ZOS_BrianWheeler wrote: »We are currently looking into ways to make new types of forward camps that are usable by guildmates only.
ZOS_BrianWheeler wrote: »We are currently looking into ways to make new types of forward camps that are usable by guildmates only.
ZOS_BrianWheeler wrote: »We are currently looking into ways to make new types of forward camps that are usable by guildmates only.
DontBeAfraid wrote: »Whether PvP is for me or not is irrelevant. Forward camps were advertised as a way to get back into a battle when you die in that battle, not to join a battle from the other side of the map. That's what the Transitus Network is for.@bigzz03 so are you saying that the bug by which you can port to any forward camp, anywhere, on death, rather than just one you are in range of (which I believe is why FCs have ranges), shoud not be fixed?
The "bug"? Again, why is it that every single time something doesn't work the way you want it to, it's a bug or an exploit or some other <insert random complaint here>?
As I say above,
It can't be intended that you can go die anywhere* and res in the middle of a battle all the way across the map that you were not previously part of. I hesitate to call it such, but to me, that is an exploit of death, and something that is therefore not working. There should be no benefits gained from dying, and fast-travel to a battle you want to join is a benefit.
* As long as you die to a player
Sounds to me like PvP'ing in this game is not for you.
atleast someone understands it.. u got my agree vote!
Of course, if this is intended, then perhaps @bigzz03 is right, and PvP may not be for me. But at this time I can't believe that something which gives you a benefit for dying and is in opposition to that which was advertised, is working as intended.
It may be good actually if @ZOS_BrianWheeler were to pop in here and just clarify whether or not this is working as intended, and whether you are supposed to be able to die anywhere and res in the middle of a battle all the way across the map at a camp you are not within the range of. Then we can move on from the "is it right or not that you can do this" discussion and back to the one on improving forward camps in general.
- Remove the possibility to place forward camps inside camps and keeps.