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Level Scalable Crafted Gear

tordr86b16_ESO
tordr86b16_ESO
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The biggest issue for me when leveling new characters is gear, I love to have the best items but it takes quite a bit of time to craft them due to the rapid level gains. I've eaten through perhaps 50+ blue boosters and over 100+ materials varying from different level brackets.

So what I suggest is add a new type of material that can be used at any level but the key idea is that the armor and weapon damage values etc scales up to your current level. I'm sorry to say this but this is one of the few things that really made leveling fun in wow fun, and I would love to see a similar thing in eso.
Edited by tordr86b16_ESO on July 13, 2014 8:02PM

Level Scalable Crafted Gear 20 votes

From 1 to 50 only.
25%
Anrikderekdew339_ESOGhenraMrDenimChickenBleuZephyr 5 votes
From VR 1 to 12 only.
25%
Drazeknick59349b14_ESOjamie.goddenrwb17_ESOForTheRealmEvaflys 5 votes
From 1 to 50 including VR 1 to 12.
50%
Xnemesistordr86b16_ESObabylonSoothyJermu73RSramAuraliaZero_ToleranceSFBryan18Renuo 10 votes
  • Zero_Tolerance
    Zero_Tolerance
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    From 1 to 50 including VR 1 to 12.
    It's been suggested in crafting subforum few times already. But do understand that common sense ideas are bad ideas. ;)
  • indytims_ESO
    indytims_ESO
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    Why did you not add an option for "None of the above"?

    I don't see a problem with the current set-up. Of course, I only upgraded once per crafting tier. I see people all the time upgrading every 2-4 levels, and just shake my head. The minute gains you get for upgrading every couple levels really are not worth the time and trouble.

    What levels you upgrade at, is completely up to you. But the whole point for 'boostables' is to -make- them consumable and desirable, which is why they are so common... at least the greens and blues are.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    why is there no "no" option?

    The demand for crafted goods somewhat depends on people not wearing the same armor all the way up. Otherwise it's useless.

    Who upgrades non vet gear anyway?
    Dear Sister, I do not spread rumors, I create them.
  • Tabbycat
    Tabbycat
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    Not sure why you wish to waste your boosters. But, no, we don't need gear that levels up with you. That would cripple the economy.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Don't care. I like the style changes every crafting. level set change, bring to my guys.

    I manage to keep my 4 fighters in at least all green gear. New every 2nd level, most of the time. I seldom use found gear, I need that for mats, improvers etc. I can give any of them several blue bits as well, usually aimed at what they need most, often weapons. All that gear and jewelery appropriate to the fighter get enchantments aimed right at their particular needs. My level 34 vampire witch, for example, goes out with 3 450 fire resist and 3 190 armor bling bits and swaps them out as needed.

    I make sets appropriate to what the fighter needs. Lamae, Kiss, Mom, etc. I have 3 chars in support that do nothing but craft, level crafting and find, well pick up, the fighters usually find them first, skyshards for points in crafting.

    This makes my game glacial ... but very powerful.
    Edited by poodlemasterb16_ESO on July 13, 2014 10:40PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Don't care. I like the style changes every crafting. level set change, bring to my guys.

    I manage to keep my 4 fighters in at least all green gear. New every 2nd level, most of the time. I seldom use found gear, I need that for mats, improvers etc. I can give any of them several blue bits as well, usually aimed at what they need most, often weapons. All that gear and jewelery appropriate to the fighter get enchantments aimed right at their particular needs. My level 34 vampire witch, for example, goes out with 3 450 fire resist and 3 190 armor bling bits and swaps them out as needed.

    I make sets appropriate to what the fighter needs. Lamae, Kiss, Mom, etc. I have 3 chars in support that do nothing but craft, level crafting and find, well pick up, the fighters usually find them first, skyshards for points in crafting.

    This makes my game glacial ... but very powerful.

    I didn't entirely understand this post.

    My main does all crafting. I don't understand the need to put crafting on alts. There's a ton of skillpoints in the game.
    Dear Sister, I do not spread rumors, I create them.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Don't care. I like the style changes every crafting. level set change, bring to my guys.

    I manage to keep my 4 fighters in at least all green gear. New every 2nd level, most of the time. I seldom use found gear, I need that for mats, improvers etc. I can give any of them several blue bits as well, usually aimed at what they need most, often weapons. All that gear and jewelery appropriate to the fighter get enchantments aimed right at their particular needs. My level 34 vampire witch, for example, goes out with 3 450 fire resist and 3 190 armor bling bits and swaps them out as needed.

    I make sets appropriate to what the fighter needs. Lamae, Kiss, Mom, etc. I have 3 chars in support that do nothing but craft, level crafting and find, well pick up, the fighters usually find them first, skyshards for points in crafting.

    This makes my game glacial ... but very powerful.

    I didn't entirely understand this post.

    My main does all crafting. I don't understand the need to put crafting on alts. There's a ton of skillpoints in the game.

    The one thing I do regret is having 2 crafts on one of my fighters. She has less in the back, passives, than the other 3 fighters.

    I suppose there are ultimately enough points to do what ever you want but I have leveled the entire 7 person army together. Because I have separated my crafters they have been clothing, feeding, weaponizing etc my main fighters since the start. That would be very difficult on one char. My fighters have a 'fair' unfair advantage and crush anything their own level and are usually 4 or so lower that any of the mobs they are fighting. My vampire witch took Master Wizard at level 33 and cruised that test. Poor Haskil. My tough sorc took FG Victor at 34 and we have these useless weapons.

    There's a question: Should I break down the PW? It's still gonna be a quite while before he can use it. I think I should. I'll put another point in extraction, my blacksmith is about ready. ;)
    Edited by poodlemasterb16_ESO on July 13, 2014 11:23PM
  • SFBryan18
    SFBryan18
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    From 1 to 50 including VR 1 to 12.
    I believe already made gear should have the ability to be increased in level through the improvement option. They could do the exact same thing that they do for the boosters, but require some other element to increase the level.

    All you people screaming "economy" miss the point. No one will ever use the low level gear after they pass it, so the top gear will have less diversity. If you allow lower gear to increase in level, then everyone can use their favorite set even after they pass its level.
    Edited by SFBryan18 on July 13, 2014 11:35PM
  • tordr86b16_ESO
    tordr86b16_ESO
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    From 1 to 50 including VR 1 to 12.
    why is there no "no" option?

    The demand for crafted goods somewhat depends on people not wearing the same armor all the way up. Otherwise it's useless.

    Who upgrades non vet gear anyway?

    Because this thread is not about if you want this type of gear in the game, but whether or not the gear should be capped at 1-50 and or vr1-12.

    Edited by tordr86b16_ESO on July 13, 2014 11:37PM
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    From 1 to 50 including VR 1 to 12.
    Tabbycat wrote: »
    Not sure why you wish to waste your boosters. But, no, we don't need gear that levels up with you. That would cripple the economy.

    no, it wouldn't cripple the economy. how you came to that conclusion is beyond me.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Tabbycat wrote: »
    Not sure why you wish to waste your boosters. But, no, we don't need gear that levels up with you. That would cripple the economy.

    no, it wouldn't cripple the economy. how you came to that conclusion is beyond me.

    to be clear, it would make crafting worthless. There would be no reason to invest points in it.

    I don't see how that isn't obvious.
    Dear Sister, I do not spread rumors, I create them.
  • tordr86b16_ESO
    tordr86b16_ESO
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    From 1 to 50 including VR 1 to 12.
    here's an interesting idea:

    let's say you crafted this level scaled gear with flax cloth, which is from level 16 to 24. the gear would then be usable at level 1 and would scale up to level 24. materials would still be useful and perhaps even more so as the craftable gear would be much desirable over normal stuff when leveling.
  • tordr86b16_ESO
    tordr86b16_ESO
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    From 1 to 50 including VR 1 to 12.
    to be clear, it would make crafting worthless. There would be no reason to invest points in it.

    I don't see how that isn't obvious.

    no it wouldn't, quite the opposite.

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    here's an interesting idea:

    let's say you crafted this level scaled gear with flax cloth, which is from level 16 to 24. the gear would then be usable at level 1 and would scale up to level 24. materials would still be useful and perhaps even more so as the craftable gear would be much desirable over normal stuff when leveling.

    that would make the level 1 gear fairly overpowered if there was a statistical bonus.
    Dear Sister, I do not spread rumors, I create them.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    From 1 to 50 including VR 1 to 12.
    here's an interesting idea:

    let's say you crafted this level scaled gear with flax cloth, which is from level 16 to 24. the gear would then be usable at level 1 and would scale up to level 24. materials would still be useful and perhaps even more so as the craftable gear would be much desirable over normal stuff when leveling.

    that would make the level 1 gear fairly overpowered if there was a statistical bonus.

    level 1 blue would be the same as other non crafted gear.
    Edited by tordr86b16_ESO on July 13, 2014 11:46PM
  • SFBryan18
    SFBryan18
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    From 1 to 50 including VR 1 to 12.
    Tabbycat wrote: »
    Not sure why you wish to waste your boosters. But, no, we don't need gear that levels up with you. That would cripple the economy.

    no, it wouldn't cripple the economy. how you came to that conclusion is beyond me.

    to be clear, it would make crafting worthless. There would be no reason to invest points in it.

    I don't see how that isn't obvious.

    The point of crafting is so you can make your own stuff.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    here's an interesting idea:

    let's say you crafted this level scaled gear with flax cloth, which is from level 16 to 24. the gear would then be usable at level 1 and would scale up to level 24. materials would still be useful and perhaps even more so as the craftable gear would be much desirable over normal stuff when leveling.

    that would make the level 1 gear fairly overpowered if there was a statistical bonus.

    level 1 blue would be the same as other non crafted gear.

    there's no real benefit other than getting to keep the gear all the way up, which yes takes money away from crafters, regardless of it being backwards or not. A level 1 could just get void gear and be not only ridiculously powerful progressing forward, but never need to get any gear made from that point on.
    Dear Sister, I do not spread rumors, I create them.
  • SFBryan18
    SFBryan18
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    From 1 to 50 including VR 1 to 12.
    Look, the OP's idea is a fail, but my idea is to be able to improve the item level with some materials.
  • semp3rfi
    semp3rfi
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    I think you should be able to boost items level by pouring mats into them opposed to creating new ones.

    For example you could boost a lvl2 item all the way to veteran 12 by inserting ingots. The beauty of this is you can wear low lvl appearance with max lvl stats allowing even more customisation.
    Edited by semp3rfi on July 14, 2014 12:19AM
  • SFBryan18
    SFBryan18
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    From 1 to 50 including VR 1 to 12.
    semp3rfi wrote: »
    I think you should be able to boost items level by pouring mats into the opposed to creating new ones.

    For example you could boost a lvl2 item all the way to veteran 12 by inserting ingots. The beauty of this is you can wear low lvl appearance with max lvl stats allowing even more customisation.

    Exactly.
  • Mescalamba
    Mescalamba
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    forums.elderscrollsonline.com/discussion/106360/player-made-idea-reforging-and-transmutation

    You mean something like idea I posted ages ago? :smiley: (a bit more text, I tried to be reasonable and thorough without making issues with current concept)
    Edited by Mescalamba on July 14, 2014 12:37AM
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • SFBryan18
    SFBryan18
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    From 1 to 50 including VR 1 to 12.
    Mescalamba wrote: »
    forums.elderscrollsonline.com/discussion/106360/player-made-idea-reforging-and-transmutation

    You mean something like idea I posted ages ago? :smiley: (a bit more text, I tried to be reasonable and thorough without making issues with current concept)

    Yea, that thread pretty much sums it up.
  • tordr86b16_ESO
    tordr86b16_ESO
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    From 1 to 50 including VR 1 to 12.
    Mescalamba wrote: »
    forums.elderscrollsonline.com/discussion/106360/player-made-idea-reforging-and-transmutation

    You mean something like idea I posted ages ago? :smiley: (a bit more text, I tried to be reasonable and thorough without making issues with current concept)

    upgrading previous gear would do fine as well.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    You can improve what ever you can get your hands on. You have to destroy something, or mine for materials, to get new stuff.

    Makes sense to me.
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