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why are they nerfing vet zones?

rotatorkuf
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speaking as a current vet 12, having gone through all the vet "grind"...

i never found it too difficult ( only when they goofed that one patch that made mobs *** hard)

challenging? yeah sometimes, but adequate difficutly to be honest

the problem to ME was never in the difficulty but in the ridiculous amount of "grind" to level into a new veteran level

it was honestly just leveling 3 characters (v1 to v5 = lvl 1 to lvl 50......v6 to v10 = lvl 1 to lvl 50)

zenimax, i think you guys are approaching this on a front that doesn't need to be approached

it's the ridiculous amount of vet xp to level up as a vet, which i believe was initially in place to keep people happy with pseudo "content"

oh, forgot to mention....lmao @ blue jewelry after finishing a faction...so rewarding

but yeah, the problem with vet zones was never difficutly, it's just the ridiculous amount of xp required to get one vet level
Edited by rotatorkuf on July 5, 2014 4:05AM
  • Phinix1
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    • Because people can't be bothered to block or roll dodge.
    • Because people refuse to adapt to the situation by swapping to a ranged weapon and slotting some CC.
    • Because people heard veteran content was empty or too hard on the internet and automatically believed it without bothering to try doing a little research on their class and creating two or three specs to counter various situations as the game intended.
    • Because the MMO community has been trained like lab monkeys that if they whine and cry long and loudly enough companies will give them whatever they want even if it ruins the game.
    • Because there are more paying customers that stand in fire than don't.
    Edited by Phinix1 on July 5, 2014 4:14AM
  • rotatorkuf
    rotatorkuf
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    • Because people can't be bothered to block or roll dodge.
    • Because people refuse to adapt to the situation by swapping to a ranged weapon and slotting some CC.
    • Because people heard veteran content was empty or too hard on the internet and automatically believed it without bothering to try doing a little research on their class and creating two or three situational specs to counter various situations as the game intended.
    • Because the MMO community has been trained like lab monkeys that if they whine and cry long and loudly enough companies will give them whatever they want even if it ruins the game.
    • Because their are more paying customers that stand in fire than don't.

    i think i agree the most with #3

    i mean, i don't really think it will have a negative or positive effect if they change the difficulty

    my point is, they're going in the wrong direction

    it's not going to win any players hearts....they still have to grind through millions and millions of xp for one vet level

    this is just going to bring things back to square one...which is people will find it more efficient to just level with craglorn grind groups

    but hey, this is all a moot point, we're not going to change their minds
    Edited by rotatorkuf on July 5, 2014 4:18AM
  • Phinix1
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    rotatorkuf wrote: »
    but hey, this is all a moot point, we're not going to change their minds

    Which makes me wonder, who exactly is it they've been listening to?

    Paid Wildstar disinformation moles on the forums trying to dupe them into ruining their own game?

    Mission accomplished.
  • Shiroro
    Shiroro
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    • Because people can't be bothered to block or roll dodge.
    • Because people refuse to adapt to the situation by swapping to a ranged weapon and slotting some CC.
    • Because people heard veteran content was empty or too hard on the internet and automatically believed it without bothering to try doing a little research on their class and creating two or three specs to counter various situations as the game intended.
    • Because the MMO community has been trained like lab monkeys that if they whine and cry long and loudly enough companies will give them whatever they want even if it ruins the game.
    • Because there are more paying customers that stand in fire than don't.

    [*] Because having to blow your wad and wait 2 minutes to recover after every trash pack is a joke
    [*] Because 95% of people are quitting the game before finishing Cadwell's Silver due to current VR balancing
    [*] Because the remaining 5% of people go straight to Craglorn or Cyrodiil
    [*] Because oops make that just Craglorn because Cyrodiil is unplayable due to lag right now
    [*] Because most people think spamming cheese skills on every pack isn't fun ("two or three specs to counter various situations"...get out of here)
    [*] Because the veteran zones are empty so you can't gather anyone for group bosses/dolmens/dungeons
    [*] Because the majority of overseas players and all players since two patches ago experience awful lag in PvE and can't get out of the fire even if they wanted to
    [*] Because ESO is falling below the number of subs needed for the game to be profitable and they need players to actually have fun so that they will drop $15 a month
  • Soloeus
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    Look, if you don't want an easier time don't play easier vet zones. Don't worry about how others choose to play. Just control your own personal behavior.

    Within; Without.
  • Phinix1
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    Soloeus wrote: »
    Look, if you don't want an easier time don't play easier vet zones. Don't worry about how others choose to play. Just control your own personal behavior.

    I guess that means go play a game where the company doesn't cave to crybabies that refuse to try anything but their "I'm playing the way I want!" 5 abilities? Because if they nerf the fun out of the 2/3 of the game that wasn't stupid easy, what are the rest of us supposed to do for fun otherwise?

    ESO's epitaph may well be "damn, we NEVER should have made that stupid statement."

    All it has caused them is trouble. "I don't think I should have to use ice on that fire slime! I'm 'playing the way I want!' ZOS nerf fire slimes now!"
    Edited by Phinix1 on July 5, 2014 4:43AM
  • Enkil
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    This is silly. Because all they did was apply some silly damage and HP multipliers in first place. In its current state, it is nothing more than tedious and boring.. it's not challenging.. just frustrating. Anyone defending it was obviously fooled by that BS. The changes they propose will hopefully bring it back to reality and the fights that should be challenging like bosses, will hopefully get REAL boost such as improving AI!. TRASH Mobs on HP/Damage steroids are not challenging, nor fun, they are TEDIOUS and MONOTONOUS! Now they can make them more challenging by adding tactics and such.. adding HP/dmg multipliers does not suffice.. Stop trying to salvage some lazy/shoddy dev tactics!!!
    Edited by Enkil on July 5, 2014 4:50AM
  • DeLindsay
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    • Because the MMO community has been trained like lab monkeys that if they whine and cry long and loudly enough companies will give them whatever they want even if it ruins the game.
    • Because there are more paying customers that stand in fire than don't.

    Whether or not it was intended I blame Blizzard for this 100%. WoW has became a game that 5 year old can win at in recent years due to Activision taking over, crying on the forums by bads, and a drive to gain as many subs as humanly possible. I can't really blame them for the last bit, but HOW they went about it I do. The constant dumbing down of MMO's is out of control. I'm not saying ZoS is already heading in this direction, considering most are jumping to conclusions as to what exactly the changes will be to VR come Monday and beyond, but it's a slippery slope that once you go over the edge it's really hard to climb back up.

    It was sad to read their post as it was obvious they aren't happy about the change when they talked about the vision they HAD for the game that some couldn't see. But, they are also a company and companies have to make money on the products they sell and bads pay a monthly sub too, if their voice is the loudest, guess what happens.
  • Phinix1
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    "NPC killed me with an "OP damage scaled" dagger throw because I refused to block or roll dodge which is part of the design of the game! ZOS nerf "fake challenge" and make me able to not die for ignoring mechanics!"

    "NPC broke out of stun/CC and becomes immune to CC for 5-7 seconds forcing me to block and roll dodge. OMG ZOS nerf fake damage tedious mobs that don't have unique AI abilities so I can stand there and mash!"

    With a community that refuses to put out the slightest effort to adapt to new and challenging content with real consequences, a game like ESO was doomed from the start.

    Maybe it isn't that companies are afraid to make a real visionary game anymore, but that the community has been so conditioned by WoW that they run screaming at the first sign of brain engagement.
  • SFBryan18
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    There's a thin line between too hard and too easy. Hopefully they won't nerf it too low, but you know there will be complaints no matter what.
    Edited by SFBryan18 on July 5, 2014 4:57AM
  • Devlinne
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    It's a matter of class.

    If you're a light armor dk with destro staff, SURE. this WHOLE GAME was really easy.

    If your a sorc with the same, "DAMN! what are all u noobs crying about??!!"

    Try it as a dual weild STAM NB. (sure, it's soloable, mr "HEY I'M A DW NB, IT'S SOOOO EASY!") but in the time taken for YOU to solo a pack of 3, the above 2 classes and setup soloed a pack of 9.

    Too much TRUTH for ya? I'm sorry.
    Devlinne: VR12 NB
    Demonos: VR12 Sorc
    Devin Flames: VR12 DK
    Hellzanger: VR12 Templar

    Thats right. ALL CLASSES.
  • Phinix1
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    Devlinne wrote: »
    If you're a light armor dk with destro staff, SURE. this WHOLE GAME was really easy.

    Explain to me WHY that is, in your own words.
    Devlinne wrote: »
    If your a sorc with the same, "DAMN! what are all u noobs crying about??!!"

    Again, explain to me WHY that is, in your own words.

    You can't, can you. Admit it. You just heard it on the internet, assumed it must be true, then repeated it here like some sort of gospel justification for the stupification of veteran content.

    Its OK, I'm getting used to it.

    Not that it matters but I DO play a NB. Stamina-based. But unlike some I am not afraid to swap to bow and throw in some CC when situations call for range.

    Being snarky isn't necessarily a substitute for a valid argument.
    Edited by Phinix1 on July 5, 2014 5:02AM
  • Devlinne
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    Can't admit the truth blah blah blah


    Relax alien. I will explain then. The only thing is, i'm bad with names of skills.

    Destro light dk:Build up ulti standard. Run into a pack, with the thorny armor thingy up. Hold down block, Standard, Talons, spam impulse, low mana?eat a manapot, Low hp? dragon blood, by this time, everything is DEAD, and most likely you are near to full ulti again.

    Sorc:Have magelight on. Overload ulti turn into it. Hit critical surge holddown block, Run into a pack of mobs. hit boundless storm or whatever...the lightning form thingy, throwdown, lightning splash, release the block button, hold down left mouse button. You will get healed of the crits.

    OR: Have magelight on. Hit crit surge. Runinto a pack of mobs, Holddown block. Hit lightningformthingy,throwdown lightning splash, spam impulse. everything dead, your ulti should be up or close to it again, you are self healed.

    For NB. the above is DOABLE. IF u are a light armor destro/resto NB. Done it myself.

    In fact all the above 3 chars. I have done it.
    It may seem snarky...cos i HAVE tried a dw/BOW nb. AGAIN...i'm not saying it can't be done. SURE it can. Your arrow circle of flame, followed up by the arrow spray to keep them in the circle. SURE. i done it.
    The good old, Stealth, get behing the healer mob, Veiled strike, flurry, back into stealth, rinse and rpeat for all the other mobs tactic...SURE done it too.

    BUT in terms of EASE and SAFETY. The other 2 classes do it faster, better, safer.

    The thread title was WHY is it being tuned down. This is why. The other classes and builds want to have as much fun as the 2 op classes and builds.

    CLEARER for ya now?

    Devlinne: VR12 NB
    Demonos: VR12 Sorc
    Devin Flames: VR12 DK
    Hellzanger: VR12 Templar

    Thats right. ALL CLASSES.
  • kieso
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    Because it only served to add to the grind and boredom that is Vet content; quit being such a whiny drama queen.
  • Phinix1
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    kieso wrote: »
    Because it only served to add to the grind and boredom that is Vet content; quit being such a whiny drama queen.

    So by removing all challenge of needing to learn the game mechanics or more than 5 abilities in preparation for trials and end game, they make the grind LESS boring?
    Devlinne wrote: »
    The thread title was WHY is it being tuned down. This is why. The other classes and builds want to have as much fun as the 2 op classes and builds.

    You can't block while doing AOE. Lightning Form does very little damage, Lightning Flood is minimal. Even as a Sorcerer, I HAVE to use CC and roll dodge a lot.

    What is better? Beefing up the other two classes to be on par with the ones you consider to be well balanced and fun? Or nerfing all the content to stupid easy so EVERYONE is bored.

    Trust me, you'll be sorry a month from now.
    Edited by Phinix1 on July 5, 2014 5:39AM
  • flintstone
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    Well, I'm pretty much done with that grind anyway (VR9 and VR9.5) so I could care less for me. For everyone else........I hope they do it right and don't make it to easy.

    It wasn't much fun, but I like my Dragonknight and my Sorcerer because the style of play is so different.......just to reach the same goal.
  • Redlag
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    DeLindsay wrote: »
    • Because the MMO community has been trained like lab monkeys that if they whine and cry long and loudly enough companies will give them whatever they want even if it ruins the game.
    • Because there are more paying customers that stand in fire than don't.

    Whether or not it was intended I blame Blizzard for this 100%. WoW has became a game that 5 year old can win at in recent years due to Activision taking over, crying on the forums by bads, and a drive to gain as many subs as humanly possible. I can't really blame them for the last bit, but HOW they went about it I do. The constant dumbing down of MMO's is out of control. I'm not saying ZoS is already heading in this direction, considering most are jumping to conclusions as to what exactly the changes will be to VR come Monday and beyond, but it's a slippery slope that once you go over the edge it's really hard to climb back up.

    It was sad to read their post as it was obvious they aren't happy about the change when they talked about the vision they HAD for the game that some couldn't see. But, they are also a company and companies have to make money on the products they sell and bads pay a monthly sub too, if their voice is the loudest, guess what happens.

    I agree with you 100% that it's Blizzard's fault. Because of their dumbing down of their raid game. Every game I'm interested in is filled with the fallout raid losers demanding a challenge like WoW use to be.

    Tigole Bitties isn't the head Dev here. It's Matt Frior. I didn't come from Blizzard demanding WoW because they dumbed it down for the cry babies. DAoC was the last mmorpg I played that I enjoyed and Matt was a developer there, not WoW's Tigole.

    I really wish Blizzard would just appease you all so you can go back home and get your milk from the source. You're mommy. I'm so tired of you homless WoW players wanting WoW 2. Every game on the market is a mess because you guys mind pumping the devs with noise. A PvP game, cough AvA is going into the trash can, because the devs are running in circles about PvE content. They haven't focused one bit on why the majority left before they made VR mobs double damage and hit points. Which you all consider intelligent game play.



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