Malpherian wrote: »Well honestly the bottom line is money, if making the content slightly easier, means ZOS will recover subs/retain, that's what they will do in the short term. In the long term, I think ZOS will re-balance the issue properly, and add new and better content for the more elitist hard core players.
As I said before though, Leveling should never require an elitist mentality. End game content, well, that's another matter. But there also needs to be content for the casual player base, and TES fans, which makes up the majority of the player base. If ZOS catered to the Elitist, the game would die within a month and only have a few 1000 people at most playing it.
The TES franchise is about the RP/Lore/Immersion experience, not about how difficult a Mob encounter is.
Malpherian wrote: »Well honestly the bottom line is money, if making the content slightly easier, means ZOS will recover subs/retain, that's what they will do in the short term. In the long term, I think ZOS will re-balance the issue properly, and add new and better content for the more elitist hard core players.
As I said before though, Leveling should never require an elitist mentality. End game content, well, that's another matter. But there also needs to be content for the casual player base, and TES fans, which makes up the majority of the player base. If ZOS catered to the Elitist, the game would die within a month and only have a few 1000 people at most playing it.
The TES franchise is about the RP/Lore/Immersion experience, not about how difficult a Mob encounter is.
this game takes almost 0 skill to play, the only thing you need to do to "win" is set up the right abilities and spam them.
Those who enjoy the simplified VR Zones today will complain about the too hard VR dungeons tomorrow. So what will happen then?
Malpherian wrote: »Well honestly the bottom line is money, if making the content slightly easier, means ZOS will recover subs/retain, that's what they will do in the short term. In the long term, I think ZOS will re-balance the issue properly, and add new and better content for the more elitist hard core players.
As I said before though, Leveling should never require an elitist mentality. End game content, well, that's another matter. But there also needs to be content for the casual player base, and TES fans, which makes up the majority of the player base. If ZOS catered to the Elitist, the game would die within a month and only have a few 1000 people at most playing it.
The TES franchise is about the RP/Lore/Immersion experience, not about how difficult a Mob encounter is.
So what will happen? Players desiring more challenge can choose to group up for veteran dungeons and those players who prefer solo play can continue to enjoy regular open world PvE and quests.