My question....Will those of us starting fresh on console, as I plan to, be getting a clean fresh server day 1 or will we be on the same megaserver as transfers?
I'm hoping for a choice where one can choose to play on a fresh server or a "veteran" server where the xfers go.
Bear in mind, this is an important detail because there is competition in PvP, including an emperor title that brings abilities with it. There are economic and crafting considerations as well.
My question....Will those of us starting fresh on console, as I plan to, be getting a clean fresh server day 1 or will we be on the same megaserver as transfers?
I'm hoping for a choice where one can choose to play on a fresh server or a "veteran" server where the xfers go.
Bear in mind, this is an important detail because there is competition in PvP, including an emperor title that brings abilities with it. There are economic and crafting considerations as well.
ItsRejectz wrote: »My question....Will those of us starting fresh on console, as I plan to, be getting a clean fresh server day 1 or will we be on the same megaserver as transfers?
I'm hoping for a choice where one can choose to play on a fresh server or a "veteran" server where the xfers go.
Bear in mind, this is an important detail because there is competition in PvP, including an emperor title that brings abilities with it. There are economic and crafting considerations as well.
In PvP if you dont want to be in with Veteran "Transferred" players, you join the campaign for under vet level characters only. You are not forced to be put in with them, it's your choice
NewBlacksmurf wrote: »I'm 100% not doing VR stuff anymore. Not because of any changes but because VR needs to be a way of leveling PvP.
PvE needs to stop at level 50 and just be gear based. If they want to boost stats and skills with gear, fine but the VR concept of, hey now you get to play through the game again....
Naah I'm NOT doing that.
freespirit wrote: »NewBlacksmurf wrote: »I'm 100% not doing VR stuff anymore. Not because of any changes but because VR needs to be a way of leveling PvP.
PvE needs to stop at level 50 and just be gear based. If they want to boost stats and skills with gear, fine but the VR concept of, hey now you get to play through the game again....
Naah I'm NOT doing that.
I don't PVP at all......
So by your way of thinking once I reach level 50 I'm finished?
Come on........ There are many ways to skin a cat!!
What suits you may not suit some one else......
To each their own, I do not presume to tell you how to play neither should you tell me.....
'PvE needs to stop at level 50 and just be gear based.'
This comment is not very inclusive is it ?
NewBlacksmurf wrote: »freespirit wrote: »NewBlacksmurf wrote: »I'm 100% not doing VR stuff anymore. Not because of any changes but because VR needs to be a way of leveling PvP.
PvE needs to stop at level 50 and just be gear based. If they want to boost stats and skills with gear, fine but the VR concept of, hey now you get to play through the game again....
Naah I'm NOT doing that.
I don't PVP at all......
So by your way of thinking once I reach level 50 I'm finished?
Come on........ There are many ways to skin a cat!!
What suits you may not suit some one else......
To each their own, I do not presume to tell you how to play neither should you tell me.....
'PvE needs to stop at level 50 and just be gear based.'
This comment is not very inclusive is it ?
That was not well written.
I'm trying to suggest that PvE should continue but not move from level 50 to VR levels. I do want content, dungeons, etc to continue playing as I really like PvE but I don't like the VR insertion of leveling. I would much rather level from 50 - 64 or whatever max level they insert.
I personally don't like playing in the other realms because it confuses the explorers edition and concept that we are at war with another realm but now I'm going to help them with their problems and no one will fight me. Nor will the realm I just assisted for 50 levels have any issues with such.
VR levels - I would like the BR designation to identify PvP accomplishment.
make sense or did i make it worse?
NewBlacksmurf wrote: »Caught the Twitch presentation. None of my Q'a made it on there. Even typed a few in the chat. :-(
NewBlacksmurf wrote: »Caught the Twitch presentation. None of my Q'a made it on there. Even typed a few in the chat. :-(
ItsRejectz wrote: »My question....Will those of us starting fresh on console, as I plan to, be getting a clean fresh server day 1 or will we be on the same megaserver as transfers?
I'm hoping for a choice where one can choose to play on a fresh server or a "veteran" server where the xfers go.
Bear in mind, this is an important detail because there is competition in PvP, including an emperor title that brings abilities with it. There are economic and crafting considerations as well.
In PvP if you dont want to be in with Veteran "Transferred" players, you join the campaign for under vet level characters only. You are not forced to be put in with them, it's your choice
Fair enough.
But what about having to compete against sub-50 toons that transferred with yellow gear?
Or compete with crafters that transferred with all traits researched?
Or sell certain items that are rare to you as a new player but have to compete with people who transferred with an inventory full of them?
Or people who only play consoles but want to do server firsts or just want to be in a fresh environment on day 1?
Or any of another number of things I haven't thought of?
This transfer situation brings infinite balance complications with it and, I suspect, was driven by marketing people without being properly thought through at the time.
We all know that balance isn't exactly zenimax's strong suit and all of these are legitimate concerns. Having a separate clean server choice from where transfers wind up is the only way to fix it, that I can think of.
NewBlacksmurf wrote: »http://www.twitch.tv/questgamingnetwork/b/546369775
Not sure about a transcript but who are Gina, Bruno and Jessica?
Curragraigue wrote: »ItsRejectz wrote: »My question....Will those of us starting fresh on console, as I plan to, be getting a clean fresh server day 1 or will we be on the same megaserver as transfers?
I'm hoping for a choice where one can choose to play on a fresh server or a "veteran" server where the xfers go.
Bear in mind, this is an important detail because there is competition in PvP, including an emperor title that brings abilities with it. There are economic and crafting considerations as well.
In PvP if you dont want to be in with Veteran "Transferred" players, you join the campaign for under vet level characters only. You are not forced to be put in with them, it's your choice
Fair enough.
But what about having to compete against sub-50 toons that transferred with yellow gear?
Or compete with crafters that transferred with all traits researched?
Or sell certain items that are rare to you as a new player but have to compete with people who transferred with an inventory full of them?
Or people who only play consoles but want to do server firsts or just want to be in a fresh environment on day 1?
Or any of another number of things I haven't thought of?
This transfer situation brings infinite balance complications with it and, I suspect, was driven by marketing people without being properly thought through at the time.
We all know that balance isn't exactly zenimax's strong suit and all of these are legitimate concerns. Having a separate clean server choice from where transfers wind up is the only way to fix it, that I can think of.
Are you going to move players that level quickly or have efficient researching to another server as well? Players will eventually catch up to any person that transfers over from PC.
Based on the PC if someone wants to spend all their time in the game and leveling they can hit VR 12 within a week or two of release. So would you move those people over to the PC port players or would they get to stay with people that have a 'fresh start'.
I'm enjoying leveling my character on PC but I don't have a lot of time I can throw at leveling so I don't want to start over again and I want to play with friends that start with PS4 so I hope they stick to just putting us all together.
I really don't see a problem with people transferring over and playing with new players. Yes the people transferring over will initially have an advantage but anyone who levels up will catch up to them in time.
It is no different than the current population on the PC servers where some people have more things than others. You can't segregate people on servers into haves and have nots. The phasing is already a big enough barrier to grouping that ZOS shouldn't be adding any more.
NewBlacksmurf wrote: »http://www.twitch.tv/questgamingnetwork/b/546369775
Not sure about a transcript but who are Gina, Bruno and Jessica?
First, I think you misread what I'm saying. Not to completely segregate xfers from new players that want to play with them. That would be silly when the whole point of the transfers, as they stated in the announcement, was for PC players to have the option to play with their friends on console or vice versa. That's totally fine.
What I am saying is that when you start on console you should get a choice of playing on a server with the transfers or a server that is clean and has no transfers. Personally, I would love to be able to do both (like we can play both EU and NA servers here as well as PTS) but that's not really important to this.
As far as the rest of your post, nothing personal, but if you don't understand how having players with a half a year or more head start forced on new players on a day 1 fresh server impacts the play environment, I'm not really sure what to say. Everyone having an equal opportunity to start fresh at the same time is paramount to the entire server dynamic, play environment, economy...EVERYTHING in am MMO. Pretending it doesn't reveals a lack of experience with MMOs and a very "single player game" mindset, honestly.
And there is absolutely no comparison to someone who puts in more playtime and earns a certain level quickly on a server with someone who did it elsewhere and transfered to it. And this is also why games that allow cross server transfers often don't allow transfers to a fresh server until it's been live for a year or limit transfers to and from special ruleset servers. That's just a ridiculous comparison, frankly.
Then there is the matter of crafting and research to consider. You are looking at months minimum to get 8 traits in a craft. There is no reason new crafters on release should have to compete from the moment go with people who did it here and transfers over, along with supplies of traits gems and upgrade mats.
In short, I'm simply saying that those who want to play with transfers should be able to, but those who don't should have that choice also.
NewBlacksmurf wrote: »@Fleymark
You're right on the economy and character choices.
While the console transfer seemed like an offer it now seems like an impossible hurdle or a lack of thoughtful consideration.
In the end THE Diablo 3 console approach that ROS takes for ps4/xbox one is what needs to apply here BUT with an economy focus.
I really hope the replies from @ZOS_ are that this feature is a simple account copy that can be done to both console's rather than a transfer.
I don't think they'll get away with opening up char copy after 30 days of the console launch.
The more I think on this, there is not a positive resolution.
Curragraigue wrote: »
First, I think you misread what I'm saying. Not to completely segregate xfers from new players that want to play with them. That would be silly when the whole point of the transfers, as they stated in the announcement, was for PC players to have the option to play with their friends on console or vice versa. That's totally fine.
What I am saying is that when you start on console you should get a choice of playing on a server with the transfers or a server that is clean and has no transfers. Personally, I would love to be able to do both (like we can play both EU and NA servers here as well as PTS) but that's not really important to this.
As far as the rest of your post, nothing personal, but if you don't understand how having players with a half a year or more head start forced on new players on a day 1 fresh server impacts the play environment, I'm not really sure what to say. Everyone having an equal opportunity to start fresh at the same time is paramount to the entire server dynamic, play environment, economy...EVERYTHING in am MMO. Pretending it doesn't reveals a lack of experience with MMOs and a very "single player game" mindset, honestly.
And there is absolutely no comparison to someone who puts in more playtime and earns a certain level quickly on a server with someone who did it elsewhere and transfered to it. And this is also why games that allow cross server transfers often don't allow transfers to a fresh server until it's been live for a year or limit transfers to and from special ruleset servers. That's just a ridiculous comparison, frankly.
Then there is the matter of crafting and research to consider. You are looking at months minimum to get 8 traits in a craft. There is no reason new crafters on release should have to compete from the moment go with people who did it here and transfers over, along with supplies of traits gems and upgrade mats.
In short, I'm simply saying that those who want to play with transfers should be able to, but those who don't should have that choice also.
I didn't misread your post the point I'm making is that there should be no separation everyone should be together on the same server. What I'm suggesting results in 6 servers (1 NA and 1 EU for PC, PS4 and XBox One) what you are suggesting results in 10 servers. I don't see the population base being big enough for that.
I'm also not pretending transferring players will not have an affect. The point I'm making is that the effect is minimal in the long term and is only a short term effect.
If there was forced PvP then there would be a problem but there is not. I didn't repeat what someone else had already said to you because I thought it was clear enough in their post. People can choose which PvP server they join low level players can compete with each other they don't have to compete with VR players. Players are otherwise not competing with each other. There is no leader board for hitting VR 12 first or defeating Molag Bal first or hitting a million gold first. Who cares if it takes one person a week to hit VR 12 and another person a few months, end result they both got there.
As I said, players that start 'fresh' will catch up. Will they initially start behind players that transfer? Yes. Will it make a difference in a few months time? No. The competitive players will have caught up.
I think we just fundamentally disagree regarding what type of game we are playing. You seem to consider this to be a competitive PvP only game where everything is a competition and with respect it is not. There are plenty of other things to do in the game outside of PvP.
With no real competition between players other than through competition that players choose themselves to engage in be that pure PvP, the economy or crafting having players transfer is not going to bring the sky down. Anything that a transferring player can get at the start of the game is something that a fresh starting player can get with time.
As you would know the one thing a good MMO has is plenty of time on its hands.
I'm sorry, but that's just ridiculous.
You say that this has minimal impact but server population is an issue? Every megaserver has millions of people on it, if the assumed numbers that are floating around are true. And that's just PC. If they don't bork the console releases the numbers will dwarf what we have here. We have 2 megaservers, the consoles will be able to handle at least that with no problems. If population does become an issue they can merge them. It happens in aging MMOs all the time. They could have 4 console megaservers and if population is an issue at release the plane has flown into the mountain.
You can call this simply a PvP issue and offhandedly disregard the impacts on crafting and the economy but that's nothing more than a rationalization at the expense of new players. Your level and gear in pve directly correlates to how you do in PvP. Some people like to be the first at things. Or just ahead of the pack. All of which are impacted by this. It may not be important to YOU buy it is to others. And just because it's not something that shows up on a leaderboard or something doesn't mean it doesn't matter to everyone. It takes months minimum to research traits. Transfers will be able to craft 8 trait sets day 1. They will be able to bring epic and legendary improvement mats and motifs and will be able to get full capitalization of them day 1. Even flood the market diminishing the ability of new players to get full value of their early acquisitions. The list goes on and on...
If you think that the only competitive area of this or any other MMO is PvP and think that it just equitably works itself out over time when some players have had a head start and have been able to bring levels, marketable skills, and goods with them to a new play environment, then it is not I who lacks an understanding of what this or any other MMO is about. EVERYTHING changes over time and new players will never have the same experience or advantages that transfers will at server launch. Some players having an artificial head start impacts every aspect of the game for every player weather they realize it or not. Dedicated new starters will catch up eventually, but they will never catch up to the dedicated transfers. It's just complete tunnel vision to suggest this doesn't matter. As weak of an MMO as this is, it is still an MMO and we aren't in a vacuum in all areas of the game besides PvP. It's a ridiculous assertion, frankly.
What you are saying is akin to saying that games shouldn't wipe servers after beta....They do it for the precise reasons I discuss. Because paying customers deserve a fresh play environment on the first day the game is available.
nd a really easy rationalization to make since you will be transferring. It's only "minimal" to you because you are starting with an unfair advantage.
The bottom line is this: Console players deserve the choice of having a clean fresh server to play on day 1. Period. Just like we got.
They should not be penalized because the game got delayed and zenimax decided to offer xfers in order to get sales. Having to wait is bad enough. You shouldn't have to be both a PC player as well as a console gamer to get a fresh start when the console versions go live.
If someone argues otherwise, then I can only assume they have an agenda to take advantage of the head start in some way, frankly. There is no reason not to give people a choice for a fresh start in a new game, which is what this is if you don't play PC games.
Curragraigue wrote: »
I'm sorry, but that's just ridiculous.
You say that this has minimal impact but server population is an issue? Every megaserver has millions of people on it, if the assumed numbers that are floating around are true. And that's just PC. If they don't bork the console releases the numbers will dwarf what we have here. We have 2 megaservers, the consoles will be able to handle at least that with no problems. If population does become an issue they can merge them. It happens in aging MMOs all the time. They could have 4 console megaservers and if population is an issue at release the plane has flown into the mountain.
You can call this simply a PvP issue and offhandedly disregard the impacts on crafting and the economy but that's nothing more than a rationalization at the expense of new players. Your level and gear in pve directly correlates to how you do in PvP. Some people like to be the first at things. Or just ahead of the pack. All of which are impacted by this. It may not be important to YOU buy it is to others. And just because it's not something that shows up on a leaderboard or something doesn't mean it doesn't matter to everyone. It takes months minimum to research traits. Transfers will be able to craft 8 trait sets day 1. They will be able to bring epic and legendary improvement mats and motifs and will be able to get full capitalization of them day 1. Even flood the market diminishing the ability of new players to get full value of their early acquisitions. The list goes on and on...
If you think that the only competitive area of this or any other MMO is PvP and think that it just equitably works itself out over time when some players have had a head start and have been able to bring levels, marketable skills, and goods with them to a new play environment, then it is not I who lacks an understanding of what this or any other MMO is about. EVERYTHING changes over time and new players will never have the same experience or advantages that transfers will at server launch. Some players having an artificial head start impacts every aspect of the game for every player weather they realize it or not. Dedicated new starters will catch up eventually, but they will never catch up to the dedicated transfers. It's just complete tunnel vision to suggest this doesn't matter. As weak of an MMO as this is, it is still an MMO and we aren't in a vacuum in all areas of the game besides PvP. It's a ridiculous assertion, frankly.
What you are saying is akin to saying that games shouldn't wipe servers after beta....They do it for the precise reasons I discuss. Because paying customers deserve a fresh play environment on the first day the game is available.
nd a really easy rationalization to make since you will be transferring. It's only "minimal" to you because you are starting with an unfair advantage.
The bottom line is this: Console players deserve the choice of having a clean fresh server to play on day 1. Period. Just like we got.
They should not be penalized because the game got delayed and zenimax decided to offer xfers in order to get sales. Having to wait is bad enough. You shouldn't have to be both a PC player as well as a console gamer to get a fresh start when the console versions go live.
If someone argues otherwise, then I can only assume they have an agenda to take advantage of the head start in some way, frankly. There is no reason not to give people a choice for a fresh start in a new game, which is what this is if you don't play PC games.
I don't why you keep referring to MMOs in general. We are talking about this game not every other MMO that has ever been made. The transfer is only relevant to how it impacts this game.
The experience of players playing the game is exactly the same. You start out at level 1 and level up. Transferring players started at level 1 on PC and had to level up console players staring fresh will have to do the same thing. Using your logic wouldn't you have an advantage over the other console players that have not had a chance to play the game and understand the mechanics like you have?
As to the never catch up argument. There is always a wall with MMOs, how long was level cap at VR 10? How long will it be at VR 12? There is always a wall for advancement at some stage and this is where the hard core players will catch up with each other whether they are transfer or console only players.
Players that transfer will be restricted to 5 guilds like everyone else they are not going to be flooding or cornering the market on trade items, mats or anything else like they would with other MMOs with auction houses.
What I'm suggesting would be 4 servers for consoles what you are suggesting would be 8 servers for consoles. PS4 and XBox 1 are getting separate servers and they are likely to both have an NA and EU server each. The game doesn't need a large capital cost investment for an unknown return at the start of its life on consoles.
I don't think the problems you have identified justify ZOS doubling the number of servers it would otherwise have to run. My motives are that I would like to see the game succeed on consoles, to that end cost vs benefit is what is my driving motive.
I ignored all of the not very well veiled personal attacks in both of your posts because they were off topic and frankly I don't really care that you don't agree with me. We are both entitled to an opinion, I have expressed mine you have expressed yours. If you want to constructively keep discussing it I'm happy to but I'm not engaging in a discussion if you are just wanting to flame people that disagree with your opinion.