I'm sorry to hear my group ruined your pvp experience. I can understand how important winning the campaign and getting your welfare cheque of 42k gold must really make you feel good and accomplished. Really brings out that competitive spirit in everyone. I'll tell you what, this where it goes back to for a lot of us. The countless time we spent trying to win wabbajack and what did we get for it? Lol, its a joke. Once they fix pvp then i will go back to taking it seriously. For now I'm sticking with my emp group and having fun trolling some servers.
Ah, you voted yes. Good to know where Alacrity stands on the issue. Contrary to the "zero tolerance" policy that you claim to maintain it appears that there are some exploits that you can tolerate.
Envy, Resentment and Lack of Knowledge.
It's the origin of this "issue" and the source that will fuel it.
I agree but the people who get emperor buffs were the ones who would take a resource in wabba and hold the tower and oil the countless scrubs who ran in there. Because they never shoot the damn tower down. Hardly the best of the best and for sure not contributing to their alliance. Also former emp buffs dont increase siege damage to players only to walls and to other siege. Also entire guilds left wabba because whats the point. The game isn't balanced. There are still so many issues with it. Oh and the rewards might as well be every zenni employ bending us over and having a turn. Wabba use to be maxed out all the time. As soon as that campaign ended most of the big guilds on every faction either unsubbed or went to mess around on an empty server because the reward will be the same. I sound like a broken record but I want to get my point across of what truly lays at the heart of the problem and why PvP is dieing in eso. Emperor farming is just the result of the decisions zenni has made,
Not exactly, the only meaningless thing here is the effort you put into pointing fingers.Now we know what you mean when you say "exploits", as in "we have a zero tolerance policy for exploits". It's now perfectly clear that your declared policy is without any worthwhile meaning.
Imperator_Clydus wrote: »It's common knowledge that this issue has obviously become widespread. I want to fix the issue entirely to discourage this behavior and focus on what people should actually care about, the Alliance War. Emperor farming/trading is just derailing the experience and largely ruining AvA.
Did I? You may want to go over the discussion again, after my inital comment which certainly has stuck the nerve, you went straight on with pointing fingers.I don't need to point any fingers. You have already raised your hand.
Great to hear you care about the Alliance War, so why exactly do people care about low pop/half dead campaigns where people with the proper assets utilize them for achieving rewards? You shouldn't, you should care about thing that happen where the majority of the playerbase is involved.
You are going way overboard claiming it is ruining AvA, it is not, its just ruininig some campaigns no one cares about. The "issue" will be non existant when the campaigns get consolidated/revamped and there is only 1-2 high pop places you could go to.
It's good that people get so agitated about the issue to gain some attention, but ZOS already realized what the actual problem is weeks ago and is working on campaign changes/consolidation.
No problem with revamping the Emperor/Former Emperor system as long as it is rational and within reason, but removing a whole incentive of the game is something I personally can not approve of. Especially if it is out of resentment.
Thats not an example supporting your argument, that's just being sour about sh*t that happened.Imperator_Clydus wrote: »
Here's the deal. While you claim I should have little interest in what happens on campaigns that have low populations, it inevitably will affect me. Your guild is a perfect example of this. You were based on Hopesfire, which is a low population campaign. You obtained virtually all of your emperors on this noncompetitive campaign and then decide to guest on other campaigns. You are then bringing your former emperor impulse squads to farm and troll other campaigns, while you have former emperors and a current emperor in your party wrecking havoc.
Envy, Resentment and Lack of Knowledge.
It's the origin of this "issue" and the source that will fuel it.
Thats not an example supporting your argument, that's just being sour about sh*t that happened.
If emp trading/farming would happen on Wabbajack (currently most populated campaign) I'd be concerned. But it isnt... so:Envy, Resentment and Lack of Knowledge.
It's the origin of this "issue" and the source that will fuel it.
Heethcliff wrote: »Imperator, I think you are missing a fundamental issue here. Many times I've seen you refer to "this behavior ruining AvA". The real problem isn't this behavior, but rather how ZOS choose to end the 90 day campaigns (or didn't). I was original a player on Wabba since month one, and it was always competitive, and almost always fun. But after a 90 day grind, on originally a losing server (to DC), and holding our lead by a thread at times, how was our victory rewarded? 42k gold. Thanks, but that wasn't exactly what I had it mind for a 90 DAY campaign reward. So most people I discussed with all wanted to know the same thing, "What's next?"
Given the new servers aren't here yet, and the current servers won't last the full 90 days, it wasn't hard to decide together that as a Faction, we wanted more former emps.
Lastly, there has been an expressed desire from most of the community I talk to who are FOR DUELING. This is a cross Faction issue, and is partly to blame for the "understanding" among enemy factions currently. If you deny a community the ability to challenge one another from the same Faction, people will simply look elsewhere for it, even if it means coordinating with an enemy Faction.
I've posted elsewhere and will say again, I dont mind if someone has former emp buffs. It's not really about the buffs by themselves its about the attitude of players who are farming for them and ruining the experience for everyone else. Celarus again is a prime example as some have said, its pathetic what happens there on the EU server tbh and from the sounds of it on the NA server too. Its absolute and outright agreements between the factions on swapping keeps and farming each other to get the next person on the list up the rankings.
My guild and I have worked damn hard to stop it on the DC side, the problem is, firstly there are only 4-6 of us that pvp regularly and well DC is out of the loop now and most of the DC players have jumped ship for other campaigns. So we will never get emperor as AD and EP have the numbers and the farmers to keep it going for themselves and not much we can do to stop it on their sides besides continue to try and pvp as the game was intended to be.
Emperor should definitely mean something, so yes keep the emp buffs but former emp buffs promote bad practice so there should be only one, the guy (or girl) from the alliance that was just deposed. If you move campaign, you lose those buffs, if you guest in a different campaign you lose the buffs, after all you did not earn emperor in that campaign so you have no right to the buffs that being emp or former emp brings you when there.
Make them buffs not skill point allocated too. So once crowned you get the emperor buffs, when dethroned you get the the former emp buffs which last until you
1. Either reclaim the emperor position or
2. The current emp is dethroned and a new emperor takes his/her place.
Then they would get the former emp buffs, you would lose them and so on. Then you could even give the former emp slightly higher buffs, after all one would think he still has the power to persuade his troops to fight that much harder, be that much more of a commander etc. within his own alliance. Make them worthwhile keeping so people would actually like to fight for them for themselves and not give them up for friends etc.
You can keep the costume piece and the title, the current former emp would have to be identified in some other way - * or crest or something next to their nameplate or something like that.
Heethcliff wrote: »Not sure I could chalk it all up to bad behavior or angry children. I for one have no direct issue with ZOS. But the game as is has glaring issues that we, the EP community, can't physically change at the moment, only discuss. The "entire point of AvA" is not lost on me. I've played on the most competitive server since month 1 (Wabba).
But "lame" or not, its a legitimate concern given the general feelings of most of our players. AvA IS far from perfect. New servers haven't been released yet. AND Wabbajack LAG that started with the Craglorn patch ruined any desire for large scale pvp due to disconnects and massive fps issues up until just recently.
Tintinabula wrote: »Its not an exploit..just a P___ poor way of obtaining emperor
Did I? You may want to go over the discussion again, after my inital comment which certainly has stuck the nerve, you went straight on with pointing fingers.I don't need to point any fingers. You have already raised your hand.
Almost mind numbing how oblivious people get after just a couple minutes.
Envy, Resentment and Lack of Knowledge.
It's the origin of this "issue" and the source that will fuel it.
Envy, Resentment and Lack of Knowledge.
It's the origin of this "issue" and the source that will fuel it.
Domination
After capturing a lumber mill, farm, mine, or keep: Increase weapon damage by 10% and Magicka and Stamina regeneration by 20% for 10 minutes.
Authority
While Emperor: Increase Ultimate gains by 200%.
As a former Emperor: Increase Ultimate gains by 4%
Monarch
While Emperor: Increases the magnitude of healing effects on Emperors by 50%.
As a former Emperor: Increases the magnitude of healing effects on Emperors by 1%.
Tactician
While Emperor: Increase siege weapon damage by 400%.
As a former Emperor: Increase siege weapon damage by 8%.
Emperor
While Emperor:
Increase Health, Magicka and Stamina regeneration by 100% while in your campaign.
Emperor trading has its place in AVA -- its called sportsmanship (which is lacking equally on BOTH sides of the isle). At the current the AP system is completely hosed making it so any emperor can emp-lock himself. ZOS said on Reddit a few times this wasn't entirely intended to have emperor create such a "disadvantage" to other players in the alliance to keep up on the leaderboards, so I as I see it, when you are organically deposed, dropping emperor to another alliance mate helps the alliance and gives someone else a shot in the spotlight.