This was brought up as a side point in another thread but I think it needs it's own thread, here goes.
Basic animals like mud crabs, wolves, skeevers and the like should all be VR1 in ALL VR zones
I'm talking about creatures that have no right to be i.e. VR6. Think about it!
Think of it realistically, here you are adventuring in the realm after you've defeated Molag Bal, yeah, that's right! A mere mortal who put an end to the God of Schemes... A God, you killed a God!
Picture this, you are riding your war horse, a horse that has seen as much battle as you, a horse that may snorts fire a brimstone out it's nostril's it's so tough! And as you ride in your purple and yellow Armour, Armour that you've either made, bought or earned by taken it from a Lich King after you have bested him. Armour that is Legendary, you know the gear I mean, so fancy is your Armour that when you walk through a town people stop and stare at it, comment on it! they want to be you! Same goes for weapons. You might have a sword for instance that was forged in the fires of <insert whatever deathly forge you want by some super skilled weaponsmith> or a bow that you got after defeating some supernatural force. In any case, good gear. You get the point.
Your Weapons and Armour are about as good as they get, plus your enchantments and all your skillsets. Skills that have taken a long time to to learn, and in learning them you've become a master of blade or bow etc
YET, a friggin oversize VR6 rat in a group of three takes you on, knocks you off your horse and kills you!
Really ZOS... Really?
So why didn't Caldwell tell me about the powerful Skeevers that plague the land. I mean really, screw the God of Schemes when you have 'Mickey and Friends' that are the real threat!
Now I understand that these are vet zones, and I'm all for having some serious difficulty. I'm an NB so I'm use to doing it tough, I don't jump into a group of three NPC's at the same level as me to try and cut them down, which by the way to me IS realistic.
In real life I wouldn't pick a fight on the street with three tough guys ( I wouldn't pick a fight with anyone IRL to be honest ) as I'd get my arse kicked. But if I 'had' to take out three guys on the street if my life depended on it, I'd be more inclined to try and distract one, take out another as quickly as I could and then fight the one that looks like he will give you the most trouble, at least that would give me the best chance of surviving, and this is what I do in ESO. It works well this way with multiples characters.
A farmer at a resource armed with a pitchfork has no business in Cyrodiil being ranked as VR5, the guards do for sure, but a farmer?
How is that realistic? Lets say you are a VR3 <insert race and class here> and you go up against a farmer armed with a pitchfork while trying to take a rescource. You are low on health after dispatching a Guard, and then a farmer kills you...with a pitchfork! You, the defeater of Molag Bal and with Armour and Weapons galore! Yet there is this farmer, unskilled wearing some smelly old linen shirt and trousers made from an old sack standing over your dead body armed with a rusty pitchfork!
Really?
Now I know that is a Guard is harder to kill than a farmer, and I understand and fully support that, and to make things clear,
I am not whinging, or want things to be made easier. I just want them realistic. My point is a farmer, a skeever or mudcrab etc should not be anything more than VR1 both in PvP and PvE veteran zones. It just doesn't make any real sense.
I'd rather you guys fix little things like this that steal immersion and take away realism then add fancy lighting effects when the game already looks great. Don't get me wrong, I like the new lighting effects but it wouldn't have effected my gameplay in any way, shape or form if you hadn't have changed them. I'd strongly suggest that it wouldn't have hampered anyone's game play with the lighting the way it was. It's not like thousands of people were about to leave if you didn't make the light through lead light windows more appealing.
Of course, none of this is important by comparison to the many bugs that exist, the exploiters and imbalances that exist currently. It's those things that need urgent attention, not lighting effects! And if you are going to work on realism, how about not retouching every blade of grass, but start but putting mudcrabs in vet zones back to VR1 and not the hulking superhero's they currently are.
Oh, and for anyone that bothered to read my above novel, thanks for taking the time. I too read long posts.
Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...