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Conclusion: Heavy armor just plain sucks. Passives and all...

Paladin_echo1
Paladin_echo1
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After careful review of all the passives of Heavy Armor. I have come to the conclusion that it sucks. None of the passives make any dramatic effect in survivability and seem to be a major waste of skillpoints. After testing and other stuffs, it seems medium armor or light armor will be the way to go even after that new update coming up. Any word on any serious changes to Armor stat and or Heavy armor passives?

The reason they suck is that they don't do enough for the character. A tank who puts stuff in his armor ought to have more than enough ability to tank people and not be glass in every situation. Instead the passives just do not keep up with buffs of the DPS and end up just wasting skillpoints in an armor set that doesn't even do much effect for total HP or defense. Its bad to start considering medium armor tanks for dungeons now, but this is the new theme.
  • Mr.Turtlesworth
    Mr.Turtlesworth
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    Yeah but it looks so cool and feels so manly so I use it.
    I r robot
    hear me roar
  • Paladin_echo1
    Paladin_echo1
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    Yeah but it looks so cool and feels so manly so I use it.

    Ya know that is correct, however they really do need to improve armor practicality. The armor stat in this game almost means absolutely nothing. Just tired of testing heavy armor and getting outperformed by light and medium in even a tanking environment...
  • txfeinbergsub17_ESO
    I use the chest and legs for the look. The rest is light armor.
  • Cody
    Cody
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    the extra protection FROM THE ARMOR, does help. but the passives? I almost consider them worthless. just look at light armor passives for example; 42% spell resistance penetration. if that's the case, then heavy armor should have something very similar in terms of armor penetration. and honestly. 0.5% increase to weapon damage per piece? that's terrible!:/ what does it eventually add up to at max out status? 1% 2% something like that? compared to the passives of medium and light armor, heavy armor passives are pathetic:( something needs to be done.
  • lim30041982
    lim30041982
    Soul Shriven
    Nord DK VET 6 with Heavy armor + S&B (and 2H) here say to ur all .
    "Harrrr ur all the milk drinker keep complain , man up and bash that *** daedra skull and go to tavern to tell ur stories and get laid"

    Haha but serious though heavy armor is mostly useless , when i hit the wall (in PVE) i go to backroom (so nobody sees me) cross dressing with light armour+staff then finish the quest.
  • Ninnghizhidda
    Ninnghizhidda
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    Heavy Armour in ESO is just another joke (among the many). It is so bad it almost has just "cosmetic" value. Perhaps it would be better to offer us costumes that would look like Heavy sets.

    It is just another example of how short sighted the design of important features of the game has been. Really... bathrobes reigning supreme in every aspect. Looks to me some of the buffs provided by Light Armour should be like 10 times less. But, no, because "nerfing" sucks even harder than all the failures combined. So the proper thing would be instead to "buff" what Heavy Armour provides in a way that would make it on par with other grades of armour. Should really give some quite attractive benefits that would fit its real purpose (e.g. "tanking", real protection, solid boost to the character's physique).

    I still use primarily Heavy Armour for all my toons, because I am just a stubborn idiot (just as I use weapons + Stamina) and I refuse to be officially "manipulated" into particular play styles and gear, especially so when we are talking about an Elder Scrolls game (supposedly).
  • Singular
    Singular
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    Yeah but it looks so cool and feels so manly so I use it.

    It is manly. If you can survive in heavy armor, you rock!
    War, give me war, give me war.
  • xaraan
    xaraan
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    I think two passives they should add/rework in there that would help Heavy armor would be: 1. Damage Mitigation - perhaps like 1% per piece worn and 2. Soft Cap Raising - perhaps raising the SC by 25 per piece worn. Then combine a couple of the others together to make room.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • NadiusMaximus
    NadiusMaximus
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    It's too rubber like. I hate cut scenes where when people breath the armor moves like it's just a neoprene wet suit or something.
  • Hilgara
    Hilgara
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    Well I'm trying to bring back some challenge to ESO following the nerf so I'm playing all heavy armor DK with all melee abilities only (2h/s&b) Not really intending to tank just wanted to do something different. Not in vet yet but so far I haven't died once on combat apart from when a world boss snuk up on me. The standard is an "I win" button if things get tough.
  • Cody
    Cody
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    Heavy Armour in ESO is just another joke (among the many). It is so bad it almost has just "cosmetic" value. Perhaps it would be better to offer us costumes that would look like Heavy sets.

    It is just another example of how short sighted the design of important features of the game has been. Really... bathrobes reigning supreme in every aspect. Looks to me some of the buffs provided by Light Armour should be like 10 times less. But, no, because "nerfing" sucks even harder than all the failures combined. So the proper thing would be instead to "buff" what Heavy Armour provides in a way that would make it on par with other grades of armour. Should really give some quite attractive benefits that would fit its real purpose (e.g. "tanking", real protection, solid boost to the character's physique).

    I still use primarily Heavy Armour for all my toons, because I am just a stubborn idiot (just as I use weapons + Stamina) and I refuse to be officially "manipulated" into particular play styles and gear, especially so when we are talking about an Elder Scrolls game (supposedly).
    exactly. In my opinion, if people in light armor can ignore almost half of everyone's spell resistance, then people in heavy armor should be able to ignore almost half of everyone's armor! if not that, then take the light armor passives down to the heavy armor passives level.
    Edited by Cody on July 14, 2014 5:41AM
  • AoEnwyr
    AoEnwyr
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    Yeah but it looks so cool and feels so manly so I use it.

    Yes even on females :) Really I use it on my female Orc Templar because she isn't soft enough to be caught in anything else.
    That said while I am a firm believer of "play what takes your fancy" rather than being forced to conform to a specific build, people may get more advantage from the Heavy Armour skill tree when combined with a race that can maximize it's potential.

    Oddly enough I have always been a fan of light armour in previous Elder Scrolls games but even my mage is rocking the old plate chest piece at the moment.
    Edited by AoEnwyr on July 14, 2014 5:51AM
  • Solanum
    Solanum
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    Let's talk solutions, because I admit, heavy armor is a joke in it's current state.

    Increased health regeneration is a rather worthless stat the way it currently is.
    You sneeze and end up overcharging it. In fact, my Vampire Dragonknight ran around in stage 4 (yes, that is a -75% penalty) and had his healthregen supercharged.

    To keep in line with the current, style of armors (Light armor regenerates magicka, leather armor regenerates stamina, and heavy armor regenerates health) I would suggest the following:
    Make heavy armor regenerate a percentage of ones total health every second, or five seconds.
    Example: Each piece of heavy armor equipped regenerates 1% health every five (or, insert number here) seconds.

    This would of course stack with the existing health regeneration. And while this won't save you in PVP, it'll make the game more enjoyable and offer platewearing people a nifty buff while solo-questing and such.
  • jamie.goddenrwb17_ESO
    I agree. I want to play my heavy armor wearing, greatsword wielding brute.

    No reason why heavy dps can't do consistent weapon damage based dps where medium can do more crit based damage.
    I can has typing!
  • Hilgara
    Hilgara
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    Softcaps should be different for each armor type. Light armor hard cap should be at the heavy armor soft cap with medium somewhere in the middle
  • Lunerdog
    Lunerdog
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    Tried a heavy armour tank type character, turned out more sceptic tank than Sherman tank, waste of time, character deleted...
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