poodlemasterb16_ESO wrote: »Don't care. I like the style changes every crafting. level set change, bring to my guys.
I manage to keep my 4 fighters in at least all green gear. New every 2nd level, most of the time. I seldom use found gear, I need that for mats, improvers etc. I can give any of them several blue bits as well, usually aimed at what they need most, often weapons. All that gear and jewelery appropriate to the fighter get enchantments aimed right at their particular needs. My level 34 vampire witch, for example, goes out with 3 450 fire resist and 3 190 armor bling bits and swaps them out as needed.
I make sets appropriate to what the fighter needs. Lamae, Kiss, Mom, etc. I have 3 chars in support that do nothing but craft, level crafting and find, well pick up, the fighters usually find them first, skyshards for points in crafting.
This makes my game glacial ... but very powerful.
smeeprocketnub19_ESO wrote: »poodlemasterb16_ESO wrote: »Don't care. I like the style changes every crafting. level set change, bring to my guys.
I manage to keep my 4 fighters in at least all green gear. New every 2nd level, most of the time. I seldom use found gear, I need that for mats, improvers etc. I can give any of them several blue bits as well, usually aimed at what they need most, often weapons. All that gear and jewelery appropriate to the fighter get enchantments aimed right at their particular needs. My level 34 vampire witch, for example, goes out with 3 450 fire resist and 3 190 armor bling bits and swaps them out as needed.
I make sets appropriate to what the fighter needs. Lamae, Kiss, Mom, etc. I have 3 chars in support that do nothing but craft, level crafting and find, well pick up, the fighters usually find them first, skyshards for points in crafting.
This makes my game glacial ... but very powerful.
I didn't entirely understand this post.
My main does all crafting. I don't understand the need to put crafting on alts. There's a ton of skillpoints in the game.
smeeprocketnub19_ESO wrote: »why is there no "no" option?
The demand for crafted goods somewhat depends on people not wearing the same armor all the way up. Otherwise it's useless.
Who upgrades non vet gear anyway?
tordr86b16_ESO wrote: »
smeeprocketnub19_ESO wrote: »to be clear, it would make crafting worthless. There would be no reason to invest points in it.
I don't see how that isn't obvious.
tordr86b16_ESO wrote: »here's an interesting idea:
let's say you crafted this level scaled gear with flax cloth, which is from level 16 to 24. the gear would then be usable at level 1 and would scale up to level 24. materials would still be useful and perhaps even more so as the craftable gear would be much desirable over normal stuff when leveling.
smeeprocketnub19_ESO wrote: »tordr86b16_ESO wrote: »here's an interesting idea:
let's say you crafted this level scaled gear with flax cloth, which is from level 16 to 24. the gear would then be usable at level 1 and would scale up to level 24. materials would still be useful and perhaps even more so as the craftable gear would be much desirable over normal stuff when leveling.
that would make the level 1 gear fairly overpowered if there was a statistical bonus.
smeeprocketnub19_ESO wrote: »tordr86b16_ESO wrote: »
to be clear, it would make crafting worthless. There would be no reason to invest points in it.
I don't see how that isn't obvious.
tordr86b16_ESO wrote: »smeeprocketnub19_ESO wrote: »tordr86b16_ESO wrote: »here's an interesting idea:
let's say you crafted this level scaled gear with flax cloth, which is from level 16 to 24. the gear would then be usable at level 1 and would scale up to level 24. materials would still be useful and perhaps even more so as the craftable gear would be much desirable over normal stuff when leveling.
that would make the level 1 gear fairly overpowered if there was a statistical bonus.
level 1 blue would be the same as other non crafted gear.
I think you should be able to boost items level by pouring mats into the opposed to creating new ones.
For example you could boost a lvl2 item all the way to veteran 12 by inserting ingots. The beauty of this is you can wear low lvl appearance with max lvl stats allowing even more customisation.
Mescalamba wrote: »forums.elderscrollsonline.com/discussion/106360/player-made-idea-reforging-and-transmutation
You mean something like idea I posted ages ago?(a bit more text, I tried to be reasonable and thorough without making issues with current concept)
Mescalamba wrote: »forums.elderscrollsonline.com/discussion/106360/player-made-idea-reforging-and-transmutation
You mean something like idea I posted ages ago?(a bit more text, I tried to be reasonable and thorough without making issues with current concept)