AlienDiplomat wrote: »I have been thinking on (and dreading) this change since I read about it in the PTS patch notes. To my thinking this will render the main Sorcerer PVE ultimate essentially useless for the purpose it formerly served, which was to tank and distract difficult mobs and packs while you pick them off.
Without the ability to taunt you will quickly out damage and draw aggro on anything they are attacking, and likely draw them out of range in the process. This changes the Storm Atronach from being an excellent PVE ability that could rightly be termed an "ultimate" into a mediocre damage ability with limited range and usefulness, and without picking up the vampire tree sorcerers really don't have anything that spectacular in the ultimate department to replace it with.
Some people like the Lightning ultimate but I have always found it meh, mainly because I have to manage and keep always-on effects like Mage Light on yet another bar. The Suppression Field has limited usefulness as well as it is very short lived compared to the Atronach, and viable more for PVP situations than any sort of meaningful PVE crowd control.
I love the Sorcerer class and don't feel they need to change anything. All of our other summons taunt; will they be preventing that as well? This decision seems hasty and poorly thought through to me.
A better solution would be to implement a COOLDOWN when switching targets. The Atronach would taunt just like he does now so long as he kept the same target. When he switches targets, either because you tell him to with the target keybind or something dies or goes out of range, have a 6-8 second period where he will only attack before he begins taunting that new target.
This prevents people from exploiting the pet target keybind to get the atronach tanking everything, without completely destroying the Atronach as an ultimate PVE control ability.
EDIT: The idea the OP suggest sounds viable to me as well.
AlienDiplomat wrote: »I have been thinking on (and dreading) this change since I read about it in the PTS patch notes. To my thinking this will render the main Sorcerer PVE ultimate essentially useless for the purpose it formerly served, which was to tank and distract difficult mobs and packs while you pick them off.
Without the ability to taunt you will quickly out damage and draw aggro on anything they are attacking, and likely draw them out of range in the process. This changes the Storm Atronach from being an excellent PVE ability that could rightly be termed an "ultimate" into a mediocre damage ability with limited range and usefulness, and without picking up the vampire tree sorcerers really don't have anything that spectacular in the ultimate department to replace it with.
Some people like the Lightning ultimate but I have always found it meh, mainly because I have to manage and keep always-on effects like Mage Light on yet another bar. The Suppression Field has limited usefulness as well as it is very short lived compared to the Atronach, and viable more for PVP situations than any sort of meaningful PVE crowd control.
I love the Sorcerer class and don't feel they need to change anything. All of our other summons taunt; will they be preventing that as well? This decision seems hasty and poorly thought through to me.
A better solution would be to implement a COOLDOWN when switching targets. The Atronach would taunt just like he does now so long as he kept the same target. When he switches targets, either because you tell him to with the target keybind or something dies or goes out of range, have a 6-8 second period where he will only attack before he begins taunting that new target.
This prevents people from exploiting the pet target keybind to get the atronach tanking everything, without completely destroying the Atronach as an ultimate PVE control ability.
EDIT: The idea the OP suggest sounds viable to me as well.
AlienDiplomat wrote: »I have been thinking on (and dreading) this change since I read about it in the PTS patch notes. To my thinking this will render the main Sorcerer PVE ultimate essentially useless for the purpose it formerly served, which was to tank and distract difficult mobs and packs while you pick them off.
Without the ability to taunt you will quickly out damage and draw aggro on anything they are attacking, and likely draw them out of range in the process. This changes the Storm Atronach from being an excellent PVE ability that could rightly be termed an "ultimate" into a mediocre damage ability with limited range and usefulness, and without picking up the vampire tree sorcerers really don't have anything that spectacular in the ultimate department to replace it with.
Some people like the Lightning ultimate but I have always found it meh, mainly because I have to manage and keep always-on effects like Mage Light on yet another bar. The Suppression Field has limited usefulness as well as it is very short lived compared to the Atronach, and viable more for PVP situations than any sort of meaningful PVE crowd control.
I love the Sorcerer class and don't feel they need to change anything. All of our other summons taunt; will they be preventing that as well? This decision seems hasty and poorly thought through to me.
A better solution would be to implement a COOLDOWN when switching targets. The Atronach would taunt just like he does now so long as he kept the same target. When he switches targets, either because you tell him to with the target keybind or something dies or goes out of range, have a 6-8 second period where he will only attack before he begins taunting that new target.
This prevents people from exploiting the pet target keybind to get the atronach tanking everything, without completely destroying the Atronach as an ultimate PVE control ability.
EDIT: The idea the OP suggest sounds viable to me as well.
but but you were just telling us all everything is faceroll easy now after the nerf... why do you care? it's faceroll easy right?
Saint_JiubB14_ESO wrote: »
Hilariously enough I ran into a Dark Fissure and prayed the second wave wasn't going to be a SA. And it was, and I only beat it because of the Sorc SA ult. So yeah, not a fan of losing a key component of one of our best (maybe only) PvE ult.
AlienDiplomat wrote: »I have been thinking on (and dreading) this change since I read about it in the PTS patch notes. To my thinking this will render the main Sorcerer PVE ultimate essentially useless for the purpose it formerly served, which was to tank and distract difficult mobs and packs while you pick them off.
Without the ability to taunt you will quickly out damage and draw aggro on anything they are attacking, and likely draw them out of range in the process. This changes the Storm Atronach from being an excellent PVE ability that could rightly be termed an "ultimate" into a mediocre damage ability with limited range and usefulness, and without picking up the vampire tree sorcerers really don't have anything that spectacular in the ultimate department to replace it with.
Some people like the Lightning ultimate but I have always found it meh, mainly because I have to manage and keep always-on effects like Mage Light on yet another bar. The Suppression Field has limited usefulness as well as it is very short lived compared to the Atronach, and viable more for PVP situations than any sort of meaningful PVE crowd control.
I love the Sorcerer class and don't feel they need to change anything. All of our other summons taunt; will they be preventing that as well? This decision seems hasty and poorly thought through to me.
A better solution would be to implement a COOLDOWN when switching targets. The Atronach would taunt just like he does now so long as he kept the same target. When he switches targets, either because you tell him to with the target keybind or something dies or goes out of range, have a 6-8 second period where he will only attack before he begins taunting that new target.
This prevents people from exploiting the pet target keybind to get the atronach tanking everything, without completely destroying the Atronach as an ultimate PVE control ability.
EDIT: The idea the OP suggest sounds viable to me as well.
but but you were just telling us all everything is faceroll easy now after the nerf... why do you care? it's faceroll easy right?
so catty and snide. So hamon.
This nerf is a bit puzzling. For once, the Daedric Summoning is already a pretty mediocre skill line. If anything related to sorcerers needs fixing and buffing, it's their pet tree. But now the only skill in there worth slotting will loose it's power.
I dont even understand why the taunt has to go. It's not like it works on players in PvP lol. It's not going to off-tank any trials or endgame related either.
This taunt is for soloing and somewhat useful for small groups, helping to take pressure of the tank for a few seconds, by taunting adds or trash. It's hardly overtuned.
Maybe some fancy player in some fancy trial guild cried about less potential dps when going for the leaderboard lol? Because in terms of raw dps, it's actually a buff (if you remove the taunt).
richardjameshillb16_ESO wrote: »@ZOS_GinaBruno
With the Nerf to Storm Atronach coming in 1.3 (The Atronach will lose its Taunt
ability)
Could I propose a different change ?
Rather than a blanket change, could perhaps one morph have lower DPS but a Taunt (for Solo play Sorcerer), and the other morph Higher DPS but no Taunt (for group play, and dungeons where holding threat is important to the Tank)
Just an idea that would perhaps keep everyone happy.
[snip]AlienDiplomat wrote: »I have been thinking on (and dreading) this change since I read about it in the PTS patch notes. To my thinking this will render the main Sorcerer PVE ultimate essentially useless for the purpose it formerly served, which was to tank and distract difficult mobs and packs while you pick them off.
Without the ability to taunt you will quickly out damage and draw aggro on anything they are attacking, and likely draw them out of range in the process. This changes the Storm Atronach from being an excellent PVE ability that could rightly be termed an "ultimate" into a mediocre damage ability with limited range and usefulness, and without picking up the vampire tree sorcerers really don't have anything that spectacular in the ultimate department to replace it with.
Some people like the Lightning ultimate but I have always found it meh, mainly because I have to manage and keep always-on effects like Mage Light on yet another bar. The Suppression Field has limited usefulness as well as it is very short lived compared to the Atronach, and viable more for PVP situations than any sort of meaningful PVE crowd control.
I love the Sorcerer class and don't feel they need to change anything. All of our other summons taunt; will they be preventing that as well? This decision seems hasty and poorly thought through to me.
A better solution would be to implement a COOLDOWN when switching targets. The Atronach would taunt just like he does now so long as he kept the same target. When he switches targets, either because you tell him to with the target keybind or something dies or goes out of range, have a 6-8 second period where he will only attack before he begins taunting that new target.
This prevents people from exploiting the pet target keybind to get the atronach tanking everything, without completely destroying the Atronach as an ultimate PVE control ability.
EDIT: The idea the OP suggest sounds viable to me as well.
but but you were just telling us all everything is faceroll easy now after the nerf... why do you care? it's faceroll easy right?
so catty and snide. So hamon.
perhaps but that doesnt make my statement false.. you guys were puffing out your sorcerer chests and saying "everything is faceroll easy now. and they decide a wee nerf to your class and guess what .....
you all start whinging.
But but elite players l2 adapt and all that no?
the irony with you guys is amusing to me. you lack even a slight bit of empathy for those who didnt roll ez-mode sorcs and yet come asking for everyone to feel sorry when you sorcs get a slight nerf..
Maverick827 wrote: »