Question, Not a Complaint

IzzyDerm15
IzzyDerm15
Soul Shriven
I like this game, I really do, and I am an DW/Bow Melee DPS NB, so I really like this game.

But I am just wondering,

Are the drops/loots/chests that a player receives in boss fights/treasure chests/ etc programmed based on the players class/build/skills?

It seems for some reason, as a medium armor wearing dual 1h wielding/bow NB that I receive literally tons and tons of Destruction Staffs, Light Armor and Heavy Armor Greens, Blues, and Purples.

In Fact, since beginning my PVE quest chain in Eastmarch, I have not had a single 1h weapon drop, a single medium armor drop (that was a 0 valued find this in a nightstand piece) and I am halfway done the quests. In the level appropriate dungeons, this seems to be no different, I am awarded for my endurance with destro staffs and light armor? Quests, it seems, similarly try to balance their awards, but I have noticed even since Shadowfen, that if the award is not a necklace or ring, it is either a staff, light armor piece, or heavy armor piece ( in Shadowfen i did receive to green daggers) but aside from that, the same non-applicable monotony of things I don't need.

Again, this is not a complaint, but I am wondering if there is something else to this?

Thoughts? Hopes? Dreams?

- N'ihl Darkbringer
- Lvl 36 NB
  • R1ckyDaMan
    R1ckyDaMan
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    sounds like rng been rng, always had mixed drops.
  • IzzyDerm15
    IzzyDerm15
    Soul Shriven
    R1ckyDaMan wrote: »
    sounds like rng been rng, always had mixed drops.

    I don't know what RNG means (randomly generated?) but another example
    The Collectors Edition Treasure Maps always seem to give Medium armor that is level appropriate and weapons that are specific to my build (DW gives me 2 one hand weapons).

    Maybe I had come to hope the rest of the game is like this?

    If rng means randomly generated, then why have my last 9 boss drops given me 7 destro staffs and 2 heal staffs, with no medium armor only light armor?

    That doesn't seem random to me?
  • R1ckyDaMan
    R1ckyDaMan
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    Take 100 chests, contents based form a random number generator, there is a chance you will get nothing but gold in all of em, it is the way random number generators work.
  • Evergnar
    Evergnar
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    The only discrepancy I've noticed is bow drops being less than all other weapon drops. This is taken from all classes/builds I've leveled as whole.
  • Cogo
    Cogo
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    No drop type is based on the character. Other then your level in some cases.
    Char specific drop rate is based on your char. It reduces your chance to get good drops from the same boss by farming it, which fixes the problem farming creates.

    A low level quest should reward a low level item.
    The quest rewards are directed to your char level and the level of the quest.

    Char specific drop simply do not belong in ESO. It would ruin the base of this game about gear. This is a feature other games are offering. Not ESO, but it is by design.

    However, drop rate of a specific type of gear can be questioned. I think its quite good balanced. But it might not be.
    Edited by Cogo on June 29, 2014 8:28PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
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    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
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  • mips_winnt
    mips_winnt
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    IzzyDerm15 wrote: »
    Again, this is not a complaint, but I am wondering if there is something else to this?
    Nope, that's the way the loot drops work in ESO. Personally I haven't worn any armor or weapons that I didn't craft myself since perhaps level 20ish (currently VR 10 Medium Armor, DW/BOW Night Blade) and at this point the armor and weapons that I can craft are far better than anything I ever seeing dropping anyways.

    The only thing that I can advise it to take up crafting and make sure don't skimp on the trait researching.
  • AlexDougherty
    AlexDougherty
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    RNG = Random Number Generator, it's short hand for randomly generated.

    Every drop and every container is randomly generated, mission rewards are predetermined irrelevant of your build. As far as I'm aware nothing is generated for your build.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Most people who have played any mmo for any length of time will tell you, surest way to make sure something never drops is log on the character that needs it the most.

  • IzzyDerm15
    IzzyDerm15
    Soul Shriven
    I conducted a study over the past 2 weeks.

    I looted 100 treasure chests in game, combo of Eastmarch and Riften.

    Background, I am a 5/2 med/light armor wearing DW/Bow NB

    Results:

    In 83 chests I received either Gold + Potion/Glyph + weapon/armor
    In 15 chests I received Gold + weapon/armor
    In 1 chest I received Gold + potion/glyph + Treasure map
    In 1 chest I received Gold + Potion/Glyph + necklace

    So in 98 Chests I received a weapon 57 times (57/98) and the remainder was armor 41/98

    Of the 57 Weapons I received:
    41 were Heal or Destro Staffs (41/57),
    13 were DH swords, maces, axes (13/57),
    2 were 1h weapons, a mace, and a sword, (2/57),
    1 was a bow (1/57)

    Meaning, in 100 chests looted, I received a mere 3 out of a possible 57 weapons that would benefit my NB

    Lets talk armor: 41 Armor drops in 100 chests
    Again to my dismay, an overwhelming 36 YES 36 drops were Heavy armor (36/41)
    3 were medium armor (3/41)
    2 were light armor (2/41)

    Meaning in 100 chests looted, I received 5 pieces of armor out of a possible 41 pieces of armor I could use

    Even without a P-value or a confidence interval, you can clearly see that out of 100 chests, only 8 items were of benefit to my character (obviously negating crafting, deconstructing, or selling off the stuff I didn't near...which is not my point)

    This clearly shows that we are not dealing with an RNG.

    And like the previous poster said, the best way to get something you need, is to not play the character that needs them?

    Fail ESO Epic Fail

    Edited by IzzyDerm15 on July 12, 2014 7:13PM
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