The essence of ESO

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Kos
Kos
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What is the essence of the game? Is it trying to figure out the way to overcome a difficult encounter? Or is it grinding? I wish it was the former. I wish I could log in to the game on day 1 with all skills available and have all the quest and achievements ahead, but not worried about collecting gold, shards, wood, ore etc. Less monsters/npcs, but all of them demanding, each kill would be a meaningful one. Add PvP to it - awesome. I wish the essence of an MMO was questing, gaining achievements and increasing difficulty instead of increasing damage and health of the monsters at each level and endless farming. I wish if I ran into a mud crab I could kill it with one kick at any level, why do we need levels? We only want to be at the top level anyway... I should never die from one shot regardless of the stage of the game I'm at - it should only depend on my gaming skills whether I survive or not.
But it's me, what do you think?
Edited by Kos on July 12, 2014 9:14PM
  • moxiesauce
    moxiesauce
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    I think you're talking in circles a bit. You want increased difficulty, but you don't want to be one shot. Mechanics that can one shot a player unless dodged or blocked is what makes difficulty. The game does turn to complicated mechanics over increased stats, just later rather than sooner.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I think this is more "the essence of eso players" in that you don't really know what you want. But you're going to demand it anyway. :neutral_face:
    Dear Sister, I do not spread rumors, I create them.
  • Phantax
    Phantax
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    The essence of ESO should be easy to define in just 3 words...

    Exploration, customisation, individuality !
    (pretty much the core values of any TES game)

    :)
    Edited by Phantax on July 12, 2014 9:51PM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Kos
    Kos
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    moxiesauce wrote: »
    I think you're talking in circles a bit. You want increased difficulty, but you don't want to be one shot. Mechanics that can one shot a player unless dodged or blocked is what makes difficulty. The game does turn to complicated mechanics over increased stats, just later rather than sooner.

    Well, what I would like to see as difficulty, take F1 racing as as an example: at most common level I would be driving F1 car against the same car driven by a monkey, and at max level by the best F1 driver. I don't want to have to spend years earning money for the F1 car first... What happens now is I can lose to a monkey because it has better car than me...
    And I know it happens in real life too, but is it not all meant to be more fun in a game? Give me a car and I will learn to drive it, don't force me to spend months to get the best car.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Kos wrote: »

    Well, what I would like to see as difficulty, take F1 racing as as an example: at most common level I would be driving F1 car against the same car driven by a monkey, and at max level by the best F1 driver. I don't want to have to spend years earning money for the F1 car first... What happens now is I can lose to a monkey because it has better car than me...
    And I know it happens in real life too, but is it not all meant to be more fun in a game? Give me a car and I will learn to drive it, don't force me to spend months to get the best car.

    this analogy just confused me even more.
    Dear Sister, I do not spread rumors, I create them.
  • moxiesauce
    moxiesauce
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    Kos wrote: »

    Well, what I would like to see as difficulty, take F1 racing as as an example: at most common level I would be driving F1 car against the same car driven by a monkey, and at max level by the best F1 driver. I don't want to have to spend years earning money for the F1 car first... What happens now is I can lose to a monkey because it has better car than me...
    And I know it happens in real life too, but is it not all meant to be more fun in a game? Give me a car and I will learn to drive it, don't force me to spend months to get the best car.

    It sounds like you don't like to see you're character get better and stronger the more you play it. I don't think MMO's are right for you. Maybe try Mario?
  • Kos
    Kos
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    It sounds like you don't like to see you're character get better and stronger the more you play it. I don't think MMO's are right for you. Maybe try Mario?

    That is the problem, why does MMO have to evolve about the same logic. The character will get stronger with armor and weapons, but mostly with player's skills. I'm just trying to look from a different perspective. It's like the endgame content from the start. But the percentage of the armor or weapon factor would be marginal, maybe just visual.
    Edited by Kos on July 13, 2014 12:09AM
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