Grouping does not make you less capable of learning the game's mechanics. If anything, grouping allows you to hone a specific role (tank, healer, DPS) thus making you more efficient in groups. Solo-only players must spread their focus to be self-sufficient.forthewinn2 wrote: »The main storyline is all scaled to be solo content, they theoretically could allow people to group for this content but would have to develop a system for scaling mobs to the number of people in the group, as it stands currently the main storyline would simply be too easy if everyone could group up for it.
lv 1-50 is designed to be solo content(for the most part), if everyone was grouped up all of the time they would never learn the entirety of the game mechanics and would never learn how to pull their own weight.
We would yet again have the problem of everyone hitting veteran content/group dungeons and have people running around like headless chickens.
Solo content forces people to depend on their own abilities/skills so that when they decide to participate in difficult group content the rest of their group can rely upon them.
Indeed. Except in many of the quests, you are the hero and acknowledged as such by the NPCs, yet you can group with friends to complete it; they are also the hero.In the way it's written, the main storyline is incompatible with group play. This is because it's written such that you're THE vestige. Having two players at once would require the story and dialog to be changed.
I often wonder if some people actually read posts before replying to them.
The OP wants the option to play with his friends in a group because he enjoys playing with them and would rather not be alone. Nowhere did he state he wants to group because quests are difficult.
He wants to share the gaming experience with his friends especially pivotal moments. Is that so hard to understand? How in the world does having this option affect you if you choose not to group?
nerevarine1138 wrote: »
Because that option means that people who haven't learned basic things like... let me see here... how to block, dodge, interrupt, kill harvesters, self-heal etc. would be able to hit high levels without ever having learned to do those. And by the time you get to VR dungeons, that's no longer acceptable.
Nox_Aeterna wrote: »Well , i play most of the game solo , therefore they should remove all the group content cause i cant do it alone.
:P hope it helps to see how silly you sound OP.
Anyway , they should have no forced solo quests ON THE MAIN PATH , side quests and so on would be perfectly fine , just like there are group dungeons/anchors/world bosses... all that forces solo players to wait for others to complete.
forthewinn2 wrote: »...they theoretically could allow people to group for this content but would have to develop a system for scaling mobs to the number of people in the group.../quote]
You mean like the one that City of Heroes implemented a decade ago?
Bloody NCSoft...
forthewinn2 wrote: »The main storyline is all scaled to be solo content, they theoretically could allow people to group for this content but would have to develop a system for scaling mobs to the number of people in the group, as it stands currently the main storyline would simply be too easy if everyone could group up for it.
Nox_Aeterna wrote: »Well , i play most of the game solo , therefore they should remove all the group content cause i cant do it alone.
:P hope it helps to see how silly you sound OP.
Anyway , they should have no forced solo quests ON THE MAIN PATH , side quests and so on would be perfectly fine , just like there are group dungeons/anchors/world bosses... all that forces solo players to wait for others to complete.
nerevarine1138 wrote: »I thought this was a parody thread at first. Then I cried a little on the inside.
OP: the point of these quests is to make sure you understand how to use your abilities. If you can't handle these missions on your own, it means that your groupmates are carrying you through other content. Which is fine, but the quests are there as a sort of skill-check, to make sure that when you get to VR content, you won't be holding your group back.