What is the essence of the game? Is it trying to figure out the way to overcome a difficult encounter? Or is it grinding? I wish it was the former. I wish I could log in to the game on day 1 with all skills available and have all the quest and achievements ahead, but not worried about collecting gold, shards, wood, ore etc. Less monsters/npcs, but all of them demanding, each kill would be a meaningful one. Add PvP to it - awesome. I wish the essence of an MMO was questing, gaining achievements and increasing difficulty instead of increasing damage and health of the monsters at each level and endless farming. I wish if I ran into a mud crab I could kill it with one kick at any level, why do we need levels? We only want to be at the top level anyway... I should never die from one shot regardless of the stage of the game I'm at - it should only depend on my gaming skills whether I survive or not.
But it's me, what do you think?
Edited by Kos on July 12, 2014 9:14PM