Passives that I know have this problem:
- Enduring Rays (Templar: Dawn's Wrath)
- Everlasting Magic (Mage's Guild)
Passives that look like they might have the same problem (I have no experience with these skill lines/passives):
- Dark Veil (NB: Shadow)
- Persistence (Sorc: Dark Magic)
- Searing Heat (DK: Ardent Flame)
The problem with these passives is that they extend the duration of skills & DoT's, but do not correspondingly increase damage. Example: Entropy (Mage's Guild) - Deals 24 damage over 12 seconds. With Everlasting Magic II (increases duration by 20%), Entropy lasts 14.4 seconds. However, that same 24 base damage is still spread out over a longer time. If a character has 1500 magicka, compare:
200 dmg over 12s = 16.6 dps
200 dmg over 14.4s = 13.8 dps
It doesn't look like much, but it adds up over time, especially during those longer boss battles. Obviously, these passives are broken - in no universe would anyone design or use a skill/passive that decreases dps. I guess my question/concern is:
Has this issue been brought to the attention of the devs?
Is there any plan to fix this problem?
"Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."
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