Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

My irritation with ESO

killswitch508ub17_ESO
killswitch508ub17_ESO
Soul Shriven
Hello! Yes your reading another rant but in my rant im going to offer suggestions as well.
I have been am active player in 4 large MMOs spanning over 15 years. Ive done countless PvP and PvE encounters and i consider myself a season veteran when it comes to the genre.

I absolutely love ESO let me say that now. That being said there are a few irritations i have with the game.

PvP. I hate Cyrodil. Its to large scale and there are to many servers. Id really like to see smaller maps. Like capture the flag, king of the hill, and team deathmatch styles maybe 6v6v6 or 12v12v12. I think that would make PvP more interesting.

Loot. While my complaint is strictly about the gold that drops... or in ESOs case doesnt drop. I find it extremely lame that i can solo kill a group of 6-10 mobs and only get 10-15g. Why is that?

PvE. While being in a grind group in Craglorn is fun... it belittles the meaning of a raid group and imo its like a herd of jerks most of the time. No one explains anything and gives no reason to team up with a guild.

The game other then these few problems and minor bugs is great. I really hope a dev reads this and tries to understand that not everyone likes these massive groups of stupidity in PvP and PvE. Sometimes its the small groups that make the game worth paying for.
@KiLlZwiTcH U.S Mega Server
Thessalon - VR12 Nightblade
Lash'ia- VR12 Templar Healer
Black Knight's of Virtue
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Ummm nice post I can reply to a few comments.

    1. The PVP thing ..... well the game was advertised FOR its large scale battles. So the "battlegrounds" thing I wouldn't expect anytime soon. IF they can figure a way to add it to Cyrodiil without TAKING from Cyrodill then SURE.

    But at the same time there is stuff in Cyrodiil for 6 man/12 man groups to go do. Its simply a matter of getting in there and doing so. Dead horse thoroughly beaten.

    2. The gold drop is a stupid gripe since prices are based around that in general. They can up the gold you receive but then costs simply go with it. It also seems to help prices so things don't become overly too expensive for low levels while making high levels overly rich.

    3. Craiglorn issue is just people abusing the system they have join in or do it your own way.



    You should really attempt to give Cyrodiil a try with smaller groups. Its been posted MANY times whats needed from small groups in Cyrodiil to help in the map for your faction.

    GL have fun
  • hamon
    hamon
    ✭✭✭✭✭
    it's not that simple. my experience is that "small group " stuff in cyrodill usually consists of a few jerks hanging about in stealth waiting to gank lone guys on horses who die before they can get off the ground.

    thats pretty lame as small group content. ideally small group stuff would consist of fighting folk who actually get the chance to fight back or theres no challenge what so ever.
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    hamon wrote: »
    it's not that simple. my experience is that "small group " stuff in cyrodill usually consists of a few jerks hanging about in stealth waiting to gank lone guys on horses who die before they can get off the ground.

    thats pretty lame as small group content. ideally small group stuff would consist of fighting folk who actually get the chance to fight back or theres no challenge what so ever.

    That's kinda the need for 6 man groups to help patrol areas for those "jerks"

    Or to be the jerks themselves IE gank squads.

    Just like you....I know it can be hard to get to where you need to go. For me its back to the zergherd, and this is by far the MOST important job for the 6 man groups is to get the sheep like me killed helping out their zerg and hinder ours.

    The faction with the MOST coordination wins. So gank squads NEEDED. Coordination to get back to the herd needed. Gank Squad protecting the sheep.

    The more coordination a faction has the better they will do in the long run and these small groups will play the largest role as its the hardest one.
  • AreoHotah
    AreoHotah
    ✭✭✭✭
    Agree with all. The list with irritating things is longer thou...
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    AreoHotah wrote: »
    Agree with all. The list with irritating things is longer thou...

    Don't let them irritate you?
  • killswitch508ub17_ESO
    killswitch508ub17_ESO
    Soul Shriven
    I understand what your saying about gold but the repairs dont reflect the ammount gained purely through farming. I unfortunately dont have endless hours to farm materials or motifs.

    If they added smaller maps for pvp i think it would help the overall subscriptions. Dont get me wrong at all i like the whole idea of the large scale pvp thing but the map... the cliffs and mountains make the whole thing extremely time consuming. Smaller scale would appeal to the average player like myself that can only put in a few hours a day at most.

    Jumping back to the PVE system ill say this... the grouping tool is under used and extremely inefficient for finding groups.
    @KiLlZwiTcH U.S Mega Server
    Thessalon - VR12 Nightblade
    Lash'ia- VR12 Templar Healer
    Black Knight's of Virtue
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    I haven't reached Veteran Ranks yet to comment on the issue of the repair bills gained.

    There actually might be a legit issue in VR that needs to be looked at since the repair bills 1-50 are negligible at best.

    Maybe this is to reinforce the use of "Sturdy" for simply grinding.
  • killswitch508ub17_ESO
    killswitch508ub17_ESO
    Soul Shriven
    Ive tried the sturdy thing if anything it has a negative effect at VR.
    @KiLlZwiTcH U.S Mega Server
    Thessalon - VR12 Nightblade
    Lash'ia- VR12 Templar Healer
    Black Knight's of Virtue
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    hmmmm /feedback and hope for the best I guess.

    That goes for ANYBODY reading this in VR noticing the fast decay/unaffordable repair bills.
  • Spectrasoul
    Spectrasoul
    ✭✭✭
    I agree with most things you're saying OP, I personally love the idea of Cyrodiil and I think it's one of this games best features. However the option to go into a smaller battle scenario such as CTF like you mentioned would be a good variety to have.

    As for the gold I assume it's a case of stopping people / bots grinding it out to get high amounts of gold per kill. When a quest is 300-600 there would be no point doing them if every fight. Loot needs to be much more diverse and have a chance to get something really rare. Random Gold and Purple drops for levelling etc. which are called a different name not just "Iron sword of flame" + a little description making the item feel special. Little details like that can contribute a lot to a feeling of epicness about a game.

    In my opinion they made a mistake letting you defeat Molag'bal as part of the main quest to 50. Molag'bal should have been the eventual last thing you kill in the hardest content that's not even been released yet. The game would have had more purpose if stuff you do on your daily routine were preparing for this final battle, or dungeons where you take down his lietenants and gather intelligence about the final assault (Obviously better than that but I'm rushing)

    The idea that Tamriel is saved now and you're just reliving the experience again is so lame. There's no purpose lore or storywise for your character to follow. No bigger picture.

    I mean the game practically stops after you do all the quests it's like a single player PS1 game and you expect game over and the credits..

    I hate to bring WoW into this but there is a reason why it has been so successful and so popular. Okay graphically and tactically it's been feeling outdated for a few years now but the actual storylines, the quests, the lore, the end game is really exciting and it keeps people wanting to come back for more.

    This game has the potential to be even better than WoW but there is literally no point in doing anything after getting max rank and completing the zones. The end game needs to evolve
    Edited by Spectrasoul on July 7, 2014 11:34AM
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Shaun98ca2 wrote: »
    hmmmm /feedback and hope for the best I guess.

    That goes for ANYBODY reading this in VR noticing the fast decay/unaffordable repair bills.

    Repair? Me? I hate it. Even when I don't die or get hit. It encourages me to PVP because Gear doesn't decay when killed by players. This element about gear decay makes PVP more fun.
    Edited by Soloeus on July 7, 2014 12:05PM

    Within; Without.
  • pinstripesc
    pinstripesc
    ✭✭✭
    Jumping back to the PVE system ill say this... the grouping tool is under used and extremely inefficient for finding groups.

    I don't personally care for group finders, probably cuz all the MMOs I've played didn't have them. Which makes grouping a bit of a social affair, which is great. Having said that, the one time I did try to use the grouping tool, I had to reform our group like 4 times before it kept lead on me instead of making it disappear into oblivion, which you need to even view the tool.
    Edited by pinstripesc on July 7, 2014 11:28AM
  • Qyrk
    Qyrk
    ✭✭✭✭✭
    1. Cyrodil - This has been discussed over and over, and Cyrodil is one of the main redeeming features of the game. The size of the zone itself is quite refreshing considering there are so many activity if you are on a populated campaign. A lot of people love it, many hate it - it's not for everyone. But keep in mind that Cyrodil is not the means to an end for pvp in ESO as they might implement additional pvp options in the future. Unfortunately, in this current population, there might be a drop in participation (people leaving etc.) which can leave some campaigns with a lull and might make Cyrodil feel so huge and boring.

    2. Loot - The gold is fine as it is. There are various ways to make gold anyways. The money is on equipment or nodes harvesting or crafting in general. Look at it this way, if I can make 10k in an hour just killing things by selling off their loot, why should I even bother with the gold I get from the corpse. Besides increasing gold from kills would mean one more reason for bots to come in and farm gold.

    3. Grinding in Craglorn was initiated by players and I'm sure were in no means meant by the devs. It just happened that we took advantage of that and became popular. You have an option to not join them. Rather, make your own group for quests etc. One of the things that they should really fix in that zone is phasing on quests that would allow people to help others that are just starting out - some quests will not let you progress if you're not on the same phase of the quest.
  • Xeres14
    Xeres14
    ✭✭✭
    Well I'll post some of my frustrations about ESO. And they're very fundamental and game-breaking.

    1. Reloadui. Do you know how many times I have to reload UI because some glitch has happened and now I cannot use ANY skills at all? Too often. I come across this once every 30 minutes.

    2. And now when the abilities are working sometimes they don't fire. But here, you hit the key and sometimes, despite having enough resources, nothing happens. This isn't the bug I am talking about above. This seems to be more like lag, but my connection is fine.

    3. Inconsistency with damage. One skill I've been keeping a track of is Ambush (NB morphed ability). Sometimes this ability hits for 1207. Crit and all that. Other times this ability - under the same circumstances hits for about 250. I don't remember the exact number but it's in the 200s so we'll say 250. That's 482% change. I'm pretty sure that my abilities don't account for that drastic change in damage.
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    Hello! Yes your reading another rant but in my rant im going to offer suggestions as well.
    I have been am active player in 4 large MMOs spanning over 15 years. Ive done countless PvP and PvE encounters and i consider myself a season veteran when it comes to the genre.

    I absolutely love ESO let me say that now. That being said there are a few irritations i have with the game.

    PvP. I hate Cyrodil. Its to large scale and there are to many servers. Id really like to see smaller maps. Like capture the flag, king of the hill, and team deathmatch styles maybe 6v6v6 or 12v12v12. I think that would make PvP more interesting.

    Loot. While my complaint is strictly about the gold that drops... or in ESOs case doesnt drop. I find it extremely lame that i can solo kill a group of 6-10 mobs and only get 10-15g. Why is that?

    PvE. While being in a grind group in Craglorn is fun... it belittles the meaning of a raid group and imo its like a herd of jerks most of the time. No one explains anything and gives no reason to team up with a guild.

    The game other then these few problems and minor bugs is great. I really hope a dev reads this and tries to understand that not everyone likes these massive groups of stupidity in PvP and PvE. Sometimes its the small groups that make the game worth paying for.

    No one cares. Everytime you get someone who explains how much experience they have then go into why YOU hate one thing or another is completely irrelivant. Your forum rank is very low which means you never post on these forums much and do not have any clout. Why do you think your review or what ever you want to call it has any weight at all? If you dont like the game fine, just go. No need to explain why your going cause honestly not many people care. You want people to care but they don't. Well maybe a few people may but I bet most wont.

    Dont like massive groups? GO play Skyrim. Play single player games with multiplayer options. If your a seasoned MMO player you would realize you have to have large groups to do some content. Dungeons you only need 4 people which i thought was low.


  • Ojustaboo
    Ojustaboo
    ✭✭✭✭✭
    I love PvP in ESO and personally would hate it if it was like the OP suggests
  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    I'll only comment on the Cyrodiil issue as the others are less than important to me.

    A lot of experienced players like open world PVP. I personally feel this is the only type of PVP which is a true measure of skill. Arenas, minigames, they become a gear check mosh pit. You think people complain about OP classes now? Putting them in a smaller area right in front of each other is just going to make the balance issues more obvious. This is more the "new school" type PVP than anything, and not one I'd care for at all.

    To me it comes down to certain players wanting the instant action to be handed to them. There's no sense of the hunt, the thrill of the chase, the heart stopping moment when someone jumps you out of no where. You can't get any of these in small scale duel style PVP. And if anything this style appeals more to PVEers that just want to do some light sparring than to have any real conflict with other players.

    Lets keep Cyrodiil, even with all its issues, about PVP.

  • killswitch508ub17_ESO
    killswitch508ub17_ESO
    Soul Shriven
    Can we agree they need to at least shorten the campaign times and reduce the number of servers. If i found a decent PvP guild id probably give it a go again just feel as if cyrodil is more of a herd of stupids. The zerg literally has no strategy.
    @KiLlZwiTcH U.S Mega Server
    Thessalon - VR12 Nightblade
    Lash'ia- VR12 Templar Healer
    Black Knight's of Virtue
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Can we agree they need to at least shorten the campaign times and reduce the number of servers. If i found a decent PvP guild id probably give it a go again just feel as if cyrodil is more of a herd of stupids. The zerg literally has no strategy.

    The zerg has no need of a strategy. The strategy comes from the groups of "pros" playing together.

    Small man groups of 3/6/12 ish are need for gank squads so the sheep(me) has trouble getting back to the herd. Need small groups to shut down the transit lines so the sheep have more trouble getting back to the herd. Shut down transit lines and re-enable for your faction.

    Go out and steal scrolls......this is NOT for the zerg as it requires coordination.

    The zerg is for people like me that enter pvp alone and need a place to find combat easily. Its the small man groups that should make my life hard or much better depending on their faction.
Sign In or Register to comment.