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Werewolf - ZOS made me LOL

Tendeep
Tendeep
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In the recent "Road Ahead" for July, ZOS posted this about fixing WW's... so sad, so sad...
•The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.

May? May? Haha that should have read MUST and WILL... Come on now ZOS... come on...

Werewolf is currently garbage, and that is no understatement.


  • Blackwidow
    Blackwidow
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    /agree 100%
  • Arsenic_Touch
    Arsenic_Touch
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    Yeah, I got a laugh out of that too. Just further illustrates the disconnect between developers and players. I cannot fathom how they're even remotely comfortable with where werewolves are now.

    I mean you remember the previous changes where they actually nerfed the werewolf. Nerfed it when it was still broken and weak. That's what I expect with this to be honest.
    Edited by Arsenic_Touch on July 8, 2014 10:40PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Shunravi
    Shunravi
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    WW needs an overhaul.

    It's fun in pve... until you realize you have removed many of your combat options. And in pvp... any I've seen were put down out of sheer pity.

    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • TehMagnus
    TehMagnus
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    Main issue IMO, is the fact that FIghter's guild abilities are way too op against WW and that the WW skills don't make it worth it. A vamp may get obliterated by fire spells, but at least when he uses his ultimate or his mist form, well, at least it's usefull in some situations...

    A WW could be interesting in a large fight because of his jumping ability that would allow him to reach healers and casters in PVP. Problem is that once you're on the Healer or the Caster, you don't have enough DPS or sustain to quickly end him, thus you die.

    There's a balance to be found and I'm sure they eventually will. And people will cry because WW will be "too op" when in fact (as with every other OP thing in TESO), all you gotta do is know how to play against them.
  • Mud_Puppy
    Mud_Puppy
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    I've even started feeling guilty when I Dawnbreaker wolves. Just overkill.
    /kill
  • Orchish
    Orchish
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    Tendeep wrote: »
    In the recent "Road Ahead" for July, ZOS posted this about fixing WW's... so sad, so sad...
    •The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.

    May? May? Haha that should have read MUST and WILL... Come on now ZOS... come on...

    Werewolf is currently garbage, and that is no understatement.


    I had the same reaction. Have they even tried out the WW in their own game? It's not may, WW NEEDS a major overhaul. It's a complete joke in it's current state.

    Makes me laugh every time i see a new player in Cyrodiil transform into one (it's very, very rare) thinking he's becoming some sort of savage beast for a few seconds only for him to be dead before the transformation is barely complete. lol
  • Halorin
    Halorin
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    Yeah.. I have to agree with what's been said here. I have Werewolf up to Level 9 now, and the times I activate it I know that it's just for adding in some variety and that I'm actually taking a sharp step down in effectiveness.

    Werewolves are seriously underperforming and to use 'may' in a statement like this really speaks to their inability to properly assess what's wrong with the skill line.

  • Evandus
    Evandus
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    The missing squeaky wheels and grinding gears on the forums regarding Werewolf skill line users has resulted in this. I hate to say it, but you folks need to be making some noise. Perhaps then our reactionary powers that be might actually bring the discussion to the dev table.
  • Sonja
    Sonja
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    @ZOS_MattFiror NO! There os no ''you may'', you must or we quit, that's it. We are long past asking and begging for competitive and buffed up/fixed werewolves, now we are here demanding that you fix it!

    You will either do it or lose me and my werewolf guild. We are sick and tired of your lack of action, werewolf issues have been brought up many times since early access. ''May do some adjustments'' statement shows how clueless you are and ditached from customer player base. We do not want few minor adjustments. Werewolf in its current state is utter useless crap and what most of ww players want is ovberhaul, not few lame tweaks!!!

    Either fix it or go home game director. After 3 months i don't have anymore patience to wait for you to make werewolf competative in pve and pvp.

    Everyone ask yourselves, why do you never (extremly rarely) see anyone transform into a werewolf in Cyrodiil?

    Because werewolf is worst skill line and worst ultimate in whole game!
  • frwinters_ESO
    frwinters_ESO
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    I have not delved into werewolf at all and I always here how bad it is to play. I like PvP more over Pve so can someone explain in detail why being a werewolf is more broken then being a vampire or nothing at all?
  • Tremulous
    Tremulous
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    I just hope ww gets more than to ability. At my currently level my WW transformation is my save the day button but honestly it would be better if I switched it out with another ultimates.

    What I think would help WW and a few other ultimates would be if you end the ultimate early you still have the time remaining and can keep regening ultimate w/o being reset back to zero.

    I hope and pray that they also get a few new abilities. In a boss fight the leap would only be usefully if I needed to get out, whereas the roar is useless unless adds that are not immune pop up.

    I mean give us a bite attack or feast ability (jumps on the target kind like vamp feed), something other than the auto attack machine which is boring. Maybe add a Enrage? Increased damage dealt and taken which drains stamina until it is empty?

    ~Not so Important features~
    -Would love to customize my WW's color scars etc.
    -Perhaps let WW use your transformation as a mount?
    -WW and vamp faction in game outside of world quests kind of like a guild sort of thing.
    -Always did love when are guard asked why I was so furry.
  • Halorin
    Halorin
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    I have not delved into werewolf at all and I always here how bad it is to play. I like PvP more over Pve so can someone explain in detail why being a werewolf is more broken then being a vampire or nothing at all?

    I haven't confirmed this to be true myself, but I don't think armor passives work, or armor at all when you become a werewolf. Either way, I can confirm that I feel notably more squishy as a werewolf which is about the exact antithesis of the concept in my opinion.

    Werewolves have a clumsy leap that does little to no damage, and an AOE fear that is costly and has a long wind-up time. It's passable at best, but these two abilities do make up for the lack of versatility and synergy you get from your human form skills. Any mitigation or damage increasing skills in human form can easily make you more durable and dangerous than your Werewolf form.

    The damage your light and heavy attacks do as a Werewolf do not make up for the loss in survivability and versatility had in human form. You have no healing, no armor boosts, no attack boosts, and no CC.

    You cannot break CC as a werewolf, which makes you an immediate sitting duck in PVP.

    I play a melee Sorceror tank, personally. I can pop Momentum, Lightning Form, and Surge to be more effective across the board than my Werewolf form. And I have all my other skills to help me out and add to those synergies. You lose that as a werewolf, and what you get in its place does not stack up.

    At a high level, I think they should either increase the damage significantly, leave the survivability as is and give WWs the ability to break CC and make it able to be toggled like Overload, or keep the long charge but make WWs exceptionally more durable for the time you're in the form.
  • liquid_wolf
    liquid_wolf
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    Times that werewolf is a blast:

    1. When I'm DPS and the tank/healer are doing just fine.
    2. When I'm multiple levels above the content.
    3. When my PvP group severely outnumbers the enemy.
    4. When I need to show off to some new players.

    Honestly... it simply doesn't ADD to the gameplay... it forces a player to completely change their playstyle when they use it.

    I could understand and accept this if the werewolf form had more options and abilities to go with it.

    But two abilities on a timer? Slow animations? It needs some re-working to make things feel faster and smoother at the bare minimum.

    The ultimate decrease was very nice... it only requires 675 ultimate for me right now instead of 850 or so before. But being a werewolf is completely pointless is lower level content then... I have almost no use for it.

    At content my level? A single werewolf isn't going to do very well against multiple mobs when there are casters, archers, and flying mobs around. The howl helps, but a person simply takes too much damage during the animations. I feel so slow when I'm a werewolf.

    When I'm in my human form... I don't see too many obvious benefits from being a werewolf. I really wish there was something we gained in human form.
    Edited by liquid_wolf on July 9, 2014 3:34PM
  • Mescalamba
    Mescalamba
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    forums.elderscrollsonline.com/discussion/104981/werewolf-ideas

    Was reason why I thought about improving it to fully playable variant.

    Now its not fully playable variant, its not even 1/1000 of what vampires are. Its transformation which doesnt make you stronger, no it will make you easier to kill for limited time. :smiley:

    Even tho Im going to delete most of my chars eventually, I will probably keep one wolf if they ever decide to make something useful with them.
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • Tremulous
    Tremulous
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    I've been looking and asking but no one says anything about this... Do argonians have a different ww model?
  • Shunravi
    Shunravi
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    Mescalamba wrote: »
    forums.elderscrollsonline.com/discussion/104981/werewolf-ideas

    Was reason why I thought about improving it to fully playable variant.

    Now its not fully playable variant, its not even 1/1000 of what vampires are. Its transformation which doesnt make you stronger, no it will make you easier to kill for limited time. :smiley:

    Even tho Im going to delete most of my chars eventually, I will probably keep one wolf if they ever decide to make something useful with them.

    As someone who is not a wolf, I want to feel as threatened by seeing a werewolf as I am by a standard dropping talons spamming dk. Heck, even a batswarming vampire. But as it is, all I think is 'free kill'. Which is just sad.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • redferne.requiemneb18_ESO
    When I'm in my human form... I don't see too many obvious benefits from being a werewolf. I really wish there was something we gained in human form.
    There is absolutely no gain in human form by being a WW beside the 50% damage debuff to poison and being a WW for Fighter Guild abilities...

    Ah sorry I forgot Blood Rage that gives you 5 ultimate pts every 3s when taking damage. But you need to have your WW form ultimate slotted... So no still no gain in human form.
    Edited by redferne.requiemneb18_ESO on July 9, 2014 3:59PM
  • Sonja
    Sonja
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    I want them to make werewolf competitive now, not in a three months, now -.-
  • Mescalamba
    Mescalamba
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    Sonja wrote: »
    I want them to make werewolf competitive now, not in a three months, now -.-

    Well, they dont think its worth improving werewolves or vampires (yea they still do need tweaks) since only over 50% people is one of these. :smiley:

    Yea I think its rather serious mistake overlooking it. Its nice that this game has something rather special, would be much nicer, if it was there for some purpouse, not just to "be there".

    Werewolves are more like those RP weapons and armor in containers. They are there, but thats all that can be said.
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • Obscure
    Obscure
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    Werewolf Recommendation:

    1) You can CC break in WW form (not sure if this was fixed yet)
    2) You are immune to CC while transforming
    3) Incoming Damage capped to 3% of maximum health while transforming
    4) Transformation is a toggle
    5) Werewolf skills consume ultimate
    6) Werewolf now has 5 skills instead of 3:
    • Hircine's Call: summons two wolves to attack your target
    • Feral Fortitude: clears negative status effects and restores health over time

    It's not "may fix" time @ZOS, it's "do or die" time. Werewolf is laughably bad; it's an embarrassment in game design.
  • Sonja
    Sonja
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    Lovely ideas guys, we can only hope they can make some real improvemants rather then some useless "minor adjustments" that will leave werewolf underpowered and broken forever :-/
  • nerrollus
    nerrollus
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    Tendeep wrote: »
    In the recent "Road Ahead" for July, ZOS posted this about fixing WW's... so sad, so sad...
    •The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.

    May? May? Haha that should have read MUST and WILL... Come on now ZOS... come on...

    Werewolf is currently garbage, and that is no understatement.


    It's sad too ... I've loved werewolves since I was a kid. I finally get a MMO that players can become a werewolf and they're garbage. :(

    Ragnarok Blackfist - Templar of the Ebonheart Pact
    Ronin Wanderhome - Dragon Knight of the Ebonheart Pact
  • Mataata
    Mataata
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    I made an "Ewww" out loud when I read that they wanted to make Dragonknights even more powerful than they already are.

    As for werewolves, I get that they want to make them very team-based, and nobody ever seems to team up with other werewolves. Soooo I don't really know what to think. Seems to me everyone is just playing them wrong.
    Edited by Mataata on July 9, 2014 4:31PM
    I love the Power Glove! It's so bad!
    i also do art and stuff i guess, here's my twitter
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    Umm I was level 20 questing in Reapers March as a werewolf, that is when the form was bugged and you could do it forever, I was literary two shooting the mobs with two heavy attacks on my rank 9 pure stamina level 22 werewolf.

    Now that it isn't permanent it's garbage.

    When you transform you can't heal, revive, cc break, roll, trade or use any of your class skills that enough should be enough reasoning to make werewolf permanent.
    Edited by JoseDelgadoCub17_ESO on July 9, 2014 4:32PM
  • Tremulous
    Tremulous
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    If you are transforming and are feared you will be in ww form but not have access to your attacks or any of the buffs given as a WW. You have to press your ultimate to turn back into a human to unglitch.

    I feel like the WW passive which increases your stam should also apply to your human form. The passive should apply to your human form as long as you have the ultimate slotted.

    The only thing you get in human form for being a ww are the negatives. That should change.
  • Mortosk
    Mortosk
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    Tendeep wrote: »
    In the recent "Road Ahead" for July, ZOS posted this about fixing WW's... so sad, so sad...
    •The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.

    May? May? Haha that should have read MUST and WILL... Come on now ZOS... come on...

    Werewolf is currently garbage, and that is no understatement.


    Vampires seem to be garbage too now. Kind of like templars, even after a 10% pretty much across the board buff.

    Just goes to show, when they nerf you, you are never the same again. They completely ruin you. Cough, restoring spirit.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Sonja
    Sonja
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    Never the less vampires are countless times better then werevolves, i know because i have both since game release. Why do you rarely or never see werewolves in pvp or pve ?
  • c0rp
    c0rp
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    Sometimes I wonder if Matt Firor is playing the same game I am. He is OBVIOUSLY NOT playing a ww or his statement would have been something like this.."we are COMPLETELY REHAULING the ww skill tree"
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Shunravi
    Shunravi
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    Obscure wrote: »
    Werewolf Recommendation:

    1) You can CC break in WW form (not sure if this was fixed yet)
    2) You are immune to CC while transforming
    3) Incoming Damage capped to 3% of maximum health while transforming
    4) Transformation is a toggle
    5) Werewolf skills consume ultimate
    6) Werewolf now has 5 skills instead of 3:
    • Hircine's Call: summons two wolves to attack your target
    • Feral Fortitude: clears negative status effects and restores health over time

    It's not "may fix" time @ZOS, it's "do or die" time. Werewolf is laughably bad; it's an embarrassment in game design.

    1. Absolutely necessary. If nothing else, this. Not being able to break cc, or even have something that reduces cc effectiveness makes what should be a terrifying predator into a puppy.
    2. Yes
    3. Absolutely
    4. Yes. The transformation takes time, that's all the balance you need. Perhaps a small initial ultimate cost for it though.
    5. Awesome. Either this, or ultimate drains while in form. The current duration would have the same overall cost, but it woulden't be blown all at once. Ultimate can be gained with devour, and any other skill that extends duration. You would gain ultimate instead of bumping a timer. Pack leader would reduce ultimate costs of duration, or stay the same.
    6. I like those skills. Seeing a pack of werewolves rush the field with wolves would give a nice threat factor. With cc and aoe being what they are, it may or may not be op... The cc break goes with #1.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Tremulous
    Tremulous
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    Do female toons have their own ww model?
    werewolf__by_the_water_____commission_by_nightwing1975-d4vd4by.jpg
    I feel like they should... don't take away boobies... what did boobies ever do to you?
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