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Give Nightblades 2 things...

  • kitsinni
    kitsinni
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    Vuron wrote: »
    kitsinni wrote: »
    Vuron wrote: »
    There is another option.

    Go DW, medium armor and spec everything to magicka instead of stamina.

    It's one my pet peeves, but I hate the fact that people think that melee=stamina, and DW=stamina. I'm using DW, but don't use any of the DW abilities because, quite frankly, they're crap. This doesn't make me a mage or a caster.

    As long as I have to stand within melee range to beat on a mob, than I'm melee. A bar of Ambush, Surprise Attack, Dark Cloak, Impale, Swallow Soul, and Veil of Blades is just about as melee as you can get. Everything but Swallow Soul uses weapon crit instead of spell crit.

    Although this build is mostly a burst build, it can work as a sustain build with right armor, jewelry, and potions. I ran Magnus and Warlock sets and had magicka and magicka recovery both capped.

    I used this build to level from 1-VR12 and had no issues, at all, in Vet content. This build doesn't work for most VR dungeons and trials, so I run my restro staff build.

    Out of curiousity why are you using DW then? You could do everything you are currently doing but with a Resto staff and the passives and do 10% more damage. Not only that but you would have the ability to heal, and get Magicka on heavy attacks.

    I think most people assume DW = Stamina because there is no advantage to using DW if you are not going to use any DW skills.

    For soloing, the DW passives are better than the 10% damage buff from resto. People tend to forget that the 10% buff is not actually 10%, but 1% for every 10% of health. If you're fighting at half health most of the time than you're only getting a 5% damage increase.

    The DW passives are much better for damage than the single passive from resto. Bonus vs low health targets, bonus vs disabled targets, and extra crit chance more than make up for losing the resto. The best benefit that I've found to using the resto is that its ranged and works better for dungeons and trials.

    To address your specific questions.. I get enough healing from Swallow Soul and potions and I rarely use heavy attacks during trash fights, so I'm not really losing anything.

    Edit.. forgot to add that if you are weaving attacks, DW has a shorter cooldown than restro and you can actually do more attacks.

    The low health passive is only for dual wield abilities I believe. I'm guessing you are using daggers for the crit?
  • Tremulous
    Tremulous
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    Um I think DW rapid strikes is pretty beast... But I could be wrong....
  • tplink3r1
    tplink3r1
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    theres something wrong there...
    templar and "fine damage" cant get in the same sentence.
    VR16 Templar
    VR3 Sorcerer
  • Vuron
    Vuron
    ✭✭✭✭✭
    kitsinni wrote: »
    Vuron wrote: »
    kitsinni wrote: »
    Vuron wrote: »
    There is another option.

    Go DW, medium armor and spec everything to magicka instead of stamina.

    It's one my pet peeves, but I hate the fact that people think that melee=stamina, and DW=stamina. I'm using DW, but don't use any of the DW abilities because, quite frankly, they're crap. This doesn't make me a mage or a caster.

    As long as I have to stand within melee range to beat on a mob, than I'm melee. A bar of Ambush, Surprise Attack, Dark Cloak, Impale, Swallow Soul, and Veil of Blades is just about as melee as you can get. Everything but Swallow Soul uses weapon crit instead of spell crit.

    Although this build is mostly a burst build, it can work as a sustain build with right armor, jewelry, and potions. I ran Magnus and Warlock sets and had magicka and magicka recovery both capped.

    I used this build to level from 1-VR12 and had no issues, at all, in Vet content. This build doesn't work for most VR dungeons and trials, so I run my restro staff build.

    Out of curiousity why are you using DW then? You could do everything you are currently doing but with a Resto staff and the passives and do 10% more damage. Not only that but you would have the ability to heal, and get Magicka on heavy attacks.

    I think most people assume DW = Stamina because there is no advantage to using DW if you are not going to use any DW skills.

    For soloing, the DW passives are better than the 10% damage buff from resto. People tend to forget that the 10% buff is not actually 10%, but 1% for every 10% of health. If you're fighting at half health most of the time than you're only getting a 5% damage increase.

    The DW passives are much better for damage than the single passive from resto. Bonus vs low health targets, bonus vs disabled targets, and extra crit chance more than make up for losing the resto. The best benefit that I've found to using the resto is that its ranged and works better for dungeons and trials.

    To address your specific questions.. I get enough healing from Swallow Soul and potions and I rarely use heavy attacks during trash fights, so I'm not really losing anything.

    Edit.. forgot to add that if you are weaving attacks, DW has a shorter cooldown than restro and you can actually do more attacks.

    The low health passive is only for dual wield abilities I believe. I'm guessing you are using daggers for the crit?

    Yes, I'm using daggers. One other thing to keep in mind is that you also generate ult faster than resto because of the lower cooldown for DW light attacks.
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    kitsinni wrote: »
    Vuron wrote: »
    kitsinni wrote: »
    Vuron wrote: »
    There is another option.

    Go DW, medium armor and spec everything to magicka instead of stamina.

    It's one my pet peeves, but I hate the fact that people think that melee=stamina, and DW=stamina. I'm using DW, but don't use any of the DW abilities because, quite frankly, they're crap. This doesn't make me a mage or a caster.

    As long as I have to stand within melee range to beat on a mob, than I'm melee. A bar of Ambush, Surprise Attack, Dark Cloak, Impale, Swallow Soul, and Veil of Blades is just about as melee as you can get. Everything but Swallow Soul uses weapon crit instead of spell crit.

    Although this build is mostly a burst build, it can work as a sustain build with right armor, jewelry, and potions. I ran Magnus and Warlock sets and had magicka and magicka recovery both capped.

    I used this build to level from 1-VR12 and had no issues, at all, in Vet content. This build doesn't work for most VR dungeons and trials, so I run my restro staff build.

    Out of curiousity why are you using DW then? You could do everything you are currently doing but with a Resto staff and the passives and do 10% more damage. Not only that but you would have the ability to heal, and get Magicka on heavy attacks.

    I think most people assume DW = Stamina because there is no advantage to using DW if you are not going to use any DW skills.

    For soloing, the DW passives are better than the 10% damage buff from resto. People tend to forget that the 10% buff is not actually 10%, but 1% for every 10% of health. If you're fighting at half health most of the time than you're only getting a 5% damage increase.

    The DW passives are much better for damage than the single passive from resto. Bonus vs low health targets, bonus vs disabled targets, and extra crit chance more than make up for losing the resto. The best benefit that I've found to using the resto is that its ranged and works better for dungeons and trials.

    To address your specific questions.. I get enough healing from Swallow Soul and potions and I rarely use heavy attacks during trash fights, so I'm not really losing anything.

    Edit.. forgot to add that if you are weaving attacks, DW has a shorter cooldown than restro and you can actually do more attacks.

    The low health passive is only for dual wield abilities I believe. I'm guessing you are using daggers for the crit?
    While I'm not sure myself, I also think that the low health passive for DW only works for DW abilties. On the other hand, the +10% damage for resto applies to all abilities, not only resto attacks.

    With the new armor sets that are coming up, I think having an extra item for the set bonuses could make DW magicka caster a lot more worthwhile.
  • D2player87
    D2player87
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    Redlag wrote: »
    I'm having problems with my health sustain. Siphoning is balls. I started out 2h/bow medium at release and changed to DW/Bow medium soon after. This past month after my NB sat I changed to Destro resto light just so I could have sustain. Don't care as much if my dps is off the hook. The last few days I was so desperate for a away to recoup health mid fight that Im using 3 piece of shadow for a 480 heal at VR1 spamming soul harvest because it charges fast. I can't get veiled strikes to charge fast.

    I would basically two shot any mob with Suprise/killing blade for 2.1k dps and watch my dps drop to balls after that on packs of 3. Using swallow soul for heals etc.. but magicka gone after that.. So now Im at DW/resto with a mix of light/med until I get the rest of medium that I deconstructed after going light. Hearing that equilibrium is the new thing to recoup mana just pisses me off. Siphoning is balls now but hey, equilibrium is good? Why nerf siphoning strikes?

    I guess I have an over all problem with this game. VR12 videos show the builds and the sustain for all classes, but as you grind you deplete magicka insanely fast making it so frustrating on every class. Maybe the sustain comes in higher VRs.

    I've spent way to much respec'ing this class. I'm sitting here in the middle of DW/Resto light/med scared of going either way because I feel like Im gonna end up either without sustained dps or without sustained health return. Which is worse? I can kill slow, and enjoy living, but when I try that Im dying. I logged in to check a couple tooltips on skills and seen that my game time is up. I don't think Im gonna renew, because I don't want to pay to research what sustain works after the last patch. To me it seems like ZOS is trying to kill sustain on all classes to force grouping (for stupid delve content?).

    If you are a staff user anyway and does not shy away from being resto staff user, there are many ways to sustain one's health in a fight. For three way fights i use sap essence and pulsar combo. You can throw mark target on one of the mob such that it will restore your health when one of them dies. For restore staff quick siphon is a life saver on bosses/mobs. Throw it on one of the mobs at the start of the fight and it will heal u for every hit u land on the siphoned enemy.

    I have full dps gear and spell damage accessories and rarely if ever die. I only use siphoning strikes on bosses and never find myself lacking in magicka in short fights. Higher dps does not mean less survivability.
    Edited by D2player87 on July 11, 2014 4:19PM
  • D2player87
    D2player87
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    On a side note i dont use pulsar, i find the DOT morph to be more efficient at clearing mob then the reduce 10% enemy health thingy. Someone did a calculation somewhere and pulsar is only good on high health mobs/bosses and not those u normally encounter out in the field.
  • Redlag
    Redlag
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    I use sap essence and whirl wind yesterday after I changed back to DW and went DW/resto. Before that I was using elemental ring and sap essence. I have no problem solo'ing quests. On bosses I actually did fairly well with a surprise attack from stealth, dot with Swallow Soul, heavy resto for mana return and stun..Disguise, surprise, suprise heavy resto mana return/stun.. repeatedly refreshing Swallow Soul when it dropped.

    It's public dungeons that discourage me. In VR my Templar, which everyone says is weak, destroys packs of mobs. My DK destroys packs of mobs. My sorceress is okay and iffy like my NB. I think the Templars dps is low in Trials, but I like it a lot for delves etc and regular content.

    If I use what your using I run out of mana. Using warlock full light.
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