AlexDougherty wrote: »If they shut it down, I don't think they would restart it, it needs to continue and grow or it will die.
Things have just gone way too far down the rabbit hole with this game.
I've been with this game since day one and I don't believe you had full control over this game engine to start off with.
It was released too early with way too many bugs.
There must be a fundamental flaw with the game engine if you are not able to control or predict the outcome of your patches.
There will always be errors patching but this is just too much to ignore.
To add additional features to a broken game is just asking for trouble.
Do the right thing and take the game down for a while until you are on top of things.
We need a more stable and reliable game, if we are to pay to play.
I do want this game to succeed....I think we all do.
Malpherian wrote: »They lost over a million subscribers when the words "Class System" came out of their mouths, and another Million when TES fans realized that the class system was SO limiting during the beta and the devs refused to overhaul it or change it.
The damage is done.
1. If they want to fix anything they need to issue a blanket apology for a poor release, suspend subs, offer 3 to 6 month of free playtime to current subscribers once the servers come back up,
Then shut the game down and overhaul the entire thing as well as fix all the bugs.
OR
2. Send out a blanket apology for the *** release, Reclassify the game as Open beta and suspend subscriptions while allowing current subscribers (or anyone who buys the game) to play for free until the game is fixed. Then Re-implement Subscriptions, and give those that participated in the open beta something for helping them test and fix it, and remaining with the game though a tough time.
If I was the Game owner, I would probably do number 2.
pinstripesc wrote: »I might be in the minority (though I doubt it), but I have no issues running or playing this game. It goes without saying that what you're suggesting probably won't happen, but I'll just add a voice as one who would really not appreciate if they turned the whole thing off and brought it back when it was "fixed".
Fuzzylumpkins wrote: »Money. Players, people in general, have short attention spans.
The same players that are gung *** hard core "ESO can do no wrong" players today, would not return next month if the game was offline for a few weeks. The draw is the feeling you will miss something if you are not on everyday researching traits or gathering, doing RvR to raise AP, you get the point.
If the most hard core of ES followers had that short time to go through the with drawl of not having those feelings of thinking the game rewards them or needs them, they would also move on quite easily.
Call it a trend, here today, gone tomorrow. Everything works that way.
Malpherian wrote: »They lost over a million subscribers when the words "Class System" came out of their mouths, and another Million when TES fans realized that the class system was SO limiting during the beta and the devs refused to overhaul it or change it.
The damage is done.
1. If they want to fix anything they need to issue a blanket apology for a poor release, suspend subs, offer 3 to 6 month of free playtime to current subscribers once the servers come back up,
Then shut the game down and overhaul the entire thing as well as fix all the bugs.
OR
2. Send out a blanket apology for the *** release, Reclassify the game as Open beta and suspend subscriptions while allowing current subscribers (or anyone who buys the game) to play for free until the game is fixed. Then Re-implement Subscriptions, and give those that participated in the open beta something for helping them test and fix it, and remaining with the game though a tough time.
If I was the Game owner, I would probably do number 2.
Malpherian wrote: »They lost over a million subscribers when the words "Class System" came out of their mouths, and another Million when TES fans realized that the class system was SO limiting during the beta and the devs refused to overhaul it or change it.
The damage is done.
1. If they want to fix anything they need to issue a blanket apology for a poor release, suspend subs, offer 3 to 6 month of free playtime to current subscribers once the servers come back up,
Then shut the game down and overhaul the entire thing as well as fix all the bugs.
OR
2. Send out a blanket apology for the *** release, Reclassify the game as Open beta and suspend subscriptions while allowing current subscribers (or anyone who buys the game) to play for free until the game is fixed. Then Re-implement Subscriptions, and give those that participated in the open beta something for helping them test and fix it, and remaining with the game though a tough time.
If I was the Game owner, I would probably do number 2.
so you know how many people left the game. yes the game has bugs what mmo dont have bugs but you all are saying its way worse then it is.
you seem to have all the answers why not make your own MMO game. Know matter what they do or offer us there will always be people bitching how something isent right and how they think it should be either play the game or dont
Malpherian wrote: »Malpherian wrote: »They lost over a million subscribers when the words "Class System" came out of their mouths, and another Million when TES fans realized that the class system was SO limiting during the beta and the devs refused to overhaul it or change it.
The damage is done.
1. If they want to fix anything they need to issue a blanket apology for a poor release, suspend subs, offer 3 to 6 month of free playtime to current subscribers once the servers come back up,
Then shut the game down and overhaul the entire thing as well as fix all the bugs.
OR
2. Send out a blanket apology for the *** release, Reclassify the game as Open beta and suspend subscriptions while allowing current subscribers (or anyone who buys the game) to play for free until the game is fixed. Then Re-implement Subscriptions, and give those that participated in the open beta something for helping them test and fix it, and remaining with the game though a tough time.
If I was the Game owner, I would probably do number 2.
so you know how many people left the game. yes the game has bugs what mmo dont have bugs but you all are saying its way worse then it is.
you seem to have all the answers why not make your own MMO game. Know matter what they do or offer us there will always be people bitching how something isent right and how they think it should be either play the game or dont
I owned a private wow server for about 2 years (till it got hacked and the core was destroyed). We went from rank 800 to the top 5 in 2 months. When a user complained on the forums a GM usually responded (we also had an active ticket system and GMs online 24/7 who would actually convo and whisper you when they got to your ticket or email you if you were not online) (sometimes a Co admin or admin, and if it was more of a bug issue the Architect).
In the news section, every single week was posted a list of known bugs, and updated with what was being worked on that week, and was was being tested on the PTR.
Every week their was an update or patch, occasionally if the issue warranted it, we would take the server offline for an hour of "Emergency maintenance" to fix a glaring bug. Like a quest not completing because an inventory item wouldn't drop (which is about a 10 second fix in the database honestly then you just restart the server), or an item wasn't interacting properly for it to complete.
Our population went from 25 to over 5,000 in 2 weeks (which is a lot for a P server) and more then some of the Bliz main servers have).
If I could do that with a team of 5-10 people, on a game just as large (or even larger) then ESO. The devs have 0 excuses to only release 20 fixes a month. My team could do that in a few days. And my team were self taught, not professional devs.
Every game has issues on release, but there is no excuse for continuous problems which should only take 5 minuets to fix to begin with.
Our server was also very profitable. Albeit the profit was by donations. People have to actually like your *** to donate.
So yea If they gave me control of this game it would be fixed in a matter of weeks (for the most part) and a few months at the long end. But beyond that I would improve the communications and lift the restrictions from such from the devs and Community staff. I would just add a line in the TOS and Eula that stated something to the accord of anyting stated by devs is not a fact and may or may not end up in game etc/whatever. So things could actually be discussed.
Players would get the game they wanted, not the game the studio thinks would be best. because players make the game it's money. Which is something most companies forget.
Fuzzylumpkins wrote: »Money. Players, people in general, have short attention spans.
The same players that are gung *** hard core "ESO can do no wrong" players today, would not return next month if the game was offline for a few weeks. The draw is the feeling you will miss something if you are not on everyday researching traits or gathering, doing RvR to raise AP, you get the point.
If the most hard core of ES followers had that short time to go through the with drawl of not having those feelings of thinking the game rewards them or needs them, they would also move on quite easily.
Call it a trend, here today, gone tomorrow. Everything works that way.
So wrong, it's painful to read.
Just because you don't enjoy the gameplay of this game, doesn't mean the people who say they do are lying and are addicted to some reward system, as you imply.
. Calm down. Take a breath. It's just a game.
Here's an idea, why don't you unsub and stop playing until they've fixed it? Consider the rest of us beta testers if it makes you feel better.