Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

A Relatively Reasonable Reaction to Today's Patch and Subsequent Predictable Furor?

Omnevolus
Omnevolus
✭✭✭
PEOPLE! Oh, hi, hello, sorry... So:

This smacks of mountains from mole hills. VR 1 - 12 was/is mostly just a different angle of the same 1 - 50 content, right? I would hardly call that "end-game." And what was/is worse, is that the "story" behind the VR's -- watching, more or less, the same scenarios play out from, simply, a different perspective, certainly does not imbue the VR's with the credit, or feel, of "end game" content, in my mind. Following this, there really is no reason to wish or expect the majority of the VR's to be much more difficult than the road that led to them in the first place.
It's practically the same road, just laid down in a slightly different direction. Personally, I have never felt that this kind of anti-climactic post-50 vision was worthy of great merit or difficulty, on principle, so the difficulty originally assigned to it was almost insulting lol, if not simply unexpectedly unjustified. The "ending/end-game" story/content hardly deserved to be treated with anything much in the way of carefully coordinated effort, for the most part.

So naturally it follows, based on this particular view, anyway, that I don't mind if the majority of VR's are suddenly "easy;" if anything, I think it's probably most appropriate, given the above considerations. But, mostly a non-issue.

However, that being said:

True "end-game" content -- Newer, bigger and badder Trials, large RAIDS worthy of the term, NEW four/eight-man dungeons, etc. that belong strictly to VR's -- very much should require a mastery of one's build, and the combat mechanics of the game (up to and including its higher levels of potential/difficulty), as well as knowledge of one's opponent (but in these cases, NEW trash mobs and bosses). A champion boxer doesn't take on an opponent without thoroughly studying the tactics/strengths/weaknesses of the contender. If he doesn't, his chances of losing are significantly higher.
I realize that some of the existing content fits, if awkwardly, this definition of "end-game." Those parts should, indeed, retain/exhibit an above-average difficulty level. So naturally I am opposed to the "dumbing-down" of these types of "end-game" content. But from what I can tell, these parts of the content have retained their significantly greater degrees of difficulty.

But the whole idea of my god-stompingly epic character, at the apex of his power, experience and glory, reverting to a state of quivering anticipation and tense preparation at the sight of a couple skeevers or skeletons just seems deflatingly silly to me.

Also, I think a bit of comfort and patience are adoptable, based on the fact that the vast majority of "end-game" content has yet to be envisioned by the developers, much less implemented, a mere 3 months after the game's release. There is plenty of time for ZOS to cater to everyone and their play-styles, and I, for one, am grateful for their unique effort in actually attempting to do so.
There are still many, many opportunities for ZOS to strengthen and focus their "game;" to wait to see what will happen to, and within, ESO next. The huge potential of this game is still intact.

In the meantime, I just wish to suggest the pursuit of a silver lining. Obviously we all enjoy, or at least have more than a passing interest in the development and future of, this game; and, taken as a whole, no matter what our complaint may be from week to week, I feel the good about this game still far outweighs the bad, and ESO remains, in my personal opinion, the best MMO on the market, and perhaps the best MMO to be released in years, especially when remaining potential is taken into account.

I'll venture to say that I can practically guarantee ZOS will try to make everyone happy, once again, by also, eventually, releasing "end-game" content more worthy of the truer definition - and more practiced and committed level of skill - suggested above. And I am content with a game that makes everyone happy, even if I must be a part of the effort that helps it get there. Personally, I find it easy to enjoy the ride.


Now, if we want to talk about something I can get behind, let's muse upon the fps issue...EDIT: as of this morning there was another download, which appears to have been an additional hotfix that apparently has vastly improved/fixed the fps issue in PvP, and presumably the rest of Tamriel. Good job, ZOS.

Now I am going to log in and enjoy the game for the rest of the day. Thanks for listening/reading.
Edited by Omnevolus on July 8, 2014 10:43PM
  • dcincali
    dcincali
    ✭✭✭✭
    McKayla-Maroney--008.jpg

  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    dcincali wrote: »
    McKayla-Maroney--008.jpg

  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    276253_Papel-de-Parede-Meme-Jackie-Chan_1600x1200.jpg
  • Grim13
    Grim13
    ✭✭✭✭✭
    Liz-Lemon-Eye-Roll-and-Exhale-30-Rock.gif
  • Omnevolus
    Omnevolus
    ✭✭✭
    At least a token effort at something resembling admirable maturity would be more appropriate. ^
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    Omnevolus wrote: »
    At least a token effort at something resembling admirable maturity would be more appropriate. ^

    In this forum as of late? Nope. Same parrots in every thread.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • reggielee
    reggielee
    ✭✭✭✭
    well said
    Mama always said the fastest way to a man's heart is through his chest.
  • Omnevolus
    Omnevolus
    ✭✭✭
    Worstluck wrote: »
    Omnevolus wrote: »
    At least a token effort at something resembling admirable maturity would be more appropriate. ^

    In this forum as of late? Nope. Same parrots in every thread.

    Yeah, not sure what I was thinking. Children rarely respond well to unsolicited alternative suggestions to their irrational behavior.

    But at least they've announced themselves, so we know who can safely be ignored from now on.
  • Omnevolus
    Omnevolus
    ✭✭✭
    UPDATE:

    It appears the additional hotfix downloaded this morning has fixed/vastly improved the fps issue in PvP. Nice work.
    Edited by Omnevolus on July 8, 2014 2:32PM
  • mumok
    mumok
    ✭✭✭
    Great post OP! Dead on.
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    The problem I have, is all MMOs need some forms of solo, group, and raid endgame PVE. THey had the perfect endgame solo pve situation set up with the veteran zones, but they screwed the pooch by making vr12 max level instead of 50. If max level was 50 instead of vr12, people would view the veteran zones as bonus content that is there only to level skills, collect gold, collect skill points (you can make capable builds without any skill points from vet zones --- respec cost would have to be changed, though), and gain veteran levels for vanity/motif/achievement type stuff. If gear and softcaps stopped getting better at 50, this game would be a lot better and have a lot less complaining.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    Erock25 wrote: »
    The problem I have, is all MMOs need some forms of solo, group, and raid endgame PVE. THey had the perfect endgame solo pve situation set up with the veteran zones, but they screwed the pooch by making vr12 max level instead of 50. If max level was 50 instead of vr12, people would view the veteran zones as bonus content that is there only to level skills, collect gold, collect skill points (you can make capable builds without any skill points from vet zones --- respec cost would have to be changed, though), and gain veteran levels for vanity/motif/achievement type stuff. If gear and softcaps stopped getting better at 50, this game would be a lot better and have a lot less complaining.

    I support this persons view, while I always felt VR´s were optional unless for a raider but those are hardcore anyways and didn't mind the difficulty, it is indeed some wisdom in his words.

    Edited by Audigy on July 8, 2014 3:13PM
  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭
    Dear OP try this link.

    http://www.plainenglish.co.uk/

    At least the spelling is difficult for you.
    Hew's Bane*
  • Omnevolus
    Omnevolus
    ✭✭✭
    Dear OP try this link.

    http://www.plainenglish.co.uk/

    Oh, I apologize if my writing is too intricate for you to follow. If I had a dumb-down switch on my head, I'd use it for you, honestly. But, I don't. At least not between special occasions, if you know what I mean. Oh wait, you've expressed difficulty with knowing what I mean already. How insensitive of me. I apologize.

    As I already told you in another thread (stalking me now, or just flirting? lol), I like to have fun with writing, to break the tedium of both writing and the reading of it. You are not required to read it, if you don't like it.
    Edited by Omnevolus on July 11, 2014 4:00PM
Sign In or Register to comment.