Your claim to fix melee and stamina builds just didn't come quick enough, -Epic fail for this game, find a soft spot to land everyone ;-) we are going down.
Blooddancer wrote: »Firstly I love playing melee, I actually enjoyed getting my NB to VR2 until I got stuck at which point I rolled a DK and am loving that too. If I want to go around spamming balls of fire and wearing a frock I'll roll a sorc rather than respec a melee class character.
Second point, This is not history, this is a game, reality/physics/reason have nothing to do with it.
I'm surprised how good I've been doing in PVP with my melee abilities. It's certainly not a 'rambo' type class that take on multiple enemies and survive. But, in a good group it's a hell of a lot of fun.
But everything in this game is weighed against it. Melee always has trouble in MMO's, but ESO in particular seems fond of stomping on anyone that wants to fight up close.
In PvE, the AoE effects in group content are the main deterrent. Why play melee when you can use a staff, stay at a safe range from attacks, have far better resource management, and do greater damage?
In PvP, the nature of zerg-swarm bombing balls makes Melee combatants useless. While everyone else pounces on you and spams impulse and ultimates, you're lucky to get out a single attack before dying. Neither the 2handed or dual wield AoE's come anywhere near impulse's effectiveness in AoE situations, both are more costly, and they have less powerful effects linked to them.
When soloing, especially at veteran rank, you're always better off killing as many enemies from a distance as possible before they can close the gap to attack you. A ranged combatant can stand in one place and interrupt enemy casters at a distance with crushing shock or poison arrow, while a melee player has to constantly juggle back and forth between enemies to keep them from casting.
Of the three melee options we have available - 2handed, dual wield, and 1handed + shield - dual wield is the only one that has fairly good synergy between it's skills, and between it's skills and class skills. It also has the most interesting abilities, while nearly everything from the 2handed and shield lines is nothing short of bland. The shield is only useful for tanking, and only because it has such good passives for blocking incoming damage - with inner fire, nobody even uses the shield line's abilities.
2handed's greatest source of damage comes from a long cast time, heavily choreographed ability that can be easily avoided in pvp. Cleave's reliance on a damage over time effect for the bulk of it's damage (which, by the way, is useless on half the enemies in the game due to being labelled as a bleed effect) greatly hinders it's usage in aoe situations where you want to continually hit those enemies. Reverse slash does less damage than any of the three class-based executes (impale, biting jabs, or mage's fury) and costs more to use. Momentum will quickly put you into the weapon damage softcap, if you werent there already, and even if you dont get overcharged the damage bonus it provides is exceptionally low (why wait 20 seconds for 20% extra weapon damage when I can get 99% extra weapon damage instantly with power extraction?).
The sword and shield line lacks offensive power, and none of it's abilities are 'interesting' or 'cool' enough to warrant using even for visual effect. The only commonly used ability in the entire tree is puncture/ransack/pierce armor, and only because it taunts enemies - and even that is only used before inner fire is obtained from the undaunted line. Defensive posture is less effective than either backlash or reflective scale, as it only reflects a single projectile while both of the alternatives last for a duration and reflect everything during that duration. Low slash is entirely underwhelming, and power bash is lacking in damage and provides nothing that a class ability cant do better.
So, rant over, what is ZOS doing about this? Will this game ever be melee-friendly, or will we eternally be doomed to wielding bows and staves to be competetive in any content?
I'm surprised how good I've been doing in PVP with my melee abilities. It's certainly not a 'rambo' type class that take on multiple enemies and survive. But, in a good group it's a hell of a lot of fun.
I don't think anyone doubts it's fun. It is indeed very fun to hack and slash with a giant sword of stabby blades. But you are undoubtedly weaker than a magika build.
I only play 1-50 on my characters, and I can say with all confidence that there is nothing wrong with melee builds.
They work just fine if played well. They just take a bit more know-how.
I only play 1-50 on my characters, and I can say with all confidence that there is nothing wrong with melee builds.
They work just fine if played well. They just take a bit more know-how.
You cant say something 'with confidence' when you're hardly playing half of the game.
Go through vet content, try doing trials as a melee DPS, it aint happening.
I only play 1-50 on my characters, and I can say with all confidence that there is nothing wrong with melee builds.
They work just fine if played well. They just take a bit more know-how.
You cant say something 'with confidence' when you're hardly playing half of the game.
Go through vet content, try doing trials as a melee DPS, it aint happening.
One player being melee is going to stop a 12 person group from completing trials? That's rather hard to believe.
I've done the rest though, played through vet content(before the nerf), did a bunch of PVP starting at VR1, I had no problems with it.
Nobody is going to argue about magicka builds being stronger, but to say "it ain't happening" when talking about being able to play the game as melee, is pretty inaccurate.
smeeprocketnub19_ESO wrote: »I only play 1-50 on my characters, and I can say with all confidence that there is nothing wrong with melee builds.
They work just fine if played well. They just take a bit more know-how.
You cant say something 'with confidence' when you're hardly playing half of the game.
Go through vet content, try doing trials as a melee DPS, it aint happening.
One player being melee is going to stop a 12 person group from completing trials? That's rather hard to believe.
I've done the rest though, played through vet content(before the nerf), did a bunch of PVP starting at VR1, I had no problems with it.
Nobody is going to argue about magicka builds being stronger, but to say "it ain't happening" when talking about being able to play the game as melee, is pretty inaccurate.
yes one person playing melee is going to stop a 12 person group. You will be laughed at and kicked.
awesome post, i agree with you and find it intelligent and i also wish to play my stamina built nightblade as an equal on the field in pvp. sadly tho i do not know whats going to happen.But everything in this game is weighed against it. Melee always has trouble in MMO's, but ESO in particular seems fond of stomping on anyone that wants to fight up close.
In PvE, the AoE effects in group content are the main deterrent. Why play melee when you can use a staff, stay at a safe range from attacks, have far better resource management, and do greater damage?
In PvP, the nature of zerg-swarm bombing balls makes Melee combatants useless. While everyone else pounces on you and spams impulse and ultimates, you're lucky to get out a single attack before dying. Neither the 2handed or dual wield AoE's come anywhere near impulse's effectiveness in AoE situations, both are more costly, and they have less powerful effects linked to them.
When soloing, especially at veteran rank, you're always better off killing as many enemies from a distance as possible before they can close the gap to attack you. A ranged combatant can stand in one place and interrupt enemy casters at a distance with crushing shock or poison arrow, while a melee player has to constantly juggle back and forth between enemies to keep them from casting.
Of the three melee options we have available - 2handed, dual wield, and 1handed + shield - dual wield is the only one that has fairly good synergy between it's skills, and between it's skills and class skills. It also has the most interesting abilities, while nearly everything from the 2handed and shield lines is nothing short of bland. The shield is only useful for tanking, and only because it has such good passives for blocking incoming damage - with inner fire, nobody even uses the shield line's abilities.
2handed's greatest source of damage comes from a long cast time, heavily choreographed ability that can be easily avoided in pvp. Cleave's reliance on a damage over time effect for the bulk of it's damage (which, by the way, is useless on half the enemies in the game due to being labelled as a bleed effect) greatly hinders it's usage in aoe situations where you want to continually hit those enemies. Reverse slash does less damage than any of the three class-based executes (impale, biting jabs, or mage's fury) and costs more to use. Momentum will quickly put you into the weapon damage softcap, if you werent there already, and even if you dont get overcharged the damage bonus it provides is exceptionally low (why wait 20 seconds for 20% extra weapon damage when I can get 99% extra weapon damage instantly with power extraction?).
The sword and shield line lacks offensive power, and none of it's abilities are 'interesting' or 'cool' enough to warrant using even for visual effect. The only commonly used ability in the entire tree is puncture/ransack/pierce armor, and only because it taunts enemies - and even that is only used before inner fire is obtained from the undaunted line. Defensive posture is less effective than either backlash or reflective scale, as it only reflects a single projectile while both of the alternatives last for a duration and reflect everything during that duration. Low slash is entirely underwhelming, and power bash is lacking in damage and provides nothing that a class ability cant do better.
So, rant over, what is ZOS doing about this? Will this game ever be melee-friendly, or will we eternally be doomed to wielding bows and staves to be competetive in any content?
Ninnghizhidda wrote: »Now going into the "history of warfare" analysis and trying to make a comparison with ESO, or any similar fantasy game... Is really not going to do justice to the game, any game.
Of course, as human technology evolves anyone would expect armies to fight each other with clubs and axes up close and personal, still? And while there is still "melee" out in the battlefields it can not resemble what it used to be in Ancient or even Medieval times. And this is not the point.
In a fantasy game, and one that is not placed in a modern or future era, rather in an "old fashion Middle Ages" one, you do have to think somewhat different. Even in a world where "magick" is common and much used.
There is just one point, to make things simple and avoiding an endless analysis. You do have to design a way to allow for both types of combat, melee and ranged, to have equal efficiency, not in every situation, because obviously both types have pros and cons.
And I say melee and ranged, and not "magick" although, mostly, "mages" do use ranged skills and combat. But you could certainly have melee combat using or being enhanced by "magick" skills too.
Bottom line: ESO is one of those games heavily biased against melee combat, characters and builds. This is what it is.
It is a very bad design in my humble opinion, a huge let down and disappointment. Because, especially about The Elder Scrolls series games, in every game since Daggerfall, I have been perfectly able to build a perfect and very powerful character specialising in melee and using weapon abilities as the prime tools of the trade. Not just good, but feeling awesome, being able to complete everything in the game, granted some tasks might be harder than others, but this is how it should feel. It should not feel pathetic, too hard, pitiful, impossible, not all the freaking time. It should not feel that a melee character is the laughing stock of the game, the pariah, the outcast, the "real noob".
And this is what it feels in ESO, currently. Greatest disappointment in 20 years of Elder Scrolls history, I will repeat this once again.
Conclusion: Fix it. Hopefully soon. Hopefully it is still possible. It is getting old, tiresome and utterly uninspiring to play in an otherwise awesome game and environment knowing you severely limit your options when choosing an "archetypal", and why not, even "popular" (well maybe not in ESO) character type. And watching armies of "Harry Potters" just about everywhere "facerolling" everything and anything.
smeeprocketnub19_ESO wrote: »I only play 1-50 on my characters, and I can say with all confidence that there is nothing wrong with melee builds.
They work just fine if played well. They just take a bit more know-how.
You cant say something 'with confidence' when you're hardly playing half of the game.
Go through vet content, try doing trials as a melee DPS, it aint happening.
One player being melee is going to stop a 12 person group from completing trials? That's rather hard to believe.
I've done the rest though, played through vet content(before the nerf), did a bunch of PVP starting at VR1, I had no problems with it.
Nobody is going to argue about magicka builds being stronger, but to say "it ain't happening" when talking about being able to play the game as melee, is pretty inaccurate.
yes one person playing melee is going to stop a 12 person group. You will be laughed at and kicked.
Yeah, exactly, the group will have an issue, not the game. I'd rather not be grouped with such closed minded individuals anyway.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »I only play 1-50 on my characters, and I can say with all confidence that there is nothing wrong with melee builds.
They work just fine if played well. They just take a bit more know-how.
You cant say something 'with confidence' when you're hardly playing half of the game.
Go through vet content, try doing trials as a melee DPS, it aint happening.
One player being melee is going to stop a 12 person group from completing trials? That's rather hard to believe.
I've done the rest though, played through vet content(before the nerf), did a bunch of PVP starting at VR1, I had no problems with it.
Nobody is going to argue about magicka builds being stronger, but to say "it ain't happening" when talking about being able to play the game as melee, is pretty inaccurate.
yes one person playing melee is going to stop a 12 person group. You will be laughed at and kicked.
Yeah, exactly, the group will have an issue, not the game. I'd rather not be grouped with such closed minded individuals anyway.
No, the game will also have an issue. You would not be able to summon up the required dps. You would cause the group to fail.