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Now class balancing please, this is also a major issue.

Sangeet
Sangeet
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Hi Zos,

thanks for fixing FPS and Veteran content difficulty, now bring Templar and Nightblade and stamina skills in line. There is still a huge imbalance there, and this needs to be addressed with utmost priority and quick.
Its a numbers game, when the players could use DPS meters,

There is currently no point in playing NB or Templar, when in everything DK and Sorc are better.

I do not say nerf DK, Sorc, but buff NB and Templar to the same level. Make it so, that you miss a class, when its not there. Give everyone a way to shine.

DK, best at tanking
Sorc , best at CC
NB, best at DD
Templar, best at healing

Currently DK offers best DD, group damage shield, group weapon buff, rooting, standard is still ticking for a lot of damage, offers 30% damage reduction.
survivability is very high. Reflective scales, armor increasing buff etc.

Sorc offers Pet's for additional tanking, group CC effects, high damage, great mobility

Templar: Some healing spells which are not so great, most are a trade off,

NB: ? Refreshing path ? Sneaking which is completely countered by Inner Light?

This is a pvp game, when there is not halfway a balance between the skills and classes, what is the point of pvping, if you dont play the op classes, i say its also game breaking and destroys the fun if your class is cannon fodder.


  • Sangeet
    Sangeet
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    Also, it would be very nice, if you would fix the VR dungeon quests again, currently a lot of them do not work. (NPC doesnt move, talk etc to progress the quests.) Priority is still on balancing.
  • DerpyShadowz
    DerpyShadowz
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    The only actual fun way i find playing my nightblade believe it or not is via tanking, If you want to do dmg your pigeon holed into VERY few squishy choices and your still not on par with DK & Sorc.

    Im a V12, Fear & cloak play a large role in how i survive, but without 3 stat pots you can forget it as basically no self heals (strife is minimal) With blades ultimate you can tank a large group of people quite effectively, Ive actually made a name for myself in Goldbrand with people /w me as to how annoying and difficult i can be to kill against a group. Even so, DK's can survive longer, but they dont have the fear/cloak options, However they do have that insane dragonblood/reflect.

    I can 90% of the time come out on top in a 1v1 situation vs Sorcs ect. But when you watch other people 1v10 on a DK it makes you think "Why the F*CK did i waste my entire play time lvling this NB..." It works both ways though, play another
    class and you miss some NB skills, however you wish you had the other class skills on NB.

    So basically the only effective way ive found to play PvP and have "some" form of importance is to be a pure tank with no dps options, especially in populated situations.
    Lurking in the shadows.
  • Sangeet
    Sangeet
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    Done it myself, tanking is possible, but not as good as Dk. Nb shoul have awesome abilitys like a Dk has. Make a speed buff for Nb to cast on groups, for example. Buff the Dps overall, bring Stamina in line with magica.
  • Vis
    Vis
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    Sorcs offer pets... Hahaha hahaha. Good one mate.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Crisscross
    Crisscross
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    QFT, Zos. Please focus on the balancing now =(
  • frwinters_ESO
    frwinters_ESO
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    I agree with this assessment. When you first opened the game and looked at the classes you kind of thought what each class would be good at just from typical MMO knowledge. We were all fooled. Every class needs a purpose, more so then a balancing to be honest. With each role, comes a certain level of gameplay. I know ESO is trying to break some molds of the typical MMO, but purpose gives us everything. Take TSW (The Secret World MMO which allows everyone to play what ever they want, no classes. However the weapons you choose all show specific types of roles you would play when using them. Assault Rifles did leach healing as did Claws cdid dirext healing. both still had DPS options as well, Assult rifles had lots of AoE or Direct Damage abilities, Claws did as well. You were able to build based on the role you wanted to play or even have multiple roles ready to go depending what was neded.

    Our classes need some defined roles, with options to be something more.
  • Zebug
    Zebug
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    wasn't there another thread today talking about how NB's can one shot kill things...seems pretty good damage dealer to me if that is true.
  • Laura
    Laura
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    you know fixing classes and weapon builds would have fixed the VR difficulty. No sorc or DK had issues with it

    vr is certainly not fixed its still a boring grindy mess.
    Edited by Laura on July 8, 2014 3:48PM
  • BBSooner
    BBSooner
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    As far s balancing the classes and builds I agree.

    I whole heartedly disagree with giving classes 'roles to shine in'. Do not specialize classes to roles, it defeats the purpose of the any class/any role feature presented with the weapon system. A templar tank should not be any less effective than a DK tank. A sorcerer melee dps should not be any less effective than a NB melee dps. They should be different, they should cater to different playstyles, but they should not have a difference in effectiveness.
  • Nidwin
    Nidwin
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    Zebug wrote: »
    wasn't there another thread today talking about how NB's can one shot kill things...seems pretty good damage dealer to me if that is true.

    Yep and in another thread some Templar can do 900 sustained dps since previous love patch.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • Zebug
    Zebug
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    BBSooner wrote: »
    As far s balancing the classes and builds I agree.

    I whole heartedly disagree with giving classes 'roles to shine in'. Do not specialize classes to roles, it defeats the purpose of the any class/any role feature presented with the weapon system. A templar tank should not be any less effective than a DK tank. A sorcerer melee dps should not be any less effective than a NB melee dps. They should be different, they should cater to different playstyles, but they should not have a difference in effectiveness.

    100% agree, I'm glad this game isn't like WoW in that regard.
  • Sangeet
    Sangeet
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    To achieve equality you would have to allow to share all class skills between the classes. Effectivly removing the class system.
    Also i did not say that a templar shouldnt be a viable tank. For me its ok when there is a 10 percent difference.

    Its not only the class system its also very unbalanced items like the warlock set.
    Edited by Sangeet on July 8, 2014 3:56PM
  • BBSooner
    BBSooner
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    Laura wrote: »
    you know fixing classes and weapon builds would have fixed the VR difficulty. No sorc or DK had issues with it

    vr is certainly not fixed its still a boring grindy mess.

    I agree, instead of balancing the classes and adding variety to content people focused on just wanting zos to making it easier.
  • Gix
    Gix
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    Zebug wrote: »
    wasn't there another thread today talking about how NB's can one shot kill things...seems pretty good damage dealer to me if that is true.
    While I'm VERY satisfied with my DPS output right now, most of the DPS I'm doing right now is through Stealthed attacks. I think the issue that most NB have is "sustained DPS" and that could be difficult to maintain if you have a hard time staying hidden.

    The idea that "There is currently no point in playing NB or Templar, when in everything DK and Sorc are better." I find completely wrong. Play what you enjoy... if you have that constant feeling of being underpowered, I can understand why it's no longer enjoyable.

    Luckily, some of us don't have that problem. I played a Sorc and, while I've had a really great time playing with the class, I'm having way more fun with my NB... not to mention I'm way more effective.

    This is in the context of PvP (although what I've said applies to PvE as well).
  • Durham
    Durham
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    Nightblades can be nasty in pvp best stealth... they can strike and get away.....
    Sorcs are nasty period best ranged dps they hit hard and the can get away to some degree.....
    Templar a very underrated class...... Best healing in the game but no get away....
    Dks best tanking class... therefore hardest to take down.. no get away...

    I think a Temp won the 10k duels ..

    I think the problem is pve vs pvp if u buff the pve it affects the pvp....
    PVP DEADWAIT
    PVP The Unguildables
  • TheBull
    TheBull
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    Dragon Blood is geting balanced. No two ways around it.
  • Dissentinel
    Dissentinel
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    Classes should not be best at any one role as you suggest. That sort of destroys the point of "Play your way". Making Templars the best healers is a bad idea if a Templar player wants to DPS. Zenimax needs to give each class tools to perform in every role that is fair and balanced.
  • Ashchild
    Ashchild
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    Sorry, but I disagree.

    Weapon skills, and light, medium, heavy armor trinity need balancing long before classes do. Their imbalance is the prime - if not sole reason of incestous, samey builds at end game and trials. There I said it.

    The class skills only accentuate and flavour the build. Let's be honest, a destro-staff user with light armor is same across the board with all classes, bar a few variances and perks.

    Yes. Certain classes well and truly excel at certain tasks and styles. But you got balance the base "playstyles" before you tweak class skills, i think. :S
    Edited by Ashchild on July 8, 2014 5:28PM
  • Arsenic_Touch
    Arsenic_Touch
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    Class skills by themselves are fine, they don't need any tweaking except in regards to the armor. Except for the bugged ones, which is a different discussion.

    Weapon skills. (resto and destruction staves are fine, everything else is a joke)
    Armor skills. (light armor is fine, medium armor and heavy armor need a lot of work)
    Stamina pool. (Add a new pool for interrupts, cc breaks and dodging, have it based on health)

    These need to be worked on to start balancing the game.
    Laura wrote: »
    you know fixing classes and weapon builds would have fixed the VR difficulty. No sorc or DK had issues with it

    vr is certainly not fixed its still a boring grindy mess.

    Was kind of mind boggling that instead of addressing the imbalance issues and rewards, they went ahead and just cut the mobs off at the knee. Some mobs are more noticeable than others. It's even funnier that people think VR content is suddenly fun, ignoring the experience gains, lack of progression and rewards. But hey, they'll be back whining about it once the cloud clears.
    Edited by Arsenic_Touch on July 8, 2014 6:11PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • zhevon
    zhevon
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    Laura wrote: »
    you know fixing classes and weapon builds would have fixed the VR difficulty. No sorc or DK had issues with it
    Nail on the head - this is true even in normal (eg old Doisha).

    At least half the problems have been caused by stuff not working properly including but not limited to passives been broken (or breaking randomly), non-passives not firing sometimes, FPS/lag issues, and other broken mechanics. It gets noticed (and whined about) by NBs especially melee NBs because when bad things happen and your in the mobs face its kind of hard to recover with the tools available. I wish they had fixed "everything" before the nerf bat swung and then look at their stats.

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