Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 12:
• [COMPLETE] ESO Store and Account System for maintenance – January 14, 9:00AM ET (14:00 UTC) - 12:00PM ET (17:00 UTC)

Has healing been fixed?

caseycurtis89_ESO
I haven't played this game now in maybe 2 months. I enjoyed the PvE immensely but PvP was aggravating. Not because I would die or how I would die, I understand dying is a part of the PvP cycle and if you die it is of your own doing.

That being said, healing is what pissed me off the most. There was no rhyme or reason to who got healed it was all up in the air and you just hope you either got the heal or it went to where it was suppose to. I made two Templars, one as a frontline support tank to buff and do AoE heals which worked perfectly. However, my caster Templar with resto staff that I set up for mostly straight burst healing was horrible. I was hoping for more of a target based healing system (which I am well aware the game does not have the traditional target based system) because I would find myself in situations where I would be trying to keep certain people alive on the battle field or in a dungeon (like a tank) and instead of healing the tank that was in dire need of help it would heal the DPS way off to the side not doing anything. It would also feel like my heals were not as powerful as they should have been. But that could be because of my own fault so I wont touch on that.

So off my rant, has any changes been made to healing in regards of it being more manageable to feel like I have control over who I am healing?
  • Yakidafi
    Yakidafi
    ✭✭✭✭✭
    I have not used templar heal spells, though the resto staff.

    And they are controllable, but they have not been changed since launch much.

    The direct heal spell I count to one the ward will go to the lowest in health person infront of you. The others are more aoe spells.

    The second spell you get from healing staff which is your main frustration I guess go all ober the place, but it cost lottle and can be cast alot, so if it hit wrong the first time it will not the second time.

    Cheers
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Brutalis
    Brutalis
    ✭✭
    I haven't played this game now in maybe 2 months. I enjoyed the PvE immensely but PvP was aggravating. Not because I would die or how I would die, I understand dying is a part of the PvP cycle and if you die it is of your own doing.

    That being said, healing is what pissed me off the most. There was no rhyme or reason to who got healed it was all up in the air and you just hope you either got the heal or it went to where it was suppose to. I made two Templars, one as a frontline support tank to buff and do AoE heals which worked perfectly. However, my caster Templar with resto staff that I set up for mostly straight burst healing was horrible. I was hoping for more of a target based healing system (which I am well aware the game does not have the traditional target based system) because I would find myself in situations where I would be trying to keep certain people alive on the battle field or in a dungeon (like a tank) and instead of healing the tank that was in dire need of help it would heal the DPS way off to the side not doing anything. It would also feel like my heals were not as powerful as they should have been. But that could be because of my own fault so I wont touch on that.

    So off my rant, has any changes been made to healing in regards of it being more manageable to feel like I have control over who I am healing?

    The fact you made TWO Templars tells me healing wasn't your problem and you never really understood ESO. Im also going to assume you didnt get to vet level, if im correct here is some advice before you come back. You are but only fodder not being a vet rank in pvp... in most cases.

    Not sure if its ever changed or always been the same, but healing with breath of life, heals who needs it the most, so basically whoever has suffered the most damage. This is only relevant in large groups like trials and PVP. If you use the group heal in 4 man dungeons then its moot. The single target burst heal is useless, which sounds like you were using.

    If you need some validity to my statements, Im a V12 Templar who mainly heals and have done dungeons, pvp, and Trials all with decent success.

    Edited by Brutalis on July 3, 2014 5:43PM
    A Roman walks into a bar and hold up two fingers and says, "I'll have five beers please."
  • caseycurtis89_ESO
    yeah that was one thing I didn't like. I felt like I was almost mindlessly button mashing. It didn't really require any skill you just had to keep pressing the button over and over again you didn't really have to worry about what you were doing or how
  • caseycurtis89_ESO
    i got to V5 on both of them, like I said I'm not complaining about the death and dying I understand people are better than me or I underestimate an opponent, I expect to die that's how PvP works. My issue was not with dying but with how the healing system works. It did not feel like a) I was doing much and b) that I had CONTROL over what I was doing.

    I understand the certain heals go to the lowest health player etc. but there are points when you play where the person with the lowest health isn't the person that needs the heal and yes I know you can spam your group heal or whatever else but they issue was the lack of actual control you have over your heals

    For example with a traditional target system, I have a numerous ways a strategies to go about healing and who I am going to heal. If I have a party member with 15% health who is with me and the back lines who retreated and isn't taking damage but I have a tank in the front lines that is taking a beating and he has 17% health and dropping fast I don't have to worry about the unpredictability of my heals I know the guy next to me with 15% is safe and not going to drop so I can focus on the 17% tank in the front lines. The time it takes me to cast that spell that will heal the guy I don't need it to could be just enough time for the enemy to push the tank down to the point where I can't heal him back up.

    It's a flawed system left mostly to chance and makes healing more of a random button mashing than a decisive battle changing situation. Or at least that is my stance on it, I realize some people might enjoy it the way it is and all the power to you I'm glad you enjoy and please continue to do so, but it eliminates the fun for me :[

    And I will clarify I didn't make two Templars my wife made one because she enjoys being a healer. I had the front line support tank templar. I figured it was easier to just say I have two templars then explain how I got two
    Edited by caseycurtis89_ESO on July 3, 2014 5:52PM
  • Brutalis
    Brutalis
    ✭✭
    I disagree with button mashing.

    Because of the dynamic and organic level of the combat system, you have to be able to heal when entering or coming out of a dodge roll or simply avoiding an AE. Non skill based player would have very hard time playing this game otherwise since using your reticule to target would be to much for those who haven't played a whole lot of FPS.

    Managing you mana is very key and timing your heals are just as important. That is a skill in its self and this where Veteran dungeons separates the nurses from the doctors.
    A Roman walks into a bar and hold up two fingers and says, "I'll have five beers please."
  • caseycurtis89_ESO
    See that could be it as well. Like I said in my previous comment I understand why some people enjoy the system as it is because I did enjoy it outside of a healing setting. And I can see where having played FPS games helps, I personally am not a FPS fan so that further helps explain why I have the difficulties.

    If I didn't state it before I will now, the game is fun and I support the players and their choice to play it and it is a fun game. However, it just isn't for me and I don't mean to disrespect the game
  • Brutalis
    Brutalis
    ✭✭
    i got to V5 on both of them, like I said I'm not complaining about the death and dying I understand people are better than me or I underestimate an opponent, I expect to die that's how PvP works. My issue was not with dying but with how the healing system works. It did not feel like a) I was doing much and b) that I had CONTROL over what I was doing.

    I understand the certain heals go to the lowest health player etc. but there are points when you play where the person with the lowest health isn't the person that needs the heal and yes I know you can spam your group heal or whatever else but they issue was the lack of actual control you have over your heals

    For example with a traditional target system, I have a numerous ways a strategies to go about healing and who I am going to heal. If I have a party member with 15% health who is with me and the back lines who retreated and isn't taking damage but I have a tank in the front lines that is taking a beating and he has 17% health and dropping fast I don't have to worry about the unpredictability of my heals I know the guy next to me with 15% is safe and not going to drop so I can focus on the 17% tank in the front lines. The time it takes me to cast that spell that will heal the guy I don't need it to could be just enough time for the enemy to push the tank down to the point where I can't heal him back up.

    It's a flawed system left mostly to chance and makes healing more of a random button mashing than a decisive battle changing situation. Or at least that is my stance on it, I realize some people might enjoy it the way it is and all the power to you I'm glad you enjoy and please continue to do so, but it eliminates the fun for me :[

    And I will clarify I didn't make two Templars my wife made one because she enjoys being a healer. I had the front line support tank templar. I figured it was easier to just say I have two templars then explain how I got two

    Then ESO isnt for you its seems. Since Traditional based targeting (ie "Tab") is imo an archaic combat system and is more of a button mash of key sequences and timers. I guess thats what made WoW and WoW like games so accessible and what makes this game unpopular with the majority of "traditional" mmo'ers.

    Im sure as the mmo gaming community evolves, ESO will be considered or looked back on as innovative. Personally, I already do. But change is scary for people i presume.

    A Roman walks into a bar and hold up two fingers and says, "I'll have five beers please."
Sign In or Register to comment.