Hard to say. Only way is probably to try it .I'm using an Early 2009 Mac Pro with dual CPU (2 x 2.26GHz Quad-Core Intel Xeon).
The game runs fine most of the time and Activity Monitor shows that the cores don't seem to be struggling, but I'm still having serious FPS drops (10-30 fps) and stutters in towns. In dungeons and various other areas I'm getting 80-100 fps, so I can't think of anything else that might causing the problem.
I haven't tried the dual CPU workaround yet as I don't have XCode installed. Is that likely to help with the FPS issues?
Thanks for the feedback. Any more feedback is welcome on this particular issue.Windshadow_ESO wrote: »On my mid 2006 1.1 Mac Pro dual 3 ghz dual core 4780 video dual 1920x1200 apple cinema displays 19 gig ram 1 Tera SSD system 7.5.x it has worked just fine ( well as fine as it runs on a mac book pro running 9.x starting in January SSD on the old pro...
Even with graphics set to mostly low and grass at 35 the laptop just pauses for a moment or three every once in a short while the old mac pro never stutters this way in pve areas naturally I avoid the pvp game on both computers.
I also just play on the PTS these days I have not been back to the NA server for weeks I just got tired of dealing with all the bots and spam.
No idea I'm afraid. It seems to work on dual CPU Macs generally even when not officially supported. However Im not sure they can enable support to use both CPU for the game which I would guess would require specific coding. Same for PC also.Does anyone know if dual CPU support will be introduced in a future update?
It would considerably boost the game's performance for many of us!
Just as a question on this. Exactly what is not working currently with latest version of ESO and what you would expect is it was fully supported (rather than simply working without tweaks via one CPU)? As I do not have one I am not sure on this.Does anyone know if dual CPU support will be introduced in a future update?
It would considerably boost the game's performance for many of us!
If it is running eight cores then it is supporting all cores but the Hyper-threading is not functioning (for the 16 cores)Well I could be wrong but I'm assuming it would solve the seriously unstable FPS and stutter problem I've been having pretty much since I started playing.
I'm using a GTX 660 with 20GB RAM and a relatively stable internet connection, so from what I can see it must be my CPUs that are the bottleneck - 2 x 2.26GHz Quad-Core Intel Xeon.
I use this system primarily for high-end audio production with Logic Pro X and a number of extremely demanding plug-ins and sample libraries running simultaneously. It handles this almost effortlessly, distributing the workload evenly over all 16 virtual cores.
With this game running I can only see half of those virtual cores active, and usually one working much harder than the rest, but none of them maxed out. If this game could efficiently utilise all of the CPU cores in my system I'm sure it would perform considerably better!
Glad it helped. it does seem something related to multi-threading. Having the more even core thread load should help with any stuttering.Thanks for this info, very much appreciated!
I seem to have solved the stutter problem by disabling hyperthreading in the UserSettings.txt file, and can see that the 8 CPU cores are all much more active now.
My FPS is still below 20 in busy areas, even when switching from Ultra to Medium graphics, but at least it's an improvement for now!