In the current state of the game the armor skills are great all with passive skills options however in the spirit of play as you want I have one simple suggestion.
Heavy, Medium and Light armor is only as effective as the passive skills that we select.
I'm asking that all the passive be moved under "armor" rather than applying by armor type.
If a player wears a mixture or a specific type of armor there is a benefit for a heavy armor wearer to be able to select a light armor or medium armor passive skills. Today that's not possible.
Also a medium or light armor wearer would benefit from selecting skills from the current heavy armor skills.
I do feel this would add variety and cause armor to have real meaning but you would need to add in some effects as heavy armor has to be more effective in damage reduction while light armor has to be more effective in movement or speed.
The magic passive seemingly could work equally over all armor types but stamina should tier based on the weight and movement limitations of armor.
Just some ideas as many feel now that some armor is obsolete based on a certain class or plausible.
Options is all I'm suggesting.
This needs refining but just a idea
Edited by NewBlacksmurf on July 11, 2014 2:41PM -PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501