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What am I supposed to do now?

MikeMoss
MikeMoss
✭✭✭
Hi

My character is level 45, I've finished all of the content I can find, Rivenspire is all done, every dungeon and quest.

I have no main quest, just finished the level 45 one.

The only quest I have is the Fighters Guild quest marked level 48.

So what am I supposed to do next?

I need to level to 50 to get to the additional material, do I just run around killing stuff for the next week or so?

Any help welcome.

Mike
  • Terminus
    Terminus
    ✭✭✭✭✭
    Have you done all the dungeons and quests in Cyrodiil?
    The bosses drop loot guarenteed to be your level (up to level 50),
    and the quests can give up to 5k/hour if you do them with 1-2 other people.
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    DO A FLIP!



    but you actually need to do the main quest line to go to cold harbor, "kill" molag bal, and then speak to caldwell, to go to VR
    Edited by Fairydragon3 on July 1, 2014 3:08PM
  • orablast
    orablast
    ✭✭✭
    The last zone for DC is Bangkori. The Hall of Heroes quest line located in the south should lead you to Coldharbour.
    Guild Master of Thornblade
    Daggerfall Covenant
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    orablast wrote: »
    The last zone for DC is Bangkori. The Hall of Heroes quest line located in the south should lead you to Coldharbour.

    actually I got the quest "message across Tamriel" after coming out of a main quest. The Moonlite path had nothing to do with getting to cold harbor, since it was bugged for me until after I beat MB
  • MikeMoss
    MikeMoss
    ✭✭✭
    Hi

    I figured it out, the Fighters Guild quest took me to Cold Harbor.

    I didn't realize that it was the next step and since is was labeled level 48 I thought that I should wait and do something first.

    Any way I arrived in Cold Harbor with a quest called, The Army of Maridia.

    The place I'm supposed to go to, isn't available to me yet, (there is a door that won't open) but I see that there are a lot of other things to do here and I can continue to level.

    Mike

  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    MikeMoss wrote: »
    Hi

    I figured it out, the Fighters Guild quest took me to Cold Harbor.

    I didn't realize that it was the next step and since is was labeled level 48 I thought that I should wait and do something first.

    Any way I arrived in Cold Harbor with a quest called, The Army of Maridia.

    The place I'm supposed to go to, isn't available to me yet, (there is a door that won't open) but I see that there are a lot of other things to do here and I can continue to level.

    Mike

    HA, of course! thats what happened fighter guild ties directly into the main story, can be all stopping Molag Balls, when their is still that mission to do, that would be lore breaking.
  • GreySix
    GreySix
    ✭✭✭✭✭
    Until the devs enable co-op, wife and I won't get nearly that far, but a question:

    Do the anchors go away after your character beats Molag Bal, and if not why not?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    GreySix wrote: »
    Until the devs enable co-op, wife and I won't get nearly that far, but a question:

    Do the anchors go away after your character beats Molag Bal, and if not why not?

    Defeat molag bal, get soul get present, the ability to relive your adventure as if you landed somewhere else other than your first alliance, everyone still will not know your great deeds, and call you the soul-less one still
  • Malpherian
    Malpherian
    ✭✭✭✭✭
    GreySix wrote: »
    Until the devs enable co-op, wife and I won't get nearly that far, but a question:

    Do the anchors go away after your character beats Molag Bal, and if not why not?

    Molag Ball Doesn't die. He's a Daedric Prince, you can't kill them. Although you can become them if granted such by them during one of their transformations, which happen about every 2.5 thousand years or so (They become and take on another aspect, and you take their original place, if they have no one to take their place they eventually revert back to their original role and personage, after much destruction and chaos caused by the split and re-meld (It's why most Daedric Realms look like theyve been destroyed a few times over)).

    There were originally only 2, 1 Daedric Prince, and 1 Aedra (And these started out as Normal beings, who become God's (Like Vivic and Amalanthia) through whatever means they did it through, then eventually they ascended or descended as it were to Oblivion or Aetherious and used their knowledge and power to basically become Gods).

    Through the ages others joined them by taking on their aspects as they changed and transformed their metaphysical being into something else, they passed their Immortality and Traits onto the successor (If their was one).

    As is seen in Shivering Isles with Sheogorath when he makes you the Daedric Prince of Madness in the Oblivion Game, and he becomes that other aspect of Order and Chaos or whatever it was.

    So Molag Balls Anchors could easily remain, Though there function would cease.

    Also remember that it is not Molag Ball that transfers the anchors to Nirn, but cultists who summon them from Oblivion. Even with Molag Ball Defeated/Dispersed for a time, These cultist will still summon the anchors in his name (Even though without Molag Ball they do not really serve a purpose).
    Edited by Malpherian on July 1, 2014 7:02PM
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    Malpherian wrote: »
    GreySix wrote: »
    Until the devs enable co-op, wife and I won't get nearly that far, but a question:

    Do the anchors go away after your character beats Molag Bal, and if not why not?

    Molag Ball Doesn't die. He's a Daedric Prince, you can't kill them. Although you can become them if granted such by them during one of their transformations, which happen about every 2.5 thousand years or so (They become and take on another aspect, and you take their original place, if they have no one to take their place they eventually revert back to their original role and personage, after much destruction and chaos caused by the split and re-meld (It's why most Daedric Realms look like theyve been destroyed a few times over)).

    There were originally only 2, 1 Daedric Prince, and 1 Aedra (And these started out as Normal beings, who become God's (Like Vivic and Amalanthia) through whatever means they did it through, then eventually they ascended or descended as it were to Oblivion or Aetherious and used their knowledge and power to basically become Gods).

    Through the ages others joined them by taking on their aspects as they changed and transformed their metaphysical being into something else, they passed their Immortality and Traits onto the successor (If their was one).

    As is seen in Shivering Isles with Sheogorath when he makes you the Daedric Prince of Madness in the Oblivion Game, and he becomes that other aspect of Order and Chaos or whatever it was.

    So Molag Balls Anchors could easily remain, Though there function would cease.

    Also remember that it is not Molag Ball that transfers the anchors to Nirn, but cultists who summon them from Oblivion. Even with Molag Ball Defeated/Dispersed for a time, These cultist will still summon the anchors in his name (Even though without Molag Ball they do not really serve a purpose).

    Dude spoiler
  • GreySix
    GreySix
    ✭✭✭✭✭
    Malpherian wrote: »
    GreySix wrote: »
    Until the devs enable co-op, wife and I won't get nearly that far, but a question:

    Do the anchors go away after your character beats Molag Bal, and if not why not?

    Molag Ball Doesn't die. He's a Daedric Prince, you can't kill them. Although you can become them if granted such by them during one of their transformations, which happen about every 2.5 thousand years or so (They become and take on another aspect, and you take their original place, if they have no one to take their place they eventually revert back to their original role and personage, after much destruction and chaos caused by the split and re-meld (It's why most Daedric Realms look like theyve been destroyed a few times over)).

    There were originally only 2, 1 Daedric Prince, and 1 Aedra (And these started out as Normal beings, who become God's (Like Vivic and Amalanthia) through whatever means they did it through, then eventually they ascended or descended as it were to Oblivion or Aetherious and used their knowledge and power to basically become Gods).

    Through the ages others joined them by taking on their aspects as they changed and transformed their metaphysical being into something else, they passed their Immortality and Traits onto the successor (If their was one).

    As is seen in Shivering Isles with Sheogorath when he makes you the Daedric Prince of Madness in the Oblivion Game, and he becomes that other aspect of Order and Chaos or whatever it was.

    So Molag Balls Anchors could easily remain, Though there function would cease.

    Also remember that it is not Molag Ball that transfers the anchors to Nirn, but cultists who summon them from Oblivion. Even with Molag Ball Defeated/Dispersed for a time, These cultist will still summon the anchors in his name (Even though without Molag Ball they do not really serve a purpose).

    Dude spoiler

    Thought that was a great explanation, and provided an Insightful vote for it.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    GreySix wrote: »
    Malpherian wrote: »
    GreySix wrote: »
    Until the devs enable co-op, wife and I won't get nearly that far, but a question:

    Do the anchors go away after your character beats Molag Bal, and if not why not?

    Molag Ball Doesn't die. He's a Daedric Prince, you can't kill them. Although you can become them if granted such by them during one of their transformations, which happen about every 2.5 thousand years or so (They become and take on another aspect, and you take their original place, if they have no one to take their place they eventually revert back to their original role and personage, after much destruction and chaos caused by the split and re-meld (It's why most Daedric Realms look like theyve been destroyed a few times over)).

    There were originally only 2, 1 Daedric Prince, and 1 Aedra (And these started out as Normal beings, who become God's (Like Vivic and Amalanthia) through whatever means they did it through, then eventually they ascended or descended as it were to Oblivion or Aetherious and used their knowledge and power to basically become Gods).

    Through the ages others joined them by taking on their aspects as they changed and transformed their metaphysical being into something else, they passed their Immortality and Traits onto the successor (If their was one).

    As is seen in Shivering Isles with Sheogorath when he makes you the Daedric Prince of Madness in the Oblivion Game, and he becomes that other aspect of Order and Chaos or whatever it was.

    So Molag Balls Anchors could easily remain, Though there function would cease.

    Also remember that it is not Molag Ball that transfers the anchors to Nirn, but cultists who summon them from Oblivion. Even with Molag Ball Defeated/Dispersed for a time, These cultist will still summon the anchors in his name (Even though without Molag Ball they do not really serve a purpose).

    Dude spoiler

    Thought that was a great explanation, and provided an Insightful vote for it.

    Yes it was, but like always, every time I learn something new about eso lore, my previous knowledge is put into question. One thing I like about the lore, is that it is mostly speculation, and is portrayed through books writen by scholors that conflict with one another.

    for instance
    I though the aedra and deadra were created buy the clash between Sithis the agent of change, and.....that static then when Sithis' blood spilled it created the deadra, and it also mixed with the static entity's and that created the Aedra,

    Later the Aedra Loken, conviced(or tricked) other aedra to to sacrificing themselves to create Nirn. the remaining aedra rather tried to get as far away from Nirn as possible, because they did not want to have the same fate( the sun, Magnus), and others gained Identities, the first of wich is know as Akatosh, the god of time
    Edited by Fairydragon3 on July 1, 2014 7:20PM
  • Malpherian
    Malpherian
    ✭✭✭✭✭
    GreySix wrote: »
    Malpherian wrote: »
    GreySix wrote: »
    Until the devs enable co-op, wife and I won't get nearly that far, but a question:

    Do the anchors go away after your character beats Molag Bal, and if not why not?

    Molag Ball Doesn't die. He's a Daedric Prince, you can't kill them. Although you can become them if granted such by them during one of their transformations, which happen about every 2.5 thousand years or so (They become and take on another aspect, and you take their original place, if they have no one to take their place they eventually revert back to their original role and personage, after much destruction and chaos caused by the split and re-meld (It's why most Daedric Realms look like theyve been destroyed a few times over)).

    There were originally only 2, 1 Daedric Prince, and 1 Aedra (And these started out as Normal beings, who become God's (Like Vivic and Amalanthia) through whatever means they did it through, then eventually they ascended or descended as it were to Oblivion or Aetherious and used their knowledge and power to basically become Gods).

    Through the ages others joined them by taking on their aspects as they changed and transformed their metaphysical being into something else, they passed their Immortality and Traits onto the successor (If their was one).

    As is seen in Shivering Isles with Sheogorath when he makes you the Daedric Prince of Madness in the Oblivion Game, and he becomes that other aspect of Order and Chaos or whatever it was.

    So Molag Balls Anchors could easily remain, Though there function would cease.

    Also remember that it is not Molag Ball that transfers the anchors to Nirn, but cultists who summon them from Oblivion. Even with Molag Ball Defeated/Dispersed for a time, These cultist will still summon the anchors in his name (Even though without Molag Ball they do not really serve a purpose).

    Dude spoiler

    Thought that was a great explanation, and provided an Insightful vote for it.

    Yes it was, but like always, every time I learn something new about eso lore, my previous knowledge is put into question. One thing I like about the lore, is that it is mostly speculation, and is portrayed through books writen by scholors that conflict with one another.

    for instance
    I though the aedra and deadra were created buy the clash between Sithis the agent of change, and.....that static then when Sithis' blood spilled it created the deadra, and it also mixed with the static entity's and that created the Aedra,

    Later the Aedra Loken, conviced(or tricked) other aedra to to sacrificing themselves to create Nirn. the remaining aedra rather tried to get as far away from Nirn as possible, because they did not want to have the same fate( the sun, Magnus), and others gained Identities, the first of wich is know as Akatosh, the god of time


    On a metaphysical note it makes sense, Sithis is basically Chaos, The void What there is when there is nothing else, being all things at once simultaneously while also being the absence of everything. Random chance can create anything given enough time, the Aedra and Daedra.

    But on a more realistic scientific side, I think the version with ample evidence to support it is more likely. I never was much of one for faith. After all Alamanthia's and Vivics Goal as well as Dagon Ur(?) (I think that was his name from Morrowind), The trinity, were attempting to do and almost succeeded (If I hadn't killed them all :P.
    Edited by Malpherian on July 1, 2014 7:31PM
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    Malpherian wrote: »
    GreySix wrote: »
    Malpherian wrote: »
    GreySix wrote: »
    Until the devs enable co-op, wife and I won't get nearly that far, but a question:

    Do the anchors go away after your character beats Molag Bal, and if not why not?

    Molag Ball Doesn't die. He's a Daedric Prince, you can't kill them. Although you can become them if granted such by them during one of their transformations, which happen about every 2.5 thousand years or so (They become and take on another aspect, and you take their original place, if they have no one to take their place they eventually revert back to their original role and personage, after much destruction and chaos caused by the split and re-meld (It's why most Daedric Realms look like theyve been destroyed a few times over)).

    There were originally only 2, 1 Daedric Prince, and 1 Aedra (And these started out as Normal beings, who become God's (Like Vivic and Amalanthia) through whatever means they did it through, then eventually they ascended or descended as it were to Oblivion or Aetherious and used their knowledge and power to basically become Gods).

    Through the ages others joined them by taking on their aspects as they changed and transformed their metaphysical being into something else, they passed their Immortality and Traits onto the successor (If their was one).

    As is seen in Shivering Isles with Sheogorath when he makes you the Daedric Prince of Madness in the Oblivion Game, and he becomes that other aspect of Order and Chaos or whatever it was.

    So Molag Balls Anchors could easily remain, Though there function would cease.

    Also remember that it is not Molag Ball that transfers the anchors to Nirn, but cultists who summon them from Oblivion. Even with Molag Ball Defeated/Dispersed for a time, These cultist will still summon the anchors in his name (Even though without Molag Ball they do not really serve a purpose).

    Dude spoiler

    Thought that was a great explanation, and provided an Insightful vote for it.

    Yes it was, but like always, every time I learn something new about eso lore, my previous knowledge is put into question. One thing I like about the lore, is that it is mostly speculation, and is portrayed through books writen by scholors that conflict with one another.

    for instance
    I though the aedra and deadra were created buy the clash between Sithis the agent of change, and.....that static then when Sithis' blood spilled it created the deadra, and it also mixed with the static entity's and that created the Aedra,

    Later the Aedra Loken, conviced(or tricked) other aedra to to sacrificing themselves to create Nirn. the remaining aedra rather tried to get as far away from Nirn as possible, because they did not want to have the same fate( the sun, Magnus), and others gained Identities, the first of wich is know as Akatosh, the god of time


    On a metaphysical note it makes sense, Sithis is basically Chaos, The void What there is when there is nothing else, being all things at once simultaneously while also being the absence of everything. Random chance can create anything given enough time, the Aedra and Daedra.

    But on a more realistic scientific side, I think the version with ample evidence to support it is more likely. I never was much of one for faith. After all Alamanthia's and Vivics Goal as well as Dagon Ur(?) (I think that was his name from Morrowind), The trinity, were attempting to do and almost succeeded (If I hadn't killed them all :P.

    Yeah i need to play through that, i just have to get past my , ewwww low graphics, issue
  • Kalman
    Kalman
    ✭✭✭✭
    MikeMoss wrote: »
    Hi
    My character is level 45, I've finished all of the content I can find, Rivenspire is all done, every dungeon and quest.

    Wait you are level 45 and just finished Rivenspire? That doesn't make since at 45 you should have finished Rivenspire, Alik'r Desert and Bangkorai (or be right at the end of it) and starting Coldharbor.
  • MikeMoss
    MikeMoss
    ✭✭✭
    Hi again.

    I did a quest to rescue king something or other and that unlocked the door that allowed me to get to the Fighters Guild in cold harbor.

    The guy I rescued is taking over the guild, so now I think I'm back on the main track again.

    It's kind of confusing when the main quest and the guild quests get mixed.

    One other question, will I get another main quest, or is that it?
    I did the one where I became one of the companions at level 45.

    Now if it just wasn't so hard to group with my friend, we always seem to be out of sync. and I can't help him and visa versa.

    We've been playing MMOs together since Ultima Online in the 90s.
    But because I'm slightly ahead of him, this is the first game that we just can't seem to do anything together.

    This is more like a single player game with other players in it.
    I haven't had to group to do anything so far, and most of the times when I wished I could it was solo content anyway.

    Mike

  • Malpherian
    Malpherian
    ✭✭✭✭✭
    MikeMoss wrote: »
    Hi again.

    I did a quest to rescue king something or other and that unlocked the door that allowed me to get to the Fighters Guild in cold harbor.

    The guy I rescued is taking over the guild, so now I think I'm back on the main track again.

    It's kind of confusing when the main quest and the guild quests get mixed.

    One other question, will I get another main quest, or is that it?
    I did the one where I became one of the companions at level 45.

    Now if it just wasn't so hard to group with my friend, we always seem to be out of sync. and I can't help him and visa versa.

    We've been playing MMOs together since Ultima Online in the 90s.
    But because I'm slightly ahead of him, this is the first game that we just can't seem to do anything together.

    This is more like a single player game with other players in it.
    I haven't had to group to do anything so far, and most of the times when I wished I could it was solo content anyway.

    Mike

    This is supposed to be fixed next update. (Or one soon).

  • MikeMoss
    MikeMoss
    ✭✭✭
    Wait you are level 45 and just finished Rivenspire? That doesn't make since at 45 you should have finished Rivenspire, Alik'r Desert and Bangkorai (or be right at the end of it) and starting Coldharbor.
    Kalman wrote: »
    MikeMoss wrote: »
    Hi
    My character is level 45, I've finished all of the content I can find, Rivenspire is all done, every dungeon and quest.

    Hi

    I miss typed LOL, the last area I did was Bangkorai and I don't have any black icon in any of the areas.

    And as I posted above I did finally figure out how to get to Cold Harbor.

    My main character is now level 47 almost to 48 and I'm making progress.

    Mike
  • Gremlis
    Gremlis
    ✭✭
    Go open some chests. They will lvl your skills and char lvls till 50.
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    MikeMoss wrote: »
    Hi again.

    I did a quest to rescue king something or other and that unlocked the door that allowed me to get to the Fighters Guild in cold harbor.

    The guy I rescued is taking over the guild, so now I think I'm back on the main track again.

    It's kind of confusing when the main quest and the guild quests get mixed.

    One other question, will I get another main quest, or is that it?
    I did the one where I became one of the companions at level 45.

    Now if it just wasn't so hard to group with my friend, we always seem to be out of sync. and I can't help him and visa versa.

    We've been playing MMOs together since Ultima Online in the 90s.
    But because I'm slightly ahead of him, this is the first game that we just can't seem to do anything together.

    This is more like a single player game with other players in it.
    I haven't had to group to do anything so far, and most of the times when I wished I could it was solo content anyway.

    Mike

    This is supposed to be fixed next update. (Or one soon).

    [/quote]

    fixed? that king is an important part of your fight against Molag Bal, the main quest in cold harbor is in fact the main quest for the game, those are not guild quests
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