NerfEverything wrote: »This is not how game development works. Can we stop with these threads please.
NerfEverything wrote: »The content team is separate from the QA team, which is separate from the balance team, which is separate from the bug team, which is separate from the PvP team.
It doesn't really make sense to tell writers and artists to stop doing work just because some coding teams are struggling.
So the content teams adds stuff that the QA team should test (but do they test anything?).... which results in bugs for the bug team to resolve... and the PvP team has to them pray to the Eight that whatever BS was added doesn't affect PvP and complicate their work?
Brilliant!
And after all that, everything they added in the patch is now "content" and is an additional source of bug reports. Again.. just Brilliant!!
I will second that is not how software development works. With 20 years experience (non-game). There is likely a team of developers who are focused on bug fixes. There is likely an entirely different team that develops new content. There is significantly more time associated with content from art and design to the implementation. Bug fixes can be significant to trivial but are not associated with an entire development lifecycle from concept to implementation. You don't simply transitions design engineers into test/fix/test roles.NerfEverything wrote: »This is not how game development works. Can we stop with these threads please.
And how does it work oh almighty omniscient one?
NerfEverything wrote: »I'm hoping they have an entire team dedicated to the Cyrodil servers. If they don't they really should.
And I am assuming there is a QA team, but judging from all the patches, this may not be the case. Either way they need to hire more/better people for QA.