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Spell Critical vs. Reduced Spell Cost vs. Increased Magicka vs. Magicka Recovery

the1andonlypzb14_ESO
Ok so I'm going to reword this question and be a little nicer in the initial post. Sorry for the snippyness of my first go at it.

What I need to know, is what a healers stat priority is from the aforementioned stats.

So if anyone has a great amount experience with this, what would you order the following stats if you had to order them in importance to a healer?

Spell Critical
Reduce Spell Cost
Increased Magicka
Magicka Recovery

When doing so - for arguments sake - let's not consider anything other than those 4 stats. Don't consider the type of armor, the class, the race, the armor set bonus', or even the mundus stone.

From a pure statistical perspective, what would the order be?
Edited by the1andonlypzb14_ESO on July 5, 2014 1:24PM
  • Tankqull
    Tankqull
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    as you will have 30(inner light+5light armor)-70%crit rate anyway as healer (class and spell depending) so no need for crit.
    regs are capped anyway, twilights bonus is restricted to 10m around you so both are rather useless.

    conclusion:
    seducer(3% cost reduction) + 5x wurm kult (the english name is rather different worm- whatever)[providing 8% reduction for you &your group] is what i am aiming for + warlock

    but as you refuse to use light armor it absolutly doesent matter what you choose
    nothing can compensate the loss of spellcost reduction of light armor, nor the magica increasements.
    so you will end with less life and magica, -reg while having higher spellcosts and providing the same armor values ...

    befor you start moaning - what you are doing is like asking if you should wear blue or purple socks while heading to a high noon shootout with your hands tied on your back, it doesent matter.
    Edited by Tankqull on July 3, 2014 6:06PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • the1andonlypzb14_ESO
    Thanks for doing exactly what I asked people not to do. You're a champion.
  • Cinna
    Cinna
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    First of all, you must invest on magicka regen to soft cap. I remember trying cyrodiil with battle level that ripped me of regen and it was plain unplayable like that. So regen first, unless you are argonian with endless potion storage - and I fear that would not be enough either. You do very little with huge healing power if you have no casting resources. Therefore go for the regen sets first.

    Since you are getting very little cost reduction, Magnus 3set might be another to start with, well, IF you are able to keep casting a lot as its statistical benefit relies on frequent casting and on not already having reduced costs lots.

    Now, would your healing be plain resto staff or are you a templar? This matters because resto staff healer gets nice boost from warrior mundus (weapon power), which is useful also for damage, but templar heals use spell power or ritual (healing effectiveness). Although, you might need the atronach as per my first point (didn't do the math exactly).

    Also, last but not least, where do you plan to use this build and do you have some gimmick skill combo that you plan on, that advice should take into account?
  • Stannum
    Stannum
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    I've read that these opinion will be nothing, but if you want to use heavy armor why don't you want to use 5 heavy + light belt&hands. You will have armor caps & much better spell resist & mana regen.
  • schroed360
    schroed360
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    Even if you won't like it the previous answer you should understand his point.: you are asking for optimisation of a build which will never be.But i ll try to answer in a smoothier way.What you are lacking in heavy armor is cost réduction. So you should take the reduction cost set then max magika for better synergy with the 10% regen.(resto staff attack) You can forget regen in my opinion. But i bet that if you wanna be a "viable " healer in heavy you should not think it like that.You will be short of mana really fast either way if you need to cast a lot of heal . So I think that a good idea would be helping other not getting hit and of course with stamina CC for better ressource management. In order to succeed in what you are attempting I suppose it does not really matter on your mana item optimisation instead It depend on your build( to help avoiding damage).
    Edited by schroed360 on July 4, 2014 8:01AM
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Hey Everyone,

    So I'm working on my healing build using 7 pieces of heavy armor. No light armor?! I know - crazy right? But it's something I want to give a go... so if all you have to say is, "YOU HAVE TO HAVE LIGHT ARMOR" please don't even bother replying - your opinion means nothing at that point.

    Before anything else. We need to know Class, Attributes and most important Race.

    I do hope you are Altmer. Or else, none can ever sort out the inherited issues of your template.

    Still assuming you want to stick to what you believe going to work,

    Shalidor's Curse:
    14 Magicka recovery at 3 pieces.

    Oblivion's Foe:
    14 Magicka Recovery at 3 pieces.

    If you use Staff, go for Shalidor's Cure 5 set.

    If you go for shield/DW
    Spectres Eye:
    Adds 105 Max Magicka at 3 pieces.

    Why not Seducer? Because for Seducer to return the bonus of the Spectres Eye, you need to cast around 3600 Magicka worth of spells in a single sitting.

    By applying your reduction glyphs, that will even go higher. So, use Seducer only if you plan to cast non stop around 6000 magicka worth of spells.

    Something impossible given, that the Magicka pool will struggle to go above 2300-2500, and the Magicka regen isn't going to keep up, even if you have the hard cap. (I believe is 100-120 per 2 seconds)

  • Jimm_ay
    Jimm_ay
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    you are using heavy armor and want to be a healer. Like the others said - need to know class and race... but the health bonuses to heavy and healing received you should enchant your armor for health. I would put 10-15 in magicka and get the warlock set for jewelry. Put the rest in health. 5 Twilight, 3 willow path (reso willow path staff) Inner light from mages guild. That should give you a healthy crit percentage, a good magicka reserve and good hp. Being a healer is not so much about your build anyway as being observant to everyone's hp and when to drop what
  • philip.ploegerb16_ESO
    As a healer, you need Mana to heal, otherwise you're useless.

    Just accept the fact, that light armor gives you that Mana, while heavy doesn't.

    How much fun do you think you will have, when you look all shiny but you and your group keep on dying one time after another?
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • the1andonlypzb14_ESO
    It's the way I want to play - so how about anyone who doesn't like it go play how others want you to play and I'll continue to do my thing.

    Thank you to those with some actual insight and sorry I forgot to post my class and setup.

    I am a Khajiit Templar using a Resto Staff.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    It's the way I want to play - so how about anyone who doesn't like it go play how others want you to play and I'll continue to do my thing.

    Why you ask the opinion of people then?

    I have Khajiit Templar, but without at least 5 Light armour parts, you will suffer when comes to spell casting.

    Not that isn't going to work as a Khajiit healer, but because you choose to go for Heavy Armour when you play a Khajiit. Altmer on the other hand can do it.


  • Dekkameron
    Dekkameron
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    I found healing with a nightblade with siphoning attacks in heavy armour works fairly well as you don't really need magika regen as you proc the siphoning attacks so often.
    - Veteran Combat Librarian -
  • the1andonlypzb14_ESO
    Alright I completely reworded the initial question to what I actually need to know. I think I phrased my initial proposal a little awkwardly and thus confused myself and anyone answering.

    So here's the new question...
    Ok so I'm going to reword this question and be a little nicer in the initial post. Sorry for the snippyness of my first go at it.

    What I need to know, is what a healers stat priority is from the aforementioned stats.

    So if anyone has a great amount experience with this, what would you order the following stats if you had to order them in importance to a healer?

    Spell Critical
    Reduce Spell Cost
    Increased Magicka
    Magicka Recovery

    When doing so - for arguments sake - let's not consider anything other than those 4 stats. Don't consider the type of armor, the class, the race, the armor set bonus', or even the mundus stone.

    From a pure statistical perspective, what would the order be?

  • Axer
    Axer
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    The reworded question is wrong too.

    Because:
    Magicka recovery and reduced costs are enchantments that only go on jewlery, and for a templar healer - both are the wrong choice.
    - The correct choice for jewlery is +spell power.

    Increased magicka only goes on armor, and it is #1 critical priority, as it not only ups your available pool, but also the effectiveness of your heals. Thus the best healer armor setup in the game is 5 piece magnus +3 piece aether. If aether not available, use seducer.

    Crit is low priority for 1 clear reason:
    You can't say to someone "oh well around 5-50% of the time I'll heal you enough so you don't die". Healing has to work 100% of the time. Thus you never rely on criticals.

    That said, crits are necessary in this game not for the extra healing, but instead for the ultimate generation.

    However simply running magelight (innerlight) and setting your campaign to one with the +8% is plenty (36% total with precise resto staff). Just pop a spell power/crit/magicka pot at the right moment when you need more (pretty much never, but can help in lower powered grps in trials).


    So correct gear setup (and I do mean correct, this games is far too unbalanced to offer "choices"):
    4 magnus armor + magnus resto staff
    3 aether armor or until you acquire it: 3 seducer
    All light.
    Jewl:
    Buy from vendor in craglorn - v12 blue arcane rings. Neck there has health, which is fine, else get a random version from zone chat with arcane. Enchant all 3 with +13 spell power.

    Build:
    49 in magicka. Enchant the armor with +health. Aim for a minimum of 2,300hp in trials. If its lower due to lack of emperor buff or something, try 5 in health, maybe 10 in health, maximum.

    1 possible upgrade is using the healing staff of thorn +2 ring set bonus (rings have arcane iirc, and are enchantable)..
    Issue with that however:
    staff is v10. Set bonus is only +8% healing. So you'd lose some ~2-3% Resto staff heals in the process.

    Larger issue: Rings are a 1 in 1,000,000 drop rate and no one runs vr dungeons anymore. Impossible to acquire.
    Edited by Axer on July 5, 2014 2:00PM
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Lynx7386
    Lynx7386
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    Originally I went for pure regen, then I realized how much of my stats were getting wasted on the retardedly low overcharge/softcap.

    I've found since that it's generally better to go for reduced spell cost, at least on all 3 jewelry slots. In the long run that reduced cost is really effective.

    I go for magicka/health mixed enchants on gear, spell crit on weapon and set bonuses, and reduced spell cost on jewelry. Combine all that with 7/7 light armor bonuses and inner magelight for the 20% extra crit, plus the thief stone for an extra 5% crit.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Fuzzylumpkins
    Fuzzylumpkins
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    Healing, recovery
    Dps as much crit and max mag as possible.

    As heals you will need to keep the regen up to stay useful

    As dps, fights are quick and bursty- kill em quick, it regens by the next fight
    -
    This is up to your play style. I dps on my sorc in solo/duo fights, quick in and out done. When I flip to resto staff I am grouped in keep takes or trials and switch my suit to benefit my regen and max mag to make my heals most effective. It is all subject to the user. there is no answer that is correct or incorrect and no one but you plays your way.
  • Cinna
    Cinna
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    what a healers stat priority is from the aforementioned stats.

    what would you order the following stats if you had to order them in importance to a healer?

    Spell Critical
    Reduce Spell Cost
    Increased Magicka
    Magicka Recovery

    When doing so - for arguments sake - let's not consider anything other than those 4 stats. Don't consider the type of armor, the class, the race, the armor set bonus', or even the mundus stone.

    From a pure statistical perspective, what would the order be?

    In your list, in my opinion, you have three stats that a healer can not live without in ESO, therefore the question is putting anyone trying to answer into an impossible position as the game does have strict soft caps. It is not possible to simply have so much regen that the magicka pool size would not matter (also tiny pool would mean weak heals). Also, it is not possible to have so much magicka pool that regen or costs would not matter, nor is it possible to reduce costs so that regen did not matter.

    Also, the question is not stating the *context* where this 'healer' would be performing, so we're having to assume that you do want to heal a group of either 4 or bigger as your main job, and that implies pretty frequent casting of magicka based spells, since stamina skills do not offer any heals for allies or much group defenses (as in cc or area miss chance), and this performance should continue for a period of time that is not trivial (in trivial fights the role of healer is not needed/valid). So from these premises...

    Any class or race can not sustain casting of full cost spells for long.
    Any class or race can not sustain casting for long without appropriate magicka regen increases.
    Magicka boosts both your resource pool (how many spells you can cast) and your healing potency (how big heals) - there is NO viability for any class or race to be primarily "a healer" without an appropriate magicka pool.
    However, you can heal quite successfully without any crit rate if your other stats are high, but this game offers rather potent spells via the ultimate system, and crits contribute towards that resource - without crits the availability of ultimates will be much reduced, which would weaken you in your chosen role.

    Magicka, magica recovery and spell cost reduction are a pure necessity for any spell focused character, which healers are, no matter the race or the class. The means to gain these can vary: racial bonuses, gear set bonuses, gear traits, armor type bonuses, being vampire or not, mundus, food/drink, enchants. Class brings into the picture what other stats might be useful to you in your role and/or what other means you have to regain your main resource i.e. magica or to protect your group (being a healer is not only recovering other people's health points, it can also be preventing their health loss).

    So, to sum up the above, I can only drop the crit rating from your list when you are asking advice in prioritizing amongst them. An adequate level of all other three are required for all classes in order to be able to fulfill the role of a healer in groups in the realms of ESO.

    * take a breather, pardon for the mass of text... *

    Now, being a khajit templar resto staff user, you can try to overcome the challenge with following...

    In order to reach the regen soft cap:
    - Race helps not, when khajit (altmer would offer 9%)
    - Armor helps not, when all heavy
    - Being vampire would help (10%)
    - Using Atronach mundus would help and divines gear pieces can enhance this
    - Enchanting jewellery would help
    - Drink buff can be used, but compromises a big boost to the main stat magicka (blue food buff is worth multiple gear pieces is value)
    - gear set bonuses help. @Axer above (and some others) explained about the armor sets.

    If you have achieved high levels, you are able to regain magicka in addition to the basic regen rate by the following means:
    - races offer no help to anyone
    - armor types offer no help to anyone
    - resto staff heavy attack, 10% per attack (relies on you being able to finish the channel i.e. not getting interrupted or being busy with other things).
    - absorb magica enchant on weapon, small numbers on 4sec cooldown (relies on using at least light attacks).
    - Siphon Spirit, 1% per attack (relies on you keeping it up on the mob and actually having time to attack it, takes 1,5sec and costs to cast)
    - If you have destro staff on swap, Elemental Drain (relies on being able to afford time/magica for elemental attacks)
    - If you have destro staff on swap, Destruction expert passive when mobs start to die already (costs to cast and relies on namely killing them with an attack of the destro staff). Not likely to help much.
    - Equilibrium/Spell Symmetry, trades health to magicka - if you're the healer you will need to heal that back yourself, but you have to survive the 4sec penalty time before you can do that. Heavy armor and khajit race do boost your health regen, that does work during the penalty time, but how effective a help that will be, I am not sure. Also, if you have this on resto staff bar with the Cycle of Life passive, health cost is bigger.
    - Mages guild Magica controller IF you have guild spell(s) on active bar, 2%.
    - Channeled Focus from templar (costs to cast but returns a bit more than its cost is, if it is not recast before it runs out; offers also large amount of armor and spell resistance, however the armor would be useless for a full heavy armor wearer).
    - Warlock set
    - potions
    - -> None of these fill up your resources, they are only small streams. It depends on the context how much you can use these. In hard fights even the healers with maximal spell cost reductions, overcharged magicka regen, high magicka pool and magicka pots still have hard time fitting in these.

    In order to reach at least the magicka soft cap:
    - Race helps not, when khajit (many other classes offer up to 10%)
    - Armor types offer no help to anyone
    - Food buff is great for this
    - Via attribute points or armor enchants similar results can be attained, if infused traits are used at least in big slots
    - Mage mundus can be used and divines gear pieces can enhance this
    - Jewellery is best to be magica trait (elsewhere you get 1,5x the value if you use health but in jewellery you get the same, so try to avoid health jewellery)
    - Some armor set bonuses have magica, see previous posters
    - Note, Inner light REDUCES your magica pool
    - Mages guild Magica controller IF you have guild spell(s) on active bar, 2%.
    - -> soft capping is easy for anyone

    In order to reduce the cost of your spells:
    - Race helps not, when khajit (breton would offer 3%)
    - Armor helps not, if all heavy (7LA would offer -21%)
    - Restoring Spirit passive from templar, 2/4%, all templar healers have this
    - armor sets, see above posters
    - Spell Symmetry, 20% off of next spell, see notes above; can not keep casting constantly.
    - certain spell morph choices reduce that particular spell cost
    - jewellery enchants offer flat reductions, that are applied before percentage reductions.
    - Note, there is no soft cap for this, unlike for the other stats. Therefore there is no point where it would get less effective per invested point nor an easy target number. Also the reduction methods are quite different (magnus vs. flat number vs. percentage) so maths can get complex.

    * *

    After getting the 3 basic attributes of a healer role sorted, we can discuss how to make a templar healer a good one, and that's the part where we can talk about priorities really, not before the basics are covered. You can see, hopefully, that there's willingness to help in the community, but statistical perspective, which you ask for, does require that the factors compared are reliably comparable and the results of said statistical comparison would be generalizable to only certain conditions/population - but the factors you ask about are simply not comparable (within the suggested conditions that some of them would have to be compromised, while you don't seem to have means to fulfill them all and are asking which to go for, but 3/4 of the stats are essential to even discuss healer role). It would be much more realistic conversation, if you asked the same question, but including a suggestion how you are going to sort the basic stats and had still some room to tweak the build (if you could still afford a ring or a food or whatever) and asked which stat boost would be the most beneficial with your suggestions.

    I hope you can find a way to play like you want to play.
  • MeowGinger
    MeowGinger
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    It's the way I want to play - so how about anyone who doesn't like it go play how others want you to play and I'll continue to do my thing.

    Thank you to those with some actual insight and sorry I forgot to post my class and setup.

    I am a Khajiit Templar using a Resto Staff.

    I am too! Well, I'm using destruction instead at the moment, but that's not the point.

    I do want to say that whatever people are saying about the build not being viable, good enough, etc... it's not true. It's definitely doable (even in high-level veteran content) even though it's not a "minmaxed" build. I'm using (enchanted and set item with trait) heavy armor too, and with the passives (heavy armor, templar, khajiit) plus attribute point distribution plus warlock jewelry plus a food buff, I manage to have magicka (and recovery) and health (and recovery) as well as armor rating all softcapped.

    I can't give you a straight answer as to the order in which the four are best, but if I were you I would bring your magicka to soft cap first, then maybe do the same for magicka recovery if you can. Then you can get both reduced spell cost as well as spell critical from set item armor. So it is possible to have it all. Right now I have 13% spell critical and 10% weapon critical. It's not much, but better than nothing. It's also a little off... I'm using "Willow's Path" (+5% spell critical) and an epic precise staff (+6% weapon and spell critical). The piercing spear templar passive also increases critical by 10% (and should apply to both weapon and spell), but the tooltip claims "while using aedric spear abilities." For some reason, heals don't seem to crit as often as attacks.

    Magicka is more important than recovery, in my opinion, because your healing/attack amounts scale off it and not off magicka recovery. Magicka recovery doesn't seem to have a huge impact, since even +20 magicka every 2 seconds doesn't leave much of a mark when your spells cost something like 350 each.

    I don't think it's a good idea to continue increasing magicka or recovery after you already reach the soft cap, because only half of the increase above the soft cap will be effective, and it won't have a significant effect on healing amounts unless you're a couple hundred+ points above the softcap, when you could be covering your other spell-related bases instead.

    Also... if you can, definitely get the warlock jewelry set (2 rings + neckpiece). Every 1 minute, if you fall below 30% magicka, you get back x magicka. The amount you get back depends on your max magicka at the time. With my buffs, I recover 33% of my magicka, which is huge (~650 magicka). It is a lifesaver. The warlock jewelry also comes with increased magicka recovery enchantments.
    Edited by MeowGinger on July 5, 2014 11:31PM
  • the1andonlypzb14_ESO
    Loving the analysis of the options guys. Thanks so much!

    Cenna you make a really good point about the three being absolutely necessary - I was asking so I could know what armor set to choose but a few answers before you helped with that too.

    You guys rock thanks for the in-depth feedback.
  • Jimm_ay
    Jimm_ay
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    I disagree on the spell power over crits. Being at 51.9% spell crits, my heals crit more often then not. Being a templar - you can heal anyone. Kahjit does not have a lot that really helps you be a healer so you are going to have to rely on glyphs, enchants and sets.

    With reso - I would choose healing springs for the magicka regen per target healed, ditto for rapid regen, heals tick faster and longer so more chances to crit per tick. Siphon Spirit - again for magicka return (be careful it agros).

    For restoring light - the ulti - which ever morph you like - breath of life, radiant aura (your stam based friends will thank you), extended ritual, channeled focus (again magicka return) and Luminous shards and blazing shield from the spear line..the rest is all up to you..

    then from all that you need to figure out what 5 per weapon you want + ultimate.

    straight up healer? pretty easy to pick , heal + dps more challenging...
  • Jankstar
    Jankstar
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    Magicka Recovery (get warlock set)
    Increased Magicka (soft cap it, use enchants)
    Reduce Spell Cost (more spells = more constancy)
    Spell Critical (This is the lowest priority because it is not guaranteed and the work vs return is fairly low)

    Also run light armor, just do it. Five pieces light, two of what ever else you want. This is just better than not doing it. Is that wrong, yeah but do it anyway. If you think a game doesn't have a best choice for something, then choice doesn't matter.
  • Axer
    Axer
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    Jimm_ay wrote: »
    I disagree on the spell power over crits. Being at 51.9% spell crits, my heals crit more often then not. Being a templar - you can heal anyone. Kahjit does not have a lot that really helps you be a healer so you are going to have to rely on glyphs, enchants and sets.

    With reso - I would choose healing springs for the magicka regen per target healed, ditto for rapid regen, heals tick faster and longer so more chances to crit per tick. Siphon Spirit - again for magicka return (be careful it agros).

    For restoring light - the ulti - which ever morph you like - breath of life, radiant aura (your stam based friends will thank you), extended ritual, channeled focus (again magicka return) and Luminous shards and blazing shield from the spear line..the rest is all up to you..

    then from all that you need to figure out what 5 per weapon you want + ultimate.

    straight up healer? pretty easy to pick , heal + dps more challenging...

    You could keep your friends alive 51.9% of the time.

    Or 100%.

    Choice seems obvious to me.

    You could group with stamina builds, and fail the trials 100% of the time.

    Or group with magicka builds.

    Choices are there.

    Some prefer to win.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Gokmak
    Gokmak
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    Great thread/discussion for magicka-based builds.

    I'd love to see a thread like this for stamina-based builds.
  • Tankqull
    Tankqull
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    Gokmak wrote: »
    Great thread/discussion for magicka-based builds.

    I'd love to see a thread like this for stamina-based builds.

    show me one stamina based heal and we can start to do so, as you cant its futile.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Gokmak
    Gokmak
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    Gokmak wrote: »
    Great thread/discussion for magicka-based builds.

    I'd love to see a thread like this for stamina-based builds.

    show me one stamina based heal and we can start to do so, as you cant its futile.

    Huh? I'm not talking about healing. I'm talking about this level of testing for stamina-based builds, as much as all of you have done for magicka-based. Sorry, I wasn't implying a stamina-based healer, that would be silly. However, I am a Templar, and occasionally use self-heal, but I'm a dps/tank build, not a healer.

    Maybe I'll start a thread titled "Weapon Critical vs. Reduced Stamina Cost vs. Increased Stamina vs. Stamina Recovery". That's the direction I was referring to. Just an idea, not trying to hijack this excellent thread for magicka peeps. Carry on, and good work everyone! :)
  • Jimm_ay
    Jimm_ay
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    Axer wrote: »
    Jimm_ay wrote: »
    I disagree on the spell power over crits. Being at 51.9% spell crits, my heals crit more often then not. Being a templar - you can heal anyone. Kahjit does not have a lot that really helps you be a healer so you are going to have to rely on glyphs, enchants and sets.

    With reso - I would choose healing springs for the magicka regen per target healed, ditto for rapid regen, heals tick faster and longer so more chances to crit per tick. Siphon Spirit - again for magicka return (be careful it agros).

    For restoring light - the ulti - which ever morph you like - breath of life, radiant aura (your stam based friends will thank you), extended ritual, channeled focus (again magicka return) and Luminous shards and blazing shield from the spear line..the rest is all up to you..

    then from all that you need to figure out what 5 per weapon you want + ultimate.

    straight up healer? pretty easy to pick , heal + dps more challenging...

    You could keep your friends alive 51.9% of the time.

    Or 100%.

    Choice seems obvious to me.

    You could group with stamina builds, and fail the trials 100% of the time.

    Or group with magicka builds.

    Choices are there.

    Some prefer to win.


    You seem to think that the heals don't heal unless they crit? You are still healing, the crits hit for so much more. And as far as I know spell dmg/power only affects heals in your skill line not reso staff..where as spell critical affects both templar healing and reso healing.


  • Robocles
    Robocles
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    It's the way I want to play - so how about anyone who doesn't like it go play how others want you to play and I'll continue to do my thing.

    Thank you to those with some actual insight and sorry I forgot to post my class and setup.

    I am a Khajiit Templar using a Resto Staff.

    Wow. There have been plenty of constructive posts... if you don't like them, stop asking the forum for their opinion. Believe me, if you ask, you will get it. Including the fact that many will tell you that thinking you are a viable healer in heavy is absurdity.

    Regardless, enjoy playing "how you want"... that's what was promised, right?
  • milan.verploegenb16_ESO
    Spellcrit all the way imo. Vr12 templar, so class heals crit over 1000 very often. I'm at 4 golden and 3 purple armor pieces with golden resto staffs, all focused at crit (divines with thief stone), combined with the pvp buff im at 62.4% crit. This means that for every 3 heals i cast, instead of 600-600-600 its 1000-600-1000 (roughly), which basically increases my healing output by a full extra 800.

    I saw some posts on armor types too, if disgerarding classes and using grand healing (1st resto skill), 4 ticks will usually go for 130-200-200-130/200 thus healing around 700 in aoe and refunding mana, swapping between a cast and a resto heavy attack you'll be able to do this forever no matter what type of armor you use ;-)
  • kitsinni
    kitsinni
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    Everything else aside I would think you would have to have a good Magicka pool and good spell crit most importantly. Your resto staff is going to be your main Magicka regen with heavy attacks.

    Your question is kind of hard to answer based on your req's for answering. Magicka recovery .. well how much you need is going to be based on the things we shouldn't talk about
    Reduce spell cost .. well that is going to be based on the things we shouldn't talk about.

    Say you get reduce spell cost jewelry well the effectiveness of that is going to be reduced if you are wearing certain armor, sets, class, race etc with certain passives. Magicka recovery will also be less effective depending on how much you have from other sources.

    So without talking about armor, set bonus, class, race or mundus stone I would say Magicka then spell crit. My reason being that you can regen with the staff, you need Magicka to cast and if the heals crit you are saving Magicka by not having to cast twice. To be honest though that means about nothing because Armor, Sets, Class, Race and Mundus stone will shift the value of all these so significantly.
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