Jessica Folsom wrote:It's a very grey area.
david271749 wrote: »I think it was when AOE grinders/power levelers/self proclaimed mmo vets started complaining about not having enough to do after rushing though the content, thus ruining the game for everyone who actually played it as it was intended to be played.
ItsRejectz wrote: »He says " It's really important to us that PvP isnt just a VETERAN game"
Say's it all, veteran was always intended
/topic
I see it a little differently. Their approach has always been to appeal to everybody. That's the problem. They had no clear vision on how it would all work together. So they just kept implementing bits and pieces of each play style.This pretty much goes for everything. Things started to go downhill when they began listening to the TES players and started making changes.
VR was put into the game because the TES players complained that they would be locked out of 2/3 of the game zones and didn't want to create alts.
Add this to the long list of unnecessary changes, the latest of which is the addition of worthless junk added to containers because "Skyrim had it".
ItsRejectz wrote: »He says " It's really important to us that PvP isnt just a VETERAN game"
Say's it all, veteran was always intended
/topic
I see it a little differently. Their approach has always been to appeal to everybody. That's the problem. They had no clear vision on how it would all work together. So they just kept implementing bits and pieces of each play style.This pretty much goes for everything. Things started to go downhill when they began listening to the TES players and started making changes.
VR was put into the game because the TES players complained that they would be locked out of 2/3 of the game zones and didn't want to create alts.
Add this to the long list of unnecessary changes, the latest of which is the addition of worthless junk added to containers because "Skyrim had it".
It wasn't just TES players back in beta complaining about being locked out of the other zones. It was also an overwhelming majority saying 1-50 was not enough content. So Zos takes the easy road, thinking they are appealing to everybody, but again without any clear vision as to how it would work.
Nobody literally asked for worthless junk. Players (whether TES fans or not) asked for more interactables and weapons/armor you could pick up in the world. Little did they know what Zos had in mind. Had Zos shared their plan ahead of time I don't think anyone would have voted for it.
This pretty much goes for everything. Things started to go downhill when they began listening to the TES players and started making changes.
I have very fond memories of beta & pre release. I still have hope though (no logical reason, just a class half full guy).Damn, I remember the first time I watched this. I was so full of anticipation, so full of excitement. Hmm, the shine soon faded from that dream !
"You can use any weapon or armour type you actually want to use" ???
Who are they kidding...lol
"Elder Scrolls characters are designed so you can have hundreds of them online at any one time"
100+ players.. where? Maybe/once in Cyrodiil, before the FPS dropout !
Such hope yet such despair !
Removing VR from the game would go a long way to building good-will I think. It seems like the only people who enjoy it are those who were able to grind to max before it got harder, or those who happen to play one of the few class/specs that can solo the stuff.
Granted, I'm nowhere near VR levels myself, so I only have the experiences my friends talk about when we do Pathfinder on Saturdays. Maybe VR really isn't so bad?
I get what you're saying then and totally agree with you on...I see it a little differently. Their approach has always been to appeal to everybody. That's the problem. They had no clear vision on how it would all work together. So they just kept implementing bits and pieces of each play style.This pretty much goes for everything. Things started to go downhill when they began listening to the TES players and started making changes.
VR was put into the game because the TES players complained that they would be locked out of 2/3 of the game zones and didn't want to create alts.
Add this to the long list of unnecessary changes, the latest of which is the addition of worthless junk added to containers because "Skyrim had it".
It wasn't just TES players back in beta complaining about being locked out of the other zones. It was also an overwhelming majority saying 1-50 was not enough content. So Zos takes the easy road, thinking they are appealing to everybody, but again without any clear vision as to how it would work.
Nobody literally asked for worthless junk. Players (whether TES fans or not) asked for more interactables and weapons/armor you could pick up in the world. Little did they know what Zos had in mind. Had Zos shared their plan ahead of time I don't think anyone would have voted for it.
I didn't mean to single out the TES players (or maybe I did) because you are correct and they have always seemed to implement changes on a whim. We got VR zones, collision detection, the removal of starter islands, completely wiping out the UI, any race/any faction, and on and on. Most of these changes were driven by a vocal minority, whether it came from message boards, a handful of reviewers, a negative article, etc. We've had changes requested from TES players, MMO players, PvP players, hardcore, casual, etc.
I wrote up a long post as to why they shouldn't have listed to anyone and may eventually edit and post it.
Most of these changes were driven by a vocal minority
This pretty much goes for everything. Things started to go downhill when they began listening to the TES players and started making changes.
ZOS made the mistake to listen to a small but vocal minority that was asking for changes all through the beta. That's why you now have useless and easily missed starter islands and the VR grind fiasco.
Funny thing is, some of the most vocal guys that were asking for those changes during beta and early PTS don't even play the game anymore.
Nobody literally asked for worthless junk. Players (whether TES fans or not) asked for more interactables and weapons/armor you could pick up in the world. Little did they know what Zos had in mind. Had Zos shared their plan ahead of time I don't think anyone would have voted for it.
Hlaren_shortsheath wrote: »in the video we see something that makes you feel as tho every one is on almost equal footing and strength and like they said even a level 10 character would have as much fun as a high level veteren, but that just is not true
the dragonight class and sorcerer class is heavily overpowered compared to the nightblade and templar class. the nightblade and templars simply cannot compete with the damage out-put of the dragonight and sorcerer and that also the nightblade skills most of the time dont work.
another thing i see in the video, we see those seige weapons shooting from FAR greater distance then what they are realy able to be used. right now you need to be ALOT closer to the castle to hit it then what is shown in the video.
the video is a promotional video meant to stir up interest and it worked as intended, but, we now know the truth and makes the video a bit misleading in terms of the reality we see when we play the game.
elderscrolls online is infact a great game and i even would call it the best mmo available. great graphics and great stuff inside the game, but there is alot needed like the dark brotherhood and thieves guild and as allways "increase the damage out-put of the nightblades and make thier damage consistant and equal to the damage out-put and survivability of the dragonights.
right now the nightblade does not have a knock down skill like the sorcerer and dragonights have. they can knock people down and kill them within a few seconds but the nightblade cannot do that and niether do we have access to skills that can do that.
Jessica Folsom wrote:It's a very grey area.
Food4Thought wrote: »The problem this game had during testing?
The vast majority of their testers were stuck with weekend testing on new characters each time. Most of us never really got a chance to kick the tires on the game so to speak. What we did end up with was multiple attempts to take on starter level content on what we were told were older images of the game. So even when we saw broken quests or other problems in game we had to assume that these things were touched on and corrected. It wasn't until release that we came to realize that those same quests in beta that were broken were still broken in the final version.
And then of course, we also had unbelieveably short term access to the tester forums. Most of the access to the forums ended almost the same time access to the test weekend ended. In other words, we bulk beta testers never got a chance to compare notes and see what others had experienced.
It was like we were only there to test their hardware side of the house (which failed more than pasted) and not the software side which needed more testing too.
The sad reality of the story is this game developer failed on two fronts. They failed to adequately test the core of the game with mass testing and they failed to give fresh eyes a chance to see the game instead of the same group of extended testers who quite frankly probably stopped looking at the "details".
david271749 wrote: »I think it was when AOE grinders/power levelers/self proclaimed mmo vets started complaining about not having enough to do after rushing though the content, thus ruining the game for everyone who actually played it as it was intended to be played.
Food4Thought wrote: »The problem this game had during testing?
The vast majority of their testers were stuck with weekend testing on new characters each time. Most of us never really got a chance to kick the tires on the game so to speak. What we did end up with was multiple attempts to take on starter level content on what we were told were older images of the game. So even when we saw broken quests or other problems in game we had to assume that these things were touched on and corrected. It wasn't until release that we came to realize that those same quests in beta that were broken were still broken in the final version.
And then of course, we also had unbelieveably short term access to the tester forums. Most of the access to the forums ended almost the same time access to the test weekend ended. In other words, we bulk beta testers never got a chance to compare notes and see what others had experienced.
It was like we were only there to test their hardware side of the house (which failed more than pasted) and not the software side which needed more testing too.
The sad reality of the story is this game developer failed on two fronts. They failed to adequately test the core of the game with mass testing and they failed to give fresh eyes a chance to see the game instead of the same group of extended testers who quite frankly probably stopped looking at the "details".
andreas.rudroffb16_ESO wrote: »Zenimax also told us that ESO will be bugfree due to extensive Beta testing
This pretty much goes for everything. Things started to go downhill when they began listening to the TES players and started making changes.
ZOS made the mistake to listen to a small but vocal minority that was asking for changes all through the beta. That's why you now have useless and easily missed starter islands and the VR grind fiasco.
Funny thing is, some of the most vocal guys that were asking for those changes during beta and early PTS don't even play the game anymore.
Food4Thought wrote: »The problem this game had during testing?
The vast majority of their testers were stuck with weekend testing on new characters each time. Most of us never really got a chance to kick the tires on the game so to speak. What we did end up with was multiple attempts to take on starter level content on what we were told were older images of the game. So even when we saw broken quests or other problems in game we had to assume that these things were touched on and corrected. It wasn't until release that we came to realize that those same quests in beta that were broken were still broken in the final version.
And then of course, we also had unbelieveably short term access to the tester forums. Most of the access to the forums ended almost the same time access to the test weekend ended. In other words, we bulk beta testers never got a chance to compare notes and see what others had experienced.
It was like we were only there to test their hardware side of the house (which failed more than pasted) and not the software side which needed more testing too.
The sad reality of the story is this game developer failed on two fronts. They failed to adequately test the core of the game with mass testing and they failed to give fresh eyes a chance to see the game instead of the same group of extended testers who quite frankly probably stopped looking at the "details".