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Moratorium on New Content until issues resolved PLEASE!

Enkil
Enkil
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We all love new content. I feel like the game isn't truly an 'Elder Scrolls' title until there is a Thieves' Guild which I am totally looking forward to. That said, please stop adding content until the existing content is in working order.

We don't need to loot items in the environment or any other frivolous nonsense if the price is a working, functioning game.

Prioritize!.. Get it right!... Restore our Faith!!...
Edited by Enkil on July 3, 2014 3:16PM
  • NerfEverything
    NerfEverything
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    This is not how game development works. Can we stop with these threads please.
  • Enkil
    Enkil
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    This is not how game development works. Can we stop with these threads please.

    And how does it work oh almighty omniscient one?

  • NerfEverything
    NerfEverything
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    The content team is separate from the QA team, which is separate from the balance team, which is separate from the bug team, which is separate from the PvP team.

    It doesn't really make sense to tell writers and artists to stop doing work just because some coding teams are struggling.
  • BBSooner
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    The content team is separate from the QA team, which is separate from the balance team, which is separate from the bug team, which is separate from the PvP team.

    It doesn't really make sense to tell writers and artists to stop doing work just because some coding teams are struggling.

    This.

    Stagnation is a far worse problem than dealing with bugs.
  • hk11
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    I'm pretty sure the people who work on content (quests, dungeons) are separate to a large degree from those who work on technical issues.

    I have no issue with additional content, but I am mostly excited about class changes.
  • Enkil
    Enkil
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    So the content teams adds stuff that the QA team should test (but do they test anything?).... which results in bugs for the bug team to resolve... and the PvP team has to them pray to the Eight that whatever BS was added doesn't affect PvP and complicate their work?

    Brilliant!

    And after all that, everything they added in the patch is now "content" and is an additional source of bug reports. Again.. just Brilliant!!
  • NerfEverything
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    I'm hoping they have an entire team dedicated to the Cyrodil servers. If they don't they really should.

    And I am assuming there is a QA team, but judging from all the patches, this may not be the case. Either way they need to hire more/better people for QA.
  • Fairydragon3
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    I really don't see how waiting to add the content will stop said content from breaking anything, many issue cannot be discovered until something goes live.

    guess i should clarify. say they waited to implement this last content. They would just try to fix things and lag would get better, then they launch the content, lag gets worse again because although they fixed the issue, the content implemented had a similar issue which can be easily confused as the same issue.

    However all we are doing is speculating, we do not work for ZOS, nor do we know what their process is for fixing and implementing content, so asking them to change their plan, based on misunderstand of how the process works, IMO is pretty inconsiderate, and futile

  • Fairydragon3
    Fairydragon3
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    Enkil wrote: »
    So the content teams adds stuff that the QA team should test (but do they test anything?).... which results in bugs for the bug team to resolve... and the PvP team has to them pray to the Eight that whatever BS was added doesn't affect PvP and complicate their work?

    Brilliant!

    And after all that, everything they added in the patch is now "content" and is an additional source of bug reports. Again.. just Brilliant!!

    Normally the process is a bit different.

    You ave a build, the testers test first and report to the design/art/programming teams who get rid of a majority of bugs, until it is clean enough to reach the QA team who then make sure that no bugs can be found that the public could notice. QA team is usually handled by the publisher not the developer. When they find something they notify the DEVs (not testers) that this bug needs fixing, they fix, test and send to QA again for their approval.
  • andre.roques.3b14_ESO
    Enkil wrote: »
    This is not how game development works. Can we stop with these threads please.

    And how does it work oh almighty omniscient one?
    I will second that is not how software development works. With 20 years experience (non-game). There is likely a team of developers who are focused on bug fixes. There is likely an entirely different team that develops new content. There is significantly more time associated with content from art and design to the implementation. Bug fixes can be significant to trivial but are not associated with an entire development lifecycle from concept to implementation. You don't simply transitions design engineers into test/fix/test roles.

    One would hope too, that the new content itself does actually have some spiderweb dependency into problem/bug issues with current content. That really depends on the overall implementation.

    The other concept people seem to not grasp is that you can just throw more developers on a problem and get a fix faster. A 2 man year job will take 6 months when the specialized team of four folks knocks out the issue. Putting 8 guys on the job will not make it a 3 month schedule...reality just doesn't work that way. You aren't loading a shipping container...and even then in heavy lift labor just like coding you will get diminishing returns by throwing more warm bodies at a task.
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  • Enkil
    Enkil
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    I'm hoping they have an entire team dedicated to the Cyrodil servers. If they don't they really should.

    And I am assuming there is a QA team, but judging from all the patches, this may not be the case. Either way they need to hire more/better people for QA.

    I was operating on those assumptions before as well... However, after these last few patches, it's kinda obvious that the new content patches do indeed muck up seemingly unrelated areas of the game.
    • Why is this? who knows...
    • Do they have a QA team that tests patches? who knows...
    • Why do patches break unrelated parts of the game? who knows....

    Too many unknowns.. Every patch is a debacle..... That why I am asking for some restraint and common sense in adding content which they do in patches...

    Much like the release date 4/4, they have committed to some monthly content release which is most assuredly draining resources from teams that should be working on fixing the game!!
    Edited by Enkil on July 3, 2014 4:01PM
  • NewBlacksmurf
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    LOL, well I would like them to finish the PC game so that they can finish the console games but in the same breath we are all paying for access and updates.

    I agree but at the same time I do expect noticeable content to be added at least every 2 months. Is it that they need to stop adding content OR is it that they need staff who is able to keep up with the company goals?

    -Are the company goals realistic or just based on some unattainable financial goal

    Is that too much to ask?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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