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Sorcerer Scrolls Online- Every Class is Magic Powered.

Paladin_echo1
Paladin_echo1
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So after playing every class and understanding that much more about the game, the best dps for ALL classes is the one that fully charges up the magic. The other MMOs I've played, a knight generally uses something that is physical attack. The Rouge (NightBlade) is also something to do with physical attack. Just look at the names for most of its moves. The healer and sorc were both magic attack as they both are. That is the issue with this game. There is no real room for physical attackers. I understand the need for balance, but the game leans so much towards magic attack that ALL class skills use magic and all Class Ultimates hit MUCH harder when you charge up your attribute points into Magic. Hence the reason I say Sorcerer Scrolls Online.

Prolonged battles suck so defending is not an option in many cases. The best class in the game is one that uses Magic at the moment. I changed all my physical attacking classes into magic dps because the common denominator for physical attack is that the stamina bar runs out too fast and the cool Class Ultimates don't get powered up by magic.

I am pretty disappointed at this being that in the beginning I was kind of liking my two handed weapons til I found out about how bad the Two handed Mace was. The idea of armor penetration was awesome til I found out how little armor that it goes through at V12. There is no increase with the amount of stamina you put into the skill...
  • Csub
    Csub
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    To be fair, NB in Oblivion was also a caster :P

    But this is not something that could not be fixed, boosting up stamina builds and perhaps changing some class abilities from magicka to stamina based should do the trick.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • babylon
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    Csub wrote: »
    perhaps changing some class abilities from magicka to stamina based should do the trick.

    Nope, they just need to change ALL skills to magicka and this drama will all go away forever.
  • jamie.goddenrwb17_ESO
    I agree with you and I suspect that this will be something that will be worked on quite seriously over the coming months. As the Stamina builds are really only just starting to be looked at by the devs, it might take some time to re-balance.

    I remember one of the devs saying in a pre-release Reddit AMA that he was looking forward to making a character that utilised all armor and weapon lines without even speccing into class skills. I would personally love for this to be viable, it would allow for a "true" warrior class!

    I am still keeping my heavy armor in the bank in the mean time, eagerly awaiting the time I can pull it out, chuck it on and cleave some skulls in it :smile:
    I can has typing!
  • Csub
    Csub
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    babylon wrote: »
    Csub wrote: »
    perhaps changing some class abilities from magicka to stamina based should do the trick.

    Nope, they just need to change ALL skills to magicka and this drama will all go away forever.

    Or maybe that, and stamina would be used for sprint, dodge, block, interrupt then only I guess.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • babylon
    babylon
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    Csub wrote: »
    babylon wrote: »
    Csub wrote: »
    perhaps changing some class abilities from magicka to stamina based should do the trick.

    Nope, they just need to change ALL skills to magicka and this drama will all go away forever.

    Or maybe that, and stamina would be used for sprint, dodge, block, interrupt then only I guess.

    Exactly, then people could choose what skills they want to use without having to sacrifice their build stats, and there'd be no more stamina vs magicka build issues.
  • Breg_Magol
    Breg_Magol
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    According to original ES lore, the NB was a caster as well as a stabby-stabby ..

    http://elderscrolls.wikia.com/wiki/Nightblade_(Oblivion)
  • bg22
    bg22
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    They don't give a *** man...

    LIke I said,

    This is Harry Potter and the Book of Scrolls.

    Grab your dress, and your broom. Or quit, like I did.
  • Cogo
    Cogo
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    Sorry, cant agree. I am a DK tank, still learning through Vet areas, but getting better and better at tanking Vet dungeons. The last stamina change was good.

    I do use magika as well, but there are lots of power for stamina as well.

    No one noticed the...slight, added DAMAGE Bows does? I have...and not even fully skilled in it.
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  • Loco_Mofo
    Loco_Mofo
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    Been waiting so long for this to be properly addressed. Apparently it's being looked into.
  • Aeratus
    Aeratus
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    Breg_Magol wrote: »
    According to original ES lore, the NB was a caster as well as a stabby-stabby ..

    http://elderscrolls.wikia.com/wiki/Nightblade_(Oblivion)
    That's right. In ES lore, NB is a mage class. The NB in Oblivion had magic as the class specialization, and specialized in destruction, restoration, and alteration (hmm, pretty similar to the ESO destro/resto setup...).

    However, one difference between "mages" in TES: Oblivion and mages in ESO is that there were no staves in Oblivion. Instead, you cast spells directly while carrying any weapon (including bow, 2h sword, etc.).

    In other words, the mages in Oblivion weren't stick-and-dress mages like you see in ESO, but looked like fully armored warriors. So there is a bit of different.
  • subecsanur
    subecsanur
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    I agree with you and I suspect that this will be something that will be worked on quite seriously over the coming months. As the Stamina builds are really only just starting to be looked at by the devs, it might take some time to re-balance.

    I remember one of the devs saying in a pre-release Reddit AMA that he was looking forward to making a character that utilised all armor and weapon lines without even speccing into class skills. I would personally love for this to be viable, it would allow for a "true" warrior class!

    I am still keeping my heavy armor in the bank in the mean time, eagerly awaiting the time I can pull it out, chuck it on and cleave some skulls in it :smile:

    If that Dev that has this vision is even still around. As with many games those who create the game rarely are part of the ongoing changes especially if their idea was not the ones going thru.
  • subecsanur
    subecsanur
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    Cogo wrote: »
    Sorry, cant agree. I am a DK tank, still learning through Vet areas, but getting better and better at tanking Vet dungeons. The last stamina change was good.

    I do use magika as well, but there are lots of power for stamina as well.

    No one noticed the...slight, added DAMAGE Bows does? I have...and not even fully skilled in it.

    How good was it? Does it allow you to compete in DPS? Does it allow you to even come close? maybe but sustainability and survival is still a big issue in Stamina based skills or playing styles. Especially with the change in CC, I find it funny they allow us not to have more stamina but yet all the mobs and players get CC immunity and this counters so much of you "slight, added DAMAGE".
  • CheesyDaedra
    CheesyDaedra
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    Elder Sorcerers Online would've sounded better.

    Just sayin'.
    Do you mind? I'm busy doing the fishstick, it's a very delicate state of mind.
  • Paladin_echo1
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    Csub wrote: »
    To be fair, NB in Oblivion was also a caster :P

    But this is not something that could not be fixed, boosting up stamina builds and perhaps changing some class abilities from magicka to stamina based should do the trick.

    Yes, this is awesome for an idea. That skill bar also exists too. Its the one for the horse. They just need to change things around a little bit so it does the effect we are looking for.

    Almost just want to go staff on my nightblade just to troll the idea. At this rate it would be kind of sick to be light armored and staff nightblade since you will still do the same animations for the concealed weapon and ambush attack.
    Edited by Paladin_echo1 on June 30, 2014 3:15AM
  • SFBryan18
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    The other MMOs I've played,

    This is where I stopped reading. Welcome to The Elder Scrolls. The player is always a mage.
  • Samadhi
    Samadhi
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    If it makes you feel any better, I've read that Sorceror has great synergy with a Stamina/Medium Armour crit heavy build by using Critical Surge compared to Nightblade which has to build Magicka for sustain.
    So if you don't want to play as a caster, just roll up a Sorceror.
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  • Paladin_echo1
    Paladin_echo1
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    Ya, this game is a strange one. I will give it more time and see what happens. If stamina doesn't get some kinda reworking, Ill probably not resub. It really sucks because it just seems like a minor issue to make the classes that shouldn't really be magical to be physical. But everyone is a sorc. Not cool.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    As soon as I saw that you spelled rogue wrong I stopped reading. I don't think I can take anything said after that seriously as it pertains to classes.
  • Paladin_echo1
    Paladin_echo1
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    Samadhi wrote: »
    If it makes you feel any better, I've read that Sorceror has great synergy with a Stamina/Medium Armour crit heavy build by using Critical Surge compared to Nightblade which has to build Magicka for sustain.
    So if you don't want to play as a caster, just roll up a Sorceror.

    Lol. Its pretty nice to hear though. You are one of the few people that actually bring up good ideas in the thread that are positive. I have been hearing about Sorcerer having good synergy with that. I just wonder what I am going to do about my poor NB now.

    Dual Wield is counterproductive because that's points I could be putting into a staff since the same moves work with anything. Also the staff has some nice cc and cuts off a large initial percentage of a person's HP. Ambush> Firey staff uppercut>Disappear>Ambush or something violent again. What do you think though?
  • Vis
    Vis
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    So after playing every class and understanding that much more about the game, the best dps for ALL classes is the one that fully charges up the magic. The other MMOs I've played, a knight generally uses something that is physical attack. The Rouge (NightBlade) is also something to do with physical attack. Just look at the names for most of its moves. The healer and sorc were both magic attack as they both are. That is the issue with this game. There is no real room for physical attackers. I understand the need for balance, but the game leans so much towards magic attack that ALL class skills use magic and all Class Ultimates hit MUCH harder when you charge up your attribute points into Magic. Hence the reason I say Sorcerer Scrolls Online.

    Prolonged battles suck so defending is not an option in many cases. The best class in the game is one that uses Magic at the moment. I changed all my physical attacking classes into magic dps because the common denominator for physical attack is that the stamina bar runs out too fast and the cool Class Ultimates don't get powered up by magic.

    I am pretty disappointed at this being that in the beginning I was kind of liking my two handed weapons til I found out about how bad the Two handed Mace was. The idea of armor penetration was awesome til I found out how little armor that it goes through at V12. There is no increase with the amount of stamina you put into the skill...

    Please change the name of the thread to "Mages Online" as the current name suggests only sorcerers class is playable.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Paladin_echo1
    Paladin_echo1
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    So out of picking on the system they have set up, I put a staff on a Nightblade and charged him full of magic. The effect is interesting and everything seems to compliment the magic build. All the moves now are nearly one to two shot kills at the moment in the current area. Its like being the melee that melee cannot be because melee stamina sucks so bad at the moment.
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
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    and you know why everyone is a caster.....cause magic is next to godlyness in this game check out the damage from that soul spell despite my 2k plus in spell resist

    [img][/img]qv9j.png[/URL]


    2400 plus from a friggin spell thats worse or close to the silver bolts thing.

    why would you ever use a sword and board when you can do this from afar and be safe?

    Zenimax gives no inkling of help to the sword and board guys and yes i was blocking when it happened, I will admit I might have been low on stam but thats still sick.
    Edited by wllstrt75b14_ESO on June 30, 2014 6:16AM
  • ForTheRealm
    ForTheRealm
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    and you know why everyone is a caster.....cause magic is next to godlyness in this game check out the damage from that soul spell despite my 2k plus in spell resist

    [img][/img]qv9j.png[/URL]


    2400 plus from a friggin spell thats worse or close to the silver bolts thing.

    why would you ever use a sword and board when you can do this from afar and be safe?

    Zenimax gives no inkling of help to the sword and board guys and yes i was blocking when it happened, I will admit I might have been low on stam but thats still sick.

    Actually Soul Attack is Ultimate - it suppose to have a bigger effect than any standard ability and you cannot spam it every second.
    The problem is that magicka-based spells are currently much more effective than stamina-based abilities. I would really like to see Crystal Shard-kind of effectiveness in the Bow, 1H+S and 2H skill lines. So when I am bored with magicka set-up I could go for medium and stamina build.
  • Hilgara
    Hilgara
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    I've noticed an increase in the damage I do with weapon abilities since the last patch and a marked increase in stam regeneration. It seems they are slowly addressing the stamina issue but are afraid to over do it and go the other way. The did the same with NB's. They very slowly tweaked stuff and now my NB s on a par with my sorc but they did it so slowly and often ninja'd the changes that most people just didn't appreciate the changes and are still QQing without actually playing the NB. Most have rerolled and are commenting based on past experience.
    If people expected some massive buffs to stam with all whistles and bells announcements in a single patch forget it. it will be done slowly and probably without you actually knowing its happening. So before slagging of a class or an armour type, go back and play it first.
    Edited by Hilgara on June 30, 2014 7:32AM
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    You get spell ignore with light armor and no armor ignore with heavy
    So even if you have 2200 spell res it does not protect much
  • Erock25
    Erock25
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    It's Elder Sorcerors Online, not Sorceror Scrolls Online... How could you screw that up?
    You earned the 500 LOLs badge.
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  • Hilgara
    Hilgara
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    Erock25 wrote: »
    It's Elder Sorcerors Online, not Sorceror Scrolls Online... How could you screw that up?

    Actually its It's Elder Sorcerers Online ;)

  • ZoM_Head
    ZoM_Head
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    So after playing every class and understanding that much more about the game, the best dps for ALL classes is the one that fully charges up the magic. The other MMOs I've played, a knight generally uses something that is physical attack. The Rouge (NightBlade) is also something to do with physical attack. Just look at the names for most of its moves. The healer and sorc were both magic attack as they both are. That is the issue with this game. There is no real room for physical attackers. I understand the need for balance, but the game leans so much towards magic attack that ALL class skills use magic and all Class Ultimates hit MUCH harder when you charge up your attribute points into Magic. Hence the reason I say Sorcerer Scrolls Online.

    Prolonged battles suck so defending is not an option in many cases. The best class in the game is one that uses Magic at the moment. I changed all my physical attacking classes into magic dps because the common denominator for physical attack is that the stamina bar runs out too fast and the cool Class Ultimates don't get powered up by magic.

    I am pretty disappointed at this being that in the beginning I was kind of liking my two handed weapons til I found out about how bad the Two handed Mace was. The idea of armor penetration was awesome til I found out how little armor that it goes through at V12. There is no increase with the amount of stamina you put into the skill...

    And that is why i am having such big issues. I do not mind magick builds, but all my stamina builds are useless, and i am kind of tired doing the same thing over and over, dump points into magicka, wear robes (oh lookie, jerkins now) and stay ranged.

    mDKs still need a lot of love!
  • Teevesnacks
    Teevesnacks
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    From my experience in skyrim, without modding the files magicka based combat was subpar compared to melee/bow combat

    I mean with the right build you could one shot npcs from sneak XD
  • SFBryan18
    SFBryan18
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    Yea, everyone complained that magic was really weak in Skyrim, but since it was a single player game, it wasn't really that big a deal.
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