Damn, all the nah-sayers jumped onto this quickly enough...lol
•Firstly ZOS did not say VR would become easy-mode, they said it would be 'easier' to level. They may bring the difficulty down by an amount that is almost unnoticeable ! They may do something we didn't expect?
•Secondly, the forums have been filled with posts for ages now by people complaining about VR difficulty. There have been very few (almost none) posts where people have loved the whole VR experience. We (the general ESO population) have been moaning at ZOS for ages to 'fix' VR and now when they do, a mindless bandwagon all start moaning and complaining about it.
Lets at least wait till Monday, see what ZOS actually do to VR and then we can judge if it's a good or bad thing ! Any MMO is a living/on-going entity, it takes time to get it right and balance things. ZOS obviously have something in mind, lets at least wait to see if it works !
Malpherian wrote: »I am not sure how they could be hatting changes which have not even been announced and no one even has a clue what they are yet.....
But maybe the haters are psychic?
In chess the weaker player will often seek a capture exchange of queens. No single action can limit the amount of available moves on the board and narrow the gap between the two players than by removing the most powerful piece(s) from the equation. It's obviously to the stronger players advantage to avoid that, at least until late game when he's had a chance to push his advantage.
I'm not suggesting that the main reason to be upset with the changes is because the gap in skill will be narrowed. If anything, it benefits people who have already gone through the hard content. They've benefited from it, the other players won't benefit from bulldozing everything like they did 1-50. You won't learn anything. For me it's the principle of it. I'll never agree with anyone who wants to turn chess into checkers. Chess is a superior game.
In chess the weaker player will often seek a capture exchange of queens. No single action can limit the amount of available moves on the board and narrow the gap between the two players than by removing the most powerful piece(s) from the equation. It's obviously to the stronger players advantage to avoid that, at least until late game when he's had a chance to push his advantage.
I'm not suggesting that the main reason to be upset with the changes is because the gap in skill will be narrowed. If anything, it benefits people who have already gone through the hard content. They've benefited from it, the other players won't benefit from bulldozing everything like they did 1-50. You won't learn anything. For me it's the principle of it. I'll never agree with anyone who wants to turn chess into checkers. Chess is a superior game.
So since you are past the content, it actually is the fact it devalues what you went through then. That's what comes a cross from what you just said.
Was not the fun you had completing the content enough of a reward for completing that content.
The changes will actually benefit you then.I have something like 25 days played and I'm only just at VR2 with my main.
The changes will presumably take away difficulty from content I'm enjoying currently.
In chess the weaker player will often seek a capture exchange of queens. No single action can limit the amount of available moves on the board and narrow the gap between the two players than by removing the most powerful piece(s) from the equation. It's obviously to the stronger players advantage to avoid that, at least until late game when he's had a chance to push his advantage.
I'm not suggesting that the main reason to be upset with the changes is because the gap in skill will be narrowed. If anything, it benefits people who have already gone through the hard content. They've benefited from it, the other players won't benefit from bulldozing everything like they did 1-50. You won't learn anything. For me it's the principle of it. I'll never agree with anyone who wants to turn chess into checkers. Chess is a superior game.
So since you are past the content, it actually is the fact it devalues what you went through then. That's what comes a cross from what you just said.
Was not the fun you had completing the content enough of a reward for completing that content.
First of all I'm not even veteran rank 2.
Second of all, I said exactly the opposite. I said that by already going through the hard content, players who have done so have already taken the lessons from it and become better players. So if anything it increases the value of the experience, since you or anyone else who hasn't done it will not be able to use it as a learning experience. There will be a lot more bad veteran rank 12 players in Cyrodiil I'd imagine. I see nothing wrong with that either if you're a good gamer, more victims.
I said I disagree because I don't believe lowering the difficulty is ever the solution. It doesn't make the game better.
The changes will actually benefit you then.I have something like 25 days played and I'm only just at VR2 with my main.
The changes will presumably take away difficulty from content I'm enjoying currently.
VR2 is not hard at all, if gets considerably harder.
I'm quite surprised that quite a few of the more vocal hardcore enthusiasts are not anywhere near max VR level, they speak of the difficulty like they have personally experienced it.
For you Mojo, you'll never know if you lost anything, since you never experienced it, so why so unhappy. I have had 2 NB's in VR at higher levels than you, but had assumed you knew what you were talking about more than I did, more fool me lol.
The changes will actually benefit you then.I have something like 25 days played and I'm only just at VR2 with my main.
The changes will presumably take away difficulty from content I'm enjoying currently.
VR2 is not hard at all, if gets considerably harder.
I'm quite surprised that quite a few of the more vocal hardcore enthusiasts are not anywhere near max VR level, they speak of the difficulty like they have personally experienced it.
For you Mojo, you'll never know if you lost anything, since you never experienced it, so why so unhappy. I have had 2 NB's in VR at higher levels than you, but had assumed you knew what you were talking about more than I did, more fool me lol.
In chess the weaker player will often seek a capture exchange of queens. No single action can limit the amount of available moves on the board and narrow the gap between the two players than by removing the most powerful piece(s) from the equation. It's obviously to the stronger players advantage to avoid that, at least until late game when he's had a chance to push his advantage.
I'm not suggesting that the main reason to be upset with the changes is because the gap in skill will be narrowed. If anything, it benefits people who have already gone through the hard content. They've benefited from it, the other players won't benefit from bulldozing everything like they did 1-50. You won't learn anything. For me it's the principle of it. I'll never agree with anyone who wants to turn chess into checkers. Chess is a superior game.
So since you are past the content, it actually is the fact it devalues what you went through then. That's what comes a cross from what you just said.
Was not the fun you had completing the content enough of a reward for completing that content.
First of all I'm not even veteran rank 2.
Second of all, I said exactly the opposite. I said that by already going through the hard content, players who have done so have already taken the lessons from it and become better players. So if anything it increases the value of the experience, since you or anyone else who hasn't done it will not be able to use it as a learning experience. There will be a lot more bad veteran rank 12 players in Cyrodiil I'd imagine. I see nothing wrong with that either if you're a good gamer, more victims.
I said I disagree because I don't believe lowering the difficulty is ever the solution. It doesn't make the game better.
Again I had assumed you had experienced high level VR content. Apologies.
Though once again you are saying to not nerf difficulty you have not experienced.
I sure hope some if those saying to not nerf the difficulty have actually gone through that difficulty.
The changes will actually benefit you then.I have something like 25 days played and I'm only just at VR2 with my main.
The changes will presumably take away difficulty from content I'm enjoying currently.
VR2 is not hard at all, if gets considerably harder.
I'm quite surprised that quite a few of the more vocal hardcore enthusiasts are not anywhere near max VR level, they speak of the difficulty like they have personally experienced it.
For you Mojo, you'll never know if you lost anything, since you never experienced it, so why so unhappy. I have had 2 NB's in VR at higher levels than you, but had assumed you knew what you were talking about more than I did, more fool me lol.
I expected that response. As I'm assuming that's exactly what you were looking for in this thread. Anyone who is at VR12 shouldn't care, anyone who isn't doesn't know anything so we don't get to care.
Does that about sum it up?
Anyway, the transition from level 49 to VR1 is what I loved so much about the veteran difficulty. Going from a faceroll experience to actually having to block, dodge and interrupt is a nice thing.
Hell, I even went to some VR5 areas as VR1 and ran around killing trash mobs. It wasn't that much harder than the VR1 & 2 areas. I would go to the higher zones, but I can't yet.
Who knows what I would have thought about the higher VR levels. I hope I get a chance to find out, but I'm scared their changes will make it a different experience than you had.
Point is, if you were able to complete all the VR levels up to VR12, I know it's not impossible. So I want that available to me when I eventually get there.
The changes will actually benefit you then.I have something like 25 days played and I'm only just at VR2 with my main.
The changes will presumably take away difficulty from content I'm enjoying currently.
VR2 is not hard at all, if gets considerably harder.
I'm quite surprised that quite a few of the more vocal hardcore enthusiasts are not anywhere near max VR level, they speak of the difficulty like they have personally experienced it.
For you Mojo, you'll never know if you lost anything, since you never experienced it, so why so unhappy. I have had 2 NB's in VR at higher levels than you, but had assumed you knew what you were talking about more than I did, more fool me lol.
I expected that response. As I'm assuming that's exactly what you were looking for in this thread. Anyone who is at VR12 shouldn't care, anyone who isn't doesn't know anything so we don't get to care.
Does that about sum it up?
Anyway, the transition from level 49 to VR1 is what I loved so much about the veteran difficulty. Going from a faceroll experience to actually having to block, dodge and interrupt is a nice thing.
Hell, I even went to some VR5 areas as VR1 and ran around killing trash mobs. It wasn't that much harder than the VR1 & 2 areas. I would go to the higher zones, but I can't yet.
Who knows what I would have thought about the higher VR levels. I hope I get a chance to find out, but I'm scared their changes will make it a different experience than you had.
Point is, if you were able to complete all the VR levels up to VR12, I know it's not impossible. So I want that available to me when I eventually get there.
Nah I'm only VR3, not struggled one bit yet though. I heared it gets impossible at VR2, then VR4, then VR6, then VR8. We will never know, that's kind of sad, true, it would have been nice to see if we could actually do it. The thing is it's being done for the majority of players, according to Zos's metrics. So it's for the greater good. Fighting it is just really adding to the negativity, especially when we don't know all the changes yet.
Difficulty changes a lot. The harder the difficulty, the better the accomplishment after since that difficulty does have value. Besides that, if something is too easy, it will not offer a challenge which would make it less exciting. And then there's the fact that some content should require a group in a multiplayer game, and those who choose not to find a group should just skip it. Using a group to achieve what you can not alone give a whole new sense of satisfaction.
Malpherian wrote: »Difficulty changes a lot. The harder the difficulty, the better the accomplishment after since that difficulty does have value. Besides that, if something is too easy, it will not offer a challenge which would make it less exciting. And then there's the fact that some content should require a group in a multiplayer game, and those who choose not to find a group should just skip it. Using a group to achieve what you can not alone give a whole new sense of satisfaction.
And if something is too hard for the general populace, they will leave the game in favor of one they can actually play, complete, and feel that sense of accomplishment with.
Unfortunately, for you all arguing this is a bad idea, you are a severe minority.
The general populace of the game including many who have gone through the vet content, want this change, and are happy to see it coming.
On another note, as I've stated countless times now, all your arguments are null and invalid, because none of you know what is going to be changed. I bet you all would feel like real ***'s if ZOS posted:
* We've decided to change VR content by adding higher XP, and Better drops and even special rewards found no where else.
* We have also decided to space the mobs out a bit more, to make tactics more frequent and accidental agro a bit more difficult.
* We have also tuned and balanced many of the mobs to be more in line with their area, thus making the difficulty transition as you level through the vet content, rather then it being all willy nilly everywhere.
Malpherian wrote: »I am not sure how they could be hatting changes which have not even been announced and no one even has a clue what they are yet.....
But maybe the haters are psychic?
vyndral13preub18_ESO wrote: »Malpherian wrote: »I am not sure how they could be hatting changes which have not even been announced and no one even has a clue what they are yet.....
But maybe the haters are psychic?
I don't k now, I've seen several post from people saying this will fix the population problems in VR content. Yet the changes haven't been announced and no one even has a clue what they are yet....
But maybe the Fanbois are psychic?
Malpherian wrote: »Malpherian wrote: »Difficulty changes a lot. The harder the difficulty, the better the accomplishment after since that difficulty does have value. Besides that, if something is too easy, it will not offer a challenge which would make it less exciting. And then there's the fact that some content should require a group in a multiplayer game, and those who choose not to find a group should just skip it. Using a group to achieve what you can not alone give a whole new sense of satisfaction.
And if something is too hard for the general populace, they will leave the game in favor of one they can actually play, complete, and feel that sense of accomplishment with.
Unfortunately, for you all arguing this is a bad idea, you are a severe minority.
The general populace of the game including many who have gone through the vet content, want this change, and are happy to see it coming.
On another note, as I've stated countless times now, all your arguments are null and invalid, because none of you know what is going to be changed. I bet you all would feel like real ***'s if ZOS posted:
* We've decided to change VR content by adding higher XP, and Better drops and even special rewards found no where else.
* We have also decided to space the mobs out a bit more, to make tactics more frequent and accidental agro a bit more difficult.
* We have also tuned and balanced many of the mobs to be more in line with their area, thus making the difficulty transition as you level through the vet content, rather then it being all willy nilly everywhere.
Yea, you all would need to punch yourself in the face for being a D-Bag, and every single one of you would need to write an official apology to the rest of the community and ZOS itself for bringing such negativity to the forums.
Malpherian wrote: »Unfortunately, for you all arguing this is a bad idea, you are a severe minority.
For those who are seriously hating the VR changes, before we even know the extent of those changes, why are you hating them? Is it because you are intending to take more characters through the content and it will be too easy for you, which it would be anyway since you have already done it before, or is because it devalues your past accomplishments?
I would have imagined you already have the characters you want past VR10 now.
Malpherian wrote: »Um.. No changes have been announced, how can you not be looking forward to something, when nothing has been announced?
The Announcement doesn't happen until July 7th, and all they have said so far is that basically they want to make Vet content more rewarding, and grouping easier, and make it more soloable.
NONE of that means nerf in any way form or fashion and I can name 15 ways off the top of my head to do exactly that without even touching the mobs difficulty.
You all are your own worst enemy, stop being glass is half empty.
Malpherian wrote: »Um.. No changes have been announced, how can you not be looking forward to something, when nothing has been announced?
The Announcement doesn't happen until July 7th, and all they have said so far is that basically they want to make Vet content more rewarding, and grouping easier, and make it more soloable.
NONE of that means nerf in any way form or fashion and I can name 15 ways off the top of my head to do exactly that without even touching the mobs difficulty.
You all are your own worst enemy, stop being glass is half empty.