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Changes that didn't make it in the notes - for Bow Nightblades

reften
reften
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#1. Magnum shot: No longer can you hold block down, fire of a knockback-Magnum shot, to stop your NB from shooting himself back.

This was so handy in situations where you didn't want your NB push backwards. Either to avoid getting shot through a wall and stuck (you bow NBs know what I'm talking about) or in tight spots where you didn't want to get the attention of nearby MOBs. Oh well.

#2. Dark Cloak. I've decided that what I thought was a bug, was just a small change that had huge impacts on at least my play-style.

Here is the scenario. Dark cloak, load up a heavy bow shot...shoot, and go back to invisible with dark cloak.

Now anymore! There is a window between when you release the arrow...arrow flies, hits the target, plus about a second after it hits, that you can't fire dark cloak.

Anyway, always bugs me when these changes aren't included in patch notes. 2nd one, I can understand to be honest...but just tell the players so we're not scratching our heads trying to figure it out. Took me a while to figure #2 out...
Edited by reften on July 1, 2014 1:28PM
Reften
Bosmer (Wood Elf)
Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

VR16 NB, Stam build, Max all crafts.

Azuras & Trueflame. Mostly PvP, No alts.

Semi-retired till the lag is fixed.

Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Ser Lobo
    Ser Lobo
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    I've noticed more damage output, and some funny issues now and again (not consistent enough to be reported), where knockback won't push them back, or poison arrow gets animation delayed until three or four other things go off.

    Fight will be over, and all of a sudden I'll pop poison arrow, finishing off animations.

    Combat roll doesn't always increase movement speed. Crippling Grasp isn't immobilizing targets anymore ... not even the first time.


    No matter the bugs, I'm actually buzzing through content faster, with stamina left over after a fight (which was a huge issue beforehand).
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Gilvoth
    Gilvoth
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    i noticed my damage was higher for just one skill and i looked at the skill itself and it said 101,101,101,101,101, 287
    then after i relogged it said 91,91,91,91,91, 251
    i have heard before that many nighblades were mentioning this happens. we get different damage output numbers every time we logg in, or relogg.
  • Birfreben_Kinghelred
    i noticed my damage was higher for just one skill and i looked at the skill itself and it said 101,101,101,101,101, 287
    then after i relogged it said 91,91,91,91,91, 251
    i have heard before that many nighblades were mentioning this happens. we get different damage output numbers every time we logg in, or relogg.

    The 10% bonus from master assasin is applied when you crouch.
  • Gilvoth
    Gilvoth
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    im going to go test that right now, brb
  • Gilvoth
    Gilvoth
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    your right,
    when i crouched it went to 102, 102, 102, 102, 102, 284
    awesome, but its still not enough damage. but is still awesome to see. thanx for info :)
  • ZoM_Head
    ZoM_Head
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    My dual wield is dealing inconsistent damage, even with 30% crit chance i never saw a crit kick in on several enemies.

    Feels like either enemies got a buff or weapons got a nerf to me. But again can not report it due to inconsistent results here and there.
    Edited by ZoM_Head on July 1, 2014 2:33PM
    mDKs still need a lot of love!
  • Gilvoth
    Gilvoth
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    My dual wield is dealing inconsistent damage, even with 30% crit chance i never saw a crit kick in on several enemies.

    Feels like either enemies got a buff or weapons got a nerf to me. But again can not report it due to inconsistent results here and there.

    i agree which is what i was initially trying to say in the comment. i see different damage amounts every time i logg in and i almost never critical hit people even tho i have 39.9% critical. and by "never critical hit" what i mean is i never critical and since launch i have only seen my nightblade critical one time!
    it was with a snipe on a dragonight, i 1 shot him from a distance. that is the only time i have ever seen myself critical hit any thing in pvp or pve. ever ...

  • monden1980b16_ESO
    monden1980b16_ESO
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    There is also an issue with Snipe and its morphs I recognized on my bow using templar.

    Before patch 1.2.3 one could load snipe while in stealth, and as soon as the shot goes off, fire a light or even heavy attack and it would count as "out of stealth", as long as snipe did not land on the target yet.

    Now, there seems to be a cooldown of almost 1 second after firing off snipe.

    Maybe it's working as intended now, and maybe I was exploiting without knowing pre-patch... but actually I consider it as a nerf of bow DPS (one could fire 2 hard hitting attacks before, now one has to choose between snipe or a heavy attack out of stealth).
  • reften
    reften
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    There is also an issue with Snipe and its morphs I recognized on my bow using templar.

    Before patch 1.2.3 one could load snipe while in stealth, and as soon as the shot goes off, fire a light or even heavy attack and it would count as "out of stealth", as long as snipe did not land on the target yet.

    Now, there seems to be a cooldown of almost 1 second after firing off snipe.

    Maybe it's working as intended now, and maybe I was exploiting without knowing pre-patch... but actually I consider it as a nerf of bow DPS (one could fire 2 hard hitting attacks before, now one has to choose between snipe or a heavy attack out of stealth).

    Ahhh yes! Forgot this one. Nice add
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • D2player87
    D2player87
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    Noob question, how do you guys one shot someone with snipe. From stealth if i use snipe at most i will get a 1k hit.
  • Gilvoth
    Gilvoth
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    My dual wield is dealing inconsistent damage, even with 30% crit chance i never saw a crit kick in on several enemies.

    Feels like either enemies got a buff or weapons got a nerf to me. But again can not report it due to inconsistent results here and there.

    update:

    i just relogged and went into crouch again and it now says

    85, 85, 85, 85, 85, 237

    where as in crouch earlier it said

    it went to 102, 102, 102, 102, 102, 284


    obviously there is a serious problem here that every time i relogg or go into or out of crouch it changes randomly to different numbers ....
    :(
  • Ser Lobo
    Ser Lobo
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    My dual wield is dealing inconsistent damage, even with 30% crit chance i never saw a crit kick in on several enemies.

    Feels like either enemies got a buff or weapons got a nerf to me. But again can not report it due to inconsistent results here and there.

    update:

    i just relogged and went into crouch again and it now says

    85, 85, 85, 85, 85, 237

    where as in crouch earlier it said

    it went to 102, 102, 102, 102, 102, 284


    obviously there is a serious problem here that every time i relogg or go into or out of crouch it changes randomly to different numbers ....
    :(

    Have you taken into account any campaign buffs you may be receiving? Food buffs? Or any benefits from killing enemies prior to the target you are testing on?

    Does the enemy have their back to you at all?
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • craeth
    craeth
    Soul Shriven
    I've noticed that i miss several times during combat, even though the animation goes through. This happens not only with bow, but also spells.
    This is rather frustrating as you end up using magicka/stamina but without actually dealing any damage. Fix this please.
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