IcyDeadPeople wrote: »Rather than nerf magicka-based aoe damage, it might be more appealing to buff the damage of some stamina-based aoe attacks.
IcyDeadPeople wrote: »Rather than nerf magicka-based aoe damage, it might be more appealing to buff the damage of some stamina-based aoe attacks.
Stamina abilities in general need huge buffs to be honest. No nerf is necessary, but there is no reason why the 2-handed wrecking blow would only do marginal damage to another player of the same level and cost more than morphed impulse -- especially being that everything defensive costs stamina: block, roll, cc break, etc which gives casters the undoubted defensive advantage which is a pure waste being they're supposed to be at RANGE which makes them even more survivable.
well if you nerf Pulsar then solar barage has to go too, so make sure we can block that also.
Also I need to be able to stop you from instant healing as that is OP also, and that Stam spell you can pop has to go also. I mean we all have to be on the same playing level right?
Funny I have a v7 Templar that pretty much is exactly the same, except med armor
The issue here isn't pulsar is OP, it's that he got rolled by a group using it and he feels he should be able to block it or it needs to be nerfed.
Now everyone KNOWS magic is stronger then Stam builds, not going to disagree with that at all. Pulsar is a legit spell that is being used the way it is supposed to be used and he doesn't LIKE it so he comes here and complains.
Now you can get your way which is fine but you getting your way just means people like me who prefer they FIX the other issues and bring them inline with Magic lines will be forced to change.
This is the reason I have little patience with these nerf calls to legitimate tactics. I totally get silver bolts one shotting Vamps is OP and all that stuff but Pulsar is NOT in that category whatsoever.
well if you nerf Pulsar then solar barage has to go too, so make sure we can block that also.
If we were talking about nerfs, indeed. Solar barrage is OP.Also I need to be able to stop you from instant healing as that is OP also, and that Stam spell you can pop has to go also. I mean we all have to be on the same playing level right?
The one that requires a fresh corpse? But yeah, that's cool. Maybe we could nerf it to not require a corpse and have a 1 second cast.Funny I have a v7 Templar that pretty much is exactly the same, except med armor
I have med armor too, maxed.The issue here isn't pulsar is OP, it's that he got rolled by a group using it and he feels he should be able to block it or it needs to be nerfed.
You think you have it all figured out don't ya? The last time I was rolled to impulse was about 2 months ago. But something like that you could say. What if I told you I would like balance because I would like an actual CHALLENGE in PVP and not he who impulses first winz?Now everyone KNOWS magic is stronger then Stam builds, not going to disagree with that at all. Pulsar is a legit spell that is being used the way it is supposed to be used and he doesn't LIKE it so he comes here and complains.
And I haven't said once it should be nerfed, I said it should be blockable. Fact is, impulse does more DPS than a freaken oil pot yet you get to carry that fire stick around with you anywhere you want with instant deployment and zero warning to your enemies. You need to get your head out of your fourth point of contact for a moment to take that in. You don't want to know some of the suggestions the devs have made such as player tagging so they can't be impulsed more than once by one player. Wonder if you would prefer a system like that instead of blocking....Now you can get your way which is fine but you getting your way just means people like me who prefer they FIX the other issues and bring them inline with Magic lines will be forced to change.
The fix is buffing the hell out of stamina abilities and either making impulse blockable or making stamina AOEs UNBLOCKABLE like impulse. Its just that simple.This is the reason I have little patience with these nerf calls to legitimate tactics. I totally get silver bolts one shotting Vamps is OP and all that stuff but Pulsar is NOT in that category whatsoever.
A one-button "i winz" is never a legitimate tactic. When you can kill 6 players with WASD 1 and there isn't a thing they can do about it because 5 of your buddies just did the same thing while you planned when everyone would press 1 to one-shot the entire 6 man group, there is nothing legitimate about it and there is no way you can bake that puppy to make it legit.
What you want is a way to block an AoE which in turns completely destroys any reason to use the AoE in the first place and makes it completely useless as everyone will be blocking from now on. This isn't a tweek this is breaking a skill completely.
well if you nerf Pulsar then solar barage has to go too, so make sure we can block that also.
If we were talking about nerfs, indeed. Solar barrage is OP.Also I need to be able to stop you from instant healing as that is OP also, and that Stam spell you can pop has to go also. I mean we all have to be on the same playing level right?
The one that requires a fresh corpse? But yeah, that's cool. Maybe we could nerf it to not require a corpse and have a 1 second cast.Funny I have a v7 Templar that pretty much is exactly the same, except med armor
I have med armor too, maxed.The issue here isn't pulsar is OP, it's that he got rolled by a group using it and he feels he should be able to block it or it needs to be nerfed.
You think you have it all figured out don't ya? The last time I was rolled to impulse was about 2 months ago. But something like that you could say. What if I told you I would like balance because I would like an actual CHALLENGE in PVP and not he who impulses first winz?Now everyone KNOWS magic is stronger then Stam builds, not going to disagree with that at all. Pulsar is a legit spell that is being used the way it is supposed to be used and he doesn't LIKE it so he comes here and complains.
And I haven't said once it should be nerfed, I said it should be blockable. Fact is, impulse does more DPS than a freaken oil pot yet you get to carry that fire stick around with you anywhere you want with instant deployment and zero warning to your enemies. You need to get your head out of your fourth point of contact for a moment to take that in. You don't want to know some of the suggestions the devs have made such as player tagging so they can't be impulsed more than once by one player. Wonder if you would prefer a system like that instead of blocking....Now you can get your way which is fine but you getting your way just means people like me who prefer they FIX the other issues and bring them inline with Magic lines will be forced to change.
The fix is buffing the hell out of stamina abilities and either making impulse blockable or making stamina AOEs UNBLOCKABLE like impulse. Its just that simple.This is the reason I have little patience with these nerf calls to legitimate tactics. I totally get silver bolts one shotting Vamps is OP and all that stuff but Pulsar is NOT in that category whatsoever.
A one-button "i winz" is never a legitimate tactic. When you can kill 6 players with WASD 1 and there isn't a thing they can do about it because 5 of your buddies just did the same thing while you planned when everyone would press 1 to one-shot the entire 6 man group, there is nothing legitimate about it and there is no way you can bake that puppy to make it legit.
I suggest you actual roll a toon with Impulse and find out how OP it is and you will see why your last statement is so off based. More powerful then an Oil pot really? I don't do anywhere near that amount of damage with one pulse at all even if I crit. Please show me where one person mows down 6 others with nothing but Pulse. Please show me where one person one on one using nothing but pulse wins vs almost ANY other class.
But my point is best describe: What is your build?
Resto Templar (out of pvp necessity)
Destro Templar (out of pvp necessity)
2-Hand Templar (favorite play style)
S&B Templar (out of necessity if tank needed)
Heavy, Medium, Light armors maxed.
Yes, I really do have all those builds (and maxed) on one toon. And entirely possible with major alliance rank, all skyshards discovered, all/most main quests completed, and all dungeons completed.
What you want is a way to block an AoE which in turns completely destroys any reason to use the AoE in the first place and makes it completely useless as everyone will be blocking from now on. This isn't a tweek this is breaking a skill completely.
I see, so you want them to rename this game to Elder AOEs Online. I don't like it. Blocking isn't a nerf because blocking costs stamina and if you start impulsing and see a group all holding up their shields, that should be a common sense que for you to back off and try something else. There is no reason on Earth for any one or two players to run in a group of 6 and still be able to win because they decided not to use a destro staff.
Again, what if CC break and blocking cost magika while you were holding your destro/resto staff? Eh? What tune would you sing to that very fair suggestion. Want AOE's blockable now?
What you want is a way to block an AoE which in turns completely destroys any reason to use the AoE in the first place and makes it completely useless as everyone will be blocking from now on. This isn't a tweek this is breaking a skill completely.
I see, so you want them to rename this game to Elder AOEs Online. I don't like it. Blocking isn't a nerf because blocking costs stamina and if you start impulsing and see a group all holding up their shields, that should be a common sense que for you to back off and try something else. There is no reason on Earth for any one or two players to run in a group of 6 and still be able to win because they decided not to use a destro staff.
Again, what if CC break and blocking cost magika while you were holding your destro/resto staff? Eh? What tune would you sing to that very fair suggestion. Want AOE's blockable now?
Oh so now I am supposed to change up tactics because if I see you blocking I am supposed to back off and figure out something else uh? How about if you see me pulsing you um avoid me? Shield Charge and bash the hell out of me while I am laying on the ground, range me, Siege me, negate me, the list goes on an on. You are making my argument for me. YOU WANT ME TO CHANGE BECAUSE YOU DON'T WANT TO! It's as simple as that!
So, you getting a one-button win is improvising and adapting. But holding up block when 8 people run in (that will usually one shot a player) with impulse and rolling away is not? What are you smoking?
So, you getting a one-button win is improvising and adapting. But holding up block when 8 people run in (that will usually one shot a player) with impulse and rolling away is not? What are you smoking?
OK I am done with the stupidity of this thread there is NO ONE BUTTON WIN here whatsoever. Yes one spell with many different people casting it can mow down a bunch of others. Its the same as 10 tornado doing the same thing, or 10 Solar barrages doing the same thing or 10 meat bags, ect. This issue here is YOU can't figure out how to deal with it and are crying about it and want ZOS to hold your hand and make you all God like! Man up and slam you head together with others and figure out how to counter it as I seriously doubt ZOS will side with your arguments. I have already gave you a ton of counters to it.
Usually, when people run impulse, they do it in groups of at least 6. You know why? Multiply 500 times 6 and you tell me, how you and your team of 6 can withstand 3,000 damage PER SECOND.
Usually, when people run impulse, they do it in groups of at least 6. You know why? Multiply 500 times 6 and you tell me, how you and your team of 6 can withstand 3,000 damage PER SECOND.
The same way we do it when we are facing an impulse group. I could tell you but then I would have to ....
It can and is being countered every day. Look through all the skill lines and find the combinations you can use to counter it. It's not difficult and once you figure it out you will OWN that pulse group! Well not you singly but your group can.
Oh you mean barrier stacking exploit? No thanks. I'd rather not exploit unintended features, but one barrier stands no chance in hell against 6 impulsers and guess what? you just burned your ulti, they likely have theirs ready still which could be something like a standard, nova, you know, more aoes.
Oh you mean barrier stacking exploit? No thanks. I'd rather not exploit unintended features, but one barrier stands no chance in hell against 6 impulsers and guess what? you just burned your ulti, they likely have theirs ready still which could be something like a standard, nova, you know, more aoes.
Is it an exploit? Show me where they said it is unintended as I am curious and I am not attacking you just curious. Look I get your point but I don't think this is an exploit at all and surely your idea of a fix for pulse is not the answer because as I said it completely kills the AoE spells and that would really make DKs WAY WAY OP. And once I whip your ass using bat wings, talons ect we will be right back here screaming about another adjustment. You could toss in Templars in that crowd as they can also cause reflecting. Impulse allows me to counter reflects as it isn't blocked. Luvboard is a complete pain in the ass to kill because he reflects almost everything ect but he can't reflect impulse and he still requires a group to bring him down. One or 2 people impulsing him is not going to win that battle.
Also Negate magic destroys an impulse group and you don't have to stack that.
Give Impulse 1.5 sec channel and make it hit 12 targets. No spammbale AOE should be instacast. Problem solved. Or nerf it to make it do same damage as whirlwind lol
Oh you mean barrier stacking exploit? No thanks. I'd rather not exploit unintended features, but one barrier stands no chance in hell against 6 impulsers and guess what? you just burned your ulti, they likely have theirs ready still which could be something like a standard, nova, you know, more aoes.
Is it an exploit? Show me where they said it is unintended as I am curious and I am not attacking you just curious. Look I get your point but I don't think this is an exploit at all and surely your idea of a fix for pulse is not the answer because as I said it completely kills the AoE spells and that would really make DKs WAY WAY OP. And once I whip your ass using bat wings, talons ect we will be right back here screaming about another adjustment. You could toss in Templars in that crowd as they can also cause reflecting. Impulse allows me to counter reflects as it isn't blocked. Luvboard is a complete pain in the ass to kill because he reflects almost everything ect but he can't reflect impulse and he still requires a group to bring him down. One or 2 people impulsing him is not going to win that battle.
Also Negate magic destroys an impulse group and you don't have to stack that.
Dear ZOS,
Have you looked at your PVP metrics lately? Have you wondered why everyone is carrying a resto or destro staff? Have you wondered why so many people wear cloth? Read this closely. This one issue is the root of most weapon balance issues. While I'm no expert, nor do I have your numbers and privy to your metrics, this seems to be both the issues of balance and my recommendations on how to start fixing them.
As it stands the DPS of a destro staff is BETTER than the DPS of any other weapon in the game. That's right, any other weapon, including a 2handed sword, a dual wield, and of course sword and board.
Lets not go into the shenanigans that this isn't the case and I'm not going to bore you with parses or the finer details (such as aoe damage vs single target and efficiency)
ZOS is well aware that when it comes to DSP and efficiency, destro staves win the gold medal in every metric. This means most people and guilds in PVP lean heavily on the most OP items so you don't see swords in PVP any longer in elite guilds and groups (its very rare actually) and you don't see medium or heavy armor, you see only light.
The reason these metrics are like this is because melee weapon damage is so weak; sure the attack and abilities are only say 20 less DPS, but look at the one major advantage of a destro staff -- RANGE. This trickles down to why heavy armor is useless -- which is because its just not needed, at all because most fights in PVP are at range and if they're not at range, you can't find a fight that doesn't have impulse spam on-going.
The proposal is this: Sword and Board serves its purpose as providing the wielder with the sole purpose of tanking. However dual wield and two-handed weapons are SEVERELY lacking in damage. To be honest a two-handed weapon should be the best damage and dps in the game however requiring the wielder to be toe-to-toe with his/her foes.
How does one go about balancing this without really screwing up the numbers? Its actually a lot simpler than one might think.
TWO HANDED WEAPONS
1) Grant a base critical chance of 10%
2) Grant a critical bonus of 100% (a crit is 2x the damage)
3) Abilities should be increased in damage by a factor of 30% <-- this is huge and needed
4) Increase armor penetration of abilities and weapon damage by 5%
5) Unsoftcap weapon damage -- this is dumb, nuff said
6) Allow for a secondary enchantment (this is in the works I believe)
DUAL WIELD
1) Grant a base critical chance of 15%
2) Grant a critical bonus of 50% (a crit is 1.5x the damage)
3) Abilities should be increased in damage by a factor of 30%
4) Real Flurries (a type of "critical" that will unleash 2 additional light attacks also capable of critting)
BLOCKING
1) Allow AOE's to be blocked
2) Reduce DPS momentarily after blocking
WHAT ABOUT SWORD AND BOARD?
QQ more. As someone who wields this, you have the highest capability for armor; you can block effortlessly.
1) Leave it as is.
The Balance
We must first of all attempt to quantify the benefits of ranged attacks. I'm not going to do that, but to be fair, any time you are at range, your survivability increases exponentially. Once you can quantify this, you have to factor this into why melee weapons and skills need such a large buff.
The Trickling Down of Fixes
Guess what? This would also FIX Nightblades and give them a reason to build on stamina.
This would also likely fix many DK issues -- as they would likely want to gravitate back to stamina builds and have less magika for things like dragon blood and talon spam.
This one little issue, again is the root of so many problems of balance in the game. It is the reason why people push so far from the cookie cutter with outlandish builds such as a nightblade that looks like a sorc and it can be fixed with these few simple tweaks.
arnaldomoraleseb17_ESO wrote: »
Oh you mean barrier stacking exploit? No thanks. I'd rather not exploit unintended features, but one barrier stands no chance in hell against 6 impulsers and guess what? you just burned your ulti, they likely have theirs ready still which could be something like a standard, nova, you know, more aoes.
Is it an exploit? Show me where they said it is unintended as I am curious and I am not attacking you just curious. Look I get your point but I don't think this is an exploit at all and surely your idea of a fix for pulse is not the answer because as I said it completely kills the AoE spells and that would really make DKs WAY WAY OP. And once I whip your ass using bat wings, talons ect we will be right back here screaming about another adjustment. You could toss in Templars in that crowd as they can also cause reflecting. Impulse allows me to counter reflects as it isn't blocked. Luvboard is a complete pain in the ass to kill because he reflects almost everything ect but he can't reflect impulse and he still requires a group to bring him down. One or 2 people impulsing him is not going to win that battle.
Also Negate magic destroys an impulse group and you don't have to stack that.
Dude... Really... you are like the people that said shield bash was OK before Zenimax nerf it. You should try different builds and see the big difference.
Some players like AoE others don't. Currently AoE groups are more powerful than single target groups. Thats why I would like to have a campaign where no AoE skills are allowed --> http://forums.elderscrollsonline.com/discussion/114541/can-we-have-a-campaign-where-all-aoe-dps-skills-are-disabled
You can chose where you want to PvP.