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Enlighten me

Guppet
Guppet
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For those who are seriously hating the VR changes, before we even know the extent of those changes, why are you hating them? Is it because you are intending to take more characters through the content and it will be too easy for you, which it would be anyway since you have already done it before, or is because it devalues your past accomplishments?

I would have imagined you already have the characters you want past VR10 now.
Edited by Guppet on July 5, 2014 9:52PM
  • Malpherian
    Malpherian
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    I am not sure how they could be hatting changes which have not even been announced and no one even has a clue what they are yet.....

    But maybe the haters are psychic?
  • VagabondAngel
    VagabondAngel
    ✭✭✭✭
    "...and when he was only halfway up,
    he was neither up nor down."
    B)
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • Phantax
    Phantax
    ✭✭✭✭✭
    Something I wrote on another post, but it applies here too...
    Phantax wrote: »
    Damn, all the nah-sayers jumped onto this quickly enough...lol

    •Firstly ZOS did not say VR would become easy-mode, they said it would be 'easier' to level. They may bring the difficulty down by an amount that is almost unnoticeable ! They may do something we didn't expect?

    •Secondly, the forums have been filled with posts for ages now by people complaining about VR difficulty. There have been very few (almost none) posts where people have loved the whole VR experience. We (the general ESO population) have been moaning at ZOS for ages to 'fix' VR and now when they do, a mindless bandwagon all start moaning and complaining about it.

    Lets at least wait till Monday, see what ZOS actually do to VR and then we can judge if it's a good or bad thing ! Any MMO is a living/on-going entity, it takes time to get it right and balance things. ZOS obviously have something in mind, lets at least wait to see if it works !

    :expressionless:

    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Guppet
    Guppet
    ✭✭✭✭✭
    Malpherian wrote: »
    I am not sure how they could be hatting changes which have not even been announced and no one even has a clue what they are yet.....

    But maybe the haters are psychic?

    They must be, there are a few people who are going to do themselves a mischief if they keep stressing as much as they are, luckily they allow wifi in some hospitals now.
  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    In chess the weaker player will often seek a capture exchange of queens. No single action can limit the amount of available moves on the board and narrow the gap between the two players than by removing the most powerful piece(s) from the equation. It's obviously to the stronger players advantage to avoid that, at least until late game when he's had a chance to push his advantage.

    I'm not suggesting that the main reason to be upset with the changes is because the gap in skill will be narrowed. If anything, it benefits people who have already gone through the hard content. They've benefited from it, the other players won't benefit from bulldozing everything like they did 1-50. You won't learn anything. For me it's the principle of it. I'll never agree with anyone who wants to turn chess into checkers. Chess is a superior game.
    Edited by SaibotLiu on July 5, 2014 10:05PM
  • Guppet
    Guppet
    ✭✭✭✭✭
    SaibotLiu wrote: »
    In chess the weaker player will often seek a capture exchange of queens. No single action can limit the amount of available moves on the board and narrow the gap between the two players than by removing the most powerful piece(s) from the equation. It's obviously to the stronger players advantage to avoid that, at least until late game when he's had a chance to push his advantage.

    I'm not suggesting that the main reason to be upset with the changes is because the gap in skill will be narrowed. If anything, it benefits people who have already gone through the hard content. They've benefited from it, the other players won't benefit from bulldozing everything like they did 1-50. You won't learn anything. For me it's the principle of it. I'll never agree with anyone who wants to turn chess into checkers. Chess is a superior game.

    So since you are past the content, it actually is the fact it devalues what you went through then. That's what comes a cross from what you just said.

    Was not the fun you had completing the content enough of a reward for completing that content.
  • badmojo
    badmojo
    ✭✭✭✭✭
    I have something like 25 days played and I'm only just at VR2 with my main.

    The changes will presumably take away difficulty from content I'm enjoying currently.
    [DC/NA]
  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    Guppet wrote: »
    SaibotLiu wrote: »
    In chess the weaker player will often seek a capture exchange of queens. No single action can limit the amount of available moves on the board and narrow the gap between the two players than by removing the most powerful piece(s) from the equation. It's obviously to the stronger players advantage to avoid that, at least until late game when he's had a chance to push his advantage.

    I'm not suggesting that the main reason to be upset with the changes is because the gap in skill will be narrowed. If anything, it benefits people who have already gone through the hard content. They've benefited from it, the other players won't benefit from bulldozing everything like they did 1-50. You won't learn anything. For me it's the principle of it. I'll never agree with anyone who wants to turn chess into checkers. Chess is a superior game.

    So since you are past the content, it actually is the fact it devalues what you went through then. That's what comes a cross from what you just said.

    Was not the fun you had completing the content enough of a reward for completing that content.

    First of all I'm not even veteran rank 2.

    Second of all, I said exactly the opposite. I said that by already going through the hard content, players who have done so have already taken the lessons from it and become better players. So if anything it increases the value of the experience, since you or anyone else who hasn't done it will not be able to use it as a learning experience. There will be a lot more bad veteran rank 12 players in Cyrodiil I'd imagine. I see nothing wrong with that either if you're a good gamer, more victims.

    I said I disagree because I don't believe lowering the difficulty is ever the solution. It doesn't make the game better.

  • Guppet
    Guppet
    ✭✭✭✭✭
    badmojo wrote: »
    I have something like 25 days played and I'm only just at VR2 with my main.

    The changes will presumably take away difficulty from content I'm enjoying currently.
    The changes will actually benefit you then.

    VR2 is not hard at all, if gets considerably harder.

    I'm quite surprised that quite a few of the more vocal hardcore enthusiasts are not anywhere near max VR level, they speak of the difficulty like they have personally experienced it.

    For you Mojo, you'll never know if you lost anything, since you never experienced it, so why so unhappy. I have had 2 NB's in VR at higher levels than you, but had assumed you knew what you were talking about more than I did, more fool me lol.
  • Guppet
    Guppet
    ✭✭✭✭✭
    SaibotLiu wrote: »
    Guppet wrote: »
    SaibotLiu wrote: »
    In chess the weaker player will often seek a capture exchange of queens. No single action can limit the amount of available moves on the board and narrow the gap between the two players than by removing the most powerful piece(s) from the equation. It's obviously to the stronger players advantage to avoid that, at least until late game when he's had a chance to push his advantage.

    I'm not suggesting that the main reason to be upset with the changes is because the gap in skill will be narrowed. If anything, it benefits people who have already gone through the hard content. They've benefited from it, the other players won't benefit from bulldozing everything like they did 1-50. You won't learn anything. For me it's the principle of it. I'll never agree with anyone who wants to turn chess into checkers. Chess is a superior game.

    So since you are past the content, it actually is the fact it devalues what you went through then. That's what comes a cross from what you just said.

    Was not the fun you had completing the content enough of a reward for completing that content.

    First of all I'm not even veteran rank 2.

    Second of all, I said exactly the opposite. I said that by already going through the hard content, players who have done so have already taken the lessons from it and become better players. So if anything it increases the value of the experience, since you or anyone else who hasn't done it will not be able to use it as a learning experience. There will be a lot more bad veteran rank 12 players in Cyrodiil I'd imagine. I see nothing wrong with that either if you're a good gamer, more victims.

    I said I disagree because I don't believe lowering the difficulty is ever the solution. It doesn't make the game better.

    Again I had assumed you had experienced high level VR content. Apologies.

    Though once again you are saying to not nerf difficulty you have not experienced.

    I sure hope some if those saying to not nerf the difficulty have actually gone through that difficulty.
  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    Guppet wrote: »
    badmojo wrote: »
    I have something like 25 days played and I'm only just at VR2 with my main.

    The changes will presumably take away difficulty from content I'm enjoying currently.
    The changes will actually benefit you then.

    VR2 is not hard at all, if gets considerably harder.

    I'm quite surprised that quite a few of the more vocal hardcore enthusiasts are not anywhere near max VR level, they speak of the difficulty like they have personally experienced it.

    For you Mojo, you'll never know if you lost anything, since you never experienced it, so why so unhappy. I have had 2 NB's in VR at higher levels than you, but had assumed you knew what you were talking about more than I did, more fool me lol.

    VR level has absolutely nothing to do with skill. It has to do with how quick you leveled up, that's it. Just because they're "conveniently" changing it at this point doesn't change the fact that some players enjoy difficulty, and that many players could benefit from it.

    I'm confident enough in my skills from PVPing against vet ranks well above me the majority of my time in ESO to know that I wouldn't have had an issue completing it had I attempted it at the current difficulty. Since that is the reason why I never did the veteran ranks, I was too busy killing those who had.

  • badmojo
    badmojo
    ✭✭✭✭✭
    Guppet wrote: »
    badmojo wrote: »
    I have something like 25 days played and I'm only just at VR2 with my main.

    The changes will presumably take away difficulty from content I'm enjoying currently.
    The changes will actually benefit you then.

    VR2 is not hard at all, if gets considerably harder.

    I'm quite surprised that quite a few of the more vocal hardcore enthusiasts are not anywhere near max VR level, they speak of the difficulty like they have personally experienced it.

    For you Mojo, you'll never know if you lost anything, since you never experienced it, so why so unhappy. I have had 2 NB's in VR at higher levels than you, but had assumed you knew what you were talking about more than I did, more fool me lol.

    I expected that response. As I'm assuming that's exactly what you were looking for in this thread. Anyone who is at VR12 shouldn't care, anyone who isn't doesn't know anything so we don't get to care.

    Does that about sum it up?


    Anyway, the transition from level 49 to VR1 is what I loved so much about the veteran difficulty. Going from a faceroll experience to actually having to block, dodge and interrupt is a nice thing.

    Hell, I even went to some VR5 areas as VR1 and ran around killing trash mobs. It wasn't that much harder than the VR1 & 2 areas. I would go to the higher zones, but I can't yet.

    Who knows what I would have thought about the higher VR levels. I hope I get a chance to find out, but I'm scared their changes will make it a different experience than you had.

    Point is, if you were able to complete all the VR levels up to VR12, I know it's not impossible. So I want that available to me when I eventually get there.
    [DC/NA]
  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    Guppet wrote: »
    SaibotLiu wrote: »
    Guppet wrote: »
    SaibotLiu wrote: »
    In chess the weaker player will often seek a capture exchange of queens. No single action can limit the amount of available moves on the board and narrow the gap between the two players than by removing the most powerful piece(s) from the equation. It's obviously to the stronger players advantage to avoid that, at least until late game when he's had a chance to push his advantage.

    I'm not suggesting that the main reason to be upset with the changes is because the gap in skill will be narrowed. If anything, it benefits people who have already gone through the hard content. They've benefited from it, the other players won't benefit from bulldozing everything like they did 1-50. You won't learn anything. For me it's the principle of it. I'll never agree with anyone who wants to turn chess into checkers. Chess is a superior game.

    So since you are past the content, it actually is the fact it devalues what you went through then. That's what comes a cross from what you just said.

    Was not the fun you had completing the content enough of a reward for completing that content.

    First of all I'm not even veteran rank 2.

    Second of all, I said exactly the opposite. I said that by already going through the hard content, players who have done so have already taken the lessons from it and become better players. So if anything it increases the value of the experience, since you or anyone else who hasn't done it will not be able to use it as a learning experience. There will be a lot more bad veteran rank 12 players in Cyrodiil I'd imagine. I see nothing wrong with that either if you're a good gamer, more victims.

    I said I disagree because I don't believe lowering the difficulty is ever the solution. It doesn't make the game better.

    Again I had assumed you had experienced high level VR content. Apologies.

    Though once again you are saying to not nerf difficulty you have not experienced.

    I sure hope some if those saying to not nerf the difficulty have actually gone through that difficulty.

    It's the players that haven't completed it that have more incentive to be lobbying for the change not to happen. Because we want to experience the vet content in it's current form. I don't see why you would assume everyone on the forums is a child crying that "wahhh I had to do it the hard way, no fair". And then attempt to accost people who genuinely want to go through difficulties in the leveling experience.

    It's like you're assuming the worst in people, then when you get a perfectly valid answer, you look down it because you yourself have more experience with veteran ranks you weren't skillful enough to complete?

    Right.

  • SFBryan18
    SFBryan18
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    Difficulty changes a lot. The harder the difficulty, the better the accomplishment after since that difficulty does have value. Besides that, if something is too easy, it will not offer a challenge which would make it less exciting. And then there's the fact that some content should require a group in a multiplayer game, and those who choose not to find a group should just skip it. Using a group to achieve what you can not alone gives a whole new sense of satisfaction.
    Edited by SFBryan18 on July 5, 2014 11:25PM
  • Guppet
    Guppet
    ✭✭✭✭✭
    badmojo wrote: »
    Guppet wrote: »
    badmojo wrote: »
    I have something like 25 days played and I'm only just at VR2 with my main.

    The changes will presumably take away difficulty from content I'm enjoying currently.
    The changes will actually benefit you then.

    VR2 is not hard at all, if gets considerably harder.

    I'm quite surprised that quite a few of the more vocal hardcore enthusiasts are not anywhere near max VR level, they speak of the difficulty like they have personally experienced it.

    For you Mojo, you'll never know if you lost anything, since you never experienced it, so why so unhappy. I have had 2 NB's in VR at higher levels than you, but had assumed you knew what you were talking about more than I did, more fool me lol.

    I expected that response. As I'm assuming that's exactly what you were looking for in this thread. Anyone who is at VR12 shouldn't care, anyone who isn't doesn't know anything so we don't get to care.

    Does that about sum it up?


    Anyway, the transition from level 49 to VR1 is what I loved so much about the veteran difficulty. Going from a faceroll experience to actually having to block, dodge and interrupt is a nice thing.

    Hell, I even went to some VR5 areas as VR1 and ran around killing trash mobs. It wasn't that much harder than the VR1 & 2 areas. I would go to the higher zones, but I can't yet.

    Who knows what I would have thought about the higher VR levels. I hope I get a chance to find out, but I'm scared their changes will make it a different experience than you had.

    Point is, if you were able to complete all the VR levels up to VR12, I know it's not impossible. So I want that available to me when I eventually get there.

    Nah I'm only VR3, not struggled one bit yet though. I heared it gets impossible at VR2, then VR4, then VR6, then VR8. We will never know, that's kind of sad, true, it would have been nice to see if we could actually do it. The thing is it's being done for the majority of players, according to Zos's metrics. So it's for the greater good. Fighting it is just really adding to the negativity, especially when we don't know all the changes yet.
    Edited by Guppet on July 5, 2014 10:34PM
  • badmojo
    badmojo
    ✭✭✭✭✭
    Guppet wrote: »
    badmojo wrote: »
    Guppet wrote: »
    badmojo wrote: »
    I have something like 25 days played and I'm only just at VR2 with my main.

    The changes will presumably take away difficulty from content I'm enjoying currently.
    The changes will actually benefit you then.

    VR2 is not hard at all, if gets considerably harder.

    I'm quite surprised that quite a few of the more vocal hardcore enthusiasts are not anywhere near max VR level, they speak of the difficulty like they have personally experienced it.

    For you Mojo, you'll never know if you lost anything, since you never experienced it, so why so unhappy. I have had 2 NB's in VR at higher levels than you, but had assumed you knew what you were talking about more than I did, more fool me lol.

    I expected that response. As I'm assuming that's exactly what you were looking for in this thread. Anyone who is at VR12 shouldn't care, anyone who isn't doesn't know anything so we don't get to care.

    Does that about sum it up?


    Anyway, the transition from level 49 to VR1 is what I loved so much about the veteran difficulty. Going from a faceroll experience to actually having to block, dodge and interrupt is a nice thing.

    Hell, I even went to some VR5 areas as VR1 and ran around killing trash mobs. It wasn't that much harder than the VR1 & 2 areas. I would go to the higher zones, but I can't yet.

    Who knows what I would have thought about the higher VR levels. I hope I get a chance to find out, but I'm scared their changes will make it a different experience than you had.

    Point is, if you were able to complete all the VR levels up to VR12, I know it's not impossible. So I want that available to me when I eventually get there.

    Nah I'm only VR3, not struggled one bit yet though. I heared it gets impossible at VR2, then VR4, then VR6, then VR8. We will never know, that's kind of sad, true, it would have been nice to see if we could actually do it. The thing is it's being done for the majority of players, according to Zos's metrics. So it's for the greater good. Fighting it is just really adding to the negativity, especially when we don't know all the changes yet.

    Thing is I don't see many people fighting to keep everything unchanged. We all welcome changes to improve the game. It's just the goals that were laid out in their announcement raised some red flags for a lot of us and we feel like expressing our concern about what those goals could mean to the game we currently like.

    If a few mobs are way too strong, by all means they should address those. They shouldn't go back on their design that encourages grouping. If the higher VR levels aren't in line with the lower ones, balance those out.

    It just seems like they're going to dumb down the whole VR experience in answer to a few complaints, which were probably mostly complaints about certain parts of the game, not the entire VR area.

    I don't think debates about changes are a negative thing for this community or these forums. As long as we're talking and not fighting about it.
    [DC/NA]
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Hopefully they baby steps with this. Most of the complaints have stemmed from trash mobs being inconsistently difficult compared to the bosses they lead to.

    Tweaks are definitely in order but to what extent is largely a matter of opinion, I guess. Probably has a lot to do with your particular class and build and if you care at high or low VR.

    At v4 I've been happy with the difficulty with some notable exceptions. I've not been happy with empty zones as I progress though, and that's why something needs to be done, IMO.
  • Malpherian
    Malpherian
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    SFBryan18 wrote: »
    Difficulty changes a lot. The harder the difficulty, the better the accomplishment after since that difficulty does have value. Besides that, if something is too easy, it will not offer a challenge which would make it less exciting. And then there's the fact that some content should require a group in a multiplayer game, and those who choose not to find a group should just skip it. Using a group to achieve what you can not alone give a whole new sense of satisfaction.

    And if something is too hard for the general populace, they will leave the game in favor of one they can actually play, complete, and feel that sense of accomplishment with.

    Unfortunately, for you all arguing this is a bad idea, you are a severe minority.

    The general populace of the game including many who have gone through the vet content, want this change, and are happy to see it coming.

    On another note, as I've stated countless times now, all your arguments are null and invalid, because none of you know what is going to be changed. I bet you all would feel like real ***'s if ZOS posted:

    * We've decided to change VR content by adding higher XP, and Better drops and even special rewards found no where else.

    * We have also decided to space the mobs out a bit more, to make tactics more frequent and accidental agro a bit more difficult.

    * We have also tuned and balanced many of the mobs to be more in line with their area, thus making the difficulty transition as you level through the vet content, rather then it being all willy nilly everywhere.
  • Malpherian
    Malpherian
    ✭✭✭✭✭
    Malpherian wrote: »
    SFBryan18 wrote: »
    Difficulty changes a lot. The harder the difficulty, the better the accomplishment after since that difficulty does have value. Besides that, if something is too easy, it will not offer a challenge which would make it less exciting. And then there's the fact that some content should require a group in a multiplayer game, and those who choose not to find a group should just skip it. Using a group to achieve what you can not alone give a whole new sense of satisfaction.

    And if something is too hard for the general populace, they will leave the game in favor of one they can actually play, complete, and feel that sense of accomplishment with.

    Unfortunately, for you all arguing this is a bad idea, you are a severe minority.

    The general populace of the game including many who have gone through the vet content, want this change, and are happy to see it coming.

    On another note, as I've stated countless times now, all your arguments are null and invalid, because none of you know what is going to be changed. I bet you all would feel like real ***'s if ZOS posted:

    * We've decided to change VR content by adding higher XP, and Better drops and even special rewards found no where else.

    * We have also decided to space the mobs out a bit more, to make tactics more frequent and accidental agro a bit more difficult.

    * We have also tuned and balanced many of the mobs to be more in line with their area, thus making the difficulty transition as you level through the vet content, rather then it being all willy nilly everywhere.

    Yea, every single one of you would need to write an official apology to the rest of the community and ZOS itself for bringing such negativity to the forums.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_SandraF on July 5, 2014 11:15PM
  • KariTR
    KariTR
    ✭✭✭✭✭
    Guppet wrote: »
    badmojo wrote: »
    I have something like 25 days played and I'm only just at VR2 with my main.

    The changes will presumably take away difficulty from content I'm enjoying currently.
    The changes will actually benefit you then.

    VR2 is not hard at all, if gets considerably harder.

    Yeah maybe, if you aren't learning anything from it.

    So far it has had two noticeable check points for me - Immediately I arrived in VR1 zone proper, then again in VR5. I am level 7 now, I am learning more about the game and my skills. VR just gets easier and easier.
    Edited by KariTR on July 5, 2014 10:46PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Malpherian wrote: »
    I am not sure how they could be hatting changes which have not even been announced and no one even has a clue what they are yet.....

    But maybe the haters are psychic?

    I don't k now, I've seen several post from people saying this will fix the population problems in VR content. Yet the changes haven't been announced and no one even has a clue what they are yet....

    But maybe the Fanbois are psychic?
  • Arsenic_Touch
    Arsenic_Touch
    ✭✭✭✭✭
    When has any announcement made by ZoS been what they say it was and gone the way they say it was going to? those that are apprehensive about these changes are well aware of the track record of this company and are apprehensive for this very reason.

    They say middle ground, they wouldn't know middle ground if it kicked em in the teeth. They've never done anything halfway, it's either on the low side or the high side, never a happy medium.

    it will devalue the content because it's way too early for them to start nerfing the actual content. This is a great way to start hemorrhaging subscriptions.
    It's a dangerous slope to start nerfing the game this early.

    The other problem some people, myself included, have with these upcoming changes that it does nothing to address the real problem with balance between magicka and stamina skills and the armor types, or the bugged skills that still render certain play styles defunct. Or the lack of any reward incentives to do any of this content.

    That they're talking about making content easier before addressing the glaring problem of no carrot for incentives and imbalance issues with the classes themselves is mind boggling. That players are in support of this is even more mind boggling.
    Malpherian wrote: »
    I am not sure how they could be hatting changes which have not even been announced and no one even has a clue what they are yet.....

    But maybe the haters are psychic?

    I don't k now, I've seen several post from people saying this will fix the population problems in VR content. Yet the changes haven't been announced and no one even has a clue what they are yet....

    But maybe the Fanbois are psychic?

    Those posts were hilarious as if the difficulty was the reason people aren't doing the faction veteran zones and not because the rewards were terrible, the tasks were at a snail pace and monotonous, and that there was a quicker and more efficient way with better rewards. Failing to take into consideration that the majority of players aren't even in veteran content yet. Couldn't be any of that, right?
    Edited by Arsenic_Touch on July 5, 2014 10:59PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Guppet
    Guppet
    ✭✭✭✭✭
    Malpherian wrote: »
    Malpherian wrote: »
    SFBryan18 wrote: »
    Difficulty changes a lot. The harder the difficulty, the better the accomplishment after since that difficulty does have value. Besides that, if something is too easy, it will not offer a challenge which would make it less exciting. And then there's the fact that some content should require a group in a multiplayer game, and those who choose not to find a group should just skip it. Using a group to achieve what you can not alone give a whole new sense of satisfaction.

    And if something is too hard for the general populace, they will leave the game in favor of one they can actually play, complete, and feel that sense of accomplishment with.

    Unfortunately, for you all arguing this is a bad idea, you are a severe minority.

    The general populace of the game including many who have gone through the vet content, want this change, and are happy to see it coming.

    On another note, as I've stated countless times now, all your arguments are null and invalid, because none of you know what is going to be changed. I bet you all would feel like real ***'s if ZOS posted:

    * We've decided to change VR content by adding higher XP, and Better drops and even special rewards found no where else.

    * We have also decided to space the mobs out a bit more, to make tactics more frequent and accidental agro a bit more difficult.

    * We have also tuned and balanced many of the mobs to be more in line with their area, thus making the difficulty transition as you level through the vet content, rather then it being all willy nilly everywhere.

    Yea, you all would need to punch yourself in the face for being a D-Bag, and every single one of you would need to write an official apology to the rest of the community and ZOS itself for bringing such negativity to the forums.

    Did you just quote and reply to yourself? Dude, don't do that, ever. Of the possible forum etiquette faupar's that's one of the worst.
  • Akhratos
    Akhratos
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    I said in another post. Of all the "challenge lovers", Ive seen almost none between them speaking about how utterly terrible is that:

    Craglorn mobs are actually easier than VR1-10.
    Craglorn 4man dungeons are easier than almost all other VR dungeons.
    Trials are the utter joke. Old tank&spank and aoe trash farming in between.
    WORLD BOSSES and DUNGEON BOSSES being VULNERABLE to ALL KIND OF CC while ELITE MOBS are IMMUNE to ALL CCs except a few like blind and have higher HP and damage output 90% time.


    I guess it makes more sense to look for a group in order to kill a WORLD BOSS that would give you an achievement (like you achieved something!) than looking for it like "LF group to kill that meaningless default named elite mob guarding the boss that rewards absolutely nothing"

    It makes me wonder if most of them may not have reached VR10+ content yet.

    What is the point of having the challenge in the middle of the game progression and then suddenly turning it down to half it when you get to endgame, where you can group much easier with everybody packing at VR12 (cant go any higher)?

    Apart from defending a difficulty degree they barely know anything about at VR2, how does LOWER TIERS of mobs being stronger than all the effing BOSSES is supposed to be wai?

    Well, I completed my VR1-10 zones and had my challenge (and personally, didnt see it that hard apart from the already called inconsistencies). Now that I am in the endgame I barely have my time soloing 4man content and completing Trials in under 20minutes of boring and total strategy lacking pve.


    The only thing consistent in regards to VR1-10 and endgame is the garbage rewards you get for doing it.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Malpherian wrote: »
    Unfortunately, for you all arguing this is a bad idea, you are a severe minority.

    Proof or GTFO.

    This doesn't look like a "severe minority", in fact, it looks like a majority:
    http://forums.elderscrollsonline.com/discussion/115102/do-you-think-veteran-content-is-too-hard/p1
    Edited by SFBryan18 on July 5, 2014 11:32PM
  • Ojustaboo
    Ojustaboo
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    Guppet wrote: »
    For those who are seriously hating the VR changes, before we even know the extent of those changes, why are you hating them? Is it because you are intending to take more characters through the content and it will be too easy for you, which it would be anyway since you have already done it before, or is because it devalues your past accomplishments?

    I would have imagined you already have the characters you want past VR10 now.

    I'm only vet 3 and I'm loving it. I do not want it made any easier.

    A vet 12 guildie is also levelling an alt and was really looking forward to doing the vet content with it, he's not looking forward so much since the changes have been announced
    Edited by Ojustaboo on July 6, 2014 1:15AM
  • Malpherian
    Malpherian
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    Um.. No changes have been announced, how can you not be looking forward to something, when nothing has been announced?

    The Announcement doesn't happen until July 7th, and all they have said so far is that basically they want to make Vet content more rewarding, and grouping easier, and make it more soloable.

    NONE of that means nerf in any way form or fashion and I can name 15 ways off the top of my head to do exactly that without even touching the mobs difficulty.

    You all are your own worst enemy, stop being glass is half empty.
  • Arsenic_Touch
    Arsenic_Touch
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    Malpherian wrote: »
    Um.. No changes have been announced, how can you not be looking forward to something, when nothing has been announced?

    The Announcement doesn't happen until July 7th, and all they have said so far is that basically they want to make Vet content more rewarding, and grouping easier, and make it more soloable.

    NONE of that means nerf in any way form or fashion and I can name 15 ways off the top of my head to do exactly that without even touching the mobs difficulty.

    You all are your own worst enemy, stop being glass is half empty.

    Actually they already said they were making things easier, a middle ground and they've made no mention of more rewards. So yeah they've announced partly what they're going to do and anyone who has been paying attention to their track records knows what to expect. So if they say they're making things easier, that's a nerf to the difficulty. Do not try to spin it any other way. I already explained why people are reacting the way that they are but you felt the need to stir the pot, why?
    Edited by Arsenic_Touch on July 6, 2014 3:59AM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    ✭✭✭✭
    Malpherian wrote: »
    Um.. No changes have been announced, how can you not be looking forward to something, when nothing has been announced?

    The Announcement doesn't happen until July 7th, and all they have said so far is that basically they want to make Vet content more rewarding, and grouping easier, and make it more soloable.

    NONE of that means nerf in any way form or fashion and I can name 15 ways off the top of my head to do exactly that without even touching the mobs difficulty.

    You all are your own worst enemy, stop being glass is half empty.

    Ok hit me. 15 ways to make group based content, more solo able without touching difficulty. Time starts now.... And... Go!
  • Guppet
    Guppet
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    I'm hoping one of the things they do is get rid if the 90% armour and spell penetration, that VR 1-10 mobs have, but Craglorn mobs don't. That never made sense and further made medium an heavy armour I'll advised. Changing just that could be enough.
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