•The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.
In the recent "Road Ahead" for July, ZOS posted this about fixing WW's... so sad, so sad...•The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.
May? May? Haha that should have read MUST and WILL... Come on now ZOS... come on...
Werewolf is currently garbage, and that is no understatement.
frwinters_ESO wrote: »I have not delved into werewolf at all and I always here how bad it is to play. I like PvP more over Pve so can someone explain in detail why being a werewolf is more broken then being a vampire or nothing at all?
Mescalamba wrote: »forums.elderscrollsonline.com/discussion/104981/werewolf-ideas
Was reason why I thought about improving it to fully playable variant.
Now its not fully playable variant, its not even 1/1000 of what vampires are. Its transformation which doesnt make you stronger, no it will make you easier to kill for limited time.
Even tho Im going to delete most of my chars eventually, I will probably keep one wolf if they ever decide to make something useful with them.
There is absolutely no gain in human form by being a WW beside the 50% damage debuff to poison and being a WW for Fighter Guild abilities...liquid_wolf wrote: »When I'm in my human form... I don't see too many obvious benefits from being a werewolf. I really wish there was something we gained in human form.
I want them to make werewolf competitive now, not in a three months, now -.-
In the recent "Road Ahead" for July, ZOS posted this about fixing WW's... so sad, so sad...•The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.
May? May? Haha that should have read MUST and WILL... Come on now ZOS... come on...
Werewolf is currently garbage, and that is no understatement.
In the recent "Road Ahead" for July, ZOS posted this about fixing WW's... so sad, so sad...•The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.
May? May? Haha that should have read MUST and WILL... Come on now ZOS... come on...
Werewolf is currently garbage, and that is no understatement.
Werewolf Recommendation:
1) You can CC break in WW form (not sure if this was fixed yet)
2) You are immune to CC while transforming
3) Incoming Damage capped to 3% of maximum health while transforming
4) Transformation is a toggle
5) Werewolf skills consume ultimate
6) Werewolf now has 5 skills instead of 3:
• Hircine's Call: summons two wolves to attack your target
• Feral Fortitude: clears negative status effects and restores health over time
It's not "may fix" time @ZOS, it's "do or die" time. Werewolf is laughably bad; it's an embarrassment in game design.