Tintinabula wrote: »by the time they nerf DK totally they can just refund my last three months.
Soon as they nerf DK into obilivion I'm gone!
I don't know if they realise but DK's are no longer overpowered I'm seeing more NB's and Sorc at the top of the leaderboards now!!
Yep I'm.the only dk on blood eu to be in the top 10 I think it's filled with sorcs and temps
I see the need to fix the exploit but it's sad seeing dks stand on keep walls doing nothing cos we don't really have range
Tintinabula wrote: »by the time they nerf DK totally they can just refund my last three months.
Soon as they nerf DK into obilivion I'm gone!
I don't know if they realise but DK's are no longer overpowered I'm seeing more NB's and Sorc at the top of the leaderboards now!!
Yep I'm.the only dk on blood eu to be in the top 10 I think it's filled with sorcs and temps
I see the need to fix the exploit but it's sad seeing dks stand on keep walls doing nothing cos we don't really have range
Those leaderboards are nothing to do with class strength. It's pure grinding,get in zerg and simply farm points all day.
As for chains, good job exploiters! Now not only you suffer but honest players also. I'm not DK and I have been killed many times by chain pulling from walls while shooting arrows. It never felt like "nerf it, nerf it into oblivion" but more like "oh, got to close to edge of wall."
It's not even worth putting a point in the skill now.
Morticielle wrote: »It's a painful thing if the overpowered class one is playing gets nerfed to a state were they are just equals and not the upper end of the food chain, isn't it? I'm amused by that.Tintinabula wrote: »by the time they nerf DK totally they can just refund my last three months.
Still DKs need a little tweaking like a CD on Reflective Scales and higher magicka cost of Dragon Blood (maybe in the same way Bolt Escape got nerfed) and DKs finally will be balanced. I love this idea!
Tintinabula wrote: »we have chains shooting out of our wrists..wings that deflect "spells"..banners that drop from nowhere..reality?...LUL whu?
dbetterton_ESO wrote: »Tintinabula wrote: »we have chains shooting out of our wrists..wings that deflect "spells"..banners that drop from nowhere..reality?...LUL whu?
And carrying 20 Trebuchets in our pockets?
SBR_QuorTek wrote: »It's not even worth putting a point in the skill now.
I am a DK myself... if not having the skill you miss out, it is not all about pulling people up on walls or down from them... besides as a DK your goal is to man the ram at the gate, since you can mitigate better than a sorc or NB.
SBR_QuorTek wrote: »I am a DK (just turned vr1 on it) myself as well alongside with NB (been vr12 for quite a bit) can jump directly to a player with my NB... and with my DK I can pull people to me.. on my NB I cannot jump up on walls in pvp and never been able to.. as it is supposed to be.
SBR_QuorTek wrote: »It is a fix to the DK move to not pull enemies up on purpose.. as well as not being able to jump or get up there on purpose.
not what I was talking about. I meant the people using alts to pull enemies INTO a keep. I don't mind getting pull chained off of a keep. I just don't care for ppl that use alts to pull chian people INTO the keeps. unless it was a melee user who did not want to go down into the battlefield, there is no reason for someone to use pull chain to pull people onto keep wallsNookyZooky wrote: »chain pull is not only good for cheating and exploiting, it can stop someone from escaping from your awesome power.dbetterton_ESO wrote: »The worse part is you can no longer pull OFF (ie, down from) walls. Or at least I haven't been able to since the patch last week. Made chain pull pointless.
How on earth is chain pulling an enemy who gets to close to the edge of the wall a cheat or exploit? It was a perfectly valid tactic and kept the mages/bow users cautious of DK's lurking below. I've only tried twice since the patch and both times it would not pull them down, which for me makes the skill useless as that was it's main purpose for me. If this change is indeed intended then i'd like my skill point refunded.
I've noticed after.the recent patches Dks can't pull people up walls is this a bug or bad positioning
OtarTheMad wrote: »So is this confirmed that DK's can no longer pull enemies off of walls? If so that sucks, I mean I can see why you can't pull people up the walls... but pulling them down was a valid tactic to keep archers and mages off or at least keep the range attacks at a limit (as someone else mentioned). For me that pretty much means I'm not going to use this skill at all on my DK, sort of eliminates it from the game for me.
OtarTheMad wrote: »So is this confirmed that DK's can no longer pull enemies off of walls? If so that sucks, I mean I can see why you can't pull people up the walls... but pulling them down was a valid tactic to keep archers and mages off or at least keep the range attacks at a limit (as someone else mentioned). For me that pretty much means I'm not going to use this skill at all on my DK, sort of eliminates it from the game for me.
Last night (CDT/GMT -0500) I was pulled down from a keep wall. So ... no, it does still work in some cases anyway.
-M
Tintinabula wrote: »by the time they nerf DK totally they can just refund my last three months.
Soon as they nerf DK into obilivion I'm gone!
I don't know if they realise but DK's are no longer overpowered I'm seeing more NB's and Sorc at the top of the leaderboards now!!
dbetterton_ESO wrote: »Which wall? I tried multiple times and places before giving up on it.
The ones you're talking about I have seen myself and they're using some sort of loop hole to make them practically invinsible ZOS need to look into individuals rather than nerf the whole class because as far as I'm concerned it's pretty even to other classes now (DK's that are not exploiting something that is)
SBR_QuorTek wrote: »It's not even worth putting a point in the skill now.
I am a DK myself... if not having the skill you miss out, it is not all about pulling people up on walls or down from them... besides as a DK your goal is to man the ram at the gate, since you can mitigate better than a sorc or NB.
That may be what you do on your DK, but I prefer roaming around the periphery of a siege killing enemy reinforcements, those that sally out of the keep to attack friendly siege, or those that ventured too close to the edge of the walls while defended.SBR_QuorTek wrote: »I am a DK (just turned vr1 on it) myself as well alongside with NB (been vr12 for quite a bit) can jump directly to a player with my NB... and with my DK I can pull people to me.. on my NB I cannot jump up on walls in pvp and never been able to.. as it is supposed to be.
Anybody can "jump" to any enemy if they have the right weapon equipped. I remember seeing youtube footage of NBs Ambushing up walls. Not sure when that changed, but it was possible at one point in time. Probably got changed for the same reason that chains did; exploiters.SBR_QuorTek wrote: »It is a fix to the DK move to not pull enemies up on purpose.. as well as not being able to jump or get up there on purpose.
Pulling people up isn't the issue for me, pulling people down is. It forced defenders to be careful, now they don't have to.
SBR_QuorTek wrote: »It is an issue when you have people on the let us say on your side pulling people up for takign over the keep from the inside... making you lose the keep or keeps that is far away pretty much instantly.
Pulling people off walls was FUN, though. It made defenders think twice before poking their heads over the side. "Time to rain fiery, burning death from above! ... crapcrapcrapcrapcrap...."Vazkahkatz wrote: »I actually like that they can't pull you off walls. I always just used it as a "get over here" when in small battles and they were ranged attackers vs my sword and board
You misunderstood my statement. I agree with you that cross-realmers pulling people up for the purposes of taking a keep without knocking down the walls was an exploit and it's good that that can't be done anymore.
But that came at the cost of a legitimate use of the skill (pulling defenders off the wall), which has made the skill worthless for me.
SBR_QuorTek wrote: »It is an issue when you have people on the let us say on your side pulling people up for takign over the keep from the inside... making you lose the keep or keeps that is far away pretty much instantly.
You misunderstood my statement. I agree with you that cross-realmers pulling people up for the purposes of taking a keep without knocking down the walls was an exploit and it's good that that can't be done anymore.
But that came at the cost of a legitimate use of the skill (pulling defenders off the wall), which has made the skill worthless for me.
But I don't see this as an exploit, I keep saying over and over there are always traitors and they add an element to the game just I can't deal with them at the moment is the issue. The problem I see is allowing cross-realm toons and not allowing us to kill said traitors. Oh and chaining up to the Alliance spawn points. There is so many different ways they could have dealt with is issue but they chose the sludge hammer.
Dleatherus wrote: »yup - one more thing to thank the certain emperor farmers that were using this, for a nerf that effects the entire community - hope your passives and dicking over an entire campaign were worth it to you
coming to a campaign to you soon - no more former emperor passives, and changed siege weapon game mechanics
D.