I'm having fun I dont give a flying unmentionable about gear. I sell all my epic and legendary mats because what they give you for what they are worth doesn't make sense. I'm making a fortune from you loot hoe s :smiley:

    BTW hoe s is censored but hoe isnt. Plural discrimination!

    That would be awesome, if there was actually anything worth buying in this game.

    Ps. Down with plural word!

    LOL I see what you did there.
    Dear Sister, I do not spread rumors, I create them.
  • steveb16_ESO46
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    Audigy wrote: »
    While I support the idea of challenging solo content, we all saw what happened when it was in the game didn't we?.

    Yes - a small but vocal minority, in this case - investors - took one look at the downward slope on income projection graphs and kicked up a fuss. You know full well no business runs itself according to who screams loudest on forums yet you insist of dragging out the same old comments for point scoring purposes.

    Only idiots would genuinely believe this is how a games company runs itself. Anyway - the largest and most vocal 'minority' in the whole thing was the chest beating tough guys.

    But as $200,000,000 investments aren't managed by listening to forum yahoos they had no effect either.
  • Burnemdown
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    After watching the latest podcast, I felt as though Paul Sage, in effect, gave a big straight up middle finger to soloist. His words were " Buff up and join a guild." After that I wouldn't expect anything but " raid or go home" from TESO.
  • Anastasia
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    Burnemdown wrote: »
    After watching the latest podcast, I felt as though Paul Sage, in effect, gave a big straight up middle finger to soloist. His words were " Buff up and join a guild." After that I wouldn't expect anything but " raid or go home" from TESO.

    Mixed messages.
    Muddying subject matter.
    Speaking to all sides in an issue.
    Earnest passion-filled promo's pre-launch.
    Dilution, negation or outright ignoring of content and some issues while making sweeping changes which take the least manpower or assets in others.

    I wouldn't depend toooo much on anything revealed recently.

    It would appear there is something majorly dissonant between TESO dev's/original creators and the suits wielding the power of change currently. Sadly, immediate feedback data from a broad range of customer respondents is not the answer for TESO. Neither are the prior, originally promoted vision, featured and major planned content game plans.

    All very puzzling.



    Edited by Anastasia on July 14, 2014 5:05PM
  • Lunerdog
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    Anastasia wrote: »
    Lunerdog wrote: »
    What is it with people who keep saying "but this is an MMO, this is an MMO, this is an MMO" ?

    Is there too much privet in your thicket ?

    This so called MMO is a bit different and has single player content too, it was made that way to attract the players of previous TES single player games.

    The single players are here and paying their whack just like everyone else.

    No Lunerdog, it included the interest of former TES single players because of its ES setting. No where in pre-launch promo's or advertising was it ever stated that the original design and vision for the MMO was to make it primarily focused for solo play and single players.

    If so, then one of our interest groups were sorely mislead. :o Were we? Inclusion for a broader spectrum customer stated there would be some soloable content in lower levels 1 - 50, exactly as they stated pre-launch, and there IS. They also specifically courted veteran MMO players, both PvE and PvP. Now, the part where they said Vet Content would have a little solo viable stuff but that it was primarily group-centric...that is what has changed.



    No Anastasia

    Go do some reading or watch a video or two.

    It was stated that they knew lots of people would be coming to the game purely because they were fans of the original TES single player games and that there would be ample content to keep those folks happy.

    No where did I mention that it was stated to be primarily focused on solo play.
  • infraction2008b16_ESO
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    The lack of any solo 'dailies' is a clear sign ZOS haven't 'got it' yet.

    They're pandering to the small minority who in other games are the raiders, while providing nothing for the majority who reach level cap and have no desire to play such content.

    But then what do you expect when they use the likes of Entropy Rising as end-game consultants?

    It's not just about solo content but creating a healthy balance between all group sizes so no matter what time of day it is or whether you got buddies available or not you can do something meaningful in game and not hit a brickwall of boredom.

    Most MMO's even out of all games swtor for example does this brilliantly, when they release a new raid it's usually accompanied by a daily area and even some 4 man content like a flashpoint or heroic. They don't just lump people with group content and expect everyone to be happy with it but release a bit of content for everyone all in one major update.

    As for this game they pretty much created group only content with the expectation that it would make people more social, which is all very well being social but what if you haven't got any guildies online? How do you bide your time in game until they are? I don't think these questions haven't really been asked by anyone in the development team, they just have the assumption that people will always at any time in the day have like minded people to play with when that is not the case.
  • Guppet
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    Delves are quite nice solo content. Maybe they could give you daily quests to complete certain ones.

    I find the delves in cyrodil very enjoyable. They seem to be a bit more varied than those in the faction zones.
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