I've finished grahtwood the vr2 level and started greenwood tonight. I was exploring and jumped to the vr5 level and took down a troll by my self, it was the same as in Grahtwood, high hit points, but very easy if you knock him back every time he gets close. They say they only toned down the vr1-3 zones, but I wonder. I didn't try any of the 3 man mobs in the higher zones but I can definitely tell it's easier. I just paid and got a whole new set of custom armor that gave me buffs for health instead of Majika the other day when I reached VR3 (didn't know about nerf to the mobs), now I am regretting that choice, the VR2 content was damn tough, but doable, so I was deathly afraid of taking on 3 man mobs at vr3 level hence the health buffs. Frankly I am glad they made it a little easier. Basically after reaching VR level, I found it was way easier to run straight up to the mob and spam the crap out of puncturing sweep, maneuvering so the group is in my cone, because the archers and the dude that throws those stars hit too dang hard even when blocking to mess with afar. Over all I think it was a good move, glad I got to at least feel the pain up to vr3, now I can concentrate on upping my other skills and don't have to keep my kill fast skills on my bar at all times due to the power of those 3man mobs.. just humble opinion.
Appreciate your honest straight forward review/observations jimmymcdead. The range of player types ESO attracted was pretty broad. The challenge to make it appealing to everyone was always going to be a tough one for Zos.
Yeah, I guess I misread that part. Thanks for correcting.
They never said they toned down only the VR 1-3 zones, they toned down both the second (VR 1-5) and third 5(VR 5-10) alliances.
By the way, nice post, OP, I am an EU player so I haven't experienced the nerf yet but I do agree that some fine tuning was needed (if not necessarily nerf) but I hope they didn't overdo it. Some people tend to overreact things around here.
It's okay, in fact, I saw several other people writing the same so it might had been easy to misunderstand at first!Yeah, I guess I misread that part. Thanks for correcting.
They never said they toned down only the VR 1-3 zones, they toned down both the second (VR 1-5) and third 5(VR 5-10) alliances.
By the way, nice post, OP, I am an EU player so I haven't experienced the nerf yet but I do agree that some fine tuning was needed (if not necessarily nerf) but I hope they didn't overdo it. Some people tend to overreact things around here.
Jimmy,
I am sorry, but you still have not played an MMO. ESO is most definitely NOT an MMO by any normal definition of the term MMO.
ESO is really a Single Player game with a Multi-Player option founded on a lobby based server technology that funnels random players into instanced areas.
It is actually a really, really bad tech idea. It has created the equivalent of the WoW random dungeon group finder across an entire game world.
In any case, real MMO vets are leaving this game in droves. And just as soon as the Single Player game folks fully comprehend that they are paying $15 a month for a very poor Skyrim knock-off, they will be leaving as well, I expect.
Well, Jimmy
I have been playing MMOs since 2001 and EQ1. Some for years. I know I won't be able to convince you that ESO is not an MMO, so I won't try. But, someday, you will play a real MMO (I hope), and find out what they are really all about. It is not what ESO is offering.
forthewinn2 wrote: »To me it seems like veteran content is too easy now.
As much as I hate to admit it I was kind of growing fond of the challenge of having to think through how I was going to handle each encounter and adjust accordingly.
I just soloed a vr10 troll will not wearing any armor, an act that would prior to the veteran nerf have promptly gotten my face wrecked, this helps to cement( in my mind at least) that this veteran nerf is more than little overkill.
I will admit that i found a few veteran quests to be a little too tough but i feel like these are isolated cases and are not an excuse to nerf all veteran mobs.
no more nerfs plz
I also played several MMOs and I must say ESO is an MMO. Not your typical MMO, but to be honest, I would be offended if it didn't put a big emphasis on solo content, being a TES game and all that stuff.
I have 420ish hours in my main character and still have like 40% of the content till Craglorn left (1.5 zone till 3rd Alliance). Any other MMO took me this long, I would have quit. Then again, I am intentionally taking my time like in TES/Fallout games where I am often before my 2nd main quest with 60+ hours already spent in the game.
And I also love the group content and PvP (when it works), so the MMO part too.
But we all have different preferences and that is fine like that,
forthewinn2 wrote: »@jimmymcdead i completely understand where you are coming from.
I just think that the developers went about this the wrong way, they should be giving people more options like a difficulty toggle or an optional npc mercenary you can take with you on quests. it just feels like they are forcing everyone into one option
without even trying alternatives.
forthewinn2 wrote: »With the veteran content nerf I would say that the developers are encouraging solo play. If however the devs had added npc mercenaries (yes like skyrim) instead, then people could have the following options:
1)play solo without an npc and enjoy the challenge
2)play with a friend (ie group up for quests) and still not use the npc
3)play solo and use the npc to assist you
(of course these npcs wouldn't be allowed for group dungeons or trials)
Jimmy,
I am sorry, but you still have not played an MMO. ESO is most definitely NOT an MMO by any normal definition of the term MMO.
ESO is really a Single Player game with a Multi-Player option founded on a lobby based server technology that funnels random players into instanced areas.
It is actually a really, really bad tech idea. It has created the equivalent of the WoW random dungeon group finder across an entire game world.
In any case, real MMO vets are leaving this game in droves. And just as soon as the Single Player game folks fully comprehend that they are paying $15 a month for a very poor Skyrim knock-off, they will be leaving as well, I expect.
forthewinn2 wrote: »With the veteran content nerf I would say that the developers are encouraging solo play. If however the devs had added npc mercenaries (yes like skyrim) instead, then people could have the following options:
1)play solo without an npc and enjoy the challenge
2)play with a friend (ie group up for quests) and still not use the npc
3)play solo and use the npc to assist you
(of course these npcs wouldn't be allowed for group dungeons or trials)
Jimmy,
I am sorry, but you still have not played an MMO. ESO is most definitely NOT an MMO by any normal definition of the term MMO.
ESO is really a Single Player game with a Multi-Player option founded on a lobby based server technology that funnels random players into instanced areas.
It is actually a really, really bad tech idea. It has created the equivalent of the WoW random dungeon group finder across an entire game world.
In any case, real MMO vets are leaving this game in droves. And just as soon as the Single Player game folks fully comprehend that they are paying $15 a month for a very poor Skyrim knock-off, they will be leaving as well, I expect.
^ Forums unfortunately are full of people with flawed thinking like this.
jimmymcdead wrote: »
If you dont like it ESO dont pay the sub and leave.
jimmymcdead wrote: »
If you dont like it ESO dont pay the sub and leave.
While true, I am considering leaving, the vet difficulty change being my final straw, but I wanted this to be my next long term mmo.
And I still hope they can achieve this.
While changes might not be done entirely on forum feedback, I would be surprised if it didn't have a fairly big impact on their decisions, for example being able to skip starter islands was done simply due to forum and review feedback.
My point being, if everyone unhappy for whatever reason simply unsubbed, the devs would wonder why everyone was leaving.
Feedback might be vocal due to high emotions but that is due mainly from people wanting this game to be their home.
Not aiming this at you personally, it sometimes seems like whenever a player has a different opinion in any aspect of game play, someone tells them to stop plsying then
jimmymcdead wrote: »I wanted to take a couple of these conversations to pm but I can't do that apparently.jimmymcdead wrote: »
If you dont like it ESO dont pay the sub and leave.
While true, I am considering leaving, the vet difficulty change being my final straw, but I wanted this to be my next long term mmo.
And I still hope they can achieve this.
While changes might not be done entirely on forum feedback, I would be surprised if it didn't have a fairly big impact on their decisions, for example being able to skip starter islands was done simply due to forum and review feedback.
My point being, if everyone unhappy for whatever reason simply unsubbed, the devs would wonder why everyone was leaving.
Feedback might be vocal due to high emotions but that is due mainly from people wanting this game to be their home.
Not aiming this at you personally, it sometimes seems like whenever a player has a different opinion in any aspect of game play, someone tells them to stop plsying then
What is your opinion?
You're not clear at all.