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Which Class for Werewolf

  • Thechemicals
    Thechemicals
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    Im an Elder Werewolf. As far as stamina is concerned, you dont have to worry about it since the transformation gives you huge bonuses. What you do have to worry about is what protection skills you have that "passed over" from human to Wolf

    You want to use a class whose skills pass over to werewolf form. As a Dk, molten weapons passes over fine but inferno does not. Templar on the other hand has nothing that passes over, or at least anything significant since Restoring aura last only 9 seconds while Molten wpns has over a minute duration. As a NB haste might work well for you if it passes over but siphoning i dont believe passes over. If it does, it still not good since you want as much wpn damage as possible.

    For weapon you want the 2handed melee skill tree. Since WW scales from wpn damage now and 2h is the strongest in that dept. Use momentum for even more wpn damage.

    For armor medium or heavy is nice. Heavy has the benefit of giving you longer Immovable skill which is good in pvp situations.

    Glyphs that return h/m/s are good to put on your 2h as well. That passes over.

    The mage guild tree has a good morph to nullify poison and ambush dmg in pvp. Use radiant magelight and 56% of the damage from any stealth or invisible attack is avoided. Since, most NB attacks use poison skills, this skill pretty much protects you from initial attacks like Lethal arrow and poison arrow and also any follow up atacks from enemies who restealth.

    If you are a DC werewolf. Pm me for more info and maybe a guild invite.

    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • dodgehopper_ESO
    dodgehopper_ESO
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    Balanced warrior only gives 4% to weapon damage. I wish it were 5 or even more.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Iduyenn
    Iduyenn
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    Ok, you are right, if we talk about direct damage. I guessed, that the new skills will cost a lot and do direct dmg, but we will see.
    Nontheless. We "dont`t need" stamina as a ressource, but we need it as a stat, since it influences our damage and has a 20% bonus in WW form (wich "negates" partial the overcharge (so to speak...)).

    I already have stamina and weaponpower capped, without ww form. In WW form stamina rises high above the cap.

    So if you are in a group, one dk is defenetly superb. But it depends on how long we can stay in WW.

  • Thechemicals
    Thechemicals
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    Iduyenn wrote: »
    Ok, you are right, if we talk about direct damage. I guessed, that the new skills will cost a lot and do direct dmg, but we will see.
    Nontheless. We "dont`t need" stamina as a ressource, but we need it as a stat, since it influences our damage and has a 20% bonus in WW form (wich "negates" partial the overcharge (so to speak...)).

    I already have stamina and weaponpower capped, without ww form. In WW form stamina rises high above the cap.

    So if you are in a group, one dk is defenetly superb. But it depends on how long we can stay in WW.

    you have weapon power hard capped? mkay.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • GreyRanger
    GreyRanger
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    If you were choosing on race of a WW would you go:

    Imperial: +Health, + Stam, 10% chance heal on melee damage
    Reguard: +Stam, +Stam recovery, Small stam regen on melee hit

    I am trying to decide which race to pair with either a Templar (tank spec) or NB (Tank spec with bow for range).

    Any thoughts, or better experience with these combinations?
  • Thechemicals
    Thechemicals
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    GreyRanger wrote: »
    If you were choosing on race of a WW would you go:

    Imperial: +Health, + Stam, 10% chance heal on melee damage
    Reguard: +Stam, +Stam recovery, Small stam regen on melee hit

    I am trying to decide which race to pair with either a Templar (tank spec) or NB (Tank spec with bow for range).

    Any thoughts, or better experience with these combinations?

    Imperial. The redgaurd stam is per melee hit and has an ugly 3-4 second wait per. As i stated above.....stamina is hardly and issue. If you really want it just do what i said above and get a stamina absorption weapon.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • GreyRanger
    GreyRanger
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    Imperial. The redgaurd stam is per melee hit and has an ugly 3-4 second wait per. As i stated above.....stamina is hardly and issue. If you really want it just do what i said above and get a stamina absorption weapon.

    Thanks, that helps, may actually go with a Nord for the damage reduction. It does cause me to wonder, do racial passives carry over to WW form now (of course we don't know if they will in the future).
  • starkerealm
    starkerealm
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    Sorcs have 15% cost reduction for ultimate and reduce stamina cost for 5%. Pretty nice passives, in addition to WW transform cost (725 Ultimate). BUT IMO WW useless for any range builds and not so useful for magika builds. Look for stamina cost of WW abilities. The only thing for now to be a WW is for gain ultimate when tanking (IMO). Or you need to wear all medium. (Almost 1k stamina for leap ability and the same amount for roar).

    Minor detail, WW's transform now ranges from 400-500, but a 15% cost reduction is still really nice.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    GreyRanger wrote: »
    Imperial. The redgaurd stam is per melee hit and has an ugly 3-4 second wait per. As i stated above.....stamina is hardly and issue. If you really want it just do what i said above and get a stamina absorption weapon.

    Thanks, that helps, may actually go with a Nord for the damage reduction. It does cause me to wonder, do racial passives carry over to WW form now (of course we don't know if they will in the future).

    Yes racial passive do carry over, you even get procs from Red Diamond as an Imperial which increases your sustainability while transformed.

    the following passives that do not carry over are :
    - Passives related to weapons
    - Passives related to slotted skills
    - Passives related to stealth (since obviously WW can't stealth)

    If a passive is neither in one of those three categories it will work even when you are transformed into a WW.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    GreyRanger wrote: »
    If you were choosing on race of a WW would you go:

    Imperial: +Health, + Stam, 10% chance heal on melee damage
    Reguard: +Stam, +Stam recovery, Small stam regen on melee hit

    I am trying to decide which race to pair with either a Templar (tank spec) or NB (Tank spec with bow for range).

    Any thoughts, or better experience with these combinations?

    Imperial. The redgaurd stam is per melee hit and has an ugly 3-4 second wait per. As i stated above.....stamina is hardly and issue. If you really want it just do what i said above and get a stamina absorption weapon.

    A legendary leech weapon deals 39dmg and restore 18Hpt/Stm/Mgk every 4sec unless you use specific traits or sets increasing those effects, wich is bad Imho.

    If you realy want to run an effective enchant on a WW build, damage shield can soak up 207 dmg every 4sec or you can use the armour decrease enchant which reduces the target armour by 630 for 5sec.

    If you run with a 2-handedweapon, Disease is also very nice for the Healing debuff.

  • starkerealm
    starkerealm
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    GreyRanger wrote: »
    If you were choosing on race of a WW would you go:

    Imperial: +Health, + Stam, 10% chance heal on melee damage
    Reguard: +Stam, +Stam recovery, Small stam regen on melee hit

    I am trying to decide which race to pair with either a Templar (tank spec) or NB (Tank spec with bow for range).

    Any thoughts, or better experience with these combinations?

    Imperial. The redgaurd stam is per melee hit and has an ugly 3-4 second wait per. As i stated above.....stamina is hardly and issue. If you really want it just do what i said above and get a stamina absorption weapon.

    Yeah, I'm going to second the Imperial vote. These guys make freakin' scary werewolves. I was able to clear the Hunting Grounds on a level 16 Imperial Nightblade. The bonuses don't seem that impressive, but once you've wolfed out, they're amazing.

    Also, Nightblades get access to Refreshing Shadows, which is a +30% to Stam regen. I know people are saying stamina regeneration doesn't really matter, but when it's +30% on a medium armor build you almost cannot run out.
  • starkerealm
    starkerealm
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    GreyRanger wrote: »
    Imperial. The redgaurd stam is per melee hit and has an ugly 3-4 second wait per. As i stated above.....stamina is hardly and issue. If you really want it just do what i said above and get a stamina absorption weapon.

    Thanks, that helps, may actually go with a Nord for the damage reduction. It does cause me to wonder, do racial passives carry over to WW form now (of course we don't know if they will in the future).

    Yes racial passive do carry over, you even get procs from Red Diamond as an Imperial which increases your sustainability while transformed.

    the following passives that do not carry over are :
    - Passives related to weapons
    - Passives related to slotted skills
    - Passives related to stealth (since obviously WW can't stealth)

    If a passive is neither in one of those three categories it will work even when you are transformed into a WW.

    Also worth pointing out, armor passives carry over. The Health back from Vampire's Kiss is fantastic. Ashen Heart is just hilarious, because you can proc and breathe fire as a werewolf. It's great. :D
  • ExiledKhallisi
    ExiledKhallisi
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    IMO...Sorc.

    Show me another class with higher wep dmg than me and i'll consider rerolling =P

    cyTJk25.png
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Iduyenn
    Iduyenn
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    @ExiledKhallisi It would be cool, if you could repost this, after you lost all the PVP boni.
    Wich armor/sets did you use?
    And eventually you could post it twice.. one in WW form too :)
  • Iduyenn
    Iduyenn
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    Just some news in the WW post!
    Castle wrote: »
    Hello, everyone!
    We wanted to let everyone know that we have read through this thread and taken steps to further improve the Werewolf Skill Line based on your feedback. You folks have made some great suggestions and offered some valuable insight into potential changes. Whenever possible, we've used suggestions in this thread as guidelines for improving what we had already put in place when we announced these changes.

    That said, many suggestions you have made are not currently possible, although they may be in the future. The biggest of these is that the Werewolf Transformation will remain an Ultimate ability that has a duration, rather than being a Toggle. Making Werewolf into a toggle was the first improvement we wanted to make, but it ended up not being possible due to technical restrictions.

    Additionally, we aren't currently adding any werewolf specific emotes or animations, nor are we adding more skins. It is possible we will add these in a future update.

    We did make a few changes that make the "werewolf play style" more viable.
    • “Negative” effects will no longer affect you while Transforming. No more wasted Ultimate because a Disorient hits you halfway through the Transformation!
    • We've reduced the cooldown of Devour and made it so it is no longer Interrupted by taking damage. Additionally, it will be usable on a few more creature types.
    • Being a Werewolf increases your Stamina, in either form.
    • Using your Heavy Attack will restore Stamina, the same as Weapon Skill line Heavy Attacks.
    • To go with that, we changed the Pursuit Passive so it increases the amount of Stamina restored with Heavy Attacks.
    • The Pack Leader Morph will add to the "Werewolf" counter for the Werewolf and any Werewolf allies nearby instead of adding Ultimate.

    We look forward to these changes hitting PTS and getting your Feedback soon

    If i read that right, your ultimate will be added to WW timer?!?!?!??!?!?

    --> What are the consequences for race-class chosing?
  • ExiledKhallisi
    ExiledKhallisi
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    Iduyenn wrote: »
    @ExiledKhallisi It would be cool, if you could repost this, after you lost all the PVP boni.
    Wich armor/sets did you use?
    And eventually you could post it twice.. one in WW form too :)

    The pvp bonuses dont increase my crit or wep dmg But I will post one in werewolf form
    Edited by ExiledKhallisi on October 1, 2014 6:51PM
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Iduyenn
    Iduyenn
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    http://tamrielfoundry.com/2014/10/eso-guild-summit-day2/

    With the upcoming changes in patch 1.5
    Percentage like the passives from imperial will be op.
    Imagine: 12% from 20k life! 10% from 15k stamina!
  • Iduyenn
    Iduyenn
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    Anyone changed opinions about Class/Race choosement?
    (Considering liftage of caps etc?)
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